Commit Graph

2642 Commits

Author SHA1 Message Date
dinkc64 19dedf5b30 d_dec8.cpp, sprite flickering fix for The Real Ghostbusters 2015-01-22 20:44:01 +00:00
Marcos Medeiros fe8a42b4b2 [Qt] Joystick support! 2015-01-22 20:30:39 +00:00
dinkc64 463a326a44 oops 2015-01-22 08:24:19 +00:00
dinkc64 d45d3ab297 dataeast dec8 games needed some love - fixed: crashing on exit, game speed issues, vblank issues, flashing sprites, savestates setting the wrong rombank, and possibly some other stuff. 2015-01-22 08:21:23 +00:00
iq_132 3e958215a7 Add driver for Konami's Battlantis 2015-01-22 02:10:07 +00:00
dinkc64 d8a7f7b6b2 oops (debug crap removed) 2015-01-20 20:48:04 +00:00
dinkc64 26173c00e5 d_zaxxon: coin oops + dips oops (oops!) 2015-01-20 20:43:38 +00:00
dinkc64 18700c1b7a more d_zaxxon.cpp edits (oops+dips fix) 2015-01-20 08:07:32 +00:00
iq_132 748335e924 Small PGM update 2015-01-20 04:07:02 +00:00
dinkc64 b8392a1cb9 fix coin problem with Zaxxon/Congo Bongo (1 insert = 30 coins. eek!), fix Congo Bongo`s DIPs 2015-01-19 22:25:19 +00:00
Marcos Medeiros e72732c023 [Qt] Drop ruby, uses OpenGL 3.x as video interface 2015-01-18 23:36:01 +00:00
dinkc64 ee5d1fa83d fix Shackled`s screen size: 4:3 not 3:4 2015-01-18 22:14:45 +00:00
dinkc64 56d81203af Add Come Back Toto to pst90s/d_hyperpac.cpp (snowbros driver) 2015-01-18 19:59:28 +00:00
Barry Harris d11fe11a3c Fix MSM5205 sound in tbowl 2015-01-18 14:57:37 +00:00
dinkc64 2b206da7d4 ay8910.c: port handler pointers trashed on save/load state 2015-01-17 22:37:27 +00:00
dinkc64 742750e164 sunA 8-bit driver crash prevention 2015-01-17 22:29:15 +00:00
dinkc64 4692fde18f Jailbreak tweaks 2015-01-17 08:16:51 +00:00
iq_132 a96deb390b Add driver for Jailbreak. 2015-01-17 02:48:11 +00:00
dinkc64 c6a4e17af3 d_suna8.cpp/Star Fighter: fix the broken tiles in the boss fights 2015-01-16 22:20:45 +00:00
dinkc64 73b61d6f06 blades of steel tweaks: fix fighting sequence (not enough cycles), lower psg volume until filters hooked up. awesome game! 2015-01-15 22:17:01 +00:00
dinkc64 ea530844d7 fix jack palette 2015-01-15 09:17:15 +00:00
dinkc64 8151c9de7f d_jack.cpp - fix music todo: fix jacks messed up palette 2015-01-15 08:31:54 +00:00
iq_132 e3089d70e5 Add Blades of Steel. 2015-01-15 05:08:12 +00:00
dinkc64 b243610156 rockrage: fix savestates, more volume for synth voices 2015-01-14 07:40:40 +00:00
dinkc64 132d078fb2 uncle poo fin 2015-01-13 20:52:21 +00:00
iq_132 c502a4a9e2 Add driver for Rockin' Rage and somewhat incomplete k007342 / k007420 emulation. (Keep Dink happy). 2015-01-13 07:10:23 +00:00
dinkc64 c44aeb0301 wyvern-f0: theres music hidden in there somewhere :) 2015-01-12 22:54:33 +00:00
jackchatelet f6bfb4c67e sync d_psychic5.cpp with MAME :
- Idenfitied 'psychic5a' as the World / Overseas version, and the current parent as the Japan version, swapped them and named them as such [The Cutting Room Floor]
- see http://tcrf.net/Psychic_5
2015-01-12 16:03:50 +00:00
jackchatelet 33f3745138 Added Battle K-Road (alternate sound) [Manuel Assoni] 2015-01-12 11:54:52 +00:00
dinkc64 b0c89b7fd7 its a liiittle better 2015-01-12 08:37:48 +00:00
iq_132 e94a5e014f Fix sound cpu frequency. 2015-01-11 23:23:52 +00:00
dinkc64 b77eeecd72 fix glitching sprites in Star Fighter (v1) and Spark Man (Suna8), fix savestates revisited 2015-01-11 23:10:44 +00:00
iq_132 5ce218d58c Add driver for Konami's Finalizer. Sounds too loud? 2015-01-11 22:22:29 +00:00
dinkc64 b5af1f873b fix flickery sprites in dooyong Super-X 2015-01-11 15:36:46 +00:00
iq_132 16014432f4 Fix Super-x 2015-01-11 11:47:47 +00:00
dinkc64 19dc93fe11 little suna8 update re: savestates 2015-01-11 08:35:38 +00:00
iq_132 20873fa628 oopsie! 2015-01-10 22:54:23 +00:00
iq_132 75bb79cd90 DooYong update. Speed-ups and merge some code. 2015-01-10 22:53:21 +00:00
dinkc64 609f58f097 oops, forgot this 2015-01-10 22:23:08 +00:00
dinkc64 d5b3baa6db fix for ghosted/flickery sprites in super-x (dooyong) 2015-01-10 22:07:09 +00:00
dinkc64 31967b8d50 fix: auto-update the game list when rescan romset button from gameinfo was used (sel.cpp) 2015-01-10 22:01:28 +00:00
dinkc64 5d9a63346b some post-playtesting tweaks for the dooyong z80 games 2015-01-10 08:18:15 +00:00
dinkc64 d5f8639578 fix sound + music in gulf storm and pollux!! (dooyong) 2015-01-09 23:21:24 +00:00
dinkc64 f7a29297ef gulfstrm, sfx better, but music needs help! 2015-01-09 16:36:14 +00:00
dinkc64 0da73ff428 uncle poo wip++ 2015-01-08 16:36:58 +00:00
dinkc64 588ba1dea9 dooyong gulfstrm - better vblank 2015-01-08 16:36:23 +00:00
Barry Harris 3f48a6f71b More translation template resource fixes 2015-01-08 14:44:42 +00:00
dinkc64 4a982ab7a3 oops-- 2015-01-08 10:04:30 +00:00
dinkc64 3c95806e6d fix skewed text layer 2015-01-08 09:32:04 +00:00
dinkc64 67ba153287 dooyong sound fixups 2015-01-08 09:18:30 +00:00
iq_132 c8def1c925 Dooyong bug fixes - Boost interleave to 100 to fix music. Fix The Last Day and Gulf Storm booting. Fix sprites in a few games. 2015-01-08 04:25:47 +00:00
dinkc64 e300326942 uncle poo wip++ (almost!) 2015-01-07 22:53:45 +00:00
jackchatelet 3603e226f3 added Capcom World 2 (920611 Japan, alt) [Bonky0013, manimani] 2015-01-07 21:29:41 +00:00
dinkc64 ffec62916c uncle poo wip+-1 2015-01-07 15:40:00 +00:00
Barry Harris 5ab43ec5c7 more oops 2015-01-07 12:41:47 +00:00
Barry Harris ead8bd0b03 oops 2015-01-07 12:12:46 +00:00
dinkc64 4b9129fed7 wip++ 2015-01-07 09:45:58 +00:00
dinkc64 1f6cfe7f06 uncle poo WIP 2015-01-07 09:36:49 +00:00
iq_132 5a79aba1b5 Add driver for Dooyong 2015-01-07 02:14:38 +00:00
dinkc64 e395ad97b3 pre90s/d_blueprnt.cpp: get music sounding right (audiocpu not enough cycles, first ay chip wrong clocks), add game Grasspin, changes to the tile banking to make Grasspin look OK 2015-01-06 22:16:40 +00:00
dinkc64 2e7fb92ca0 terra cresta fix: insert coin -> coin counter not insert coin -> flip screen 2015-01-06 08:27:43 +00:00
dinkc64 e43d6981d6 Fix Terra Cresta music 2015-01-05 23:13:07 +00:00
dinkc64 dff114e7d5 vulgus needed a little tlc (fixed: jerky video and music) 2015-01-05 21:49:32 +00:00
Barry Harris f2e1d96836 Remove redundant Rom Info Dialog 2015-01-05 16:12:18 +00:00
dinkc64 e6a6cfdd7e Exed Exes: fix warped-record tempo effect in the games music (z80 audiocpu needs long ack) 2015-01-04 22:15:15 +00:00
jackchatelet 4f2d1e6ca5 sync d_battleg.cpp with MAME
Rename PRG ROMs for bgareggaz to avoid conflict ROMs name
2015-01-04 15:36:15 +00:00
jackchatelet 2ea63bbb93 Synch ddsomar1 set with MAME 2015-01-04 14:29:44 +00:00
jackchatelet 12b8542ef5 added Dungeons & Dragons - shadow over mystara (960208 Asia) [ArcadeHacker, The Dumping Union] 2015-01-04 14:19:06 +00:00
dinkc64 b874dd651d last bit of irem m72 (mrheli) 2015-01-03 23:33:44 +00:00
