Commit Graph

1702 Commits

Author SHA1 Message Date
plombo de992b79a0 gtk: don't forget to save the updated config after enabling/disabling the Game Genie 2011-03-22 23:41:12 +00:00
plombo c76d4bf20d gtk: fix some minor issues
Only allow the emulator to handle key events when the main window has the input focus

Don't write anything to stdout when configuring a button using the GTK+ control config dialog.
2011-03-22 23:36:16 +00:00
plombo f3eb06bde3 gtk: make control configuration dialog non-modal
It was the only modal dialog in the entire application.
This also fixes an issue where the emulator would unpause when closing the control config dialog, even if it had been paused manually by the user.
2011-03-22 23:02:45 +00:00
plombo bd87146cca sdl: don't needlessly kill the video and input subsystems before control configuration 2011-03-22 22:53:45 +00:00
plombo 994ffdead9 gtk: bind About dialog to main window instead of making it a toplevel window, and fix window icon for Credits and License subwindows 2011-03-22 00:43:16 +00:00
punkrockguy318 a8f71e3264 gtk: added authors to about dialog 2011-03-21 19:15:26 +00:00
punkrockguy318 4427c066ec gtk: remove gtk_main_quit() and manually flush gtk event queue on quit
this supresses the Gtk-Critical error on fceux quit
sdl: removed unneccesary newline prepending "Starting FCEUX"
2011-03-21 18:57:00 +00:00
gocha 651b5a16c2 RAM Search: fix reset code and update the current values for every addresses.
RAM Search: workaround for auto search restart.
2011-03-21 00:56:19 +00:00
zeromus 7526131735 sync emufiles between emus 2011-03-20 18:34:08 +00:00
zeromus cd461e50ba windows: don't unpause when loading a rom while paused 2011-03-20 05:26:11 +00:00
punkrockguy318 6c2ec61e60 gtk: set lastOpenFile when launching from commandline
(this was causing issues with hardReset)
2011-03-19 20:03:14 +00:00
punkrockguy318 968dd77ccf gtk: renamed "Emulator" menu to "Emulation" menu 2011-03-19 19:52:58 +00:00
punkrockguy318 be05f73b97 gtk: added hard reset option (closes rom/re-opens rom)
gtk: renamed reset to soft reset (resetNes())
gtk: added seperators to emulator menu
2011-03-19 19:51:46 +00:00
qeed 107636301b fix ips patch, thanks RDonch 2011-03-19 16:58:24 +00:00
plombo a845b822bc gtk: set window icon for About dialog 2011-03-19 02:53:40 +00:00
punkrockguy318 4f1bae8c58 sdl: removed GTK_LITE build option in favor of --nogui runtime option
you can still disbale compiling in gtk with GTK=0
2011-03-19 02:28:01 +00:00
plombo a7c16f1835 gtk: set Pause key as an accelerator and don't send the keypress event to SDL
Now the Pause/Resume menu item changes state when the emulator is paused or unpaused using the Pause key.
