Fix broken SDL build. Annoying have core & win32 files with the same name!

This commit is contained in:
adelikat 2010-06-07 16:26:41 +00:00
parent dc1f95afea
commit f171bd3f72
3 changed files with 4 additions and 4 deletions

View File

@ -55,8 +55,4 @@ void FCEUD_BlitScreen(uint8 *XBuf);
void ResetVideo();
void SetFSVideoMode();
void PushCurrentVideoSettings();
std::string FCEUI_GetSnapshotAsName();
void FCEUI_SetSnapshotAsName(std::string name);
#endif

View File

@ -25,6 +25,7 @@
#include "../../state.h"
#include "../../cheat.h" //adelikat: For FCEU_LoadGameCheats()
#include "../../version.h"
#include "../../video.h" //adelikat: For ScreenshotAs Get/Set functions
#include "window.h"
#include "main.h"
#include "state.h"

View File

@ -26,3 +26,6 @@ extern struct GUIMESSAGE
extern GUIMESSAGE subtitleMessage;
void FCEU_DrawNumberRow(uint8 *XBuf, int *nstatus, int cur);
std::string FCEUI_GetSnapshotAsName();
void FCEUI_SetSnapshotAsName(std::string name);