mirror of https://github.com/PCSX2/pcsx2.git
GS/HW: Take render target end block for channel shuffles if bigger
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@ -2792,6 +2792,10 @@ void GSRendererHW::Draw()
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if (m_last_channel_shuffle_end_block < rt->m_TEX0.TBP0)
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m_last_channel_shuffle_end_block += MAX_BLOCKS;
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// if the RT is bigger, then use that instead.
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if (m_last_channel_shuffle_end_block < rt->m_end_block)
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m_last_channel_shuffle_end_block = rt->m_end_block;
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}
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}
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else
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