Updated changelog for last commit, reverted the commenting of UpdateCheatsList(), we want that to happen every frame.

This commit is contained in:
adelikat 2010-05-20 13:43:19 +00:00
parent f1f21bb00e
commit 4e83ad049d
2 changed files with 2 additions and 1 deletions

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@ -1,3 +1,4 @@
20-may-2010 - Cah4e3 - Win32 - CDLogger - fixed bug preventing correct interrupt vectors from logging
19-may-2010 - ugetab/adelikat - Win32 - Added single-instance mode, which makes starting a second copy of FCEUX load the file into the first, then exit.Mode off by default, togglable under Config -> GUI
18-may-2010 - adelikat - Movie + loadstate errors are handled more gracefully now, more informative error messages and the movie doesn't have to stop
18-may-2010 - adelikat - Implemented a "full savestate-movie load" mode similar to the implementation in VBA-rr & SNES9x-rr. In this mode loading a savestate in read+write doesn't truncate the movie to its frame count immediately. Instead it waits until input is recording into the movie (next frame). For win32 this feature is togglable in movie options and the context menu. For SDL this is off by default and a toggle will need to be added.

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@ -693,7 +693,7 @@ void FCEUI_Emulate(uint8 **pXBuf, int32 **SoundBuf, int32 *SoundBufSize, int ski
#ifdef WIN32
//These Windows only dialogs need to be updated only once per frame so they are included here
// UpdateCheatList(); // can't see why, this is only cause problems with selection
UpdateCheatList(); // CaH4e3: can't see why, this is only cause problems with selection - adelikat: selection is only a problem when not paused, it shoudl be paused to select, we want to see the values update
UpdateTextHooker();
Update_RAM_Search(); // Update_RAM_Watch() is also called.
RamChange();