dinkc64 a7894d5285 yet another mr. heli glitch (irem m72) 2015-01-03 21:22:08 +00:00
dinkc64 f52d4a29ab add Battle Garegga Zakk version 2015-01-03 07:46:04 +00:00
dinkc64 e7f8da98a0 ymz280b rom size sanity checking, revisited 2015-01-02 21:11:51 +00:00
Barry Harris a920c0334d Game Info dialog - history tab update 2015-01-02 12:10:32 +00:00
Barry Harris cc19a9f8dd remove bprintf 2015-01-02 11:45:20 +00:00
Barry Harris ab37f7aa3f Game Info Dialog - sort image sizes (let me know if you find anything that doesn't look quite right) 2015-01-02 11:38:44 +00:00
Barry Harris 8ea7677590 Game Info Dialog layout fix 2015-01-02 10:14:42 +00:00
Barry Harris e308573b87 Game Info Dialog x64 support 2015-01-02 09:56:36 +00:00
dinkc64 97bf951b0f sanity checking for YMZ280BROM[SIZE] 2015-01-02 06:19:59 +00:00
dinkc64 2b07ca39a4 fix some clipping/distortion in Spelunker & Kid Niki (irem m62) 2014-12-31 21:21:58 +00:00
Barry Harris f5ec482920 these samples are in MAME 2014-12-31 20:42:07 +00:00
Barry Harris 575951ffcb Fix dat file (Zaxxon driver) 2014-12-31 20:35:05 +00:00
Barry Harris dc8d058171 Add fantzoneta (Barry, JacKc, rtw) 2014-12-31 19:05:14 +00:00
iq_132 1ae6446a00 Zaxxon lives in sega\ now. 2014-12-31 03:04:55 +00:00
iq_132 d3f1e46614 Small Zaxxon Update 2014-12-31 02:58:27 +00:00
dinkc64 8ebfcbc21d hmm 2014-12-30 21:38:22 +00:00
dinkc64 1abf51717a remove debug yup 2014-12-30 06:08:30 +00:00
iq_132 bd21180300 Driver for Tecmo Bowl. This is what the multi-ym3812 is needed for. It sounds bad though! Please help! 2014-12-30 04:31:24 +00:00
dinkc64 5dd3943e95 preserve nec v25/v35 decode pointer on savestate load/save 2014-12-28 22:00:24 +00:00
iq_132 5fa25c0e68 Kill another strncmp off. 2014-12-26 03:24:30 +00:00
iq_132 02aeece5dc Strcmp? No thanks. 2014-12-26 03:14:11 +00:00
iq_132 396a53ecf8 Remove debug junk. 2014-12-26 03:01:46 +00:00
iq_132 530fd6fa9c Minor Konami Cleanups.
-Fix background color for Legal Enforcers (It's suppose to be red!)
-Use common graphics decoding routines
-Mostly remove graphics interleave uses
2014-12-26 03:00:18 +00:00
dinkc64 fb474259bf small improvement to omega fighters music 2014-12-24 22:47:18 +00:00
dinkc64 bd9129f312 Add Aetherbyte Santatlantean to d_pce.cpp 2014-12-23 20:45:16 +00:00
Barry Harris 4920f6da54 Game Info dialog update 2014-12-23 19:38:45 +00:00
dinkc64 05973283ba mark f1dream not working, due to some nasty protection-related emulation bugs. also apply psg sound volume mod to the workling bootlegs of f1dream. 2014-12-23 19:29:06 +00:00
dinkc64 e1e708e20f tigeroad endianness fix 2014-12-23 12:28:18 +00:00
Barry Harris 592d40bd61 Resurrect old Game Info dialog - initial port to use new burn lib and libpng (plenty of work to do) 2014-12-22 21:53:53 +00:00
dinkc64 1acafb6d19 d_suna8.cpp: fix bomb buttons in Spark Man, add savestates, fix music timing issues in all games, tweak volume of internal samples. 2014-12-22 21:20:26 +00:00
dinkc64 f4f34978bb fix compile 2014-12-22 06:07:16 +00:00
iq_132 e6370d8c87 Add somewhat preliminary SunA 8-bit games driver - by request of Dink, GamezFan 2014-12-21 22:26:04 +00:00
iq_132 163a7f6630 Fix highlights for konamigx games. 2014-12-21 15:14:37 +00:00
dinkc64 58a7e95b9c Fix for Bucky @ 44100hz sound rate 2014-12-21 09:47:31 +00:00
dinkc64 1304e1e33e Fix Bucky O`Hare`s music & sfx - DrvPalRAM was spilling into DrvZ80RAM 2014-12-21 09:34:05 +00:00
iq_132 bc0b911ef5 Minor Cow Boys of Moo Mesa / Bucky O'Hare improvement - let's sync the sound cpu to the main one to ensure we're not missing commands. Let's also put the interleave at nBurnSoundLen (appears to not have any ill effects afaict) 2014-12-21 04:28:41 +00:00
dinkc64 9d0e7d6082 custom frame for gprider - ack the irq`s a little longer than usual to get past a hang @ game start, this breaks other xboard games, which is why it has been separated. also fix out of bounds access to iochip_custom_read - see case 0x04 iochip_r\(\) 2014-12-20 20:55:35 +00:00
dinkc64 e4d75d0e10 vaportrail fix 2014-12-19 05:57:28 +00:00
dinkc64 6019df2c16 Fix Karnov & align text layer with powerups 2014-12-18 07:43:28 +00:00
dinkc64 ac9019f056 Bombjack Twin/Saboten Bombers/Cactus - render msm6295 in succession 2014-12-18 05:53:25 +00:00
dinkc64 2dee5075b0 AWJ`s version of my k053936 heap-corruption fix 2014-12-17 07:18:31 +00:00
dinkc64 1e3421f187 Fix distortion in Air Duel after the level 1 boss (irem/d_m72.cpp) 2014-12-16 20:52:42 +00:00
dinkc64 ee0ae4f1d2 custom interleave for Hammer Away, fixes choppy rhythm in Level 2 + 2014-12-16 06:28:32 +00:00
dinkc64 779d14b0ac rf5c68 pcm core: sound buffer was not being incremented properly. fixes samples cut short in Hammer Away (and possibly anything else that uses this) 2014-12-15 21:06:21 +00:00
dinkc64 80006bd236 Fix for Landstalker (d_megadrive.cpp - add sram) 2014-12-12 15:13:04 +00:00
dinkc64 7e9c473e4c +-oops 2014-12-11 14:49:43 +00:00
dinkc64 a2b82471e0 power instinct2 - remove bad sound message, because its OK now 2014-12-08 20:19:17 +00:00
dinkc64 118e54f2d7 Sprite Priority fix for Turbo Force 2014-12-08 06:05:35 +00:00
dinkc64 df92d0f520 irem m92: fix background glitching in level2 of r-type leo 2014-12-07 09:42:31 +00:00
dinkc64 7aaa386eb2 irem m72 video offsets fix for kengo & cosmic cop 2014-12-06 09:04:34 +00:00
dinkc64 c5164ff91e make happy renegade pcm on some machines 2014-12-05 21:59:31 +00:00
dinkc64 beda5bc410 irem m72 oops! 2014-12-05 09:25:39 +00:00
dinkc64 6d296ad72d more Thunder Dragon 2 tweaks 2014-12-04 08:37:13 +00:00
dinkc64 911565be39 fix Thunder Dragon 2 (d_nmk16.cpp) sprite priorities 2014-12-04 06:29:22 +00:00
Barry Harris 98b4cc0c5f Renegade - replace custom sound with MSM5205 2014-12-03 20:44:59 +00:00
jackchatelet 177c35a6b7 d_neogeo.cpp: more negeo documentation
- various cosmectic changes and some clean-up
- add communication MCU ROM (dumped from a prototype) to the Riding Hero sets [Brian Hargrove]
- redump / verify Fight Fever romsets [DsNo] :
new S1 redump needs verification as only 1 byte diff with previous dump in MAME (not yet added but commited)
2014-12-03 19:10:40 +00:00
dinkc64 67e518b271 Fix clipping/static in several NeoGeo games (Art of Fighting, Football Frenzy and more) with FM interpolation on 2014-12-02 18:17:23 +00:00
dinkc64 a554d539b9 m72 cleanup 2014-12-02 12:43:44 +00:00
dinkc64 4b3d5e8e30 irem m72 improvement WIP(!) 2014-12-02 07:46:31 +00:00
dinkc64 0bb7c24b40 irem m72 fixes: fix ken-go (now working!), dac samples are now clear without clicks 2014-12-01 21:13:41 +00:00
dinkc64 80d9e93fb6 VS Block Breaker / Saru-Kani lives!! 2014-12-01 07:28:03 +00:00
dinkc64 efe4401e77 fix graphics in VS Block Breaker and Saru Kani. tofix: nvram problem 2014-11-30 21:30:22 +00:00
