Updated changelog for last commit, reverted the commenting of UpdateCheatsList(), we want that to happen every frame.
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20-may-2010 - Cah4e3 - Win32 - CDLogger - fixed bug preventing correct interrupt vectors from logging
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19-may-2010 - ugetab/adelikat - Win32 - Added single-instance mode, which makes starting a second copy of FCEUX load the file into the first, then exit.Mode off by default, togglable under Config -> GUI
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18-may-2010 - adelikat - Movie + loadstate errors are handled more gracefully now, more informative error messages and the movie doesn't have to stop
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18-may-2010 - adelikat - Implemented a "full savestate-movie load" mode similar to the implementation in VBA-rr & SNES9x-rr. In this mode loading a savestate in read+write doesn't truncate the movie to its frame count immediately. Instead it waits until input is recording into the movie (next frame). For win32 this feature is togglable in movie options and the context menu. For SDL this is off by default and a toggle will need to be added.
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@ -693,7 +693,7 @@ void FCEUI_Emulate(uint8 **pXBuf, int32 **SoundBuf, int32 *SoundBufSize, int ski
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#ifdef WIN32
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//These Windows only dialogs need to be updated only once per frame so they are included here
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// UpdateCheatList(); // can't see why, this is only cause problems with selection
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UpdateCheatList(); // CaH4e3: can't see why, this is only cause problems with selection - adelikat: selection is only a problem when not paused, it shoudl be paused to select, we want to see the values update
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UpdateTextHooker();
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Update_RAM_Search(); // Update_RAM_Watch() is also called.
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RamChange();
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