Made the SDL version create the directory "movies" instead of "movie"

This commit is contained in:
ugetab 2010-05-02 23:26:52 +00:00
parent 37b563361c
commit a05a4b4b0f
1 changed files with 428 additions and 428 deletions

View File

@ -1,428 +1,428 @@
#include <unistd.h>
#include <sys/types.h>
#include <signal.h>
#include <sys/time.h>
#include <sys/stat.h>
#include <string.h>
#include <strings.h>
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include "main.h"
#include "throttle.h"
#include "config.h"
#include "../common/cheat.h"
#include "input.h"
#include "dface.h"
#include "sdl.h"
#include "sdl-video.h"
#include "unix-netplay.h"
#ifdef WIN32
#include <windows.h>
#endif
/**
* Read a custom pallete from a file and load it into the core.
*/
int
LoadCPalette(const std::string &file)
{
uint8 tmpp[192];
FILE *fp;
if(!(fp = FCEUD_UTF8fopen(file.c_str(), "rb"))) {
printf(" Error loading custom palette from file: %s\n", file.c_str());
return 0;
}
size_t result = fread(tmpp, 1, 192, fp);
if(result != 192) {
printf(" Error reading custom palette from file: %s\n", file.c_str());
return 0;
}
FCEUI_SetPaletteArray(tmpp);
fclose(fp);
return 1;
}
/**
* Creates the subdirectories used for saving snapshots, movies, game
* saves, etc. Hopefully obsolete with new configuration system.
*/
static void
CreateDirs(const std::string &dir)
{
char *subs[7]={"fcs","snaps","gameinfo","sav","cheats","movie"};
std::string subdir;
int x;
#if defined(WIN32) || defined(NEED_MINGW_HACKS)
mkdir(dir.c_str());
for(x = 0; x < 6; x++) {
subdir = dir + PSS + subs[x];
mkdir(subdir.c_str());
}
#else
mkdir(dir.c_str(), S_IRWXU);
for(x = 0; x < 6; x++) {
subdir = dir + PSS + subs[x];
mkdir(subdir.c_str(), S_IRWXU);
}
#endif
}
/**
* Attempts to locate FCEU's application directory. This will
* hopefully become obsolete once the new configuration system is in
* place.
*/
static void
GetBaseDirectory(std::string &dir)
{
char *home = getenv("HOME");
if(home) {
dir = std::string(home) + "/.fceux";
} else {
#ifdef WIN32
home = new char[MAX_PATH + 1];
GetModuleFileName(NULL, home, MAX_PATH + 1);
char *lastBS = strrchr(home,'\\');
if(lastBS) {
*lastBS = 0;
}
dir = std::string(home);
delete[] home;
#else
dir = "";
#endif
}
}
Config *
InitConfig()
{
std::string dir, prefix;
Config *config;
GetBaseDirectory(dir);
FCEUI_SetBaseDirectory(dir.c_str());
CreateDirs(dir);
config = new Config(dir);
// sound options
config->addOption('s', "sound", "SDL.Sound", 1);
config->addOption("volume", "SDL.Sound.Volume", 150);
config->addOption("trianglevol", "SDL.Sound.TriangleVolume", 256);
config->addOption("square1vol", "SDL.Sound.Square1Volume", 256);
config->addOption("square2vol", "SDL.Sound.Square2Volume", 256);
config->addOption("noisevol", "SDL.Sound.NoiseVolume", 256);
config->addOption("pcmvol", "SDL.Sound.PCMVolume", 256);
config->addOption("soundrate", "SDL.Sound.Rate", 44100);
config->addOption("soundq", "SDL.Sound.Quality", 1);
config->addOption("soundrecord", "SDL.Sound.RecordFile", "");
