Commit Graph

1702 Commits

Author SHA1 Message Date
punkrockguy318 a0b2915c68 sf#3167852 - sdl sound still popping - patch applied
works for me (tested with kid icarus).. waiting for results (its always been fine on my machine; i use ossv4)
2011-02-01 04:09:48 +00:00
punkrockguy318 f62f565026 gtk: open dialogs for the first time in $HOME 2011-01-29 18:14:51 +00:00
punkrockguy318 6e6777a793 gtk: gtk window is no longer usable resizable. use xscale/yscale in video config or command-line arguments 2011-01-28 07:34:14 +00:00
punkrockguy318 a1783f41ae gtk: fixed noGUI option
gtk: fixed running with rom as argument
2011-01-28 06:53:49 +00:00
punkrockguy318 1df86cd42b gtk: fixed sav dialog 2011-01-28 06:40:23 +00:00
punkrockguy318 1561c3583e gtk: nsf and load/save statedialogs remember last directory 2011-01-28 06:38:23 +00:00
punkrockguy318 8ff01bbe57 gtk: update gtk window size when using scalers 2011-01-25 16:16:30 +00:00
punkrockguy318 acec8ad4c5 gtk: remember last file loaded and load it by default in the filechooser 2011-01-25 05:13:54 +00:00
punkrockguy318 fc8a43b524 gtk: autoresize window with x/yscale options
TODO: resize sdl window immediately
2011-01-25 04:39:04 +00:00
punkrockguy318 e5e716d84a gtk: fixed alt-tab entering fs 2011-01-25 04:23:44 +00:00
punkrockguy318 be15c0cfec *ID: 3165057 - Embed SDL window in GTK window patch applied
Big thanks to Bryan Cain!
*fixed issues with xscale/yscale options "not sticking" in gtk gui
*set gtk window to resize to xscale/yscale options

introduced known bug:  alt-tab won't currently go into fullscreen
2011-01-25 03:26:09 +00:00
zeromus 8d1bcc9bea add reload rom hotkey 2011-01-11 03:30:15 +00:00
zeromus c98ec34a91 add context menu item suggestion for zapper users 2011-01-04 07:14:05 +00:00
zeromus dec0608adf fix zapper in newppu, fix right mouse click = shoot offscreen, and fix right mouse button not working for zapper under any circumstances in win32 2011-01-04 07:07:02 +00:00
zeromus ef2f43449b lua drawing x/y off by 8pixels stuff didnt make sense to me either. lua screen should be 240 (same as nes screen) and if you draw at 0,0 on a standard NTSC setup of y=[8,231] then you wont see anything because youve asked the emulator to cut it off. 2010-12-18 01:07:10 +00:00
zeromus 36dbc01622 fix sconscript 2010-12-05 22:46:57 +00:00
CaH4e3 8ac26b296c mapper 3 - "Hayauchi Super Igo (J)" RAM support
mapper 0 - "Family BASIC (J) (V3.0)" RAM support
UNIF OneBus - supported

TODO: fix other project files, please
2010-11-28 07:35:32 +00:00
punkrockguy318 64b8ef4793 fixed a compile error on non-win32 based systems 2010-11-16 19:21:23 +00:00
zeromus e99fbb2957 win32: correctly clear screen during non-stretch-filled fullscreen double-buffered 2010-11-13 22:28:39 +00:00
zeromus b30a69020b add a hacky TweakCount to demonstrate how "rerecord count" could be tracked in tasedit 2010-11-12 20:37:12 +00:00
zeromus 195528abc5 unify emufile across emulators 2010-11-07 23:33:11 +00:00
mart0258 d8f2b333b7 movie.cpp, tasedit.cpp, tasedit.h: Invalidate greenzone when re-recording earlier portions of a movie.
condebug.cpp: Fix comments to match code.
