Add driver for Konami's Battlantis

This commit is contained in:
iq_132 2015-01-22 02:10:07 +00:00
parent d8a7f7b6b2
commit 3e958215a7
2 changed files with 776 additions and 1 deletions

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@ -21,7 +21,7 @@ drvobj = d_dodonpachi.o d_donpachi.o d_esprade.o d_feversos.o d_gaia.o d_guwang
\
d_m62.o d_m63.o d_m72.o d_m90.o d_m92.o d_m107.o d_vigilant.o \
\
d_88games.o d_ajax.o d_aliens.o d_asterix.o d_bishi.o d_bladestl.o d_blockhl.o d_bottom9.o d_contra.o d_crimfght.o d_dbz.o \
d_88games.o d_ajax.o d_aliens.o d_asterix.o d_battlnts.o d_bishi.o d_bladestl.o d_blockhl.o d_bottom9.o d_contra.o d_crimfght.o d_dbz.o \
d_finalzr.o d_gberet.o d_gijoe.o d_gbusters.o d_gradius3.o d_gyruss.o d_hcastle.o d_hexion.o d_jailbrek.o d_kontest.o d_lethal.o \
d_mainevt.o d_mikie.o d_mogura.o d_moo.o d_mystwarr.o d_nemesis.o d_parodius.o d_pooyan.o d_rockrage.o d_rollerg.o d_scotrsht.o \
d_shaolins.o d_simpsons.o d_spy.o d_surpratk.o d_thunderx.o d_tmnt.o d_twin16.o d_ultraman.o d_vendetta.o d_xexex.o d_xmen.o d_yiear.o \

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@ -0,0 +1,775 @@
// FB Alpha Battlantis driver module
// Based on MAME driver by Manuel Abadia
#include "tiles_generic.h"
#include "hd6309_intf.h"
#include "z80_intf.h"
#include "k007342_k007420.h"
#include "burn_ym3812.h"
static UINT8 *AllMem;
static UINT8 *MemEnd;
static UINT8 *AllRam;
static UINT8 *RamEnd;
static UINT8 *DrvHD6309ROM;
static UINT8 *DrvZ80ROM;
static UINT8 *DrvGfxROM0;
static UINT8 *DrvGfxROM1;
static UINT32 *DrvPalette;
static UINT8 DrvRecalc;
static UINT8 *DrvZ80RAM;
static UINT8 *DrvPalRAM;
static UINT8 HD6309Bank;
static UINT8 soundlatch;
static INT32 spritebank;
static UINT8 DrvJoy1[8];
static UINT8 DrvJoy2[8];
static UINT8 DrvJoy3[8];
static UINT8 DrvDips[4];
static UINT8 DrvReset;
static UINT8 DrvInputs[3];
static INT32 watchdog;
static struct BurnInputInfo DrvInputList[] = {
{"P1 Coin", BIT_DIGITAL, DrvJoy3 + 0, "p1 coin" },
{"P1 Start", BIT_DIGITAL, DrvJoy3 + 3, "p1 start" },
{"P1 Up", BIT_DIGITAL, DrvJoy1 + 2, "p1 up" },
{"P1 Down", BIT_DIGITAL, DrvJoy1 + 3, "p1 down" },
{"P1 Left", BIT_DIGITAL, DrvJoy1 + 0, "p1 left" },
{"P1 Right", BIT_DIGITAL, DrvJoy1 + 1, "p1 right" },
{"P1 Button 1", BIT_DIGITAL, DrvJoy1 + 4, "p1 fire 1" },
{"P2 Coin", BIT_DIGITAL, DrvJoy3 + 1, "p2 coin" },
{"P2 Start", BIT_DIGITAL, DrvJoy3 + 4, "p2 start" },
{"P2 Up", BIT_DIGITAL, DrvJoy2 + 2, "p2 up" },
