xx mission timing pt.2 (fixes occasional sprite flicker)
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@ -582,7 +582,7 @@ static INT32 DrvFrame()
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ZetOpen(0);
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nCyclesDone[0] += ZetRun(nSegment);
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nSegment = ZetTotalCycles();
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if (i == 240) {
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if (i == 243) {
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vblank = 1;
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cpu_status &= ~0x20;
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ZetSetIRQLine(0, ZET_IRQSTATUS_AUTO);
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@ -591,7 +591,7 @@ static INT32 DrvFrame()
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ZetOpen(1);
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BurnTimerUpdate(nSegment);
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if (i == ((nInterleave / 2) - 4) || i == (nInterleave - 4)) { // 120hz
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if (i == ((nInterleave / 2) - 1) || i == (nInterleave - 1)) { // 120hz
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cpu_status &= ~0x10;
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ZetSetIRQLine(0, ZET_IRQSTATUS_AUTO);
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}
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