2010-11-06 06:01:57 +00:00
zeromus a6bcf003d5 since you went to the trouble to point it out... 2010-11-05 21:11:28 +00:00
gocha 487540ae5a ramwatch: oops, "new" button must be always active 2010-10-30 06:56:39 +00:00
aquanull f5f30838f9 This should fix problems with non-ASCII filenames for Win32, and 0-sized files contained in archived files should not cause loading valid roms to fail anymore. 2010-10-28 13:22:51 +00:00
gocha 317c56ba9d Fix memviewsp bookmark menu handling bug 2010-10-23 13:37:54 +00:00
punkrockguy318 6e7c9f5125 SF# 3084999 - added --no-gui option to run sdl version without a gui 2010-10-19 20:25:29 +00:00
adelikat 8df644643e Win32 - GG Encoder/Decoder - minimize button 2010-10-11 18:16:49 +00:00
zeromus 639a1ac58d fix bug in new ppu that made some intensify bits not get applied to the output (fixes flashing siren screen in werewolf) 2010-10-09 21:20:20 +00:00
gocha 8f6808e36a ramwatch: fix the multiple selection glitch of watch up/down 2010-10-09 07:46:19 +00:00
gocha 422dd2783d adapted ram search/watch fixes/improvements from desmume 2010-10-07 13:32:42 +00:00
zeromus 795de75419 try restarting varargs 2010-10-01 20:09:18 +00:00
qeed dfd7c63782 remove dummy var and made the buf bigger 2010-10-01 19:39:01 +00:00
qeed fc1a10b2a4 fixed fp issue again, and then change vsprintf for something 2010-10-01 19:27:12 +00:00
qeed b7b3319dfc update 2010-09-24 21:40:12 +00:00
adelikat 934c70421b bleh, forgot to remove a note to myself in the last commit 2010-09-22 19:41:39 +00:00
adelikat 2a1a564b3c win32 - Hex Editor - ask before removing all bookmarks 2010-09-22 19:20:16 +00:00
qeed 26d249ed91 some more malloc to fceu_dmalloc wrapper change 2010-09-19 00:05:09 +00:00
qeed 0d63ef203a added wrapper around places that uses malloc to use FCEU_dmalloc, for debugging purpose if the need comes up 2010-09-19 00:00:38 +00:00
qeed 90695b00ac fixed proper file opening for opening files that dont exist 2010-09-18 14:20:12 +00:00
qeed 983dbd3823 added filename the load state message, for easier debugging 2010-09-17 19:13:13 +00:00
qeed 2c1c1a0a6c added proper file checking for opening files 2010-09-17 18:56:17 +00:00
adelikat 38c6961138 Small code cleanup of last commits 2010-09-04 21:26:23 +00:00
adelikat 67c281129b Win32 - Rmawatch - Oops, typo. 2 byte is now little endian for real. 2010-09-04 20:55:45 +00:00
qeed 5bab6557f4 fixed return value, oops 2010-09-04 00:58:12 +00:00
qeed a68cff5c3a just use the old style strcpy to keep everything as it was, but just make the buf bigger 2010-09-03 17:15:58 +00:00
qeed d89fdac566 fixed compile errors and buffer overflow for bworld 2010-09-03 17:11:45 +00:00
qeed 0666741d55 use ARRAY_SIZE macro rather than fixing buffer size forfgets 2010-09-03 16:38:20 +00:00
qeed b8e439ac46 fixed overflow 2010-09-03 16:29:08 +00:00
adelikat 17e7c9f436 Win32 - Ramwatch - fix so 2 byte is little endian with 2 byte, hacky needs to be cleaned up 2010-09-02 23:03:18 +00:00
mart0258 2b2b547617 fix crash when re-opening debugging window 2010-08-26 15:57:14 +00:00
adelikat 1cd34b57ea Win32 - Add movie filename at the top of the main window, did this by creating a SetMainWindowText() function that sets it based on various conditions, this allowed some nice code cleanup on the various places that set the window text. Also removed an unused and useless prototype from movie.h 2010-08-21 03:59:17 +00:00
CaH4e3 27134c26bc tracer crashes when no output file selected, simple workaround (FIXME if you know how to do it better) 2010-08-16 07:22:06 +00:00
zeromus 3513be6f7d improve commandline parsing more 2010-08-15 02:01:47 +00:00
zeromus 548312eddd fix commandline parsing problem in last argument when no rom is provided. i THINK its safe... 2010-08-15 01:19:26 +00:00
mart0258 e717a16398 Fix crash (loadstate on missing file) and memory leak (failed to write screenshot) 2010-08-12 06:27:06 +00:00
gocha fc1ebb2597 RAM Search: Fix counting of number of changes. 2010-08-10 05:23:34 +00:00
zeromus 45848c7591 emulua: add rom.gethash 2010-07-27 03:40:59 +00:00
punkrockguy318 dfccec8c7a sdl: fixed recent bug i introduced that prevented loading savestates 0-9 2010-07-26 17:19:25 +00:00
CaH4e3 3f7d1ec94a better solution for previous fix 2010-07-23 17:13:40 +00:00
CaH4e3 7b383576a0 fixed #3033634, fixed previous fix ;) 2010-07-23 17:07:47 +00:00
CaH4e3 a501682e0f fixed #3033127, #3033120 2010-07-22 21:04:09 +00:00
punkrockguy318 f4535346fb sdl: fixed segfault when loadstating 0-9 when state did not exist 2010-07-20 01:58:13 +00:00
zeromus 29cffedbbf don't use GPOINTER_TO_INT as this breaks on some gtk versions and os versions that we would like to support (namely, my macbook) 2010-07-18 04:33:33 +00:00