{"P2 Down", BIT_DIGITAL, DrvJoy2 + 3, "p2 down" },
{"P2 Left", BIT_DIGITAL, DrvJoy2 + 0, "p2 left" },
{"P2 Right", BIT_DIGITAL, DrvJoy2 + 1, "p2 right" },
{"P2 Button 1", BIT_DIGITAL, DrvJoy2 + 4, "p2 fire 1" },
{"Reset", BIT_DIGITAL, &DrvReset, "reset" },
{"Service", BIT_DIGITAL, DrvJoy3 + 2, "service" },
{"Dip A", BIT_DIPSWITCH, DrvDips + 0, "dip" },
{"Dip B", BIT_DIPSWITCH, DrvDips + 1, "dip" },
{"Dip C", BIT_DIPSWITCH, DrvDips + 2, "dip" },
{"Dip D", BIT_DIPSWITCH, DrvDips + 3, "dip" },
};
STDINPUTINFO(Drv)
static struct BurnDIPInfo BattlntsDIPList[]=
{
{0x10, 0xff, 0xff, 0x00, NULL },
{0x11, 0xff, 0xff, 0xe0, NULL },
{0x12, 0xff, 0xff, 0xff, NULL },
{0x13, 0xff, 0xff, 0x5a, NULL },
{0 , 0xfe, 0 , 2, "Allow Continue" },
{0x10, 0x01, 0x80, 0x80, "3 Times" },
{0x10, 0x01, 0x80, 0x00, "5 Times" },
{0 , 0xfe, 0 , 2, "Flip Screen" },
{0x11, 0x01, 0x20, 0x20, "Off" },
{0x11, 0x01, 0x20, 0x00, "On" },
{0 , 0xfe, 0 , 2, "Upright Controls" },
{0x11, 0x01, 0x40, 0x40, "Single" },
{0x11, 0x01, 0x40, 0x00, "Dual" },
{0 , 0xfe, 0 , 2, "Service Mode" },
{0x11, 0x01, 0x80, 0x80, "Off" },
{0x11, 0x01, 0x80, 0x00, "On" },
{0 , 0xfe, 0 , 16, "Free Play" },
{0x12, 0x01, 0x0f, 0x02, "4 Coins 1 Credits" },
{0x12, 0x01, 0x0f, 0x05, "3 Coins 1 Credits" },
{0x12, 0x01, 0x0f, 0x08, "2 Coins 1 Credits" },
{0x12, 0x01, 0x0f, 0x04, "3 Coins 2 Credits" },
{0x12, 0x01, 0x0f, 0x01, "4 Coins 3 Credits" },
{0x12, 0x01, 0x0f, 0x0f, "1 Coin 1 Credits" },
{0x12, 0x01, 0x0f, 0x03, "3 Coins 4 Credits" },
{0x12, 0x01, 0x0f, 0x07, "2 Coins 3 Credits" },
{0x12, 0x01, 0x0f, 0x0e, "1 Coin 2 Credits" },
{0x12, 0x01, 0x0f, 0x06, "2 Coins 5 Credits" },
{0x12, 0x01, 0x0f, 0x0d, "1 Coin 3 Credits" },
{0x12, 0x01, 0x0f, 0x0c, "1 Coin 4 Credits" },
{0x12, 0x01, 0x0f, 0x0b, "1 Coin 5 Credits" },
{0x12, 0x01, 0x0f, 0x0a, "1 Coin 6 Credits" },
{0x12, 0x01, 0x0f, 0x09, "1 Coin 7 Credits" },
{0x12, 0x01, 0x0f, 0x00, ":1,2,3,4" },
{0 , 0xfe, 0 , 16, "Coin B" },
{0x12, 0x01, 0xf0, 0x20, "4 Coins 1 Credits" },
{0x12, 0x01, 0xf0, 0x50, "3 Coins 1 Credits" },
{0x12, 0x01, 0xf0, 0x80, "2 Coins 1 Credits" },
{0x12, 0x01, 0xf0, 0x40, "3 Coins 2 Credits" },
{0x12, 0x01, 0xf0, 0x10, "4 Coins 3 Credits" },
{0x12, 0x01, 0xf0, 0xf0, "1 Coin 1 Credits" },
{0x12, 0x01, 0xf0, 0x30, "3 Coins 4 Credits" },
{0x12, 0x01, 0xf0, 0x70, "2 Coins 3 Credits" },
{0x12, 0x01, 0xf0, 0xe0, "1 Coin 2 Credits" },
{0x12, 0x01, 0xf0, 0x60, "2 Coins 5 Credits" },