dinkc64 60e2930178 fix boot of Saru-Kani / VBlokbreaker (still has gfx issues though) 2014-11-29 21:31:00 +00:00
Barry Harris 2b76d0606a version bump 2014-11-29 21:00:44 +00:00
dinkc64 323e255154 spaced-invaders invade from the top 2014-11-29 20:12:03 +00:00
jackchatelet 7897efe9c4 d_neogeo.cpp : various clean up 2014-11-29 16:33:03 +00:00
Barry Harris 51f9e6a59b update libpng to 1.6.15 2014-11-29 11:08:51 +00:00
jackchatelet 5e0a6de000 d_neogeo.cpp : more documentation 2014-11-28 21:18:44 +00:00
dinkc64 f37a71f1c2 tofix note in megadrive.cpp 2014-11-28 20:57:32 +00:00
dinkc64 54bba0f427 ESP Ra.De. v-sound mixer le. fin 2014-11-28 06:43:06 +00:00
dinkc64 9de811fea4 Operation Thunderbolt - fix: player gunshot sfx can only be heard through the left speaker 2014-11-27 14:00:45 +00:00
dinkc64 12a1990a37 Clear Opposites for Alien Syndrome, fixes sprite corruption & craziness 2014-11-26 21:46:01 +00:00
jackchatelet 02ab1b3c05 d_neogeo.cpp : fix warning compile 2014-11-26 18:09:53 +00:00
Barry Harris e262b969fe sync with MAME 0.156 2014-11-26 14:54:29 +00:00
dinkc64 a5f60101d4 oops 2014-11-26 08:12:33 +00:00
dinkc64 b2cef249eb ESP.Ra.De: small sound mixer improvement 2014-11-25 21:57:20 +00:00
jackchatelet 876731c60c d_neogeo.cpp : final neogeo documentation update
- according to Johnboy Fight Fever (set 1) needs redump (060-p1 is a bad dump)
- Fight Fever (set 2) needs verification as 060-p1 is bad
- identified alternate MVS set with EP1 / EP2 on eprom which is undumped
2014-11-25 20:25:59 +00:00
dinkc64 5238076fae lethalenj +nw +d 2014-11-25 14:43:52 +00:00
jackchatelet 6eb8554a04 added Raiden II (Switzerland) [rtw, Smitdogg, Kranser, Mucci, Dullaron, B2K24, The Dumping Union] 2014-11-25 09:57:40 +00:00
dinkc64 9c44075ff1 Simulated reload-gun button for Lethal Enforcers & minor changes to inputs 2014-11-25 06:30:19 +00:00
jackchatelet 0b8052031f d_neogeo.cpp: latest comestic changes for today 2014-11-24 23:03:20 +00:00
jackchatelet c1b51bb0b2 d_neogeo.cpp : more Neo Geo documentation update
- added crc to MVS identified sets (assuming rom data are the same as existing sets)
- minor comsectic changes
- identified and added Samurai Shodown / Samurai Spirits (NGM-045, alternate board) (same data as samshoh, confirmed in old Neo Geo (2007012) datafile by Johnboy
2014-11-24 22:07:55 +00:00
jackchatelet 790e38489c minor cosmetic changes - NW 2014-11-24 16:14:15 +00:00
jackchatelet 7056ef70ae d_neogeo.cpp : Neo Geo documentation update based on AES/MVS PCB scans from :
- NEO·GEO AES & MVS PCBs database (http://www.arcade-collector.com/neogeo.php#top)
- Neo Geo MVS Scans (http://mvs.gotwalls.com/index.php/Main_Page)
- identified more alternate/undumped sets (AES / MVS Version)
2014-11-24 15:44:46 +00:00
dinkc64 51dc908289 burn_gun enhancements, konami/d_lethal.cpp oopses 2014-11-24 13:39:18 +00:00
dinkc64 38db25456c Gun inputs for Konami`s Lethal Enforcers, add auto-disapearing crosshair(s) feature to this game only 2014-11-23 22:07:07 +00:00
dinkc64 ae38d5603b trojan, avengers: psg too loud, causing distortion 2014-11-23 08:03:46 +00:00
dinkc64 511da3aa9b Fix music tempo/warped record effect in Trojan, Avengers, Section-Z, fix PCM in Trojan 2014-11-23 07:43:59 +00:00
dinkc64 089f687051 Fix warped-record effect on Pang`s music 2014-11-22 06:56:40 +00:00
jackchatelet 789010be59 Added Xain'd Sleena (bootleg, bugfix) [f205v] 2014-11-21 22:20:26 +00:00
dinkc64 628c50cb8c Fix colors in Cuebrick (d_tmnt.cpp) MT #05395 [Alex Jackson] 2014-11-21 21:31:14 +00:00
jackchatelet cf2c6e40d6 synced all Bobble Bubble sets description with MAME 0.155 - NW 2014-11-21 17:47:50 +00:00
jackchatelet 2bee40e196 New Cadash clones :
- Added Cadash (Japan, version 2) [ShouTime]
- Added Cadash (Japan, oldest version) [ShouTime]
2014-11-21 10:07:35 +00:00
dinkc64 432d3bd5e3 oops! 2014-11-21 07:59:58 +00:00
dinkc64 1fb17edd49 xx mission timing pt.2 (fixes occasional sprite flicker) 2014-11-21 07:46:13 +00:00
iq_132 884eccebe3 cpu clock speed. ^^ 2014-11-21 04:56:05 +00:00
dinkc64 29436dd8c1 fix: recalc. palette on state load 2014-11-20 18:32:57 +00:00
dinkc64 ad1ad204f0 xxmission timing tweak 2014-11-20 12:49:01 +00:00
iq_132 10b3455817 Added driver for XX Mission. 2014-11-20 08:04:20 +00:00
Barry Harris 724dbfdb1d d_taitoz.cpp - put the sound timer on the first 68K since the second can be disabled revisited 2014-11-18 19:43:41 +00:00
Marcos Medeiros b9e6615e64 [Qt] Build with unified m68k_ops 2014-11-18 15:09:19 +00:00
iq_132 b3b88baa64 Ignore. 2014-11-18 05:37:49 +00:00
dinkc64 3d3bee91fd fix sokonuke crash on game start (m68k) 2014-11-17 19:53:49 +00:00
dinkc64 79b42b1d7d tetrisp2 - savestates 2014-11-17 18:56:43 +00:00
jackchatelet b5439a07f3 d_neogeo.cpp : change description & year release for totcarib. This is clearly not the 1994 FACE prototype. 2014-11-17 16:28:45 +00:00
iq_132 7e20237cbe Add driver for Capcom's Side Arms [IQ_132 & Dink] 2014-11-17 10:08:15 +00:00
dinkc64 7caaa3ba1a Spacegun needs a little help, too 2014-11-17 07:30:41 +00:00
iq_132 428c0316eb One more note 2014-11-17 01:37:29 +00:00
iq_132 37ce25d166 I love Tetris. You love Tetris. Everybody loves Tetris. 2014-11-17 01:34:30 +00:00
dinkc64 4f4b70915f fix hang in Night Striker, undo previous changes 2014-11-16 22:00:38 +00:00
jackchatelet d32cb409d5 added Cobra-Command (Japan)(bootleg) [f205v]
TO DO : Simplify stastic INT32 CobraInint() and remove as possible BurnDrvGetText
2014-11-16 21:56:47 +00:00
dinkc64 c34a8b3249 Musashi savestate fix 2014-11-16 19:55:45 +00:00
iq_132 6f63bf0bc1 Add driver for Alien Invader 2014-11-16 08:53:34 +00:00
Barry Harris 9e014bd827 d_taitoz.cpp - put the sound timer on the first 68K since the second can be disabled 2014-11-16 00:06:46 +00:00
dinkc64 95b5357299 Battle Shark hang-fix 2014-11-15 21:43:22 +00:00
dinkc64 74cbc5dde9 Nostradamus wants more cycles 2014-11-15 06:17:55 +00:00
dinkc64 0e314711b4 Psychic 5 - fix DIP defaults 2014-11-14 20:33:43 +00:00
dinkc64 501ccafc2b Black Tiger: Lower SFX volume so the music can be heard better, add BurnYM2203SetPSGVolume macro to burn_ym2203.h, un-duplificate some code in d_ninjakd2.cpp & d_tigeroad.cpp w/new macro. 2014-11-14 20:07:40 +00:00
dinkc64 3c55efbbe2 F1 Dream: lower psg volume (sfx) so the music can be heard 2014-11-14 19:29:51 +00:00
jackchatelet 1d49c2eaae d_punchout.cpp : Fix GFX loading routine for Punch-Out!! (Rev B)
- added Punch-Out!! (Rev A)
- added Super Punch-Out!! (Rev A)
2014-11-14 16:58:25 +00:00
jackchatelet 80677fc6d0 d_sys16b.cpp : Dunk Shot (Rev C, FD1089 317-0022) becomes Parent :
dunkshot --> dunkshoto
dunkshota --> dunkshot
d_fuukifg3.cpp : synced DIPS for asurabld & asurabus with MAME.