config->addOption("soundbufsize", "SDL.Sound.BufSize", 128);
config->addOption("lowpass", "SDL.Sound.LowPass", 0);
config->addOption('g', "gamegenie", "SDL.GameGenie", 0);
config->addOption("pal", "SDL.PAL", 0);
config->addOption("frameskip", "SDL.Frameskip", 0);
config->addOption("clipsides", "SDL.ClipSides", 0);
config->addOption("nospritelim", "SDL.DisableSpriteLimit", 1);
// color control
config->addOption('p', "palette", "SDL.Palette", "");
config->addOption("tint", "SDL.Tint", 56);
config->addOption("hue", "SDL.Hue", 72);
config->addOption("ntsccolor", "SDL.NTSCpalette", 0);
// scanline settings
config->addOption("slstart", "SDL.ScanLineStart", 0);
config->addOption("slend", "SDL.ScanLineEnd", 239);
// video controls
config->addOption('x', "xres", "SDL.XResolution", 512);
config->addOption('y', "yres", "SDL.YResolution", 448);
config->addOption('f', "fullscreen", "SDL.Fullscreen", 0);
config->addOption('b', "bpp", "SDL.BitsPerPixel", 32);
config->addOption("doublebuf", "SDL.DoubleBuffering", 0);
config->addOption("autoscale", "SDL.AutoScale", 1);
config->addOption("keepratio", "SDL.KeepRatio", 1);
config->addOption("xscale", "SDL.XScale", 1.0);
config->addOption("yscale", "SDL.YScale", 1.0);
config->addOption("xstretch", "SDL.XStretch", 0);
config->addOption("ystretch", "SDL.YStretch", 0);
config->addOption("noframe", "SDL.NoFrame", 0);
config->addOption("special", "SDL.SpecialFilter", 0);
// OpenGL options
config->addOption("opengl", "SDL.OpenGL", 0);
config->addOption("openglip", "SDL.OpenGLip", 0);
config->addOption("SDL.SpecialFilter", 0);
config->addOption("SDL.SpecialFX", 0);
// network play options - netplay is broken
config->addOption("server", "SDL.NetworkIsServer", 0);
config->addOption('n', "net", "SDL.NetworkIP", "");
config->addOption('u', "user", "SDL.NetworkUsername", "");
config->addOption('w', "pass", "SDL.NetworkPassword", "");
config->addOption('k', "netkey", "SDL.NetworkGameKey", "");
config->addOption("port", "SDL.NetworkPort", 4046);
config->addOption("players", "SDL.NetworkPlayers", 1);
// input configuration options
config->addOption("input1", "SDL.Input.0", "GamePad.0");
config->addOption("input2", "SDL.Input.1", "GamePad.1");
config->addOption("input3", "SDL.Input.2", "Gamepad.2");
config->addOption("input4", "SDL.Input.3", "Gamepad.3");
// allow for input configuration
config->addOption('i', "inputcfg", "SDL.InputCfg", InputCfg);
// display input
config->addOption("inputdisplay", "SDL.InputDisplay", 0);
// pause movie playback at frame x
config->addOption("pauseframe", "SDL.PauseFrame", 0);
config->addOption("moviemsg", "SDL.MovieMsg", 1);
// overwrite the config file?
config->addOption("no-config", "SDL.NoConfig", 0);
// video playback
config->addOption("playmov", "SDL.Movie", "");
config->addOption("subtitles", "SDL.SubtitleDisplay", 1);
config->addOption("fourscore", "SDL.FourScore", 0);
#ifdef _S9XLUA_H
// load lua script