2011-03-19 01:44:13 +00:00
plombo d8f4c3636c gtk: replaced Pause checkbox with Pause menu item that changes to Resume when pausing and vice versa when unpausing, and fixed the bug where FCEUX would stop responding after unpausing 2011-03-19 01:16:09 +00:00
punkrockguy318 e9b4ab74ec gtk: about dialog improvements 2011-03-19 01:02:30 +00:00
punkrockguy318 f3a1f8728d gtk: minor code cleanup 2011-03-19 00:54:07 +00:00
punkrockguy318 abe58dcd54 gtk: turn off game genie on gtk init to match game genie menu checkbox which is off by default 2011-03-19 00:50:24 +00:00
punkrockguy318 469bcb1b53 gtk: removed redundant functions and changed "pause emulation" to "pause" 2011-03-19 00:39:27 +00:00
punkrockguy318 8a19bdc66c gtk: pause/resume menu items replaced with pause checkbox 2011-03-19 00:31:05 +00:00
plombo 692b405bc6 gtk: add window icons to the configuration dialogs 2011-03-18 19:54:47 +00:00
plombo cfb3a88708 gtk: add even more icons to menu items 2011-03-18 19:29:02 +00:00
plombo 999c374013 gtk: use more stock icons for menu items 2011-03-18 18:58:58 +00:00
plombo ca66f4c765 gtk: migrate the menu bar from the deprecated GtkItemFactory to GtkUIManager 2011-03-18 18:36:56 +00:00
zeromus 873c9dd728 remove shared memory stuff 2011-03-18 00:59:55 +00:00
zeromus 0311add547 fix a very paranoid very unlikely nondeterminism in newppu 2011-03-18 00:56:49 +00:00
zeromus 38bca0ae1a fix a corner case in conditional debug parsing 2011-03-17 23:01:55 +00:00
punkrockguy318 fea7c9f132 gtk: enable/disable game genie through menu 2011-03-16 05:22:13 +00:00
punkrockguy318 09818e412d gtk: added load game genie rom option
todo: checkbox somewhere for gg
gtk: cleaned some code
2011-03-16 04:59:58 +00:00
punkrockguy318 6730a2d237 gtk: let gtk decide window size of palette config window (looks better) 2011-03-16 04:25:43 +00:00
CaH4e3 7b4e7489e5 return back missing controllers
top rider seems do not works properly though
2011-03-09 09:16:11 +00:00
gocha bcada013d2 Lua: sound.get: move freqreg to regs.frequency 2011-03-06 09:01:45 +00:00
plombo fe73d11f9b gtk: Replaced the control config dialog with a newer, more usable one.
For a detailed changelog, see https://github.com/Plombo/fceux/tree/control-config2
2011-03-04 23:38:11 +00:00
gocha e0aff101e0 Lua sound.get(): add a little more members for DMC channel. 2011-02-27 11:21:34 +00:00
gocha 88c8e1521e Lua: add input.openfilepopup() and input.savefilepopup(), very basic interface for GetOpenFileName() and GetSaveFileName(). 2011-02-27 02:20:01 +00:00
gocha 2e30792b8f Removed temporally comment 2011-02-26 23:05:09 +00:00
gocha ffca5efaca Lua: add sound.get(), remove iowritelib. 2011-02-26 15:20:30 +00:00
gocha daf1b10074 better support for iowrite.readbyte() 2011-02-14 13:21:28 +00:00
gocha 9cc4ee1d77 add iowrite.readbyte() lua function, to read the last value written to write-only port. it currently supports only general sound registers ($4000-4013, $4015, $4017). 2011-02-13 22:41:19 +00:00
mart0258 7ee2494ba7 Fix input selection for Famicom Expansion port 2011-02-12 17:56:58 +00:00
punkrockguy318 aaa7b508d6 sdl: fixed non-openGL compilation 2011-02-10 17:52:39 +00:00
plombo 1837acd0dd sdl: Attempt to fix flickering garbage data in OpenGL fullscreen mode with fglrx (and possibly other drivers using page flipping) 2011-02-09 05:05:13 +00:00
punkrockguy318 8c51e45f7e gtk: added disable sprite limit option
(also did some sanity checks in video config function)
2011-02-08 05:30:48 +00:00
plombo f4b57edc48 sdl: Use the current monitor resolution for OpenGL fullscreen
This prevents FCEUX from changing the screen resolution (antisocial behavior in X11) and fixes all aspect ratio issues.
