Win32 - Add messages to screen & messagelog on PPU change.

This commit is contained in:
adelikat 2010-05-18 18:20:52 +00:00
parent 88e7627162
commit da875309c1
1 changed files with 4 additions and 0 deletions

View File

@ -1786,9 +1786,13 @@ LRESULT FAR PASCAL AppWndProc(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam)
break;
case ID_NEWPPU:
FCEU_DispMessage("New PPU loaded", 0); //TODO: movie this stuff to a core file (fceu.cpp probably) called TogglePPU(), have movie code run it should it load a ppu based on the flag
FCEUI_printf("New PPU loaded");
newppu = 1;
break;
case ID_OLDPPU:
FCEU_DispMessage("Old PPU loaded", 0);
FCEUI_printf("Old PPU loaded");
newppu = 0;
break;
case MENU_GAME_GENIE: