Win32 - Add messages to screen & messagelog on PPU change.
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@ -1786,9 +1786,13 @@ LRESULT FAR PASCAL AppWndProc(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam)
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break;
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case ID_NEWPPU:
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FCEU_DispMessage("New PPU loaded", 0); //TODO: movie this stuff to a core file (fceu.cpp probably) called TogglePPU(), have movie code run it should it load a ppu based on the flag
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FCEUI_printf("New PPU loaded");
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newppu = 1;
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break;
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case ID_OLDPPU:
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FCEU_DispMessage("Old PPU loaded", 0);
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FCEUI_printf("Old PPU loaded");
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newppu = 0;
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break;
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case MENU_GAME_GENIE:
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