config->addOption("loadlua", "SDL.LuaScript", "");
#endif
#ifdef CREATE_AVI
config->addOption("videolog", "SDL.VideoLog", "");
config->addOption("mute", "SDL.MuteCapture", 0);
#endif
// fcm -> fm2 conversion
config->addOption("fcmconvert", "SDL.FCMConvert", "");
// fm2 -> srt conversion
config->addOption("ripsubs", "SDL.RipSubs", "");
// enable new PPU core
config->addOption("newppu", "SDL.NewPPU", 0);
// GamePad 0 - 3
for(unsigned int i = 0; i < GAMEPAD_NUM_DEVICES; i++) {
char buf[64];
snprintf(buf, 20, "SDL.Input.GamePad.%d.", i);
prefix = buf;
config->addOption(prefix + "DeviceType", DefaultGamePadDevice[i]);
config->addOption(prefix + "DeviceNum", 0);
for(unsigned int j = 0; j < GAMEPAD_NUM_BUTTONS; j++) {
config->addOption(prefix + GamePadNames[j], DefaultGamePad[i][j]);
}
}
// PowerPad 0 - 1
for(unsigned int i = 0; i < POWERPAD_NUM_DEVICES; i++) {
char buf[64];
snprintf(buf, 20, "SDL.Input.PowerPad.%d.", i);
prefix = buf;
config->addOption(prefix + "DeviceType", DefaultPowerPadDevice[i]);
config->addOption(prefix + "DeviceNum", 0);
for(unsigned int j = 0; j < POWERPAD_NUM_BUTTONS; j++) {
config->addOption(prefix +PowerPadNames[j], DefaultPowerPad[i][j]);
}
}
// QuizKing
prefix = "SDL.Input.QuizKing.";
config->addOption(prefix + "DeviceType", DefaultQuizKingDevice);
config->addOption(prefix + "DeviceNum", 0);
for(unsigned int j = 0; j < QUIZKING_NUM_BUTTONS; j++) {
config->addOption(prefix + QuizKingNames[j], DefaultQuizKing[j]);
}
// HyperShot
prefix = "SDL.Input.HyperShot.";
config->addOption(prefix + "DeviceType", DefaultHyperShotDevice);
config->addOption(prefix + "DeviceNum", 0);
for(unsigned int j = 0; j < HYPERSHOT_NUM_BUTTONS; j++) {
config->addOption(prefix + HyperShotNames[j], DefaultHyperShot[j]);
}
// Mahjong
prefix = "SDL.Input.Mahjong.";
config->addOption(prefix + "DeviceType", DefaultMahjongDevice);
config->addOption(prefix + "DeviceNum", 0);
for(unsigned int j = 0; j < MAHJONG_NUM_BUTTONS; j++) {
config->addOption(prefix + MahjongNames[j], DefaultMahjong[j]);
}
// TopRider
prefix = "SDL.Input.TopRider.";
config->addOption(prefix + "DeviceType", DefaultTopRiderDevice);
config->addOption(prefix + "DeviceNum", 0);
for(unsigned int j = 0; j < TOPRIDER_NUM_BUTTONS; j++) {
config->addOption(prefix + TopRiderNames[j], DefaultTopRider[j]);
}
// FTrainer
prefix = "SDL.Input.FTrainer.";
config->addOption(prefix + "DeviceType", DefaultFTrainerDevice);
config->addOption(prefix + "DeviceNum", 0);
for(unsigned int j = 0; j < FTRAINER_NUM_BUTTONS; j++) {
config->addOption(prefix + FTrainerNames[j], DefaultFTrainer[j]);
}
// FamilyKeyBoard
prefix = "SDL.Input.FamilyKeyBoard.";
config->addOption(prefix + "DeviceType", DefaultFamilyKeyBoardDevice);
config->addOption(prefix + "DeviceNum", 0);
for(unsigned int j = 0; j < FAMILYKEYBOARD_NUM_BUTTONS; j++) {
config->addOption(prefix + FamilyKeyBoardNames[j],
DefaultFamilyKeyBoard[j]);
}
// for FAMICOM microphone in pad 2 pad 1 didn't have it
// Takeshi no Chousenjou uses it for example.