zeromus cb95c4fc96 possibly fix mouse input in sdl lua 2010-07-18 02:45:17 +00:00
mart0258 b8c6ed272e Tasedit - prevent crash when truncating while turbo, disable auto-savestate during turbo, allow redrawing Tasedit window while turbo and paused, and window cleanup 2010-07-10 00:58:20 +00:00
deign85 f2f0ac5f55 Added a Separator feature to the ram watch 2010-07-08 15:41:30 +00:00
CaH4e3 ee91747ce1 mapper 25 workaroung for "Ganbare Goemon Gaiden - Kieta Ougon Kiseru" 2010-07-01 18:17:24 +00:00
punkrockguy318 fbb7026afa sdl: fixed compile error 2010-06-24 02:36:51 +00:00
aquanull 252a4a55ad Allowed the user to disable keeping finished movies open. 2010-06-22 14:29:05 +00:00
adelikat 1159877a95 Fix a nasty problem with my last commit. 2010-06-13 19:48:17 +00:00
adelikat ca7f13d75e Win32 - a avicapture commandline argument, it receives a frame number, on that frame, avicapturing will stop and fceux will close. 2010-06-13 14:23:42 +00:00
CaH4e3 742322bfc1 refixed "simpsons" and "rattlenroll" broblems after fixing "youngindiana jones" ;) 2010-06-13 04:19:46 +00:00
adelikat a7bb263e13 Win32 - save Turbo frameskip amount to config so it can be customized by user 2010-06-12 17:41:15 +00:00
adelikat 38c4c3d228 Lua - fix so that setting speed.mode to normal turns off turbo. 2010-06-12 17:12:46 +00:00
CaH4e3 1af53df1df "young indiana jones" problem fixed for old ppu, someone fix new one too 2010-06-12 16:42:36 +00:00
adelikat 7cfd86f261 casts to fix annoying warnings 2010-06-11 01:14:06 +00:00
deign85 32261b0640 Fixed the ram_search to only display possible ram addresses from 0x0000 to 0x07FF and 0x6000 to 0x7FFF 2010-06-10 20:16:57 +00:00
zeromus 55daec3e57 add luasocket builtin to luaperks 2010-06-10 06:13:51 +00:00
zeromus bfd2e0d35a arugments -> arguments 2010-06-10 04:55:53 +00:00
adelikat d68e46e990 Win32 - prelminary AVI from commandline support. -avi filaname will being an avi capture but bring up the codec select dialog box on startup. 2010-06-09 14:33:21 +00:00
adelikat b03401b198 Movies - Fixed read-only loadstate error logic & messages 2010-06-09 13:01:30 +00:00
punkrockguy318 c9d5c168a2 SDL: fixed a compile error with gcc 2010-06-07 22:02:57 +00:00
mart0258 f0cda70dea Movie loading now faster:
* TAS Savestates moved from MovieRecord to MovieData. 
* Calls to LoadFM2() no longer provide INT_MAX as the size, and now use the actual size of the file.
2010-06-07 21:39:10 +00:00
adelikat 3bfa40572e New lua function: gui.savescreenshotas() 2010-06-07 16:38:47 +00:00
adelikat f171bd3f72 Fix broken SDL build. Annoying have core & win32 files with the same name! 2010-06-07 16:26:41 +00:00
adelikat dc1f95afea Whoops - forgot to un-ifdef some code. 2010-06-07 15:45:12 +00:00
adelikat 6faa55b21f Clean up Deign's screenshot as code. Internally it is now set up for easy implementation in the SDL build. 2010-06-07 15:41:52 +00:00
deign85 cacd846515 Added Save Screenshot As... functionality. It's messy, so please feel free to fix it up a bit. 2010-06-07 04:26:16 +00:00
fatratknight a8fa67db16 Edited gui.text to return a value, the x position where it would paint the next character. This should hopefully allow scripters to place a useful box around the text, perhaps for looks or clicking like it's a button. 2010-06-06 22:50:46 +00:00
adelikat e2274f2e8b Win32 - fix bug that caused gamegenie to turn on when ppu is toggled. 2010-06-06 02:22:59 +00:00
adelikat b9a361e004 Win32 - minor change to a pop up box, Ok Cancel (not OK CANCEL) 2010-06-06 01:40:39 +00:00
adelikat 45a8c717b0 Win32 - Movie Options Dialog - Fix so Full Savestate Load checkbox is updated on load 2010-06-01 12:37:18 +00:00
adelikat 94c12f0116 Change version back to 2.1.5 interim 2010-06-01 02:33:43 +00:00
adelikat 8e8bbec3e0 getting stuff ready for a 2.1.4a maintenance release.
[[Split portion of a mixed commit.]]
2010-06-01 01:54:30 +00:00
adelikat 0a677d74e1 Fix inaccuracy in documentation comments (sorry for the tiny commit) 2010-06-01 01:03:50 +00:00
zeromus 0f873d9812 fix crash in fcm convert 2010-06-01 00:53:52 +00:00
adelikat d2526bc795 Movie loadstates - Undo a "fix" I made in previous revisions. Not sure what it was supposed to fix but it definitely broke things. 2010-05-31 23:52:29 +00:00
adelikat 1bae153646 Change version to 2.1.5 interim 2010-05-31 03:25:33 +00:00
adelikat 9cc28a4ebd Compile Help docs & webpages, Fix version string, fix up web pages for release. Update changelog to reflect release date + svn.
[[Split portion of a mixed commit.]]
2010-05-31 01:46:29 +00:00
adelikat 487074a6b5 Better document new loadstate logic and fix up changelogs
[[Split portion of a mixed commit.]]