{0x12, 0x01, 0xf0, 0xd0, "1 Coin 3 Credits" },
{0x12, 0x01, 0xf0, 0xc0, "1 Coin 4 Credits" },
{0x12, 0x01, 0xf0, 0xb0, "1 Coin 5 Credits" },
{0x12, 0x01, 0xf0, 0xa0, "1 Coin 6 Credits" },
{0x12, 0x01, 0xf0, 0x90, "1 Coin 7 Credits" },
{0x12, 0x01, 0xf0, 0x00, "No Coin B" },
{0 , 0xfe, 0 , 4, "Lives" },
{0x13, 0x01, 0x03, 0x03, "2" },
{0x13, 0x01, 0x03, 0x02, "3" },
{0x13, 0x01, 0x03, 0x01, "5" },
{0x13, 0x01, 0x03, 0x00, "7" },
{0 , 0xfe, 0 , 2, "Cabinet" },
{0x13, 0x01, 0x04, 0x00, "Upright" },
{0x13, 0x01, 0x04, 0x04, "Cocktail" },
{0 , 0xfe, 0 , 4, "Bonus Life" },
{0x13, 0x01, 0x18, 0x18, "30k And Every 70k" },
{0x13, 0x01, 0x18, 0x10, "40k And Every 80k" },
{0x13, 0x01, 0x18, 0x08, "40k" },
{0x13, 0x01, 0x18, 0x00, "50k" },
{0 , 0xfe, 0 , 4, "Difficulty" },
{0x13, 0x01, 0x60, 0x60, "Easy" },
{0x13, 0x01, 0x60, 0x40, "Normal" },
{0x13, 0x01, 0x60, 0x20, "Difficult" },
{0x13, 0x01, 0x60, 0x00, "Very Difficult" },
{0 , 0xfe, 0 , 2, "Demo Sounds" },
{0x13, 0x01, 0x80, 0x80, "Off" },
{0x13, 0x01, 0x80, 0x00, "On" },
};
STDDIPINFO(Battlnts)
static struct BurnDIPInfo RackemupDIPList[]=
{
{0x10, 0xff, 0xff, 0x00, NULL },
{0x11, 0xff, 0xff, 0xe0, NULL },
{0x12, 0xff, 0xff, 0xff, NULL },
{0x13, 0xff, 0xff, 0x52, NULL },
{0 , 0xfe, 0 , 2, "Allow Continue" },
{0x10, 0x01, 0x80, 0x80, "3 Times" },
{0x10, 0x01, 0x80, 0x00, "5 Times" },
{0 , 0xfe, 0 , 2, "Flip Screen" },
{0x11, 0x01, 0x20, 0x20, "Off" },
{0x11, 0x01, 0x20, 0x00, "On" },
{0 , 0xfe, 0 , 2, "Upright Controls" },
{0x11, 0x01, 0x40, 0x40, "Single" },
{0x11, 0x01, 0x40, 0x00, "Dual" },
{0 , 0xfe, 0 , 2, "Service Mode" },
{0x11, 0x01, 0x80, 0x80, "Off" },
{0x11, 0x01, 0x80, 0x00, "On" },
{0 , 0xfe, 0 , 16, "Free Play" },
{0x12, 0x01, 0x0f, 0x02, "4 Coins 1 Credits" },
{0x12, 0x01, 0x0f, 0x05, "3 Coins 1 Credits" },
{0x12, 0x01, 0x0f, 0x08, "2 Coins 1 Credits" },
{0x12, 0x01, 0x0f, 0x04, "3 Coins 2 Credits" },
{0x12, 0x01, 0x0f, 0x01, "4 Coins 3 Credits" },
{0x12, 0x01, 0x0f, 0x0f, "1 Coin 1 Credits" },
{0x12, 0x01, 0x0f, 0x03, "3 Coins 4 Credits" },
{0x12, 0x01, 0x0f, 0x07, "2 Coins 3 Credits" },
{0x12, 0x01, 0x0f, 0x0e, "1 Coin 2 Credits" },
{0x12, 0x01, 0x0f, 0x06, "2 Coins 5 Credits" },
{0x12, 0x01, 0x0f, 0x0d, "1 Coin 3 Credits" },
{0x12, 0x01, 0x0f, 0x0c, "1 Coin 4 Credits" },
{0x12, 0x01, 0x0f, 0x0b, "1 Coin 5 Credits" },
{0x12, 0x01, 0x0f, 0x0a, "1 Coin 6 Credits" },
{0x12, 0x01, 0x0f, 0x09, "1 Coin 7 Credits" },
{0x12, 0x01, 0x0f, 0x00, ":1,2,3,4" },
