Win32 - a avicapture commandline argument, it receives a frame number, on that frame, avicapturing will stop and fceux will close.
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@ -1,3 +1,4 @@
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13-june-2010 - adelikat - Win32 - avi capture commandline argument and related parameters
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12-june-2010 - adelikat - Save Turbo frame skip amount to config so that it can be customized by user
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12-june-2010 - adelikat - Lua - fix speed.mode() so that normal turns off turbo
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12-june-2010 - CaH4e3 - Fix Young Indiana Jones Chronicals
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@ -29,6 +29,7 @@ char* ConfigToLoad = 0; //Loads a specific .cfg file (loads before any other co
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char* LuaToLoad = 0; //Loads a specific lua file
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char* PaletteToLoad = 0; //Loads a specific palette file
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char* AviToLoad = 0; //Starts an avi capture at startup
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extern bool turbo;
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// TODO: Parsing arguments needs to be improved a lot. A LOT.
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@ -61,6 +62,7 @@ char *ParseArgies(int argc, char *argv[])
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{"-pause",0,&PauseAfterLoad,0},
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{"-cfg",0,&ConfigToLoad,0x4001},
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{"-avi",0,&AviToLoad,0x4001},
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{"-avicapture",0,&AVICapture,0},
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{0, 0, 0, 0},
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};
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@ -7,4 +7,5 @@ extern char* AviToLoad; //Contains the filename of the Avi to be captured speci
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extern bool replayReadOnlySetting;
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extern int replayStopFrameSetting;
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extern int PauseAfterLoad;
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extern int AVICapture; //This initiates AVI capture mode with a frame number, on that frame number the AVI will stop, FCEUX will close, and a special return value will be set
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char *ParseArgies(int argc, char *argv[]);
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@ -15,7 +15,8 @@ extern PALETTEENTRY *color_palette;
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#define VIDEO_WIDTH 256
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//adelikat: TODO - perhaps put this in AVIFile
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bool disableMovieMessages = false;
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bool disableMovieMessages = false;
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int AVICapture; //This initiates AVI capture mode with a frame number, on that frame number the AVI will stop, FCEUX will close, and a special return value will be set. The intent is for this to be used in commandline
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static struct AVIFile
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{
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@ -135,6 +135,8 @@ int soundNoisevol = 256; //Sound channel Noise - volume control
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int soundPCMvol = 256; //Sound channel PCM - volume control
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//-------------------------------------------------
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int KillFCEUXonFrame = 0; //TODO: clean up, this is used in fceux, move it over there?
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double saspectw = 1, saspecth = 1;
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double winsizemulx = 1, winsizemuly = 1;
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int genie = 0;
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@ -799,6 +801,15 @@ int main(int argc,char *argv[])
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free(LuaToLoad);
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LuaToLoad = NULL;
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}
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//Initiates AVI capture mode, will set up proper settings, and close FCUEX once capturing is finished
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if(AVICapture && AviToLoad) //Must be used in conjunction with AviToLoad
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{
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//We want to disable flags that will pause the emulator
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PauseAfterLoad = 0;
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pauseAfterPlayback = 0;
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KillFCEUXonFrame = AVICapture;
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}
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if(AviToLoad)
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{
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@ -861,7 +872,7 @@ doloopy:
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FCEUI_Kill();
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delete debugSystem;
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return(0);
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}
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@ -692,6 +692,9 @@ void FCEUI_Emulate(uint8 **pXBuf, int32 **SoundBuf, int32 *SoundBufSize, int ski
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RamChange();
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UpdateLogWindow();
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//FCEUI_AviVideoUpdate(XBuf);
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extern int KillFCEUXonFrame;
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if (FCEUMOV_GetFrame() >= KillFCEUXonFrame)
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DoFCEUExit();
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#endif
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timestampbase += timestamp;
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