2014-11-14 14:57:07 +00:00
dinkc64 d6b6fa4454 Add Oh Mummy and Lego Batman to megadrive, fix crash on Z80 <-> 68k communications 2014-11-14 14:50:41 +00:00
dinkc64 6649e7b1d0 fix sound in Asura Buster 2014-11-14 06:31:20 +00:00
jackchatelet 8afed4a8b2 d_cps2.cpp : forgot Roman numeral consistency for hsf2 phoenix sets
d_neogeo.cpp : Update kof99ae to 2014/11/11 version
2014-11-13 22:11:20 +00:00
jackchatelet 19a8114a16 d_pgm.cpp : added correct region DIPs fpr Photo Y2K2
d_cps2.cpp : Roman numeral consistency (nw)
2014-11-13 20:39:04 +00:00
jackchatelet bec65f1a5d added Dunk Shot (Rev C, FD1089 317-0022) [ShinobiZ & COY] 2014-11-13 12:13:49 +00:00
jackchatelet 8732039e06 Fixed wrong Color PROMs set for Super Punch-Out!! (Japan) 2014-11-12 22:27:57 +00:00
dinkc64 a101e718f9 musashi savestates, make things a little nicer 2014-11-12 19:30:52 +00:00
dinkc64 b295ad7c44 m68k savestate issue, hopefully this does the trick 2014-11-12 14:54:02 +00:00
iq_132 32ef6c1368 Fix magicbubb 2014-11-12 04:50:34 +00:00
jackchatelet c04cc0f928 added Magic Bubble (Adult version, YS-0211 PCB) [caius, The Dumping Union]
TO DO : Fix the sound ROM loading routine.
2014-11-11 17:58:17 +00:00
dinkc64 14cc636531 Arbalester music fix revisited 2014-11-11 07:15:07 +00:00
iq_132 69fd25b09d Allow external access to "I" register in Zet. 2014-11-11 06:59:22 +00:00
jackchatelet c634ffe461 Update d_pgm.cpp :
- Promoted Demon Front (V107, Korea, PCB Version) to Working (read notes)
- Fix and added correct region DIPs for non-world PGM sets (fully tested)
2014-11-10 23:46:26 +00:00
dinkc64 a0c3d19e5b d_seta.cpp & x1010: weird hack/mode to get proper music speed in Arbalester 2014-11-10 22:36:00 +00:00
iq_132 7c349e5305 Fix zombie raid prototype loading 2014-11-10 19:41:05 +00:00
jackchatelet 7e9dd88873 added Zombie Raid (9/28/95, Japan, prototype PCB)
added Zombie Raid (9/28/95, US, prototype PCB)
TO DO : Fix the GFX loading routine
2014-11-10 19:22:39 +00:00
Barry Harris c680db7996 license.txt update 2014-11-10 14:33:05 +00:00
Barry Harris 5da911ba6e doc update - barryharris.me.uk -> fbalpha.com 2014-11-10 13:48:49 +00:00
dinkc64 8bd4f6d2bf gradius 3, correct irq timing, toki, fix comment 2014-11-10 05:50:06 +00:00
dinkc64 0c00697cb1 un-overclock toki, new musashi fixes previous issues requiring overclocking 2014-11-09 22:45:04 +00:00
Barry Harris 710a728b61 Bump the interleave in Gradius III 2014-11-09 21:34:11 +00:00
Barry Harris 6c9aeb128f Add TAS Callback to sek, hookup in Megadrive driver (Gargoyles and Ex Mutants are now working) 2014-11-09 18:11:01 +00:00
Barry Harris 84c3fe7220 oops - missed file! 2014-11-09 17:23:56 +00:00
Barry Harris 5292cab48d Update Musashi to 3.32 (MAME version 0.128) 2014-11-09 17:15:57 +00:00
jackchatelet a63d902eb7 Fix description for sisv : Space Invaders (SV Version rev 4) 2014-11-09 16:28:29 +00:00
jackchatelet 62265b6a20 synced d_taitoz.cpp with MAME 0.155
- added Space Gun (Japan) [spacegunj]
- added Space Gun (US) [spacegunu]
DIPs for spacegunu and spacegunj need to be verified.
2014-11-09 14:48:46 +00:00
iq_132 0b44966fa4 Add driver for Knuckle Joe 2014-11-09 06:56:14 +00:00
iq_132 5569f19b4a let's not write to both sound chips at once! 2014-11-09 06:11:41 +00:00
dinkc64 899d2ea4f0 mario! 2014-11-09 04:53:03 +00:00
iq_132 795214d97e Add driver for Mario Bros. 2014-11-09 04:07:00 +00:00
iq_132 4a574fab8d Add driver for Space Invaders 2014-11-09 03:44:30 +00:00
jackchatelet 131a824546 Fix Mission 660 (Japan) (BurnDrvGetText is evil!!) 2014-11-08 18:43:07 +00:00
dinkc64 d20cf99a18 Mission 660j 2014-11-08 17:40:49 +00:00
iq_132 e24dcbc5f1 Fix Mission 660 title. 2014-11-08 01:47:41 +00:00
dinkc64 93939d216e tlcs90: calculate the timer period based on clock 2014-11-07 21:09:37 +00:00
dinkc64 11a7ab0190 k054539, only scan active chip(s) 2014-11-07 20:58:49 +00:00
dinkc64 ccf394dbb4 fix musashi m68k compile on newer gcc 2014-11-07 20:21:38 +00:00
dinkc64 5856511af3 remove dac hack, no longer needed since r2065 2014-11-07 07:08:45 +00:00
dinkc64 b9d402f644 Fix Moo Mesa and Xexex to sound right at both 44100khz or 48000khz 2014-11-07 06:19:47 +00:00
iq_132 46ecbd97fe Add driver for Samurai Nihon-Ichi, VS Gong Fight, Mission 660, Go Go Mr. Yamaguchi, Nunchackun, and Lady Master of Kung Fu. 2014-11-07 03:31:16 +00:00
iq_132 bcc28f7229 Fix dac popping & clicking when mixing two dac chips 2014-11-07 03:29:22 +00:00
dinkc64 d75fa3f82e Moo Mesa and Xexex: tweaks to get the music in-key 2014-11-06 20:10:28 +00:00
Barry Harris ca70f09123 Multiple YM3812 chip support (untested due to lack of test case) 2014-11-05 22:05:22 +00:00
dinkc64 7d409470f6 Gradius III - Fix the drumroll fade-in when the intro starts 2014-11-05 06:07:44 +00:00
dinkc64 424951feea time limit screen orientation 2014-11-05 05:05:04 +00:00
dinkc64 ab2f50ad49 ym2612 mixing crackles begone! 2014-11-05 04:12:56 +00:00
iq_132 1f6ff8180f Add Time Limit driver. 2014-11-05 01:59:09 +00:00
iq_132 209f0cafe3 Fix Gradius 3 in 16-bit color modes. [Gamez Fan, IQ_132] 2014-11-04 23:52:55 +00:00
jackchatelet 14971e9fcf change description for Vigilante (Japan) to Vigilante (Japan, Rev D) - NW 2014-11-04 22:37:57 +00:00
iq_132 3f9d343af0 Fix Vigilant graphics. 2014-11-04 22:16:22 +00:00
Barry Harris f8117d97b4 Hammer Away - bring the volume down a bit 2014-11-04 21:59:08 +00:00
Barry Harris 55e9754bac Hammer Away Dip Switches 2014-11-04 21:47:51 +00:00
Barry Harris f1ad8fd368 Fix System 18 Text Layer Rendering - Hammer Away is working 2014-11-04 21:12:22 +00:00
Barry Harris 4c6f8df05c hamway initial commit (works a lot better than it looks - corrupted text layer is drawing over the top) 2014-11-04 20:30:15 +00:00
jackchatelet 62269edd5b d_armedf.cpp : synch with MAME 0.155
- added correct descriptions
- added Terra Force (Japan) [terrafj]
2014-11-04 16:10:15 +00:00
jackchatelet ecce78c680 d_contra.cpp : Synch with MAME 0.155
- Added Contra (Japan bootleg, set 1) [contrabj]
- Added Contra (Japan, set 2) [contraj1]
2014-11-04 13:18:50 +00:00
jackchatelet cfb9946fc6 Added Battle Bakraid - Unlimited Version (China) (Tue Jun 8 1999) [Bill D, The Dumping Union] 2014-11-04 09:43:10 +00:00
dinkc64 16368e8880 give mikie the yiear treatment. also, oops: yiear 2014-11-04 07:32:56 +00:00
iq_132 e123d5dbb8 Actually, let's do it this way. 2014-11-04 06:42:39 +00:00
iq_132 45253b95af Fix S.P.Y. 2014-11-04 04:02:58 +00:00
iq_132 b79b276029 Let's actually mark it as working... since it is working. 2014-11-04 02:32:35 +00:00
iq_132 efb953a874 Add proper patch addresses for drgw2hk 2014-11-04 02:31:48 +00:00
dinkc64 13d48ecc44 fix Escape Kids crash @ bootup 2014-11-03 21:34:40 +00:00
dinkc64 171650529f show Yie Ar Kung Fu some love. Interlace the SN to get correct sound effects, Init the right chip, trigger IRQ0 on vbl-in intead of vbl-out. 2014-11-03 20:56:17 +00:00
jackchatelet eb48be9ad1 disable DRAW_SPRITE_NUMBER 2014-11-03 17:24:47 +00:00
jackchatelet 453d9d775d added Dragon World II (V100H, Hong Kong) [rtw]
(not yet working, needs correct protection details adding)
2014-11-03 15:30:41 +00:00
jackchatelet 0a5e0fff83 added Teenage Mutant Hero Turtles (UK 4 Players, set 3) [caius] 2014-11-03 10:20:03 +00:00
dinkc64 653a3e098c sandscorpion: remove unneeded bootfix hack, eight forces: more volume 2014-11-03 05:48:53 +00:00
dinkc64 ee3fcd370c seibusnd, missing ZetExit 2014-11-03 04:42:55 +00:00
iq_132 e8b8521f42 Add sprite blending support to PGM. 2014-11-03 02:42:07 +00:00
iq_132 a75ee9db9b Let's make sure to put things away after ourselves 2014-11-03 02:06:55 +00:00
iq_132 3827b7fefb Z80 vector should actually be reset to 0xff on every reset! 2014-11-02 23:03:49 +00:00
dinkc64 5bc285225e seibusnd.cpp - set the z80 vector to 0xff (default) on exit. some [at least one!] games depend on this. 2014-11-02 05:48:50 +00:00
dinkc64 57d97ce7ef Fix: Sand Scorpion wont boot after Raiden II / DX 2014-11-02 05:40:19 +00:00
jackchatelet d79412d10c Megadrive Update Part III (Games H to M) :
- More PAL auto-detect fail megadrive games
- More Games promoted to not working
- Fix Lion King 3 and Lion King 3 (Alt?)