{0 , 0xfe, 0 , 16, "Coin B" },
{0x12, 0x01, 0xf0, 0x20, "4 Coins 1 Credits" },
{0x12, 0x01, 0xf0, 0x50, "3 Coins 1 Credits" },
{0x12, 0x01, 0xf0, 0x80, "2 Coins 1 Credits" },
{0x12, 0x01, 0xf0, 0x40, "3 Coins 2 Credits" },
{0x12, 0x01, 0xf0, 0x10, "4 Coins 3 Credits" },
{0x12, 0x01, 0xf0, 0xf0, "1 Coin 1 Credits" },
{0x12, 0x01, 0xf0, 0x30, "3 Coins 4 Credits" },
{0x12, 0x01, 0xf0, 0x70, "2 Coins 3 Credits" },
{0x12, 0x01, 0xf0, 0xe0, "1 Coin 2 Credits" },
{0x12, 0x01, 0xf0, 0x60, "2 Coins 5 Credits" },
{0x12, 0x01, 0xf0, 0xd0, "1 Coin 3 Credits" },
{0x12, 0x01, 0xf0, 0xc0, "1 Coin 4 Credits" },
{0x12, 0x01, 0xf0, 0xb0, "1 Coin 5 Credits" },
{0x12, 0x01, 0xf0, 0xa0, "1 Coin 6 Credits" },
{0x12, 0x01, 0xf0, 0x90, "1 Coin 7 Credits" },
{0x12, 0x01, 0xf0, 0x00, "No Coin B" },
{0 , 0xfe, 0 , 4, "Balls" },
{0x13, 0x01, 0x03, 0x03, "2" },
{0x13, 0x01, 0x03, 0x02, "3" },
{0x13, 0x01, 0x03, 0x01, "4" },
{0x13, 0x01, 0x03, 0x00, "7" },
{0 , 0xfe, 0 , 2, "Cabinet" },
{0x13, 0x01, 0x04, 0x00, "Upright" },
{0x13, 0x01, 0x04, 0x04, "Cocktail" },
{0 , 0xfe, 0 , 4, "Time To Aim" },
{0x13, 0x01, 0x18, 0x18, "25s (Stage 1: 30s)" },
{0x13, 0x01, 0x18, 0x10, "20s (Stage 1: 25s)" },
{0x13, 0x01, 0x18, 0x08, "17s (Stage 1: 22s)" },
{0x13, 0x01, 0x18, 0x00, "15s (Stage 1: 20s)" },
{0 , 0xfe, 0 , 4, "Difficulty" },
{0x13, 0x01, 0x60, 0x60, "Easy" },
{0x13, 0x01, 0x60, 0x40, "Normal" },
{0x13, 0x01, 0x60, 0x20, "Difficult" },
{0x13, 0x01, 0x60, 0x00, "Very Difficult" },
{0 , 0xfe, 0 , 2, "Demo Sounds" },
{0x13, 0x01, 0x80, 0x80, "Off" },
{0x13, 0x01, 0x80, 0x00, "On" },
};
STDDIPINFO(Rackemup)
static void bankswitch(INT32 bank)
{
HD6309Bank = bank;
HD6309MapMemory(DrvHD6309ROM + 0x10000 + ((bank >> 6) * 0x4000), 0x4000, 0x7fff, HD6309_ROM);
}
static void battlnts_main_write(UINT16 address, UINT8 data)
{
if ((address & 0xfff8) == 0x2600) {
K007342Regs[0][address & 7] = data;
return;
}
switch (address)
{
case 0x2e08:
bankswitch(data);
return;
case 0x2e0c:
spritebank = (data & 0x01) * 0x400;
return;
case 0x2e10:
watchdog = 0;
return;
case 0x2e14:
soundlatch = data;
return;
case 0x2e18:
ZetSetVector(0xff);
ZetSetIRQLine(0, ZET_IRQSTATUS_ACK);
return;
}
}
static UINT8 battlnts_main_read(UINT16 address)
{
switch (address)
{
case 0x2e00:
return DrvDips[2];
case 0x2e01:
return DrvInputs[1];
case 0x2e02:
return (DrvInputs[0] & 0x7f) | (DrvDips[0] & 0x80);
case 0x2e03:
return (DrvInputs[2] & 0x1f) | (DrvDips[1] & 0xe0);