2010-05-30 23:45:55 +00:00
CaH4e3 283c298e2f fixed ID: 3009161 zapper autodetection for Gotcha! is on, any others? 2010-05-30 16:39:49 +00:00
smelenchuk 1337b3eb84 Add emufile.cpp to SConscript so that this can actually build under Linux. 2010-05-29 20:37:43 +00:00
adelikat 7c6c8d0941 Added lua function movie.getfilename() which returns the current movie filename without the path included. 2010-05-29 04:06:49 +00:00
adelikat 626528ade6 Fix wrong comparison during loadstate+read-only checking. Post-movie savestates can now be loaded in read-only without an erroneous error. 2010-05-28 19:59:06 +00:00
adelikat 5ed6637f60 Movie errors - again, stopping the movie and informing user in the event of backup savestates being disabled. This time for savestate after movie end + read-only 2010-05-28 19:48:49 +00:00
adelikat ed6e4258e0 Movie errors - fix GUID mismtach error to stop movie if backups are disabled. On Win32 this option is only done if user selects cancel. In both cases an error message informing of the lack of backups is presented. 2010-05-28 19:39:16 +00:00
adelikat c2a9da0adc Movie errors - fix timeline error so that it stops movie if backups are disabled (since it will be unable to restore previous state). Also informs user of the situation. 2010-05-28 19:25:42 +00:00
ugetab 271815d60e Updated the code for the last commit. I added it rather in a bit of a hurry, but didn't account for a few things. Should work well enough now. 2010-05-28 16:45:57 +00:00
ugetab ead5e3f1ae Bug 3008383 had some merit, on further testing. Added something to hopefully fix the debugger updating problem for all situations. 2010-05-28 16:08:33 +00:00
zeromus d607cee1c4 enjoy the same speedups in the replay dialog 2010-05-28 04:04:47 +00:00
zeromus bccf3f2f85 movie speedups 2010-05-28 03:59:19 +00:00
adelikat 988753e116 Bind SSLOADPARAM_BACKUP to backupsavestates bool 2010-05-28 03:28:44 +00:00
ugetab fcdbf68117 Put some more work into the stack breakpointing code, so it works closer to what is expected. 2010-05-27 22:18:52 +00:00
ugetab 186a9544c8 Added imperfect PAL scanline readout in debugger. It's quite possible that the NYSC version is imprecise to begin with. 2010-05-27 19:07:21 +00:00
ugetab ff284dd29c Made debugger able to break on and distinguish Stack reads/writes, regardless of the source of the stack change. Addresses bug 2809881, which asked for the address push from an NMI/IRQ to cause a break 2010-05-27 17:01:29 +00:00
adelikat ed2a319661 Win32 - TASEDit - more mapping out logic & structure. 2010-05-26 02:26:31 +00:00
adelikat 95d40beaee ditto 2010-05-25 18:15:10 +00:00
adelikat 50928c86fa Win32 - TASEdit - more cleanup and commenting about what needs to be done. 2010-05-25 18:04:33 +00:00
adelikat 042feb025f Win32 - TASEdit - project class - lots of notes as to the proper implementation of this (will need a slight overhaul) as well as adding a lot of private member data. 2010-05-25 17:42:52 +00:00
adelikat 5d590e4054 Win32 - TASEdit - Pause toggle button 2010-05-25 16:48:52 +00:00
adelikat bb4ef400b6 Win32 - Cheats - addded "Delete selected cheats" context menu item 2010-05-25 15:36:46 +00:00
adelikat 23277bc4df Win32 - Memwatch - ignore spaces at the beginnign of an address in the address boxes 2010-05-25 04:34:34 +00:00
mart0258 43938a1999 Disable auto-savestates during turbo 2010-05-25 03:31:03 +00:00
mart0258 b33b01febd Prevent .zip files containing no valid files from causing crash 2010-05-25 03:20:48 +00:00
adelikat 68e300e7a2 Fix FCEUI_MovieGetInfo. It was keeping info.reset from being initialized and causing garbage to be used to determine if a movie began from soft-reset. As such the Win32 replay dialog was always reporting savestate movies as soft-reset. 2010-05-25 03:09:53 +00:00
adelikat f9fbb68208 Win32 - Replay dialog - one of the info labels was being cut off slightly by another. 2010-05-25 02:59:38 +00:00
adelikat 0fdd04954e Fix playmovie from beginning for movies that begin with savestate. 2010-05-25 02:34:10 +00:00
adelikat 1aafbe1a62 Fixed so that Play movie from beginning has no affect on a movie that starts from a savestate rather than attempting to and using a power cycle to do it. TODO: properly replay a movie from beginning that starts from savestate. 2010-05-25 00:50:27 +00:00
CaH4e3 1dd4e93cec mapper 19 savestate fix
mirroring for "Dream Master (J)" corrected to "four-screen" by CRC check
2010-05-23 18:37:31 +00:00
ugetab b2195e188b Accidentally added a compiler warning too. Fixing that now. 2010-05-23 16:11:13 +00:00
ugetab bf27edd686 Altered the previous commit to handle every known method of run and pause. 2010-05-23 16:04:13 +00:00
qeed bc334c4cac add nes_ntsc to the build script 2010-05-23 15:56:39 +00:00
ugetab b05cb472da Fixed bug 3005909, which involved pausing emulation outside of the debugger, then trying to use the debugger commands, and having the CPU registers become corrupted. 2010-05-23 15:52:42 +00:00
ugetab 3d244249d6 Made cheat menu's Pause When Active effect immediate 2010-05-23 04:34:13 +00:00
ugetab 2f4384c1d5 Made a minor error when adding the multi-select coding to cheat.cpp. This fixes it. 2010-05-23 03:47:28 +00:00
