Added a context menu to the debugger breakpoint list(toggle only), and edited the description for the cheat toggle item a little.
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@ -62,6 +62,9 @@ int WP_edit=-1;
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int ChangeWait=0,ChangeWait2=0;
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uint8 debugger_open=0;
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HWND hDebug;
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static HMENU hDebugcontext; //Handle to context menu
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static HMENU hDebugcontextsub; //Handle to context sub menu
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static HFONT hFont;
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static SCROLLINFO si;
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@ -998,7 +1001,7 @@ void LoadGameDebuggerData(HWND hwndDlg = hDebug) {
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BOOL CALLBACK DebuggerCallB(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam) {
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RECT wrect;
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char str[256]={0},*ptr,dotdot[4];
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char str[256]={0},str2[256]={0},*ptr,dotdot[4];
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int tmp,tmp2;
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int mouse_x,mouse_y;
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int ret,i;
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@ -1058,6 +1061,9 @@ BOOL CALLBACK DebuggerCallB(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lPara
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// ################################## End of SP CODE ###########################
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// Enable Context Sub-Menus
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hDebugcontext = LoadMenu(fceu_hInstance,"DEBUGCONTEXTMENUS");
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FCEUI_Debugger().badopbreak = false;
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debugger_open = 1;
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inDebugger = true;
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@ -1161,6 +1167,34 @@ BOOL CALLBACK DebuggerCallB(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lPara
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}
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break;
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case WM_CONTEXTMENU:
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{
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// Handle certain subborn context menus for nearly incapable controls.
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// Only need 9, but I'd rather double it to be safe
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//char TestHwnd[17];
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//char TestwParam[17];
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// Convert wParam to a string
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sprintf(str,"%08x",wParam);
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// Convert HWND of IDC_LIST_CHEATS to a string
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sprintf(str2,"%08x",GetDlgItem(hwndDlg,IDC_DEBUGGER_BP_LIST));
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// Compare the now-compatible data with strcmp.
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if (!strcmp(str, str2)) {
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// Only open the menu if a cheat is selected
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int test = SendDlgItemMessage(hwndDlg,IDC_DEBUGGER_BP_LIST,LB_GETCURSEL,0,0);
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if (SendDlgItemMessage(hwndDlg,IDC_DEBUGGER_BP_LIST,LB_GETCURSEL,0,0) >= 0) {
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// Open IDC_LIST_CHEATS Context Menu
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hDebugcontextsub = GetSubMenu(hDebugcontext,0);
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TrackPopupMenu(hDebugcontextsub,0,LOWORD(lParam),HIWORD(lParam),TPM_RIGHTBUTTON,hwndDlg,0); //Create menu
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}
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}
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}
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break;
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case WM_MOUSEWHEEL: //just handle page up/down and mousewheel messages together
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i = (short)HIWORD(wParam);///WHEEL_DELTA;
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GetScrollInfo((HWND)lParam,SB_CTL,&si);
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@ -1421,6 +1455,7 @@ BOOL CALLBACK DebuggerCallB(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lPara
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// ################################## End of SP CODE ###########################
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case IDC_DEBUGGER_ROM_PATCHER: DoPatcher(-1,hwndDlg); break;
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case DEBUGGER_CONTEXT_TOGGLEBREAK: DebuggerCallB(hwndDlg, WM_COMMAND, (LBN_DBLCLK * 0x10000) | (IDC_DEBUGGER_BP_LIST), lParam); break;
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}
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//UpdateDebugger();
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break;
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@ -424,12 +424,20 @@ CHEATCONTEXTMENUS MENU
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BEGIN
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POPUP "CheatListPopup"
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BEGIN
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MENUITEM "Toggle Cheat", CHEAT_CONTEXT_TOGGLECHEAT
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MENUITEM "Toggle Cheat\tDbl-Clk", CHEAT_CONTEXT_TOGGLECHEAT
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MENUITEM "Poke Cheat Value", CHEAT_CONTEXT_POKECHEATVALUE
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MENUITEM "Goto In Hex Editor", CHEAT_CONTEXT_GOTOINHEXEDITOR
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END
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END
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DEBUGCONTEXTMENUS MENU
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BEGIN
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POPUP "DebugListPopup"
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BEGIN
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MENUITEM "Toggle Breakpoint\tDbl-Clk", DEBUGGER_CONTEXT_TOGGLEBREAK
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END
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END
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LUAWINDOW_MENU MENU
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BEGIN
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POPUP "Console"
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@ -145,6 +145,7 @@
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#define CHECK_SOUND_MUTEFA 130
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#define IDC_DISABLE_HW_ACCEL_WIN 130
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#define IDC_DISABLE_HW_ACCEL_FS 131
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#define DEBUGGER_CONTEXT_TOGGLEBREAK 132
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#define MENU_RECORD_MOVIE 141
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#define MENU_REPLAY_MOVIE 142
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#define MENU_STOP_MOVIE 143
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