prefix = "SDL.Input.FamicomPad2.";
config->addOption("rp2mic", prefix + "EnableMic", 0);
const int Hotkeys[HK_MAX] = {
SDLK_F1, // cheat menu
SDLK_F2, // bind state
SDLK_F3, // load lua
SDLK_F4, // toggleBG
SDLK_F5, // save state
SDLK_F6, // fds select
SDLK_F7, // load state
SDLK_F8, // fds eject
SDLK_F6, // VS insert coin
SDLK_F8, // VS toggle dipswitch
SDLK_PERIOD, // toggle frame display
SDLK_F10, // toggle subtitle
SDLK_F11, // reset
SDLK_F12, // screenshot
SDLK_PAUSE, // pause
SDLK_MINUS, // speed++
SDLK_EQUALS, // speed--
SDLK_BACKSLASH, //frame advnace
SDLK_TAB, // turbo
SDLK_COMMA, // toggle input display
SDLK_q, // toggle movie RW
SDLK_QUOTE, // toggle mute capture
0, // quit
SDLK_DELETE, // frame advance lag skip
SDLK_SLASH, // lag counter display
SDLK_0, SDLK_1, SDLK_2, SDLK_3, SDLK_4, SDLK_5,
SDLK_6, SDLK_7, SDLK_8, SDLK_9};
prefix = "SDL.Hotkeys.";
for(int i=0; i < HK_MAX; i++)
config->addOption(prefix + HotkeyStrings[i], Hotkeys[i]);
/*
config->addOption(prefix + "Pause", SDLK_PAUSE);
config->addOption(prefix + "DecreaseSpeed", SDLK_MINUS);
config->addOption(prefix + "IncreaseSpeed", SDLK_EQUALS);
config->addOption(prefix + "FrameAdvance", SDLK_BACKSLASH);
config->addOption(prefix + "FastForward", SDLK_TAB);
config->addOption(prefix + "InputDisplay", SDLK_i);
config->addOption(prefix + "MovieToggleReadWrite", SDLK_q);
#ifdef CREATE_AVI
config->addOption(prefix + "MuteCapture", SDLK_DELETE);
#endif
config->addOption(prefix + "Quit", SDLK_ESCAPE);
//config->addOption(prefix + "Power", 0);
config->addOption(prefix + "SelectState0", SDLK_0);
config->addOption(prefix + "SelectState1", SDLK_1);
config->addOption(prefix + "SelectState2", SDLK_2);
config->addOption(prefix + "SelectState3", SDLK_3);
config->addOption(prefix + "SelectState4", SDLK_4);
config->addOption(prefix + "SelectState5", SDLK_5);
config->addOption(prefix + "SelectState6", SDLK_6);
config->addOption(prefix + "SelectState7", SDLK_7);
config->addOption(prefix + "SelectState8", SDLK_8);
config->addOption(prefix + "SelectState9", SDLK_9);
*/
// All mouse devices
config->addOption("SDL.OekaKids.0.DeviceType", "Mouse");
config->addOption("SDL.OekaKids.0.DeviceNum", 0);
config->addOption("SDL.Arkanoid.0.DeviceType", "Mouse");
config->addOption("SDL.Arkanoid.0.DeviceNum", 0);
config->addOption("SDL.Shadow.0.DeviceType", "Mouse");
config->addOption("SDL.Shadow.0.DeviceNum", 0);
config->addOption("SDL.Zapper.0.DeviceType", "Mouse");
config->addOption("SDL.Zapper.0.DeviceNum", 0);
return config;
}
void
UpdateEMUCore(Config *config)
{
int ntsccol, ntsctint, ntschue, flag, start, end;
std::string cpalette;
config->getOption("SDL.NTSCpalette", &ntsccol);
config->getOption("SDL.Tint", &ntsctint);
config->getOption("SDL.Hue", &ntschue);
FCEUI_SetNTSCTH(ntsccol, ntsctint, ntschue);
config->getOption("SDL.Palette", &cpalette);
if(cpalette.size()) {
LoadCPalette(cpalette);
}
config->getOption("SDL.PAL", &flag);
FCEUI_SetVidSystem(flag ? 1 : 0);
config->getOption("SDL.GameGenie", &flag);
FCEUI_SetGameGenie(flag ? 1 : 0);
config->getOption("SDL.Sound.LowPass", &flag);
FCEUI_SetLowPass(flag ? 1 : 0);
config->getOption("SDL.DisableSpriteLimit", &flag);
FCEUI_DisableSpriteLimitation(flag ? 1 : 0);
//Not used anymore.