ugetab 0008e1313e Enabled multi-select in the cheat menu, so one can use the Right-click menu to toggle multiple cheats easily, and a safe multiple delete that asks for user confirmation if more than 1 item is selected. Doesn't seem to interfere with previous activity, beyond being able to hold a click longer than desired. 2010-05-22 15:13:46 +00:00
adelikat bff9590dbd Code cleanup - made a function I wrote awhile back more effecient slighty. Removed/edited some stale comments. Nothing of this commit should change functionality of anything. 2010-05-22 04:39:08 +00:00
ugetab 0e7752fc4c Forgot to include the new files in the last commit. Now it will compile. 2010-05-21 20:42:05 +00:00
ugetab e5f12da441 After much effort, added NTSC 2x scaler option to both Windows and SDL. Includes new config option NTSCwinspecial. 2010-05-21 20:36:24 +00:00
adelikat 4e83ad049d Updated changelog for last commit, reverted the commenting of UpdateCheatsList(), we want that to happen every frame. 2010-05-20 13:43:19 +00:00
CaH4e3 f1f21bb00e cdlogger: fixed bug preventing correct interrupt vectors logging (there is no IRQ loggead at all)
cdlogger: various code refactoring and cleanup
2010-05-20 12:45:20 +00:00
ugetab 892758907d Made the Message Log more verbose about header info on load. Changed in response to tracker item 2805970, but I don't trust that the document provided is accurate, so verbosity was increased instead. 2010-05-20 07:01:41 +00:00
adelikat aa42fa2369 Win32 - Hooked up SingleInstanceMode to a checkbox in GUI config. 2010-05-20 02:16:57 +00:00
ugetab b68d9a91b8 Added Single Instantiation mode, which makes starting a second copy of FCEUX with a path to a game make it load the file into the first, then exit. To enable, set SingleInstanceOnly 1 in the config file. If someone else wants to edit things to make this easy on the user, go for it. If started with nothing in the command line, it will simply start a second copy. 2010-05-19 21:51:25 +00:00
zeromus bca41a8c4b fix up opening roms from archives 2010-05-19 16:26:26 +00:00
adelikat 642ef6e568 frame counter turns red on MOVIEMODE_FINISHED 2010-05-19 03:46:52 +00:00
adelikat 83fb3e9ffa Code cleanup - moved ppu toggling to a function called FCEU_TogglePPU() in fceu.cpp 2010-05-19 02:12:11 +00:00
qeed ccf831a2fb fixed fceud_fstream to use EMUFILE to open the file, should be compilable again 2010-05-18 19:00:54 +00:00
qeed 11e94c3e99 fixed 2 compile errors for gcc, more awaits.. 2010-05-18 18:22:20 +00:00
adelikat da875309c1 Win32 - Add messages to screen & messagelog on PPU change. 2010-05-18 18:20:52 +00:00
adelikat 88e7627162 Remove stopmovie() on old savestate load attempt when a movie is active. The error checking prevents anything destructive from happening so there is no reason to stop the movie. 2010-05-18 18:10:17 +00:00
adelikat fdbbb5bbc0 Implemented a "full savestate-movie load" mode similar to the implementation in VBA-rr & SNES9x-rr.
In this mode loading a savestate in read+write doesn't truncate the movie to its frame count immediately.  Instead it waits 

until input is recording into the movie (next frame).  For win32 this feature is togglable in movie options and the context 

menu.  For SDL this is off by default and a toggle will need to be added.
2010-05-18 15:31:53 +00:00
adelikat 8f222b3c91 More efficient if logic in CheckTimlines(). Added a flag for a feature of full copy savestates. This is a VBA/SNES9x type feature where a savestates full movie content can be loaded in read+write. Those emulators perform this option with a bit of trickery by not truncating the movie data until the next frame. Instead we are going to give the user an option to use this mode through the user interface. 2010-05-18 12:54:54 +00:00
adelikat fb579eb4b2 Made gamepad 2 off by default. 2010-05-18 04:52:05 +00:00
adelikat cec1766f34 Read-only loadstate - revert a logic error I had in determining a "future event" error. 2010-05-18 04:07:25 +00:00
zeromus 4e66aaef9c replace most of the crappy iostream stuff with EMUFILE 2010-05-17 21:02:38 +00:00
adelikat fb1240c262 Fixed the timeline checking function. The mistake was assuming that FCEUX didn't save the entire movie in a savestate. Now that I know it does, the fix was rather simple. 2010-05-17 15:51:11 +00:00
adelikat 5993feb80c Getting the ball rolling on replacing the movie savestate ostream usage. Porting over the emufile class for desmume. Had to impport its types.h as types-des.h to get it to compile. Added the files to both the vc9 & vc10 proj files. 2010-05-16 19:41:11 +00:00
adelikat 7480101827 Timeline error messages now report the frame where the savestate branches from the movie file. 2010-05-16 19:26:29 +00:00
ugetab 64fd9f0c44 Fixed the input display auto hold code I put in yesterday, and optimized the code slightly. 2010-05-16 14:23:23 +00:00
gocha ffb708a23e RAM Search: fix reset to update previous values
RAM Search: redraw the list when search size/format is changed.
Probably those are common bugs of the Gens-style RAM search dialog.
2010-05-16 10:26:11 +00:00
ugetab e277aa9e24 Improved the Hold status display considerably. 2010-05-16 04:50:56 +00:00
ugetab 046617c693 Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold.
Wow, that's a lot of stuff changed for something so basic.