2011-02-08 05:02:13 +00:00
plombo b838d8da53 gtk: Add option in video config for OpenGL linear filtering (interpolation) 2011-02-08 04:41:41 +00:00
punkrockguy318 8efdc060c0 gtk: sf3175428 - applied icon patch (thanks bryan!) 2011-02-08 00:08:13 +00:00
punkrockguy318 0e09dcfecd gtk: fixed bug where sound would not init if sound was toggled on before the game was loaded 2011-02-03 00:27:38 +00:00
punkrockguy318 a0b2915c68 sf#3167852 - sdl sound still popping - patch applied
works for me (tested with kid icarus).. waiting for results (its always been fine on my machine; i use ossv4)
2011-02-01 04:09:48 +00:00
punkrockguy318 f62f565026 gtk: open dialogs for the first time in $HOME 2011-01-29 18:14:51 +00:00
punkrockguy318 6e6777a793 gtk: gtk window is no longer usable resizable. use xscale/yscale in video config or command-line arguments 2011-01-28 07:34:14 +00:00
punkrockguy318 a1783f41ae gtk: fixed noGUI option
gtk: fixed running with rom as argument
2011-01-28 06:53:49 +00:00
punkrockguy318 1df86cd42b gtk: fixed sav dialog 2011-01-28 06:40:23 +00:00
punkrockguy318 1561c3583e gtk: nsf and load/save statedialogs remember last directory 2011-01-28 06:38:23 +00:00
punkrockguy318 8ff01bbe57 gtk: update gtk window size when using scalers 2011-01-25 16:16:30 +00:00
punkrockguy318 acec8ad4c5 gtk: remember last file loaded and load it by default in the filechooser 2011-01-25 05:13:54 +00:00
punkrockguy318 fc8a43b524 gtk: autoresize window with x/yscale options
TODO: resize sdl window immediately
2011-01-25 04:39:04 +00:00
punkrockguy318 e5e716d84a gtk: fixed alt-tab entering fs 2011-01-25 04:23:44 +00:00
punkrockguy318 be15c0cfec *ID: 3165057 - Embed SDL window in GTK window patch applied
Big thanks to Bryan Cain!
*fixed issues with xscale/yscale options "not sticking" in gtk gui
*set gtk window to resize to xscale/yscale options

introduced known bug:  alt-tab won't currently go into fullscreen
2011-01-25 03:26:09 +00:00
zeromus 8d1bcc9bea add reload rom hotkey 2011-01-11 03:30:15 +00:00
zeromus c98ec34a91 add context menu item suggestion for zapper users 2011-01-04 07:14:05 +00:00
zeromus dec0608adf fix zapper in newppu, fix right mouse click = shoot offscreen, and fix right mouse button not working for zapper under any circumstances in win32 2011-01-04 07:07:02 +00:00
zeromus ef2f43449b lua drawing x/y off by 8pixels stuff didnt make sense to me either. lua screen should be 240 (same as nes screen) and if you draw at 0,0 on a standard NTSC setup of y=[8,231] then you wont see anything because youve asked the emulator to cut it off. 2010-12-18 01:07:10 +00:00
zeromus 36dbc01622 fix sconscript 2010-12-05 22:46:57 +00:00
CaH4e3 8ac26b296c mapper 3 - "Hayauchi Super Igo (J)" RAM support
mapper 0 - "Family BASIC (J) (V3.0)" RAM support
UNIF OneBus - supported

TODO: fix other project files, please
2010-11-28 07:35:32 +00:00
punkrockguy318 64b8ef4793 fixed a compile error on non-win32 based systems 2010-11-16 19:21:23 +00:00
zeromus e99fbb2957 win32: correctly clear screen during non-stretch-filled fullscreen double-buffered 2010-11-13 22:28:39 +00:00
zeromus b30a69020b add a hacky TweakCount to demonstrate how "rerecord count" could be tracked in tasedit 2010-11-12 20:37:12 +00:00
zeromus 195528abc5 unify emufile across emulators 2010-11-07 23:33:11 +00:00
mart0258 d8f2b333b7 movie.cpp, tasedit.cpp, tasedit.h: Invalidate greenzone when re-recording earlier portions of a movie.
condebug.cpp: Fix comments to match code.