case 0x2e04:
return DrvDips[3];
}
return 0;
}
static void __fastcall battlnts_sound_write(UINT16 address, UINT8 data)
{
switch (address)
{
case 0xa000:
case 0xa001:
BurnYM3812Write(0, address & 1, data);
return;
case 0xc000:
case 0xc001:
BurnYM3812Write(1, address & 1, data);
return;
}
}
static UINT8 __fastcall battlnts_sound_read(UINT16 address)
{
switch (address)
{
case 0xa000:
case 0xa001:
return BurnYM3812Read(0, address & 1);
case 0xc000:
case 0xc001:
return BurnYM3812Read(1, address & 1);
case 0xe000:
ZetSetIRQLine(0, ZET_IRQSTATUS_NONE);
return soundlatch;
}
return 0;
}
static void battlnts_tile_callback(INT32 layer, INT32 bank, INT32 *code, INT32 *color, INT32 *flags)
{
*code |= ((*color & 0x0f) << 9) | ((*color & 0x40) << 2);
*color = 0;
}
static void battlnts_sprite_callback(INT32 *code, INT32 *color)
{
*code |= ((*color & 0xc0) << 2) | spritebank;
*code = (*code << 2) | ((*color & 0x30) >> 4);
*color = 4;
}
static INT32 DrvSynchroniseStream(INT32 nSoundRate)
{
return (INT64)ZetTotalCycles() * nSoundRate / 4000000;
}
static INT32 DrvDoReset(INT32 clear_ram)
{
if (clear_ram) {
memset (AllRam, 0, RamEnd - AllRam);
}
HD6309Open(0);
HD6309Reset();
HD6309Close();
ZetOpen(0);
ZetReset();
BurnYM3812Reset();
ZetClose();
HD6309Bank = 0;
soundlatch = 0;
spritebank = 0;
return 0;
}
static INT32 MemIndex()
{
UINT8 *Next; Next = AllMem;
DrvHD6309ROM = Next; Next += 0x020000;
DrvZ80ROM = Next; Next += 0x008000;
DrvGfxROM0 = Next; Next += 0x080000;
DrvGfxROM1 = Next; Next += 0x080000;
DrvPalette = (UINT32*)Next; Next += 0x80 * sizeof(UINT32);
AllRam = Next;
DrvZ80RAM = Next; Next += 0x000800;
DrvPalRAM = Next; Next += 0x000100;
K007342VidRAM[0] = Next; Next += 0x002000;
K007342ScrRAM[0] = Next; Next += 0x000200;
K007420RAM[0] = Next; Next += 0x000200;
RamEnd = Next;
MemEnd = Next;
return 0;
}
static void DrvGfxExpand(UINT8 *src, INT32 len) // 0, 0x40
{
for (INT32 i = (len - 1) * 2; i >= 0; i-=2) {
src[i+0] = src[i/2] >> 4;
src[i+1] = src[i/2] & 0xf;
}
}
static INT32 DrvInit()
{
AllMem = NULL;
MemIndex();
INT32 nLen = MemEnd - (UINT8 *)0;
if ((AllMem = (UINT8 *)BurnMalloc(nLen)) == NULL) return 1;
memset(AllMem, 0, nLen);
MemIndex();
{
if (BurnLoadRom(DrvHD6309ROM + 0x08000, 0, 1)) return 1;
if (BurnLoadRom(DrvHD6309ROM + 0x10000, 1, 1)) return 1;
if (BurnLoadRom(DrvZ80ROM + 0x00000, 2, 1)) return 1;
if (BurnLoadRom(DrvGfxROM0 + 0x00000, 3, 1)) return 1;
BurnByteswap(DrvGfxROM0, 0x40000);