2010-05-16 04:18:49 +00:00
adelikat a56ad34cea Mostly implemented auto-hold input display, only controller 1 works completely. 2010-05-16 03:18:17 +00:00
adelikat 0aa8d22ca5 Attempt at auto-hold in input display 2010-05-16 02:34:51 +00:00
adelikat a1a74c6e9c Implemented read+write logic for handling a "post movie" savestate. Also fixed a slight error where rerecordcount wouldn't increment if _S9XLUA_H is not defined. 2010-05-16 01:46:04 +00:00
adelikat 7e48d40dfc This should be the final step in proper post-movie savestate loading. 2010-05-16 01:23:01 +00:00
adelikat 7c06c4d2ab Fixed up more loadstate logic. We had a slight logic error this whole time that wasn't a problem until now. Checking to see if a state is a future event, we assumed frame counter of the state matched the length of the movie. Now that movie finished is a mode, that is no longer true. Fixed that, and fixed the input display updating at the end of a load state to always look at the state input rather than the statemovie last record. This fixes proper behavior of saving and loading states during movie finished mode as per the "Laws of TAS": http://tasvideos.org/Adelikat/LawsOfTAS.html 2010-05-15 21:22:16 +00:00
adelikat 473b954991 Cleaned up some logic with read-only saving/loading and better error handling. Also made movie finished mode save movie content. 2010-05-15 18:09:11 +00:00
ugetab a874412b61 Added option for palette selection as color for LUA colors. Included an LUA script to display all choices with the value used to pick displayed color.
Documented new color option and missing gui.text information.
2010-05-15 05:03:53 +00:00
adelikat dc61c4c414 Better error handling in the event of wrong timeline. Loadstate is canceled, error message displayed, and movie continues playing. 2010-05-15 04:24:29 +00:00
adelikat 1415fb402c Revert some changes to MovieRecord class. savestate vector is de-pointered & public again as well. 2010-05-15 04:08:16 +00:00
adelikat 2cd959fd84 More robust way to handle previous fix. Put the string manipulations into generic functions in common.cpp 2010-05-15 02:38:32 +00:00
adelikat e8bed97821 Replay dialog, when selecting a movie in a relative path (.\movies for example), the recent movies list stores an absolute path instead. 2010-05-15 02:06:15 +00:00
adelikat 191196a2bb Win32 - When recording a movie, add it to recent movies 2010-05-15 01:48:53 +00:00
adelikat 6c474065fe Fix typo in command button checking of the compare() method 2010-05-15 01:40:39 +00:00
adelikat ddcd8f3566 Overhaul of MovieRecord class so it has a default contructor that initializes everything to 0, A deconstructor, and a get method for savestate vector. Fixes my timeline issues, but creates crash problems in TASEdit related to the deconstructor. 2010-05-15 01:05:42 +00:00
adelikat 691662f4c9 Make last commit compile, also replace command comparing methods 2010-05-14 23:51:42 +00:00
adelikat d5aa6a69b2 An attempt add doing "timeline" checks on movie savestates while in read-only mode. Commented out the function call since it isn't performing as expected. 2010-05-14 23:31:47 +00:00
adelikat 06b37466c2 new PPU flag - changed "New PPU" to "NewpPU", made flag false if no flag is present in a movie header. Win32 - replay dialog - display new PPU flag. 2010-05-14 16:55:15 +00:00
adelikat 320223bd29 Win32 - Replay dialog shows pal flag 2010-05-14 16:21:03 +00:00
adelikat f4e01e6e77 New PPU flag in movie headers (doesn't change an emulators PPU state when loading a movie) 2010-05-14 16:03:07 +00:00
adelikat 31ec231d1f MOVIEMODE_FINISHED should not store movie data into savestate. 2010-05-14 14:44:14 +00:00
adelikat 49d1ebd9a3 Uncommented a rather useful loadstate error message 2010-05-14 13:56:41 +00:00
adelikat 5a222bf49f better blend color for input dislpay, enough contrast that I can still tell on my bad monitor. 2010-05-14 03:24:05 +00:00
adelikat cf7e73cf98 Win32 - toggle item to restore old input display (saves in config as well) 2010-05-14 03:18:08 +00:00
adelikat 5eeb0b3684 input display overhaul - a more desmume style system which shows both keys held the previous frame and immiately held keys that will be put in on the next frame 2010-05-14 03:09:27 +00:00
ugetab bd5933dd68 Further optimization, now that I know the code functions and have something to fall back to if I mess up. 2010-05-13 21:08:37 +00:00
ugetab 816da56c87 Figured out a way to test joypad input without having one(PPJoy w/ Print Screen mapped to a button), and took out some redundant code. 2010-05-13 20:03:57 +00:00
ugetab e9bb9102ae Added rudamentry Between-Frames input display code for adelikat to customize. He said he had everything except the keyboard query done, so this should make it simple for him to pretty it up. 2010-05-13 19:33:27 +00:00
adelikat f04cb475a4 removing the change that caused movie data to be dumped binary by default. We want text until we make a toggle option where a user can select binary. 2010-05-13 13:46:11 +00:00
adelikat 8610f4ffb5 minor fix to last commit 2010-05-13 04:03:22 +00:00
adelikat 33ea23fee3 Input Display - displays a silver color when input is from a movie rather than the user 2010-05-13 03:53:20 +00:00