2010-11-06 06:01:57 +00:00
zeromus a6bcf003d5 since you went to the trouble to point it out... 2010-11-05 21:11:28 +00:00
gocha 487540ae5a ramwatch: oops, "new" button must be always active 2010-10-30 06:56:39 +00:00
aquanull f5f30838f9 This should fix problems with non-ASCII filenames for Win32, and 0-sized files contained in archived files should not cause loading valid roms to fail anymore. 2010-10-28 13:22:51 +00:00
gocha 317c56ba9d Fix memviewsp bookmark menu handling bug 2010-10-23 13:37:54 +00:00
punkrockguy318 6e7c9f5125 SF# 3084999 - added --no-gui option to run sdl version without a gui 2010-10-19 20:25:29 +00:00
adelikat 8df644643e Win32 - GG Encoder/Decoder - minimize button 2010-10-11 18:16:49 +00:00
zeromus 639a1ac58d fix bug in new ppu that made some intensify bits not get applied to the output (fixes flashing siren screen in werewolf) 2010-10-09 21:20:20 +00:00
gocha 8f6808e36a ramwatch: fix the multiple selection glitch of watch up/down 2010-10-09 07:46:19 +00:00
gocha 422dd2783d adapted ram search/watch fixes/improvements from desmume 2010-10-07 13:32:42 +00:00
zeromus 795de75419 try restarting varargs 2010-10-01 20:09:18 +00:00
qeed dfd7c63782 remove dummy var and made the buf bigger 2010-10-01 19:39:01 +00:00
qeed fc1a10b2a4 fixed fp issue again, and then change vsprintf for something 2010-10-01 19:27:12 +00:00
qeed b7b3319dfc update 2010-09-24 21:40:12 +00:00
adelikat 934c70421b bleh, forgot to remove a note to myself in the last commit 2010-09-22 19:41:39 +00:00
adelikat 2a1a564b3c win32 - Hex Editor - ask before removing all bookmarks 2010-09-22 19:20:16 +00:00
qeed 26d249ed91 some more malloc to fceu_dmalloc wrapper change 2010-09-19 00:05:09 +00:00
qeed 0d63ef203a added wrapper around places that uses malloc to use FCEU_dmalloc, for debugging purpose if the need comes up 2010-09-19 00:00:38 +00:00
qeed 90695b00ac fixed proper file opening for opening files that dont exist 2010-09-18 14:20:12 +00:00
qeed 983dbd3823 added filename the load state message, for easier debugging 2010-09-17 19:13:13 +00:00
qeed 2c1c1a0a6c added proper file checking for opening files 2010-09-17 18:56:17 +00:00
adelikat 38c6961138 Small code cleanup of last commits 2010-09-04 21:26:23 +00:00
adelikat 67c281129b Win32 - Rmawatch - Oops, typo. 2 byte is now little endian for real. 2010-09-04 20:55:45 +00:00
qeed 5bab6557f4 fixed return value, oops 2010-09-04 00:58:12 +00:00
qeed a68cff5c3a just use the old style strcpy to keep everything as it was, but just make the buf bigger 2010-09-03 17:15:58 +00:00
qeed d89fdac566 fixed compile errors and buffer overflow for bworld 2010-09-03 17:11:45 +00:00
qeed 0666741d55 use ARRAY_SIZE macro rather than fixing buffer size forfgets 2010-09-03 16:38:20 +00:00
qeed b8e439ac46 fixed overflow 2010-09-03 16:29:08 +00:00
adelikat 17e7c9f436 Win32 - Ramwatch - fix so 2 byte is little endian with 2 byte, hacky needs to be cleaned up 2010-09-02 23:03:18 +00:00
mart0258 2b2b547617 fix crash when re-opening debugging window 2010-08-26 15:57:14 +00:00
adelikat 1cd34b57ea Win32 - Add movie filename at the top of the main window, did this by creating a SetMainWindowText() function that sets it based on various conditions, this allowed some nice code cleanup on the various places that set the window text. Also removed an unused and useless prototype from movie.h 2010-08-21 03:59:17 +00:00
CaH4e3 27134c26bc tracer crashes when no output file selected, simple workaround (FIXME if you know how to do it better) 2010-08-16 07:22:06 +00:00