if (BurnLoadRom(DrvGfxROM1 + 0x00000, 4, 1)) return 1;
DrvGfxExpand(DrvGfxROM0, 0x40000);
DrvGfxExpand(DrvGfxROM1, 0x40000);
}
HD6309Init(0);
HD6309Open(0);
HD6309MapMemory(K007342VidRAM[0], 0x0000, 0x1fff, HD6309_RAM);
HD6309MapMemory(K007420RAM[0], 0x2000, 0x21ff, HD6309_RAM);
HD6309MapMemory(K007342ScrRAM[0], 0x2200, 0x23ff, HD6309_RAM);
HD6309MapMemory(DrvPalRAM, 0x2400, 0x24ff, HD6309_RAM);
HD6309MapMemory(DrvHD6309ROM + 0x08000, 0x8000, 0xffff, HD6309_ROM);
HD6309SetWriteHandler(battlnts_main_write);
HD6309SetReadHandler(battlnts_main_read);
HD6309Close();
ZetInit(0);
ZetOpen(0);
ZetMapMemory(DrvZ80ROM, 0x0000, 0x7fff, ZET_ROM);
ZetMapMemory(DrvZ80RAM, 0x8000, 0x87ff, ZET_RAM);
ZetSetWriteHandler(battlnts_sound_write);
ZetSetReadHandler(battlnts_sound_read);
ZetClose();
K007342Init(DrvGfxROM0, battlnts_tile_callback);
K007342SetOffsets(0, 16);
K007420Init(0x3ff, battlnts_sprite_callback);
K007420SetOffsets(0, 16);
BurnYM3812Init(2, 3000000, NULL, &DrvSynchroniseStream, 0);
BurnTimerAttachZetYM3812(4000000);
BurnYM3812SetRoute(0, BURN_SND_YM3812_ROUTE, 1.00, BURN_SND_ROUTE_BOTH);
BurnYM3812SetRoute(1, BURN_SND_YM3812_ROUTE, 1.00, BURN_SND_ROUTE_BOTH);
GenericTilesInit();
DrvDoReset(1);
return 0;
}
static INT32 DrvExit()
{
GenericTilesExit();
ZetExit();
HD6309Exit();
BurnYM3812Exit();
BurnFree (AllMem);
return 0;
}
static void DrvPaletteInit()
{
UINT16 *pal = (UINT16*)DrvPalRAM;
for (INT32 i = 0; i < 0x100 / 2; i++) {
UINT16 p = (pal[i] << 8) | (pal[i] >> 8);
INT32 r = (p & 0x1f);
INT32 g = (p >> 5) & 0x1f;
INT32 b = (p >> 10) & 0x1f;
r = (r << 3) | (r >> 2);
g = (g << 3) | (g >> 2);
b = (b << 3) | (b >> 2);
DrvPalette[i] = BurnHighCol(r,g,b,0);
}
}
static INT32 DrvDraw()
{
if (DrvRecalc) {
DrvPaletteInit();
DrvRecalc = 1;
}
if (~nBurnLayer & 1) BurnTransferClear();
if (nBurnLayer & 1) K007342DrawLayer(0, 0 | K007342_OPAQUE, 0);
if (nSpriteEnable & 1) K007420DrawSprites(DrvGfxROM1);
if (nBurnLayer & 2) K007342DrawLayer(0, 1 | K007342_OPAQUE, 0);
BurnTransferCopy(DrvPalette);
return 0;
}
static INT32 DrvFrame()
{
watchdog++;
if (DrvReset) {
DrvDoReset(0);
}
if (DrvReset) {
DrvDoReset(1);
}
ZetNewFrame();
{
memset (DrvInputs, 0xff, 3);
for (INT32 i = 0; i < 8; i++) {
DrvInputs[0] ^= (DrvJoy1[i] & 1) << i;
DrvInputs[1] ^= (DrvJoy2[i] & 1) << i;
DrvInputs[2] ^= (DrvJoy3[i] & 1) << i;
}
}
INT32 nInterleave = 256;
INT32 nCyclesTotal[2] = { 12000000 / 4 / 60, 4000000 / 60 }; // hd6309 has internal divider