adelikat a832f49204 Win32 - Context menu - only display dynamic subtitle menu items if there are subtitles in the movie loaded. Document the dump to SRT context menu item. 2010-05-13 03:15:06 +00:00
ugetab 6b963affea With special scaler in window mode, it's possible to resize to anything above the minimum. Fixed the special scaler minimum testing, and I think someone forgot a pair of brackets some time ago. 2010-05-12 18:43:04 +00:00
adelikat 912e375d0e Read only toggle displays more informative message (informs user if movie is finished or there is no movie loaded) 2010-05-12 16:05:36 +00:00
adelikat 9006fd7a73 Movies now have a "finished" option. If a playback stops the movie isn't cleared from memory, and can be replayed or a state loaded. Similar functionality as DeSmuME and GENS rerecording. 2010-05-12 15:31:24 +00:00
adelikat 4456368632 Loadstate now updates input display even with no movie loaded. 2010-05-12 13:06:23 +00:00
ugetab 14d628ff81 Conflicted with my own commit. Repaired conflicted files, and made sure about the code removal I intended as well. 2010-05-12 03:53:15 +00:00
adelikat 91e4d77283 Somehow a tortoise 'conflict' got committed 2010-05-12 03:23:37 +00:00
adelikat b5ea58271b Fixed so that loadstate updates input display during movie playback as well. 2010-05-12 03:14:41 +00:00
ugetab 6131a6ea79 Added Ram Search hot keys. Replaces previous committed Cheat Dialog hot keys. 2010-05-12 03:09:56 +00:00
adelikat 952320e1df Loadstate updates input display if movie is recording 2010-05-12 03:07:03 +00:00
ugetab 659684b936 Added hotkey options for the cheat dialog buttons Equal, Not Equal, Greater Than, and Less Than. Doesn't allow use of the checkbox options using hotkeys. 2010-05-11 22:12:49 +00:00
ugetab 3a750d276e Found a way around an inefficient comparison method I was using. 2010-05-10 23:06:25 +00:00
ugetab ef4af2ff0e Updated the Listbox Context Menu code to account for the context menu keyboard key. Thanks zeromus. 2010-05-10 22:50:21 +00:00
ugetab 0a2e4bf547 Added a context menu to the debugger breakpoint list(toggle only), and edited the description for the cheat toggle item a little. 2010-05-10 19:07:06 +00:00
ugetab 6c991885bf Added a few options to emu.getscreenpixel. Can now fully distinguish between LUA and Emu pixels, or ignore distinction. 2010-05-10 16:52:27 +00:00
ugetab a8016502b0 Added gui.getpixel() and emu.getscreenpixel() to get LUA pixel written. Also fixed some coding misconceptions about how LUA worked for Game Genie Add/Delete functions. Documented stuff. 2010-05-10 07:20:55 +00:00
ugetab da1da1c675 Optimized Unfreeze All Addresses routine in Hex Editor 2010-05-09 15:28:15 +00:00
ugetab 027c4eebb5 Added "Dump Subtitles to SRT file" context menu item. Only appears for movies with subtitles. Only tested with 1 movie, but it worked almost perfectly, except that site videos have a TASVideos intro that will have to be accounted for. 2010-05-09 06:31:06 +00:00
ugetab a24932ceff Added right-click subtitle toggle to movies with subtitles, and probably forgot to save the help file before the last commit. 2010-05-09 03:30:14 +00:00
ugetab 40423f46a0 Fixed several LUA savestate issues, including crashes and silent failures, and added savestate.object(), which is savestate.create() with intuitive save state ordering. Also documented it. 2010-05-09 02:02:20 +00:00
ugetab a5a1af821a Added emu.addgamegenie() and emu.delgamegenie() functions to LUA. Documented them as well. Took the todo out of a few comments too. 2010-05-08 20:34:27 +00:00
CaH4e3 f0a3f8cf21 redundant code removed, let windows doing it on by own 2010-05-08 09:27:42 +00:00
ugetab c136fcfa1e Added something to automatically add an extension to the filename in the dialog window. I think I'm going to make CaH4e3 mad at me too. 2010-05-08 08:30:16 +00:00
CaH4e3 111cc48167 DefExt enabled again 2010-05-08 08:24:30 +00:00
ugetab a6e42d8e5c Decided that one of the static_cast was in danger of causing an error, so I altered the other test instead. 2010-05-08 02:39:07 +00:00
ugetab 8c58b23e77 Further normalized all of the Open/Save dialog filters, and static_cast several annoying warnings into oblivion. 2010-05-08 02:30:40 +00:00
ugetab 61fd43ab95 1. Added context menu to Cheat Dialog Cheat Listbox
2. Populated list with Toggle Cheat, Poke Cheat Value, and Goto In Hex Editor
3. Fixed Hex Editor Color Display code. I was overflowing it before.
4. Made enabling/disabling cheats no longer deselect the selected cheat.
2010-05-08 00:04:26 +00:00
ugetab 4b4cf0723d Added metadata loading(right-click during playback, 'View comments and subtitles') for recent movies, last played movie, and drag-n-drop movies, and likely managed any others that I didn't try as well. 2010-05-07 02:37:02 +00:00
adelikat dd0d5df80b Add a GetPath() function to common.cpp since there seems to be a lot of variations of that code floating around the codebase. 2010-05-07 02:06:49 +00:00
ugetab 5d24f21a42 Got Add Cheat button working in Ram Search and Ram Watch. 2010-05-06 23:47:57 +00:00
ugetab 672c187177 Added 'AddExtensionIfMissing', which replaces every other means of adding a missing extension to a file, and allows one to use All File to save with any extension. Added 'All Files' option to all dialogs that didn't have it. Uses the file extension a user manually selects to pick what extension to add to a filename.