zeromus 3513be6f7d improve commandline parsing more 2010-08-15 02:01:47 +00:00
zeromus 548312eddd fix commandline parsing problem in last argument when no rom is provided. i THINK its safe... 2010-08-15 01:19:26 +00:00
mart0258 e717a16398 Fix crash (loadstate on missing file) and memory leak (failed to write screenshot) 2010-08-12 06:27:06 +00:00
gocha fc1ebb2597 RAM Search: Fix counting of number of changes. 2010-08-10 05:23:34 +00:00
zeromus 45848c7591 emulua: add rom.gethash 2010-07-27 03:40:59 +00:00
punkrockguy318 dfccec8c7a sdl: fixed recent bug i introduced that prevented loading savestates 0-9 2010-07-26 17:19:25 +00:00
CaH4e3 3f7d1ec94a better solution for previous fix 2010-07-23 17:13:40 +00:00
CaH4e3 7b383576a0 fixed #3033634, fixed previous fix ;) 2010-07-23 17:07:47 +00:00
CaH4e3 a501682e0f fixed #3033127, #3033120 2010-07-22 21:04:09 +00:00
punkrockguy318 f4535346fb sdl: fixed segfault when loadstating 0-9 when state did not exist 2010-07-20 01:58:13 +00:00
zeromus 29cffedbbf don't use GPOINTER_TO_INT as this breaks on some gtk versions and os versions that we would like to support (namely, my macbook) 2010-07-18 04:33:33 +00:00
zeromus cb95c4fc96 possibly fix mouse input in sdl lua 2010-07-18 02:45:17 +00:00
mart0258 b8c6ed272e Tasedit - prevent crash when truncating while turbo, disable auto-savestate during turbo, allow redrawing Tasedit window while turbo and paused, and window cleanup 2010-07-10 00:58:20 +00:00
deign85 f2f0ac5f55 Added a Separator feature to the ram watch 2010-07-08 15:41:30 +00:00
CaH4e3 ee91747ce1 mapper 25 workaroung for "Ganbare Goemon Gaiden - Kieta Ougon Kiseru" 2010-07-01 18:17:24 +00:00
punkrockguy318 fbb7026afa sdl: fixed compile error 2010-06-24 02:36:51 +00:00
aquanull 252a4a55ad Allowed the user to disable keeping finished movies open. 2010-06-22 14:29:05 +00:00
adelikat 1159877a95 Fix a nasty problem with my last commit. 2010-06-13 19:48:17 +00:00
adelikat ca7f13d75e Win32 - a avicapture commandline argument, it receives a frame number, on that frame, avicapturing will stop and fceux will close. 2010-06-13 14:23:42 +00:00
CaH4e3 742322bfc1 refixed "simpsons" and "rattlenroll" broblems after fixing "youngindiana jones" ;) 2010-06-13 04:19:46 +00:00
adelikat a7bb263e13 Win32 - save Turbo frameskip amount to config so it can be customized by user 2010-06-12 17:41:15 +00:00
adelikat 38c4c3d228 Lua - fix so that setting speed.mode to normal turns off turbo. 2010-06-12 17:12:46 +00:00
CaH4e3 1af53df1df "young indiana jones" problem fixed for old ppu, someone fix new one too 2010-06-12 16:42:36 +00:00
adelikat 7cfd86f261 casts to fix annoying warnings 2010-06-11 01:14:06 +00:00
deign85 32261b0640 Fixed the ram_search to only display possible ram addresses from 0x0000 to 0x07FF and 0x6000 to 0x7FFF 2010-06-10 20:16:57 +00:00
zeromus 55daec3e57 add luasocket builtin to luaperks 2010-06-10 06:13:51 +00:00
zeromus bfd2e0d35a arugments -> arguments 2010-06-10 04:55:53 +00:00
adelikat d68e46e990 Win32 - prelminary AVI from commandline support. -avi filaname will being an avi capture but bring up the codec select dialog box on startup. 2010-06-09 14:33:21 +00:00
adelikat b03401b198 Movies - Fixed read-only loadstate error logic & messages 2010-06-09 13:01:30 +00:00
punkrockguy318 c9d5c168a2 SDL: fixed a compile error with gcc 2010-06-07 22:02:57 +00:00
mart0258 f0cda70dea Movie loading now faster:
* TAS Savestates moved from MovieRecord to MovieData. 