//config->getOption("SDL.SnapName", &flag);
//FCEUI_SetSnapName(flag ? true : false);
config->getOption("SDL.ScanLineStart", &start);
config->getOption("SDL.ScanLineEnd", &end);
#if DOING_SCANLINE_CHECKS
for(int i = 0; i < 2; x++) {
if(srendlinev[x]<0 || srendlinev[x]>239) srendlinev[x]=0;
if(erendlinev[x]<srendlinev[x] || erendlinev[x]>239) erendlinev[x]=239;
}
#endif
FCEUI_SetRenderedLines(start + 8, end - 8, start, end);
}
#include <unistd.h>
#include <sys/types.h>
#include <signal.h>
#include <sys/time.h>
#include <sys/stat.h>
#include <string.h>
#include <strings.h>
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include "main.h"
#include "throttle.h"
#include "config.h"
#include "../common/cheat.h"
#include "input.h"
#include "dface.h"
#include "sdl.h"
#include "sdl-video.h"
#include "unix-netplay.h"
#ifdef WIN32
#include <windows.h>
#endif
/**
* Read a custom pallete from a file and load it into the core.
*/
int
LoadCPalette(const std::string &file)
{
uint8 tmpp[192];
FILE *fp;
if(!(fp = FCEUD_UTF8fopen(file.c_str(), "rb"))) {
printf(" Error loading custom palette from file: %s\n", file.c_str());
return 0;
}
size_t result = fread(tmpp, 1, 192, fp);
if(result != 192) {
printf(" Error reading custom palette from file: %s\n", file.c_str());
return 0;
}
FCEUI_SetPaletteArray(tmpp);
fclose(fp);
return 1;
}
/**
* Creates the subdirectories used for saving snapshots, movies, game
* saves, etc. Hopefully obsolete with new configuration system.
*/
static void
CreateDirs(const std::string &dir)
{
char *subs[7]={"fcs","snaps","gameinfo","sav","cheats","movies"};
std::string subdir;
int x;
#if defined(WIN32) || defined(NEED_MINGW_HACKS)
mkdir(dir.c_str());
for(x = 0; x < 6; x++) {
subdir = dir + PSS + subs[x];
mkdir(subdir.c_str());
}
#else
mkdir(dir.c_str(), S_IRWXU);
for(x = 0; x < 6; x++) {
subdir = dir + PSS + subs[x];
mkdir(subdir.c_str(), S_IRWXU);
}
#endif
}
/**
* Attempts to locate FCEU's application directory. This will
* hopefully become obsolete once the new configuration system is in
* place.
*/
static void
GetBaseDirectory(std::string &dir)
{
char *home = getenv("HOME");
if(home) {
dir = std::string(home) + "/.fceux";
} else {
#ifdef WIN32
home = new char[MAX_PATH + 1];
GetModuleFileName(NULL, home, MAX_PATH + 1);
char *lastBS = strrchr(home,'\\');
if(lastBS) {
*lastBS = 0;
}
dir = std::string(home);
delete[] home;
#else
dir = "";
#endif
}
}
Config *
InitConfig()
{
std::string dir, prefix;
Config *config;
GetBaseDirectory(dir);
FCEUI_SetBaseDirectory(dir.c_str());
CreateDirs(dir);
config = new Config(dir);
// sound options
config->addOption('s', "sound", "SDL.Sound", 1);
config->addOption("volume", "SDL.Sound.Volume", 150);
config->addOption("trianglevol", "SDL.Sound.TriangleVolume", 256);
config->addOption("square1vol", "SDL.Sound.Square1Volume", 256);
config->addOption("square2vol", "SDL.Sound.Square2Volume", 256);
config->addOption("noisevol", "SDL.Sound.NoiseVolume", 256);
config->addOption("pcmvol", "SDL.Sound.PCMVolume", 256);