2014-11-01 20:13:01 +00:00
dinkc64 da19924c50 dac.cpp - buzzfix hack + unhackfix d_armedf.cpp 2014-11-01 19:47:04 +00:00
dinkc64 7e3052fbf0 sg-1000: Magicall Tree marked nw 2014-11-01 05:55:30 +00:00
dinkc64 1c42d0fe27 sanity checking: cps blend table 2014-11-01 05:27:29 +00:00
dinkc64 d3f84625e6 Update the sg-1000 driver (change sn76489 -> sn76489a, interlace frame for missing notes in some games) 2014-10-31 20:03:43 +00:00
Barry Harris b36f6c4741 Fix dariusu (BurnDrvGetText is evil!!) 2014-10-31 13:56:29 +00:00
jackchatelet 710ec20bf2 added JT-104 (title screen modification of Rad Action) 2014-10-31 09:23:28 +00:00
iq_132 adf9cbc63c Hook up dkong3 sound. It's missing a ton of effects and doing some weird things, but I'm too tired to keep working on it. Feel free to squash any bugs as I won't be able to work on it until Sunday at the earliest!) 2014-10-31 03:01:46 +00:00
jackchatelet a9485db688 Handcrafted CPS-1 PALs for Area 88 and Strider PCBs. [Palindrome] 2014-10-30 13:02:31 +00:00
dinkc64 65e7c2f456 oops 2014-10-30 05:56:11 +00:00
dinkc64 82305c242d fix weird dac buzzing in Armed-Formation boot & title 2014-10-30 05:43:27 +00:00
dinkc64 8b9b36694a Sunset Riders flickering player status fix - revisited. 2014-10-29 20:07:14 +00:00
dinkc64 d0a5997020 fix: Surprise Attack by Konami now runs at the right speed 2014-10-29 18:54:11 +00:00
dinkc64 51c3dfca70 megadrive - fix Double Dragon II 2014-10-29 18:25:50 +00:00
jackchatelet 6c35e7562a synch d_xain.cpp with MAME 2014-10-29 14:19:43 +00:00
dinkc64 e01e1235de Fix for crash in garou and samsho5 w/alpha transparencies enabled 2014-10-28 16:41:41 +00:00
iq_132 a993a599c7 Fix layer alignment. Makes things look better. 2014-10-26 18:16:29 +00:00
iq_132 b8a1559c14 Force palette recalculation on state load. 2014-10-26 17:37:41 +00:00
dinkc64 356df2c141 bring those ear-piercing sounds in nostradamus & magical cat adventure to a nice level 2014-10-26 05:34:01 +00:00
dinkc64 2b4c8a689c d_sandscrp: recalc palette on savestate load 2014-10-26 04:44:50 +00:00
jackchatelet 924948e406 Megadrive Update Part II (Games E to G) :
- More PAL auto-detect fail megadrive games
- More Games promoted to not working
2014-10-26 00:51:51 +00:00
dinkc64 f26892653e tune d_mystwarr.cpp a bit, fixes a little choppyness in Gaiapolis 2014-10-25 18:55:46 +00:00
dinkc64 22c47a158d small update to gunsmoke 2014-10-25 18:38:28 +00:00
jackchatelet e7af63344e Megadrive Update Part I :
- More PAL auto-detect fail megadrive games
- More Games promoted to not working
2014-10-25 16:46:33 +00:00
jackchatelet 0cf905ef50 md_ddragon is working. It is md_ddragon2 which is not working. 2014-10-25 13:18:11 +00:00
Barry Harris 4bdca04ee5 megadrive updates as per JacKc 2014-10-25 12:54:11 +00:00
jackchatelet 3d6779c3e0 add remaining PAL from 'jumping' sets [Porchy] 2014-10-25 11:26:01 +00:00
Barry Harris e7149e1a3e version bump 2014-10-24 18:23:07 +00:00
Barry Harris c87fb3cbc9 exclude non-working from release 2014-10-24 18:20:56 +00:00
jackchatelet e6b4dd7023 games promoted to not working (no what's new) 2014-10-24 18:03:01 +00:00
iq_132 e08f8ff8fa Fix Violent Storm's service mode. (why is this needed in fba and not mame?) 2014-10-24 04:57:37 +00:00
iq_132 5f8234230d Per mame // reprograms the sprite decrypt data of the SEI251 only, no game code 2014-10-24 00:10:09 +00:00
iq_132 b5e789ed88 Hacky hack, not booty boot. 2014-10-24 00:06:05 +00:00
jackchatelet a59a47e2fd as requested by Jets and to thank him for his help, promoted from debug build Samurai Shodown V / Samurai Spirits Zero (bootleg, XBOX version) 2014-10-23 22:15:46 +00:00
jackchatelet 8fce70a302 d_sys16b.cpp : Minor doc update & rom name corrections. - NW 2014-10-23 21:18:12 +00:00
Barry Harris 7e1caf6cf1 fix tilemap scrolling in d_shaolins.cpp 2014-10-23 21:08:34 +00:00
jackchatelet 1fb730948a d_raiden2.cpp : Zero Team Suicide Revival Kit [zeroteamsr] promoted to not working status for now until we found a way to fix it. 2014-10-23 20:23:55 +00:00
Barry Harris 556effe1d2 More PAL auto-detect fail megadrive games 2014-10-23 18:22:43 +00:00
Barry Harris 7dfd087cf7 Megadrive Alien Soldier - fix without using the evil BurnDrvGetText!! 2014-10-23 18:16:21 +00:00
Barry Harris 8509bf5aa5 d_raiden2.cpp - notes 2014-10-23 18:04:55 +00:00
Barry Harris b457121b44 Revert 1982 - BurnFree checks before deallocating 2014-10-23 18:03:09 +00:00
dinkc64 4202bf6865 sn76496.cpp little update 2014-10-23 18:01:14 +00:00
dinkc64 57cca08be7 d_raiden2 oops! 2014-10-23 17:59:03 +00:00
dinkc64 410a06e7bb d_raiden2.cpp - make zeroteam work 2014-10-23 17:40:16 +00:00
jackchatelet 3457a524f3 Notes on various drivers :
d_lethal.cpp : add some notes
d_sys16b.cpp : added wb3bbl to not working status
d_capbowl.cpp :add some notes
2014-10-23 16:39:54 +00:00
Barry Harris 9862e67b9d d_raiden2.cpp - notes and not working 2014-10-23 13:46:18 +00:00
Barry Harris a93d04281b d_shaolins.cpp - one last fix (correct sound chip type) 2014-10-23 13:23:14 +00:00
dinkc64 28bd0652cf fix a little type-o in shaolins :) 2014-10-23 13:08:49 +00:00
Barry Harris bd4494791d d_shaolins.cpp - small update 2014-10-23 10:58:17 +00:00
dinkc64 99b0fe99ff Too much slowdown in Sand Scorpion, needs a little boost 2014-10-23 05:16:44 +00:00
dinkc64 e5a925d9b1 little update to shaolins 2014-10-23 05:03:01 +00:00
Barry Harris 8e0769f100 Fix UI translation template 2014-10-22 21:52:07 +00:00
dinkc64 d038232d9e undef sound bypass hack in d_sandscrp.cpp 2014-10-22 20:02:02 +00:00
Barry Harris 9b1b5256f5 version bump 2014-10-22 18:33:44 +00:00
jackchatelet 9645b9a912 added and synchronized kf2k3pcb description with MAME 2014-10-22 12:36:45 +00:00