* Calls to LoadFM2() no longer provide INT_MAX as the size, and now use the actual size of the file.
2010-06-07 21:39:10 +00:00
adelikat 3bfa40572e New lua function: gui.savescreenshotas() 2010-06-07 16:38:47 +00:00
adelikat f171bd3f72 Fix broken SDL build. Annoying have core & win32 files with the same name! 2010-06-07 16:26:41 +00:00
adelikat dc1f95afea Whoops - forgot to un-ifdef some code. 2010-06-07 15:45:12 +00:00
adelikat 6faa55b21f Clean up Deign's screenshot as code. Internally it is now set up for easy implementation in the SDL build. 2010-06-07 15:41:52 +00:00
deign85 cacd846515 Added Save Screenshot As... functionality. It's messy, so please feel free to fix it up a bit. 2010-06-07 04:26:16 +00:00
fatratknight a8fa67db16 Edited gui.text to return a value, the x position where it would paint the next character. This should hopefully allow scripters to place a useful box around the text, perhaps for looks or clicking like it's a button. 2010-06-06 22:50:46 +00:00
adelikat e2274f2e8b Win32 - fix bug that caused gamegenie to turn on when ppu is toggled. 2010-06-06 02:22:59 +00:00
adelikat b9a361e004 Win32 - minor change to a pop up box, Ok Cancel (not OK CANCEL) 2010-06-06 01:40:39 +00:00
adelikat 45a8c717b0 Win32 - Movie Options Dialog - Fix so Full Savestate Load checkbox is updated on load 2010-06-01 12:37:18 +00:00
adelikat 94c12f0116 Change version back to 2.1.5 interim 2010-06-01 02:33:43 +00:00
adelikat 8e8bbec3e0 getting stuff ready for a 2.1.4a maintenance release.
[[Split portion of a mixed commit.]]
2010-06-01 01:54:30 +00:00
adelikat 0a677d74e1 Fix inaccuracy in documentation comments (sorry for the tiny commit) 2010-06-01 01:03:50 +00:00
zeromus 0f873d9812 fix crash in fcm convert 2010-06-01 00:53:52 +00:00
adelikat d2526bc795 Movie loadstates - Undo a "fix" I made in previous revisions. Not sure what it was supposed to fix but it definitely broke things. 2010-05-31 23:52:29 +00:00
adelikat 1bae153646 Change version to 2.1.5 interim 2010-05-31 03:25:33 +00:00
adelikat 9cc28a4ebd Compile Help docs & webpages, Fix version string, fix up web pages for release. Update changelog to reflect release date + svn.
[[Split portion of a mixed commit.]]
2010-05-31 01:46:29 +00:00
adelikat 487074a6b5 Better document new loadstate logic and fix up changelogs
[[Split portion of a mixed commit.]]
