fixed a compile error on non-win32 based systems
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@ -1100,7 +1100,7 @@ void FCEUMOV_AddInputState()
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//or something like that
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//(input recording is just like standard read+write movie recording with input taken from gamepad)
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//otherwise, it will come from the tasedit data.
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#ifdef _WIN32
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if(movieMode == MOVIEMODE_TASEDIT)
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{
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MovieRecord* mr = &currMovieData.records[currFrameCounter];
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@ -1117,14 +1117,17 @@ void FCEUMOV_AddInputState()
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{
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if (currMovieData.greenZoneCount>currFrameCounter+1)
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{
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InvalidateGreenZone(currFrameCounter);
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}
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joyports[0].log(mr);
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joyports[1].log(mr);
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mr->commands = 0;
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}
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}
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else if(movieMode == MOVIEMODE_PLAY)
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#endif
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if(movieMode == MOVIEMODE_PLAY)
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{
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//stop when we run out of frames
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if(currFrameCounter >= (int)currMovieData.records.size())
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