iq_132 a074b7d4d1 Keep Dink from murdering me. 2014-10-22 03:43:42 +00:00
Barry Harris 1796d1368f varthb - get scroll 3 ram offset from 800188 2014-10-21 23:12:12 +00:00
Barry Harris f511b535d8 oops - varthb sound 2014-10-21 22:59:38 +00:00
jackchatelet f220ef774a d_neogeo.cpp :
- Update KOF98 Combo to 2014/10/20 version
- Added The King of Fighters 2000 (Playstation 2 vers. , EGHT hack)
2014-10-21 21:08:31 +00:00
Barry Harris a43049ab9f Varth Bootleg 2014-10-21 20:19:20 +00:00
dinkc64 8fee239356 revert d_gberet.cpp for release 2014-10-21 11:37:18 +00:00
iq_132 22874ce3d1 No crashy crashy. 2014-10-21 06:30:35 +00:00
iq_132 ea86632593 Fix mr. do. 2014-10-21 03:59:19 +00:00
iq_132 9bbbc81c52 Fix crashes for pre-90s hardware games. This is happening because of a value too high being passed to BurnHighCol(..), it should only be 0-ff. I'm guessing this is something that was changed recently, or is due to the mingw version I'm using to compile (mingwmame). 2014-10-21 02:37:40 +00:00
iq_132 fe1fba0ef2 Fix Legendary Wings crash. Another one? 2014-10-21 00:39:29 +00:00
iq_132 a58c9b7951 Fix Green Beret crash. How long has this been happening? 2014-10-21 00:19:27 +00:00
jackchatelet 0e9dd04bc0 d_cps2.cpp : mmancp2u, mmancp2ur1 & rmancp2j are clones of megaman (according to cps2.c from MAME) 2014-10-20 11:33:34 +00:00
jackchatelet 7b70d9ef26 oops ! forgot to add Mmancp2ur1 as BDF_CLONE 2014-10-20 11:11:38 +00:00
dinkc64 2435c725b2 ffwd (f1) fix, please test! 2014-10-20 05:32:10 +00:00
iq_132 843fbd3440 Add text layer blending to Neo-Geo. 2014-10-20 03:44:45 +00:00
Barry Harris c13ef4a33f fix sf2b sound 2014-10-19 20:36:49 +00:00
dinkc64 d3a582bc2f d_toki.cpp: fix missing infotext at bootup. 2014-10-19 19:50:04 +00:00
dinkc64 12f37f2d7c fix samples in Toki 2014-10-19 18:33:10 +00:00
Barry Harris 1f1fe4979b mark sf2b as working 2014-10-19 18:31:55 +00:00
jackchatelet 4edd527ad3 Added Secret Agent (Japan revision 2) [ShouTime, The Dumping Union] 2014-10-19 16:48:28 +00:00
jackchatelet 943fb6f1b0 d_pgm.cpp :
- rename svg100t to svgtw to be synched with MAME
- added Dips for svgtw
2014-10-19 15:37:41 +00:00
jackchatelet 30a0df99af Add S.V.G. - Spectral vs Generation (V100, Taiwan) [ShouTime] (only Debug build, needs internal ROM to be extracted) 2014-10-19 12:14:36 +00:00
iq_132 0ef03252ce Fix Mystic Warriors' water level - Please test! 2014-10-19 07:21:36 +00:00
iq_132 079190fd2f One more. 2014-10-18 23:57:57 +00:00
Barry Harris b39e06e83d Portability fixes 2014-10-18 22:15:17 +00:00
Barry Harris 34fb65f243 Update libpng 2014-10-18 21:23:14 +00:00
dinkc64 00672cb8c9 k054539 wipwip+1. fixes missing sounds in mystic warriors, reverb disabled for now, causes clicks. (dont think it ever worked to begin with though) 2014-10-18 21:20:23 +00:00
Barry Harris 9f67ea730e compile warnings 2014-10-18 21:08:01 +00:00
jackchatelet fe08150f1e d_taitomisc.cpp :
- added Darius (US) [Andrew Welburn) [not working - main check sum error)
- Minor rom name corrections - NW
- Add dipswitch locations to the Darius sets & give the newly added US set the correction coinage. [Brian Troha]
2014-10-18 20:28:49 +00:00
dinkc64 60dc07c7d7 k054539 wip 2014-10-18 20:16:11 +00:00
iq_132 3b9b13cd13 Toki update - Fix title with musashi, cleaned. 2014-10-18 19:45:29 +00:00
dinkc64 67b2866165 stupid crash-fix for mystic warriors. something else is the real issue though. 2014-10-18 13:40:17 +00:00
jackchatelet 96855d183b Add correct sound rom for 'tturf' (Tough Turf (set 2, Japan, 8751 317-0104)) [ShouTime] 2014-10-18 12:07:09 +00:00
Barry Harris bff7585b51 sf2ebbl3 gfx load 2014-10-18 08:58:47 +00:00
Barry Harris 14bab153fd fix compile 2014-10-18 08:13:12 +00:00
dinkc64 f958262b9f Fix mixing crackles/distortion in Konami k054539. Apparent in Monster Maulers Diablo opponent when he does his lightning attack. 2014-10-18 07:24:31 +00:00
dinkc64 4e0a70664f d_mystwarr & new konami stuff: plug some leaks and fix an overflow 2014-10-18 05:44:08 +00:00
Barry Harris 699f0e3b8a sf2b WIP - some missing sounds and row scroll issues 2014-10-17 23:14:50 +00:00
dinkc64 0898ba8a0f fix panning in Cyber Tank 2014-10-17 19:40:28 +00:00
dinkc64 425ededb25 Create a 10-line safety-net in pTransDraw. Fixes heap corruption in Gaiapolis and possibly other games which index over the allocated buffer. 2014-10-17 17:59:53 +00:00
dinkc64 acc72a9c04 d_mystwarr.cpp: savestates, numerate service inputs 2014-10-17 07:34:17 +00:00
dinkc64 308b5cc694 hmm 2014-10-17 07:33:35 +00:00
iq_132 3f8f7d1b7d Add proper seibu sound support to Toki and add a few notes. 2014-10-17 04:13:42 +00:00
dinkc64 e439f06158 re-checkin Sunset Riders flicker fix #1875 2014-10-17 03:46:23 +00:00
iq_132 e259a81f9b Add somewhat preliminary Mystic Warriors driver. I'm stuck on a few things (noted at top of driver) if anyone else wants to take a look. 2014-10-16 23:41:02 +00:00
jackchatelet 519c0414ae Dumped 8571 MCU from a bootleg Top Secret/Bionic Commando PCB. All other ROMs on the board matched the 'topsecrt' set. [Any] 2014-10-16 19:24:04 +00:00
Barry Harris 769f16b5cb sync with MAME 0.155 part 2 2014-10-16 12:11:37 +00:00
dinkc64 752367164b Green Beret: fix occasional hung note in bgm/sfx due to incorrect soundlatch handling 2014-10-16 05:07:29 +00:00
Barry Harris 30b6736b75 Sync with MAME 0.155 (part 1), add clone of Growl and clone of Jumping 2014-10-15 21:55:57 +00:00
dinkc64 0e1e98f0d6 loverboy: -"No sound" +tweak volume 2014-10-15 06:36:51 +00:00
dinkc64 744696592b -return 0; 2014-10-15 06:10:44 +00:00
iq_132 3626e2d8fc Fix tempo in yiear. oopsie! 2014-10-15 05:51:44 +00:00
iq_132 e10267c79f Add driver for Shaolin's Road.
Also, a couple of small changes to Yiear.