2010-05-30 23:45:55 +00:00
CaH4e3 283c298e2f fixed ID: 3009161 zapper autodetection for Gotcha! is on, any others? 2010-05-30 16:39:49 +00:00
smelenchuk 1337b3eb84 Add emufile.cpp to SConscript so that this can actually build under Linux. 2010-05-29 20:37:43 +00:00
adelikat 7c6c8d0941 Added lua function movie.getfilename() which returns the current movie filename without the path included. 2010-05-29 04:06:49 +00:00
adelikat 626528ade6 Fix wrong comparison during loadstate+read-only checking. Post-movie savestates can now be loaded in read-only without an erroneous error. 2010-05-28 19:59:06 +00:00
adelikat 5ed6637f60 Movie errors - again, stopping the movie and informing user in the event of backup savestates being disabled. This time for savestate after movie end + read-only 2010-05-28 19:48:49 +00:00
adelikat ed6e4258e0 Movie errors - fix GUID mismtach error to stop movie if backups are disabled. On Win32 this option is only done if user selects cancel. In both cases an error message informing of the lack of backups is presented. 2010-05-28 19:39:16 +00:00
adelikat c2a9da0adc Movie errors - fix timeline error so that it stops movie if backups are disabled (since it will be unable to restore previous state). Also informs user of the situation. 2010-05-28 19:25:42 +00:00
ugetab 271815d60e Updated the code for the last commit. I added it rather in a bit of a hurry, but didn't account for a few things. Should work well enough now. 2010-05-28 16:45:57 +00:00
ugetab ead5e3f1ae Bug 3008383 had some merit, on further testing. Added something to hopefully fix the debugger updating problem for all situations. 2010-05-28 16:08:33 +00:00
zeromus d607cee1c4 enjoy the same speedups in the replay dialog 2010-05-28 04:04:47 +00:00
zeromus bccf3f2f85 movie speedups 2010-05-28 03:59:19 +00:00
adelikat 988753e116 Bind SSLOADPARAM_BACKUP to backupsavestates bool 2010-05-28 03:28:44 +00:00
ugetab fcdbf68117 Put some more work into the stack breakpointing code, so it works closer to what is expected. 2010-05-27 22:18:52 +00:00
ugetab 186a9544c8 Added imperfect PAL scanline readout in debugger. It's quite possible that the NYSC version is imprecise to begin with. 2010-05-27 19:07:21 +00:00
ugetab ff284dd29c Made debugger able to break on and distinguish Stack reads/writes, regardless of the source of the stack change. Addresses bug 2809881, which asked for the address push from an NMI/IRQ to cause a break 2010-05-27 17:01:29 +00:00
adelikat ed2a319661 Win32 - TASEDit - more mapping out logic & structure. 2010-05-26 02:26:31 +00:00
adelikat 95d40beaee ditto 2010-05-25 18:15:10 +00:00
adelikat 50928c86fa Win32 - TASEdit - more cleanup and commenting about what needs to be done. 2010-05-25 18:04:33 +00:00
adelikat 042feb025f Win32 - TASEdit - project class - lots of notes as to the proper implementation of this (will need a slight overhaul) as well as adding a lot of private member data. 2010-05-25 17:42:52 +00:00
adelikat 5d590e4054 Win32 - TASEdit - Pause toggle button 2010-05-25 16:48:52 +00:00
adelikat bb4ef400b6 Win32 - Cheats - addded "Delete selected cheats" context menu item 2010-05-25 15:36:46 +00:00
adelikat 23277bc4df Win32 - Memwatch - ignore spaces at the beginnign of an address in the address boxes 2010-05-25 04:34:34 +00:00
mart0258 43938a1999 Disable auto-savestates during turbo 2010-05-25 03:31:03 +00:00
mart0258 b33b01febd Prevent .zip files containing no valid files from causing crash 2010-05-25 03:20:48 +00:00
adelikat 68e300e7a2 Fix FCEUI_MovieGetInfo. It was keeping info.reset from being initialized and causing garbage to be used to determine if a movie began from soft-reset. As such the Win32 replay dialog was always reporting savestate movies as soft-reset. 2010-05-25 03:09:53 +00:00
adelikat f9fbb68208 Win32 - Replay dialog - one of the info labels was being cut off slightly by another. 2010-05-25 02:59:38 +00:00
