New PPU flag in movie headers (doesn't change an emulators PPU state when loading a movie)
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@ -1,3 +1,4 @@
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14-may-2010 - adelikat - New PPU flag in movie headers (doesn't change an emulators PPU state when loading a movie)
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13-may-2010 - adelikat - input display overhaul - a more desmume style system which shows both keys held the previous frame and immiately held keys that will be put in on the next frame
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12-may-2010 - ugetab - Win32 - Added rudamentry Between-Frames input display code for adelikat to customize.
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12-may-2010 - adelikat - Input Display - displays a silver color when input is from a movie rather than the user
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@ -363,6 +363,8 @@ void MovieData::installValue(std::string& key, std::string& val)
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//todo - use another config system, or drive this from a little data structure. because this is gross
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if(key == "FDS")
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installInt(val,fds);
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else if(key == "New PPU")
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installBool(val,PPUflag);
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else if(key == "version")
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installInt(val,version);
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else if(key == "emuVersion")
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@ -425,6 +427,7 @@ int MovieData::dump(std::ostream *os, bool binary)
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*os << "port1 " << ports[1] << endl;
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*os << "port2 " << ports[2] << endl;
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*os << "FDS " << isFDS << endl;
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*os << "New PPU " << newppu << endl;
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for(uint32 i=0;i<comments.size();i++)
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*os << "comment " << wcstombs(comments[i]) << endl;
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@ -167,6 +167,7 @@ public:
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int fds;
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//todo - somehow force mutual exclusion for poweron and reset (with an error in the parser)
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bool palFlag;
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bool PPUflag;
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MD5DATA romChecksum;
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std::string romFilename;
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std::vector<char> savestate;
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