Also did other save dialog optimizations and normalizations, because I was looking at all of them over and over again.
2010-05-06 21:48:23 +00:00
ugetab 63ad8f4bbf Made the Hex Editor display the Frozen, Bookmarked, etc. status of the selected address, and made the Frozen color override the Bookmarked color. 2010-05-06 18:08:25 +00:00
adelikat 9562855f09 SDL - fix compile when no GTK, addresses issue 2997371 2010-05-06 11:46:51 +00:00
ugetab ee554ce2f1 Debugger no longer 'Always On Top' after using 'Restore original window size' button in debugger. 2010-05-06 01:07:49 +00:00
ugetab 05c76ec6c2 1. Debugger no longer reloads itself to load new game .DEB data
2. Added checkbox for .DEB loading
3. Updated Symbolic Debugging info in help documents
4. Made bookmarks work (need to check the rest of the //MBG TODO items too)
2010-05-06 00:34:45 +00:00
ugetab 821424be42 Added DefExt to one more file save routine. 2010-05-05 14:31:39 +00:00
punkrockguy318 2f0651c7cc sdl: fixed a bug introduced in r1744; i think qeed committed changes to an older version of the file or something; all is well now
the bug slowed the emulation speed down to 2%
2010-05-05 08:29:37 +00:00
CaH4e3 52f6cdf5be make previous fixes more windows specific ;) why not let windows handle this instead of doing it by own hand?
filled all defext options for all save dialogs
2010-05-05 08:22:31 +00:00
ugetab 0bbf59739b Neglected to save a change for the last commit. 2010-05-05 05:59:51 +00:00
ugetab 40eff5685b Added basic default extensions to a few save dialogs that were missing them. Addresses bug 2996917. 2010-05-05 05:55:00 +00:00
ugetab cbfd453bcd Added a sanity check to the GotoAddress code, because some users have none. 2010-05-05 05:02:23 +00:00
ugetab b7fc64fe7e Added Goto command for Hex Editor. 2010-05-04 16:33:20 +00:00
ugetab 4278ff2b27 Made an error when adding Conditional Debugging Option 'K'. Fixed it. Addresses bug 2996334. 2010-05-04 06:52:35 +00:00
ugetab a05a4b4b0f Made the SDL version create the directory "movies" instead of "movie" 2010-05-02 23:26:52 +00:00
qeed fa7212435b fix small text alignment on printing help 2010-05-01 21:23:03 +00:00
qeed 5308b98264 p2mic thing 2010-05-01 21:17:42 +00:00
ugetab da1a1c7b61 This input.h addition proved useless. 2010-05-01 20:34:54 +00:00
ugetab 1f70280225 Dealt with bug 2746888. LUA now CDs to folder of LUA file on load. Added working Windows CD code, and test *NIX CD code. *NIX code still needs to be confirmed. 2010-05-01 18:48:42 +00:00
ugetab 0613eb2163 Addressed bug 2995032. LUA now throws a maximum of 8 errors when stopping a script. 2010-05-01 16:42:06 +00:00
ugetab 6c902a9562 Updated documentation for microphone, and reduced microphone polling restrictions. 2010-04-28 21:51:08 +00:00
ugetab 8c379b7bba Added microphone button support to the Config>input dialog(replaces Port 2 Start button), the config file info, and the movie file header. Tested in 3 or 4 games, where it performed accurately.
I'll add the documentation later.
2010-04-28 19:25:52 +00:00
ugetab 558c7930ae Added what amounts to a working example of a Microphone button. When playing an FDS game, the microphone replaces the input that the Start button would have.
Also added config file option replaceFDSStartWithMicrophone to allow someone to restore the previous functionality. I won't fully detail this unless there's no reasoning against it.
2010-04-28 08:06:56 +00:00
mart0258 ed6a9b0684 FCEUI_MoviePlayFromBeginning() - prevent movie-loading delay.
MovieRecord::dump() - handle binary movies.
2010-04-28 04:50:32 +00:00
mart0258 fd9b3a2978 Slight performance boost to re-recording savestates. 2010-04-28 03:13:33 +00:00
fatratknight 45c10c1e23 Fix attempt #2 of a desync under high lua load, joypad.get, and a stateload from the user. Removed a call to FCEUD_UpdateInput, that's the whole fix. I mostly undid ugetab's recent changes in this change. 2010-04-26 01:58:49 +00:00
ugetab d5fa95c276 Fixes an error with joypad read coding in LUA with processing-heavy scripts, when loading save states. Yes, it takes all of that to cause the error. Someone who uses FCEUX to TAS should try stuff starting from a save state, with LUA going.
FatRatKnight believes it's because the process of pressing a button to load a state, combined with the keyboard reads in LUA, and the heavy processing delaying code execution combine to allow for a skipped frame. The heavier the LUA processing, the more likely a skipped frame.
2010-04-24 22:20:10 +00:00