2014-10-15 05:35:14 +00:00
iq_132 6834ccc957 Add driver for Yie Ar Kung-Fu. 2014-10-15 03:34:26 +00:00
iq_132 85ae03d26b Add some fun pgm sprite hacking routines 2014-10-15 02:06:57 +00:00
jackchatelet 94a491a306 add Come-Cocos (Ms. Pac-Man) ('Made in Greece' Triunvi bootleg) [elnaib (AUMAP)] 2014-10-14 19:29:51 +00:00
jackchatelet 6d0140c982 added Super Street Fighter II: The New Challengers (World 931005) [palindrome]
ssf2 ---> ssf2r1
2014-10-14 14:06:05 +00:00
dinkc64 ef3f9dc60e oops from a long time ago 2014-10-14 07:29:33 +00:00
Barry Harris a826c0f002 bld support - support unicode paths, make path configurable and add option in UI to enable/disable 2014-10-13 19:58:16 +00:00
dinkc64 9863e09498 create blend support directory 2014-10-13 17:16:31 +00:00
iq_132 3b5e66e90f Let's make sure we know blending is enabled. 2014-10-13 07:12:17 +00:00
iq_132 2f60b635cd Add .bld support. Would someone mind setting up the default directory creation stuff? 2014-10-13 04:50:54 +00:00
dinkc64 9edcc08a77 nmk16: my nightmare aka oops! 2014-10-12 05:55:03 +00:00
dinkc64 7a5be6abf7 d_nmk16: dolmen & twinactn: fix music after level 2 (sound banking) & irq timing issues in ssmissinframe 2014-10-12 05:42:09 +00:00
dinkc64 4dd592cc6e d_nmk16:s.s. mission - fix clicks on fireing, music too slow & banking issues w/savestates 2014-10-12 04:46:30 +00:00
jackchatelet 3c25fd9b4e Fix location for arkanoiduo set 2014-10-11 21:44:12 +00:00
jackchatelet 906db20b57 added F-1 Dream (bootleg, set 2) 2014-10-11 13:06:51 +00:00
jackchatelet 61d8c21e44 d_arkanoid.cpp :
- added Arkanoid (Japan) [ShouTime] 
- added Arkanoid (Japan, oldest rev)
arkanoidj --->arkanoidja
arkanoijb ---> arkanoidjbl
arkanoijba ---> arkanoidjbla
arkanoijb2 ---> arkanoidjbl2
2014-10-11 12:37:49 +00:00
jackchatelet c099fd2e6e d_raiden2.cpp :
- added Raiden II (harder, Raiden DX hardware)
- added Raiden DX (China, Ideal International Development Corp license) 
- added Raiden II (easy version, Germany) [Icronnya77]
2014-10-11 11:29:40 +00:00
iq_132 5dd97b51bc Add protection routine for orlegend111t. Mark it as working. 2014-10-10 23:00:22 +00:00
dinkc64 5fbe6fbf4e Input editor: clear-lock checkbox 2014-10-10 20:19:10 +00:00
dinkc64 26a2a8d18f Input editor: clear input button 2014-10-10 07:19:09 +00:00
dinkc64 96aba17590 Fix autofire for games that do not follow the usual input naming convention (irem d_m62, vigilante, 1942 and others) and Auto-Fire buttons ABCXYZ instead of 123456 for Megadrive games 2014-10-08 20:00:53 +00:00
dinkc64 90c0c2bb39 typo _fastcall -> __fastcall 2014-10-08 19:35:42 +00:00
dinkc64 71e99afc7d Get Mustache Boy running at the right speed (irq-related) 2014-10-08 13:23:37 +00:00
dinkc64 ab670711a5 sync with MESS coleco.xml 2014-10-08 05:34:34 +00:00
dinkc64 b33ae26ddb mark hachamf not working for now 2014-10-07 18:39:32 +00:00
jackchatelet 1d38c02a9d added Oriental Legend / Xi You Shi E Zhuan (ver. 111, Taiwanese Board) [bytestorm] 2014-10-07 15:17:55 +00:00
jackchatelet e1035d72ba Added KOF 98' Combo (2014/03/10 version, Ivex hack) 2014-10-06 21:25:09 +00:00
dinkc64 e51aa57ad0 d_megadrive.cpp: contra: the hard corps (jap) and probotector is a clone of contra: the hard corps (us), not the other way around 2014-10-06 19:37:48 +00:00
dinkc64 065a71aea1 soft-debounce the pause button (system macro) 2014-10-06 19:22:10 +00:00
jackchatelet fbef380c34 Handcrafted PAL for actual Varth US PCB. [Palindrome] 2014-10-05 21:00:44 +00:00
dinkc64 9e53a23cb3 megadrive: some games do not reset well, clear memory & some vars on reset. also tweak screensize to match garbage line hack/fix 2014-10-05 19:10:50 +00:00
dinkc64 8f6f9a42e2 Fix flickering score & player status in Sunset Riders (konami/d_tmnt.cpp) 2014-10-05 18:31:37 +00:00
jackchatelet 7fe1e11e4e Added Street Fighter II - The World Warrior (TAB Austria bootleg set 3, 910214 etc) [Any]
rename sf2mdta2 to sf2mdtc to be synched with MAME
2014-10-05 16:27:08 +00:00
dinkc64 b913109309 megadrive: Alien Soldier detected wrongly as NTSC, actually pal (wont boot in NTSC) 2014-10-05 06:23:40 +00:00
dinkc64 dfe038196f megadrive, the last line of pixels is usually garbage, so skip it. 2014-10-04 19:22:22 +00:00
dinkc64 fc826b0855 d_nmk16.cpp: Fix missing top line in the game statusbar for Acrobat Mission, Air Attack, S.S. Mission 2014-10-04 05:24:35 +00:00
dinkc64 cef959e8b1 add SMB4MD 1.4.2 to the MegaDrive driver 2014-10-04 04:47:36 +00:00
dinkc64 8ec2bbab17 oops, formatting. 2014-10-03 20:12:00 +00:00
dinkc64 c74f84201e New Feature - Auto-Fire!! :) [see forum] 2014-10-03 19:51:48 +00:00
dinkc64 e73c96a574 d_nmk16.cpp, tweak irq-fireing, fixes life-bar in VanDyke 2014-10-03 19:48:50 +00:00
dinkc64 2ed8200617 back out #1845 "Small raiden 2 update" as it broke collision in R2/RDX 2014-10-03 12:57:06 +00:00
dinkc64 2ff654460c k053260 fix distorted samples in The Simpsons [awj] 2014-10-03 04:29:15 +00:00
Barry Harris 1aa38b0c6f Raiden 2 MSVC compile fix - collision detection doesn't work though - will have to investigate 2014-10-01 20:40:58 +00:00
dinkc64 ddf856f0fb search box can now search hardware & system. 2014-10-01 13:17:50 +00:00
iq_132 71c0c2d49c Fix Seibu sound for a few nmk16 bootlegs. 2014-10-01 06:03:43 +00:00
dinkc64 968b9073f4 msm6295 core: fix delta calculation & proper sample size check. Fixes missing samples in nmk004 games (and possibly others) - PLEASE TEST & Report any bugs asap! 2014-09-30 20:01:00 +00:00
dinkc64 c6963f93ed nmk16 fixups: missing score line in tdragon, hachamfb, vandyke, un-nosound tdragon, text cut-short in strahl 2014-09-30 07:46:10 +00:00
dinkc64 0db6bfa602 Shippu/Mahou Daisakusen, small change to fullnameW so it can be searched 2014-09-29 19:43:16 +00:00
dinkc64 a5683993e4 make for happy neogeo. make a little more memory for macros, since theres 27 by default 2014-09-29 12:36:50 +00:00
dinkc64 af05760a89 make for happy neogeo. 2014-09-29 12:26:43 +00:00
iq_132 44ddd1deae Fix k053247 sprite flipping. (Fixes sprites at end of Xexex)
Fix line scrolling in k056832 (optimizations were a bit too optimistic :( )
2014-09-29 01:36:27 +00:00
dinkc64 6b2d9996c0 Xexex: proper screen dimensions for AAA and JAA versions 2014-09-28 18:27:57 +00:00
dinkc64 bc891b1206 Xexex: fix music hard-panned to the right 2014-09-28 13:01:45 +00:00
dinkc64 09c404302f un-super debug (x1010.cpp) 2014-09-28 05:23:11 +00:00
dinkc64 df78301f9b complete sound (rapid hero/arcadian) 2014-09-28 05:22:25 +00:00
Barry Harris 8fb1900e7e fix romsize 2014-09-27 20:42:27 +00:00
dinkc64 133fb6b494 new konami drivers: fix for blank screens/messed up palettes etc. 2014-09-27 18:20:14 +00:00
dinkc64 0c951c5582 add numbers to multiple service entries so the mappings can be saved properly (konami: d_moo.cpp d_xexex.cpp) 2014-09-27 13:03:43 +00:00
iq_132 c71a463ea5 Let's make the k056832 a little less painfully slow. 2014-09-27 03:51:38 +00:00
iq_132 76c0e32a36 Small raiden 2 update. 2014-09-27 00:39:35 +00:00
iq_132 72fe85b67b Re-add BurnLoadXor. Make our main function a little safer and remove some dead code. 2014-09-27 00:23:11 +00:00
iq_132 5cafa1a38a Let's use our new loading routine and simplify a bit. 2014-09-26 23:35:25 +00:00
iq_132 57f9a32415 Added more powerful BurnLoad function.
INT32 BurnLoadRomExt(UINT8 *Dest, INT32 i, INT32 nGap, INT32 bFlags);
See burnint.h for flag functinos.