config->addOption("soundrate", "SDL.Sound.Rate", 44100);
config->addOption("soundq", "SDL.Sound.Quality", 1);
config->addOption("soundrecord", "SDL.Sound.RecordFile", "");
config->addOption("soundbufsize", "SDL.Sound.BufSize", 128);
config->addOption("lowpass", "SDL.Sound.LowPass", 0);
config->addOption('g', "gamegenie", "SDL.GameGenie", 0);
config->addOption("pal", "SDL.PAL", 0);
config->addOption("frameskip", "SDL.Frameskip", 0);
config->addOption("clipsides", "SDL.ClipSides", 0);
config->addOption("nospritelim", "SDL.DisableSpriteLimit", 1);
// color control
config->addOption('p', "palette", "SDL.Palette", "");
config->addOption("tint", "SDL.Tint", 56);
config->addOption("hue", "SDL.Hue", 72);
config->addOption("ntsccolor", "SDL.NTSCpalette", 0);
// scanline settings
config->addOption("slstart", "SDL.ScanLineStart", 0);
config->addOption("slend", "SDL.ScanLineEnd", 239);
// video controls
config->addOption('x', "xres", "SDL.XResolution", 512);
config->addOption('y', "yres", "SDL.YResolution", 448);
config->addOption('f', "fullscreen", "SDL.Fullscreen", 0);
config->addOption('b', "bpp", "SDL.BitsPerPixel", 32);
config->addOption("doublebuf", "SDL.DoubleBuffering", 0);
config->addOption("autoscale", "SDL.AutoScale", 1);
config->addOption("keepratio", "SDL.KeepRatio", 1);
config->addOption("xscale", "SDL.XScale", 1.0);
config->addOption("yscale", "SDL.YScale", 1.0);
config->addOption("xstretch", "SDL.XStretch", 0);
config->addOption("ystretch", "SDL.YStretch", 0);
config->addOption("noframe", "SDL.NoFrame", 0);
config->addOption("special", "SDL.SpecialFilter", 0);
// OpenGL options
config->addOption("opengl", "SDL.OpenGL", 0);
config->addOption("openglip", "SDL.OpenGLip", 0);
config->addOption("SDL.SpecialFilter", 0);
config->addOption("SDL.SpecialFX", 0);
// network play options - netplay is broken
config->addOption("server", "SDL.NetworkIsServer", 0);
config->addOption('n', "net", "SDL.NetworkIP", "");
config->addOption('u', "user", "SDL.NetworkUsername", "");
config->addOption('w', "pass", "SDL.NetworkPassword", "");
config->addOption('k', "netkey", "SDL.NetworkGameKey", "");
config->addOption("port", "SDL.NetworkPort", 4046);
config->addOption("players", "SDL.NetworkPlayers", 1);
// input configuration options
config->addOption("input1", "SDL.Input.0", "GamePad.0");
config->addOption("input2", "SDL.Input.1", "GamePad.1");
config->addOption("input3", "SDL.Input.2", "Gamepad.2");
config->addOption("input4", "SDL.Input.3", "Gamepad.3");
// allow for input configuration
config->addOption('i', "inputcfg", "SDL.InputCfg", InputCfg);
// display input
config->addOption("inputdisplay", "SDL.InputDisplay", 0);
// pause movie playback at frame x
config->addOption("pauseframe", "SDL.PauseFrame", 0);
config->addOption("moviemsg", "SDL.MovieMsg", 1);
// overwrite the config file?
config->addOption("no-config", "SDL.NoConfig", 0);
// video playback
config->addOption("playmov", "SDL.Movie", "");
config->addOption("subtitles", "SDL.SubtitleDisplay", 1);
config->addOption("fourscore", "SDL.FourScore", 0);
