Improved the Hold status display considerably.
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parent
046617c693
commit
e277aa9e24
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@ -136,7 +136,7 @@ void DrawMessage(bool beforeMovie)
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uint8 *t;
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guiMessage.howlong--;
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if (guiMessage.linesFromBottom)
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if (guiMessage.linesFromBottom > 0)
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t=XBuf+FCEU_TextScanlineOffsetFromBottom(guiMessage.linesFromBottom)+1;
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else
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t=XBuf+FCEU_TextScanlineOffsetFromBottom(20)+1;
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@ -295,10 +295,11 @@ void UpdateGamepad()
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}
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}
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char inputstr [45];
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char inputstr [41];
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int disppos=38;
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{
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uint32 c = JSAutoHeld;
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sprintf(inputstr, "1%c%c%c%c%c%c%c%c 2%c%c%c%c%c%c%c%c\n 3%c%c%c%c%c%c%c%c 4%c%c%c%c%c%c%c%c",
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sprintf(inputstr, "1%c%c%c%c%c%c%c%c 2%c%c%c%c%c%c%c%c\n3%c%c%c%c%c%c%c%c 4%c%c%c%c%c%c%c%c",
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(c&0x40)?'<':' ', (c&0x10)?'^':' ', (c&0x80)?'>':' ', (c&0x20)?'v':' ',
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(c&0x01)?'A':' ', (c&0x02)?'B':' ', (c&0x08)?'S':' ', (c&0x04)?'s':' ',
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(c&0x4000)?'<':' ', (c&0x1000)?'^':' ', (c&0x8000)?'>':' ', (c&0x2000)?'v':' ',
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@ -307,14 +308,19 @@ void UpdateGamepad()
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(c&0x010000)?'A':' ', (c&0x020000)?'B':' ', (c&0x080000)?'S':' ', (c&0x040000)?'s':' ',
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(c&0x40000000)?'<':' ', (c&0x10000000)?'^':' ', (c&0x80000000)?'>':' ', (c&0x20000000)?'v':' ',
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(c&0x01000000)?'A':' ', (c&0x02000000)?'B':' ', (c&0x08000000)?'S':' ', (c&0x04000000)?'s':' ');
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if(!(c&0xffffff00))
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if(!(c&0xffffff00)) {
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inputstr[9] = '\0';
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if(!(c&0xffff0000))
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disppos = 30;
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}
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else if(!(c&0xffff0000)) {
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inputstr[19] = '\0';
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if(!(c&0xff000000))
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disppos = 30;
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}
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else if(!(c&0xff000000)) {
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inputstr[30] = '\0';
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}
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}
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FCEU_DispMessage("Held: %s", 40, inputstr);
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FCEU_DispMessage("Held:\n%s", disppos, inputstr);
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}
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else
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{
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@ -324,7 +330,7 @@ void UpdateGamepad()
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if(autoHoldReset)
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{
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FCEU_DispMessage("Held: ",0);
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FCEU_DispMessage("Held: ",30);
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JSAutoHeld = 0;
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JSAutoHeldAffected = 0;
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autoHoldRefire = 0;
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@ -275,6 +275,9 @@ void FCEU_PutImage(void)
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t[i+j*256] = 0xCF;
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c = cur_input_display >> (controller * 8);
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// Do this before shifting away data
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held &= 255;
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// This doesn't work in anything except windows for now.
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// It doesn't get set anywhere in other ports.
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#ifdef WIN32
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@ -291,7 +294,6 @@ void FCEU_PutImage(void)
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c &= 255;
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ci &= 255;
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held &= 255;
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//adelikat: I apologize to anyone who ever sifts through this color assignment
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//A
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