adelikat 0fdd04954e Fix playmovie from beginning for movies that begin with savestate. 2010-05-25 02:34:10 +00:00
adelikat 1aafbe1a62 Fixed so that Play movie from beginning has no affect on a movie that starts from a savestate rather than attempting to and using a power cycle to do it. TODO: properly replay a movie from beginning that starts from savestate. 2010-05-25 00:50:27 +00:00
CaH4e3 1dd4e93cec mapper 19 savestate fix
mirroring for "Dream Master (J)" corrected to "four-screen" by CRC check
2010-05-23 18:37:31 +00:00
ugetab b2195e188b Accidentally added a compiler warning too. Fixing that now. 2010-05-23 16:11:13 +00:00
ugetab bf27edd686 Altered the previous commit to handle every known method of run and pause. 2010-05-23 16:04:13 +00:00
qeed bc334c4cac add nes_ntsc to the build script 2010-05-23 15:56:39 +00:00
ugetab b05cb472da Fixed bug 3005909, which involved pausing emulation outside of the debugger, then trying to use the debugger commands, and having the CPU registers become corrupted. 2010-05-23 15:52:42 +00:00
ugetab 3d244249d6 Made cheat menu's Pause When Active effect immediate 2010-05-23 04:34:13 +00:00
ugetab 2f4384c1d5 Made a minor error when adding the multi-select coding to cheat.cpp. This fixes it. 2010-05-23 03:47:28 +00:00
ugetab 0008e1313e Enabled multi-select in the cheat menu, so one can use the Right-click menu to toggle multiple cheats easily, and a safe multiple delete that asks for user confirmation if more than 1 item is selected. Doesn't seem to interfere with previous activity, beyond being able to hold a click longer than desired. 2010-05-22 15:13:46 +00:00
adelikat bff9590dbd Code cleanup - made a function I wrote awhile back more effecient slighty. Removed/edited some stale comments. Nothing of this commit should change functionality of anything. 2010-05-22 04:39:08 +00:00
ugetab 0e7752fc4c Forgot to include the new files in the last commit. Now it will compile. 2010-05-21 20:42:05 +00:00
ugetab e5f12da441 After much effort, added NTSC 2x scaler option to both Windows and SDL. Includes new config option NTSCwinspecial. 2010-05-21 20:36:24 +00:00
adelikat 4e83ad049d Updated changelog for last commit, reverted the commenting of UpdateCheatsList(), we want that to happen every frame. 2010-05-20 13:43:19 +00:00
CaH4e3 f1f21bb00e cdlogger: fixed bug preventing correct interrupt vectors logging (there is no IRQ loggead at all)
cdlogger: various code refactoring and cleanup
2010-05-20 12:45:20 +00:00
ugetab 892758907d Made the Message Log more verbose about header info on load. Changed in response to tracker item 2805970, but I don't trust that the document provided is accurate, so verbosity was increased instead. 2010-05-20 07:01:41 +00:00
adelikat aa42fa2369 Win32 - Hooked up SingleInstanceMode to a checkbox in GUI config. 2010-05-20 02:16:57 +00:00
ugetab b68d9a91b8 Added Single Instantiation mode, which makes starting a second copy of FCEUX with a path to a game make it load the file into the first, then exit. To enable, set SingleInstanceOnly 1 in the config file. If someone else wants to edit things to make this easy on the user, go for it. If started with nothing in the command line, it will simply start a second copy. 2010-05-19 21:51:25 +00:00
zeromus bca41a8c4b fix up opening roms from archives 2010-05-19 16:26:26 +00:00
adelikat 642ef6e568 frame counter turns red on MOVIEMODE_FINISHED 2010-05-19 03:46:52 +00:00
adelikat 83fb3e9ffa Code cleanup - moved ppu toggling to a function called FCEU_TogglePPU() in fceu.cpp 2010-05-19 02:12:11 +00:00
qeed ccf831a2fb fixed fceud_fstream to use EMUFILE to open the file, should be compilable again 2010-05-18 19:00:54 +00:00
qeed 11e94c3e99 fixed 2 compile errors for gcc, more awaits.. 2010-05-18 18:22:20 +00:00