#ifdef _S9XLUA_H
// load lua script
config->addOption("loadlua", "SDL.LuaScript", "");
#endif
#ifdef CREATE_AVI
config->addOption("videolog", "SDL.VideoLog", "");
config->addOption("mute", "SDL.MuteCapture", 0);
#endif
// fcm -> fm2 conversion
config->addOption("fcmconvert", "SDL.FCMConvert", "");
// fm2 -> srt conversion
config->addOption("ripsubs", "SDL.RipSubs", "");
// enable new PPU core
config->addOption("newppu", "SDL.NewPPU", 0);
// GamePad 0 - 3
for(unsigned int i = 0; i < GAMEPAD_NUM_DEVICES; i++) {
char buf[64];
snprintf(buf, 20, "SDL.Input.GamePad.%d.", i);
prefix = buf;
config->addOption(prefix + "DeviceType", DefaultGamePadDevice[i]);
config->addOption(prefix + "DeviceNum", 0);
for(unsigned int j = 0; j < GAMEPAD_NUM_BUTTONS; j++) {
config->addOption(prefix + GamePadNames[j], DefaultGamePad[i][j]);
}
}
// PowerPad 0 - 1
for(unsigned int i = 0; i < POWERPAD_NUM_DEVICES; i++) {
char buf[64];
snprintf(buf, 20, "SDL.Input.PowerPad.%d.", i);
prefix = buf;
config->addOption(prefix + "DeviceType", DefaultPowerPadDevice[i]);
config->addOption(prefix + "DeviceNum", 0);
for(unsigned int j = 0; j < POWERPAD_NUM_BUTTONS; j++) {
config->addOption(prefix +PowerPadNames[j], DefaultPowerPad[i][j]);
}
}
// QuizKing
prefix = "SDL.Input.QuizKing.";
config->addOption(prefix + "DeviceType", DefaultQuizKingDevice);
config->addOption(prefix + "DeviceNum", 0);
for(unsigned int j = 0; j < QUIZKING_NUM_BUTTONS; j++) {
config->addOption(prefix + QuizKingNames[j], DefaultQuizKing[j]);
}
// HyperShot
prefix = "SDL.Input.HyperShot.";
config->addOption(prefix + "DeviceType", DefaultHyperShotDevice);
config->addOption(prefix + "DeviceNum", 0);
for(unsigned int j = 0; j < HYPERSHOT_NUM_BUTTONS; j++) {
config->addOption(prefix + HyperShotNames[j], DefaultHyperShot[j]);
}
// Mahjong
prefix = "SDL.Input.Mahjong.";
config->addOption(prefix + "DeviceType", DefaultMahjongDevice);
config->addOption(prefix + "DeviceNum", 0);
for(unsigned int j = 0; j < MAHJONG_NUM_BUTTONS; j++) {
config->addOption(prefix + MahjongNames[j], DefaultMahjong[j]);
}
// TopRider
prefix = "SDL.Input.TopRider.";
config->addOption(prefix + "DeviceType", DefaultTopRiderDevice);
config->addOption(prefix + "DeviceNum", 0);
for(unsigned int j = 0; j < TOPRIDER_NUM_BUTTONS; j++) {
config->addOption(prefix + TopRiderNames[j], DefaultTopRider[j]);
}
// FTrainer
prefix = "SDL.Input.FTrainer.";
config->addOption(prefix + "DeviceType", DefaultFTrainerDevice);
config->addOption(prefix + "DeviceNum", 0);
for(unsigned int j = 0; j < FTRAINER_NUM_BUTTONS; j++) {
config->addOption(prefix + FTrainerNames[j], DefaultFTrainer[j]);
}
// FamilyKeyBoard
prefix = "SDL.Input.FamilyKeyBoard.";
config->addOption(prefix + "DeviceType", DefaultFamilyKeyBoardDevice);
config->addOption(prefix + "DeviceNum", 0);
for(unsigned int j = 0; j < FAMILYKEYBOARD_NUM_BUTTONS; j++) {
config->addOption(prefix + FamilyKeyBoardNames[j],
DefaultFamilyKeyBoard[j]);
}
// for FAMICOM microphone in pad 2 pad 1 didn't have it
// Takeshi no Chousenjou uses it for example.