2014-09-26 22:17:23 +00:00
iq_132 d8720e2359 Fix crash. [dink] 2014-09-26 20:29:42 +00:00
jackchatelet c676d00a8b Added Raiden DX (Japan) [rtw] 2014-09-26 20:25:26 +00:00
iq_132 38a83e64e3 Checkpoint. 2014-09-26 09:00:10 +00:00
dinkc64 3b4155cb2d d_nmk16.cpp / Bioship Paladin - fix player2 statusbar and powerup message clipping (on the right side) 2014-09-26 05:51:03 +00:00
iq_132 e2da1c1e16 Fix strahl text layer. 2014-09-24 21:29:48 +00:00
dinkc64 4ad36b7ea0 make happy tlcs90.cpp. fixed icount in tlcs90Run, timer_period hack in init (needs to be properly calculated based on clock), re-ported some irq code from mame. 2014-09-24 06:59:04 +00:00
dinkc64 d2d8d4a04c happy nmk16 + nmk004! 2014-09-24 06:41:35 +00:00
jackchatelet 3fc4f8e215 add Donkey Kong: Pauline Edition (hack, rev 5) [Clay Cowgill] 2014-09-23 09:09:40 +00:00
dinkc64 26d56da000 d_nmk16.cpp: d-multiply the interleave, add stupid for-loop hack for tlcs90 2014-09-23 06:56:05 +00:00
dinkc64 5278075439 d_nmk16.cpp: tempo and volume tweaks 2014-09-22 17:37:53 +00:00
dinkc64 5fa6e2192c fix music cut-out for gunnail/blackheart/bioship/hacha/strahl 2014-09-22 05:33:16 +00:00
dinkc64 0c53cfe3d2 d_nmk16.cpp: fix us aaf mustang w/nmk004. others need help! 2014-09-21 20:46:52 +00:00
dinkc64 e3f3a2a689 better implementaion of #1826 2014-09-20 18:58:28 +00:00
dinkc64 3699cedc7d back-out last change, it caused problems elsewhere. 2014-09-20 18:24:48 +00:00
dinkc64 799afd56d4 Make it so background fba cannot be unpaused when fba is in the background and paused via gamepad. 2014-09-19 19:52:59 +00:00
iq_132 29db61eaad Fix tail2nose and clean a bit more 2014-09-18 21:34:16 +00:00
dinkc64 0392eb89a4 add Mappings for SaveState/LoadState/UndoState also 2014-09-18 19:54:34 +00:00
iq_132 da86b30e2c One more crash fix. 2014-09-18 19:39:52 +00:00
iq_132 6010f0efb8 Fix Vendetta bad sprite wrap-around. 2014-09-18 19:19:27 +00:00
iq_132 457e9e8ebc Fix tmnt2 sprite offset problem! 2014-09-18 18:42:46 +00:00
iq_132 1a52f4312d Let's not crash every time a zoomed sprite is drawn with clipping. 2014-09-18 17:34:35 +00:00
dinkc64 079f8ce158 bugfix pt.1 2014-09-18 15:47:49 +00:00
dinkc64 f02c59dccc Feature: ability to map Pause and FFWD in the input dialogue, global or per-game 2014-09-18 06:06:47 +00:00
iq_132 42528b1258 Massive Konami Update:
Implemented proper priority handling (fixes Escape Kids / Vendetta)
Adds support for shadows
General code cleanups.
Demote The Main Event. :(
2014-09-18 05:23:11 +00:00
jackchatelet c43f4c314d d_cps2.cpp : Mega Man: The Power Battle (CPS2, USA 950926, SAMPLE Version) [Asure]
d_raiden2.cpp : Raiden II (US, set 2) [farzeno]
2014-09-17 12:22:30 +00:00
iq_132 d0b32f2748 Add a couple of missed sets to Raiden II driver 2014-09-16 23:16:28 +00:00
iq_132 f14ec1a9af ogalibert - Raiden II -Fix sprites being clipped on edges of screen. R2 is marked working in MAME now. ^^ 2014-09-16 22:29:14 +00:00
iq_132 25dd715790 Keep JackC happy. :) 2014-09-16 19:29:36 +00:00
iq_132 ad15bc5c3b Add ogalibert's latest raiden 2 alpha blend installment. 2014-09-16 19:23:15 +00:00
iq_132 7b2e7b0793 Hmm... some of these got messed up. Fix. 2014-09-16 19:17:56 +00:00
iq_132 8c45b0e4ce Small pic16c5x update (add cpu num option, not really supported) 2014-09-16 18:24:21 +00:00
iq_132 a53aa5e6ad Oops! 2014-09-16 18:13:54 +00:00
iq_132 f25032f11f Arm - Arm7Init each cpu separately. (Only 1 supported atm) 2014-09-16 18:11:42 +00:00
iq_132 27ac09dd3b Arm7 - Arm7 init each cpu separately. (really only supports a single cpu, but whatever) 2014-09-16 18:06:39 +00:00
iq_132 ef4a814ee2 HD6309 - Change so that each cpu is initialized separately. All hd6309 games ahve been tested. 2014-09-16 18:01:18 +00:00
iq_132 f9fba7e5cf Add ogalibert's alpha blending adjustments. 2014-09-16 17:34:45 +00:00
Marcos Medeiros 891eeebe63 [Qt] Implements "Log Window" 2014-09-15 19:18:25 +00:00
Marcos Medeiros 029716c556 [Qt] Fix to compile with FBA_DEBUG 2014-09-15 16:14:13 +00:00
iq_132 3da8e2b696 Make Backfire switch between one & two screens based on the option in the settings menu. Also mono sound if single screen. 2014-09-15 12:07:19 +00:00
iq_132 dc88aa7c13 deco16ic - Improve speed of row/column scroll calculation substantially. 2014-09-15 10:18:54 +00:00
iq_132 a5b3ef7f60 Fix 8bpp transparent pixel handling. Also make dink's speedup just a bit less aggressive. 2014-09-15 08:41:19 +00:00
dinkc64 77e022dd0b tweak Robocop2DrawScanline() to use a little less cpu which fixes skips in the music/sfx 2014-09-15 07:05:10 +00:00
iq_132 17e9d5316e Add per-line drawing to deco16ic tilemap.
Allows for drawing scanlines. This fixes Robocop 2's roads. However, edrandy is still broken on level 2. related to scanline irq timer??
2014-09-15 04:38:47 +00:00
iq_132 bbdae9fecc Let's actually fix Dragon Master's sound. 2014-09-15 03:11:36 +00:00
iq_132 b2d2f8e4f6 pic16c5x - standardize cpu functions
also fix sound in dragon master.
2014-09-15 02:25:15 +00:00
iq_132 2ade39e0b8 m6805 - standardize cpu functions 2014-09-15 00:29:22 +00:00
iq_132 4afbdcc37c h6280 - standardize functions 2014-09-15 00:17:16 +00:00
iq_132 dd5ff363f0 Konami CPU - standardize functions/names 2014-09-15 00:05:15 +00:00
iq_132 35543868e3 Don't forget the drivers affected 2014-09-14 23:44:28 +00:00
iq_132 310f8822e6 Standardize GetPC(num) function 2014-09-14 23:44:05 +00:00
iq_132 b14038d5d4 Standardize Arm functions, clean a bit 2014-09-14 23:32:28 +00:00
iq_132 7432bc5138 These can go away too. kthxbai 2014-09-14 23:13:25 +00:00
iq_132 a52d9f5ff7 Arm7 clean a bit - rename functions, clean intf.h file 2014-09-14 23:10:01 +00:00
iq_132 f6250a2dcc Standardize s2650 function naming/forms, clean a bit 2014-09-14 22:44:18 +00:00
jackchatelet 1a84fa0a4d Revert back roms label for Time's Up demo.
It is not part of SNK catalogue so it should not have a NGH number.
2014-09-14 11:27:40 +00:00
dinkc64 c28eb1d1c2 fix for X-Men 2 and Moonwalker on Megadrive (new DMA code ported from latest picodrive+tweaks) 2014-09-14 06:56:32 +00:00
iq_132 50c97abc6c NMK004 addition. [Trap15, Haze, iq_132] 2014-09-14 00:43:10 +00:00
jackchatelet e6b57fc6ca oopsie... 2014-09-13 22:40:09 +00:00
jackchatelet bd3919f893 d_neogeo.cpp : timseup ---> timeseupd [NW] 2014-09-13 22:33:43 +00:00
jackchatelet 71e17dff63 Updated NEO·GEO Time's UP ROMs labels [http://redarmor.net/public/NeoDev/timesup/timesupd.zip] 2014-09-13 22:30:48 +00:00
jackchatelet 21150749c5 added Dr. Toppel's Adventure (World, alt?) [caius, f205v, JacKc] 2014-09-13 22:16:59 +00:00
dinkc64 482ce94339 raiden2/dx: make music louder 2014-09-13 06:10:58 +00:00
iq_132 7f887d0644 Oopsie! 2014-09-13 00:47:54 +00:00
iq_132 e9bbaef043 Slight speed improvement 2014-09-13 00:44:44 +00:00
iq_132 e787132100 Fix raiden dx p2 button 3 2014-09-12 23:23:26 +00:00
iq_132 f665d1ce3d Slight adjustment to alpha blending. (Thrusters) 2014-09-12 23:15:32 +00:00