Found a way around an inefficient comparison method I was using.
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@ -351,35 +351,28 @@ BOOL CALLBACK CheatConsoleCallB(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM l
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}
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break;
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case WM_CONTEXTMENU:
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{
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// Handle certain subborn context menus for nearly incapable controls.
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// Convert wParam to a string
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sprintf(str,"%08x",wParam);
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// Convert HWND of IDC_LIST_CHEATS to a string
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sprintf(str2,"%08x",GetDlgItem(hwndDlg,IDC_LIST_CHEATS));
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// Compare the now-compatible data with strcmp.
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if (!strcmp(str, str2)) {
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// Only open the menu if a cheat is selected
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if (selcheat >= 0) {
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// Open IDC_LIST_CHEATS Context Menu
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hCheatcontextsub = GetSubMenu(hCheatcontext,0);
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if (lParam != -1)
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TrackPopupMenu(hCheatcontextsub,0,LOWORD(lParam),HIWORD(lParam),TPM_RIGHTBUTTON,hwndDlg,0); //Create menu
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else { // Handle the context menu keyboard key
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GetWindowRect(GetDlgItem(hwndDlg,IDC_LIST_CHEATS), &wrect);
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TrackPopupMenu(hCheatcontextsub,0,wrect.left + int((wrect.right - wrect.left) / 3),wrect.top + int((wrect.bottom - wrect.top) / 3),TPM_RIGHTBUTTON,hwndDlg,0); //Create menu
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}
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case WM_CONTEXTMENU:
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{
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// Handle certain subborn context menus for nearly incapable controls.
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if (wParam == (uint32)GetDlgItem(hwndDlg,IDC_LIST_CHEATS)) {
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// Only open the menu if a cheat is selected
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if (selcheat >= 0) {
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// Open IDC_LIST_CHEATS Context Menu
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hCheatcontextsub = GetSubMenu(hCheatcontext,0);
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if (lParam != -1)
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TrackPopupMenu(hCheatcontextsub,0,LOWORD(lParam),HIWORD(lParam),TPM_RIGHTBUTTON,hwndDlg,0); //Create menu
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else { // Handle the context menu keyboard key
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GetWindowRect(GetDlgItem(hwndDlg,IDC_LIST_CHEATS), &wrect);
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TrackPopupMenu(hCheatcontextsub,0,wrect.left + int((wrect.right - wrect.left) / 3),wrect.top + int((wrect.bottom - wrect.top) / 3),TPM_RIGHTBUTTON,hwndDlg,0); //Create menu
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}
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}
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}
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break;
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}
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break;
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case WM_COMMAND:
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switch (HIWORD(wParam)) {
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@ -1001,7 +1001,7 @@ void LoadGameDebuggerData(HWND hwndDlg = hDebug) {
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BOOL CALLBACK DebuggerCallB(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam) {
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RECT wrect;
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char str[256]={0},str2[256]={0},*ptr,dotdot[4];
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char str[256]={0},*ptr,dotdot[4];
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int tmp,tmp2;
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int mouse_x,mouse_y;
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int ret,i;
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@ -1171,14 +1171,7 @@ BOOL CALLBACK DebuggerCallB(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lPara
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{
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// Handle certain subborn context menus for nearly incapable controls.
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// Convert wParam to a string
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sprintf(str,"%08x",wParam);
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// Convert HWND of IDC_LIST_CHEATS to a string
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sprintf(str2,"%08x",GetDlgItem(hwndDlg,IDC_DEBUGGER_BP_LIST));
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// Compare the now-compatible data with strcmp.
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if (!strcmp(str, str2)) {
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if (wParam == (uint32)GetDlgItem(hwndDlg,IDC_DEBUGGER_BP_LIST)) {
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// Only open the menu if a cheat is selected
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if (SendDlgItemMessage(hwndDlg,IDC_DEBUGGER_BP_LIST,LB_GETCURSEL,0,0) >= 0) {
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// Open IDC_LIST_CHEATS Context Menu
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@ -1191,7 +1184,6 @@ BOOL CALLBACK DebuggerCallB(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lPara
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TrackPopupMenu(hDebugcontextsub,0,wrect.left + int((wrect.right - wrect.left) / 3),wrect.top + int((wrect.bottom - wrect.top) / 3),TPM_RIGHTBUTTON,hwndDlg,0); //Create menu
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}
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}
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}
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