prefix = "SDL.Input.FamicomPad2.";
config->addOption("rp2mic", prefix + "EnableMic", 0);
const int Hotkeys[HK_MAX] = {
SDLK_F1, // cheat menu
SDLK_F2, // bind state
SDLK_F3, // load lua
SDLK_F4, // toggleBG
SDLK_F5, // save state
SDLK_F6, // fds select
SDLK_F7, // load state
SDLK_F8, // fds eject
SDLK_F6, // VS insert coin
SDLK_F8, // VS toggle dipswitch
SDLK_PERIOD, // toggle frame display
SDLK_F10, // toggle subtitle
SDLK_F11, // reset
SDLK_F12, // screenshot
SDLK_PAUSE, // pause
SDLK_MINUS, // speed++
SDLK_EQUALS, // speed--
SDLK_BACKSLASH, //frame advnace
SDLK_TAB, // turbo
SDLK_COMMA, // toggle input display
SDLK_q, // toggle movie RW
SDLK_QUOTE, // toggle mute capture
0, // quit
SDLK_DELETE, // frame advance lag skip
SDLK_SLASH, // lag counter display
SDLK_0, SDLK_1, SDLK_2, SDLK_3, SDLK_4, SDLK_5,
SDLK_6, SDLK_7, SDLK_8, SDLK_9};
prefix = "SDL.Hotkeys.";
for(int i=0; i < HK_MAX; i++)
config->addOption(prefix + HotkeyStrings[i], Hotkeys[i]);
/*
config->addOption(prefix + "Pause", SDLK_PAUSE);
config->addOption(prefix + "DecreaseSpeed", SDLK_MINUS);
config->addOption(prefix + "IncreaseSpeed", SDLK_EQUALS);
config->addOption(prefix + "FrameAdvance", SDLK_BACKSLASH);
config->addOption(prefix + "FastForward", SDLK_TAB);
config->addOption(prefix + "InputDisplay", SDLK_i);
config->addOption(prefix + "MovieToggleReadWrite", SDLK_q);
#ifdef CREATE_AVI
config->addOption(prefix + "MuteCapture", SDLK_DELETE);
#endif
config->addOption(prefix + "Quit", SDLK_ESCAPE);
//config->addOption(prefix + "Power", 0);
config->addOption(prefix + "SelectState0", SDLK_0);
config->addOption(prefix + "SelectState1", SDLK_1);
config->addOption(prefix + "SelectState2", SDLK_2);
config->addOption(prefix + "SelectState3", SDLK_3);
config->addOption(prefix + "SelectState4", SDLK_4);
config->addOption(prefix + "SelectState5", SDLK_5);
config->addOption(prefix + "SelectState6", SDLK_6);
config->addOption(prefix + "SelectState7", SDLK_7);
config->addOption(prefix + "SelectState8", SDLK_8);
config->addOption(prefix + "SelectState9", SDLK_9);
*/
// All mouse devices
config->addOption("SDL.OekaKids.0.DeviceType", "Mouse");
config->addOption("SDL.OekaKids.0.DeviceNum", 0);
config->addOption("SDL.Arkanoid.0.DeviceType", "Mouse");
config->addOption("SDL.Arkanoid.0.DeviceNum", 0);
config->addOption("SDL.Shadow.0.DeviceType", "Mouse");
config->addOption("SDL.Shadow.0.DeviceNum", 0);
config->addOption("SDL.Zapper.0.DeviceType", "Mouse");
config->addOption("SDL.Zapper.0.DeviceNum", 0);
return config;
}
void
UpdateEMUCore(Config *config)
{
int ntsccol, ntsctint, ntschue, flag, start, end;
std::string cpalette;
config->getOption("SDL.NTSCpalette", &ntsccol);
config->getOption("SDL.Tint", &ntsctint);
config->getOption("SDL.Hue", &ntschue);
FCEUI_SetNTSCTH(ntsccol, ntsctint, ntschue);
config->getOption("SDL.Palette", &cpalette);
if(cpalette.size()) {
LoadCPalette(cpalette);
}
config->getOption("SDL.PAL", &flag);
FCEUI_SetVidSystem(flag ? 1 : 0);
config->getOption("SDL.GameGenie", &flag);
FCEUI_SetGameGenie(flag ? 1 : 0);
config->getOption("SDL.Sound.LowPass", &flag);
FCEUI_SetLowPass(flag ? 1 : 0);
config->getOption("SDL.DisableSpriteLimit", &flag);
FCEUI_DisableSpriteLimitation(flag ? 1 : 0);
//Not used anymore.
//config->getOption("SDL.SnapName", &flag);
//FCEUI_SetSnapName(flag ? true : false);
config->getOption("SDL.ScanLineStart", &start);
config->getOption("SDL.ScanLineEnd", &end);
#if DOING_SCANLINE_CHECKS
for(int i = 0; i < 2; x++) {
if(srendlinev[x]<0 || srendlinev[x]>239) srendlinev[x]=0;
if(erendlinev[x]<srendlinev[x] || erendlinev[x]>239) erendlinev[x]=239;
}
#endif
FCEUI_SetRenderedLines(start + 8, end - 8, start, end);
}