Win32 - Add movie filename at the top of the main window, did this by creating a SetMainWindowText() function that sets it based on various conditions, this allowed some nice code cleanup on the various places that set the window text. Also removed an unused and useless prototype from movie.h
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@ -1,3 +1,4 @@
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20-aug-2010 - adelikat - Win32 - Display movie name at the top of the main window
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09-july-2010 - mart0258 - TasEdit - cleanup; prevent crash when truncating while turbo
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13-june-2010 - adelikat - Win32 - avi capture commandline argument and related parameters
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12-june-2010 - adelikat - Save Turbo frame skip amount to config so that it can be customized by user
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@ -175,6 +175,27 @@ string moviehelp = "{695C964E-B83F-4A6E-9BA2-1A975387DB55}"; //Movie Recording
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string gettingstartedhelp = "{C76AEBD9-1E27-4045-8A37-69E5A52D0F9A}";//Getting Started
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//********************************************************************************
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void SetMainWindowText()
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{
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if (GameInfo)
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{
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//Add the filename to the window caption
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extern char FileBase[];
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string str = FCEU_NAME_AND_VERSION;
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str.append(": ");
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str.append(FileBase);
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if (FCEUMOV_IsLoaded())
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{
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str.append(" Playing: ");
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str.append(StripPath(FCEUI_GetMovieName()));
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}
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SetWindowText(hAppWnd, str.c_str());
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}
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else
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SetWindowText(hAppWnd, FCEU_NAME_AND_VERSION);
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}
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bool HasRecentFiles()
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{
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@ -1022,7 +1043,7 @@ void CloseGame()
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KillMemView();
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updateGameDependentMenus(GameInfo != 0);
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updateGameDependentMenusDebugger(GameInfo != 0);
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SetWindowText(hAppWnd, FCEU_NAME_AND_VERSION);
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SetMainWindowText();
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}
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}
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@ -1058,13 +1079,7 @@ bool ALoad(char *nameo, char* innerFilename)
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SetFSVideoMode();
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}
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//Add the filename to the window caption
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extern char FileBase[];
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string str = FCEU_NAME_AND_VERSION;
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str.append(": ");
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str.append(FileBase);
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SetWindowText(hAppWnd, str.c_str());
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if (AutoRWLoad)
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{
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OpenRWRecentFile(0); //adelikat: TODO: This command should be called internally from the RamWatch dialog in order for it to be more portable
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@ -1080,7 +1095,8 @@ bool ALoad(char *nameo, char* innerFilename)
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SetWindowText(hAppWnd, FCEU_NAME_AND_VERSION); //adelikat: If game fails to load while a previous one was open, the previous would have been closed, so reflect that in the window caption
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return false;
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}
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SetMainWindowText();
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ParseGIInput(GameInfo);
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updateGameDependentMenus(GameInfo != 0);
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@ -23,6 +23,7 @@ extern HWND pwindow;
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HWND GetMainHWND();
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void SetMainWindowText();
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void HideFWindow(int h);
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void SetMainWindowStuff();
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int GetClientAbsRect(LPRECT lpRect);
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@ -38,6 +38,7 @@
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#include <windows.h>
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#include "./drivers/win/common.h"
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#include "./drivers/win/tasedit.h"
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#include "./drivers/win/window.h"
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extern void AddRecentMovieFile(const char *filename);
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#endif
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@ -796,6 +797,10 @@ void FCEUI_StopMovie()
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curMovieFilename[0] = 0; //No longer a current movie filename
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freshMovie = false; //No longer a fresh movie loaded
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if (bindSavestate) AutoSS = false; //If bind movies to savestates is true, then there is no longer a valid auto-save to load
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#ifdef WIN32
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SetMainWindowText();
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#endif
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}
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void poweron(bool shouldDisableBatteryLoading)
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@ -1005,6 +1010,10 @@ bool FCEUI_LoadMovie(const char *fname, bool _read_only, bool tasedit, int _paus
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FCEU_DispMessage("Replay started Read+Write.",0);
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}
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#ifdef WIN32
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SetMainWindowText();
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#endif
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#ifdef CREATE_AVI
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if(LoggingEnabled)
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{
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@ -1598,6 +1607,9 @@ void FCEUI_MoviePlayFromBeginning(void)
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//currMovieData.loadSavestateFrom(&currMovieData.savestate); //TODO: make something like this work instead so it doesn't have to reload
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}
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}
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#ifdef WIN32
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SetMainWindowText();
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#endif
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}
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string FCEUI_GetMovieName(void)
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@ -76,6 +76,7 @@ bool FCEUMOV_Mode(int modemask);
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inline bool FCEUMOV_IsPlaying() { return (FCEUMOV_Mode(MOVIEMODE_PLAY|MOVIEMODE_FINISHED)); }
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inline bool FCEUMOV_IsRecording() { return FCEUMOV_Mode(MOVIEMODE_RECORD); }
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inline bool FCEUMOV_IsFinished() { return FCEUMOV_Mode(MOVIEMODE_FINISHED);}
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inline bool FCEUMOV_IsLoaded() { return (FCEUMOV_Mode(MOVIEMODE_PLAY|MOVIEMODE_RECORD|MOVIEMODE_FINISHED)); }
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bool FCEUMOV_ShouldPause(void);
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int FCEUMOV_GetFrame(void);
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@ -268,7 +269,7 @@ bool FCEUI_LoadMovie(const char *fname, bool read_only, bool tasedit, int _stopf
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void FCEUI_MoviePlayFromBeginning(void);
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void FCEUI_StopMovie(void);
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bool FCEUI_MovieGetInfo(FCEUFILE* fp, MOVIE_INFO& info, bool skipFrameCount = false);
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char* FCEUI_MovieGetCurrentName(int addSlotNumber);
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//char* FCEUI_MovieGetCurrentName(int addSlotNumber);
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void FCEUI_MovieToggleReadOnly(void);
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bool FCEUI_GetMovieToggleReadOnly();
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void FCEUI_SetMovieToggleReadOnly(bool which);
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@ -774,3 +774,16 @@ std::string getExtension(const char* input) {
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ext[k]=tolower(ext[k]);
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return ext;
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}
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//strips the file extension off a filename
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std::string StripExtension(std::string filename)
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{
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return filename.substr(0, filename.find_last_of("."));
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}
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//strips the path off a filename
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std::string StripPath(std::string filename)
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{
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int x = filename.find_last_of("\\") + 1;
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return filename.substr(x, filename.length() - x);
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}
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@ -126,3 +126,6 @@ std::string wcstombs(std::wstring str);
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//TODO - dont we already have another function that can do this
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std::string getExtension(const char* input);
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std::string StripExtension(std::string filename);
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std::string StripPath(std::string filename);
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