HD6309Open(0);
ZetOpen(0);
for (INT32 i = 0; i < nInterleave; i++) {
HD6309Run(nCyclesTotal[0] / nInterleave);
if (i == 240 && K007342_irq_enabled()) HD6309SetIRQLine(0, HD6309_IRQSTATUS_AUTO);
BurnTimerUpdateYM3812((i + 1) * (nCyclesTotal[1] / nInterleave));
}
BurnTimerEndFrameYM3812(nCyclesTotal[1]);
if (pBurnSoundOut) {
BurnYM3812Update(pBurnSoundOut, nBurnSoundLen);
}
HD6309Close();
ZetClose();
if (pBurnDraw) {
DrvDraw();
}
return 0;
}
static INT32 DrvScan(INT32 nAction,INT32 *pnMin)
{
struct BurnArea ba;
if (pnMin) {
*pnMin = 0x029704;
}
if (nAction & ACB_VOLATILE) {
memset(&ba, 0, sizeof(ba));
ba.Data = AllRam;
ba.nLen = RamEnd - AllRam;
ba.szName = "All RAM";
BurnAcb(&ba);
}
if (nAction & ACB_DRIVER_DATA) {
HD6309Scan(nAction);
ZetScan(nAction);
BurnYM3812Scan(nAction, pnMin);
SCAN_VAR(HD6309Bank);
SCAN_VAR(soundlatch);
SCAN_VAR(spritebank);
}
if (nAction & ACB_WRITE) {
HD6309Open(0);
bankswitch(HD6309Bank);
HD6309Close();
}
return 0;
}
// Battlantis (program code G)
static struct BurnRomInfo battlntsRomDesc[] = {
{ "777_g02.7e", 0x08000, 0xdbd8e17e, 1 }, // 0 HD6309 Code
{ "777_g03.8e", 0x10000, 0x7bd44fef, 1 }, // 1
{ "777_c01.10a", 0x08000, 0xc21206e9, 2 }, // 2 Z80 Code
{ "777c04.13a", 0x40000, 0x45d92347, 3 }, // 3 Tiles
{ "777c05.13e", 0x40000, 0xaeee778c, 4 }, // 4 Sprites
};
STD_ROM_PICK(battlnts)
STD_ROM_FN(battlnts)
struct BurnDriver BurnDrvBattlnts = {
"battlnts", NULL, NULL, NULL, "1987",
"Battlantis (program code G)\0", NULL, "Konami", "GX777",
NULL, NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_ORIENTATION_VERTICAL | BDF_ORIENTATION_FLIPPED, 2, HARDWARE_PREFIX_KONAMI, GBF_MISC, 0,
NULL, battlntsRomInfo, battlntsRomName, NULL, NULL, DrvInputInfo, BattlntsDIPInfo,
DrvInit, DrvExit, DrvFrame, DrvDraw, DrvScan, &DrvRecalc, 0x80,
224, 256, 3, 4
};
// Battlantis (program code F)
static struct BurnRomInfo battlntsaRomDesc[] = {
{ "777_f02.7e", 0x08000, 0x9f1dc5c1, 1 }, // 0 HD6309 Code
{ "777_f03.8e", 0x10000, 0x040d00bf, 1 }, // 1
{ "777_c01.10a", 0x08000, 0xc21206e9, 2 }, // 2 Z80 Code
{ "777c04.13a", 0x40000, 0x45d92347, 3 }, // 3 Tiles
{ "777c05.13e", 0x40000, 0xaeee778c, 4 }, // 4 Sprites
};
STD_ROM_PICK(battlntsa)
STD_ROM_FN(battlntsa)
struct BurnDriver BurnDrvBattlntsa = {
"battlntsa", "battlnts", NULL, NULL, "1987",
"Battlantis (program code F)\0", NULL, "Konami", "GX777",
NULL, NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE | BDF_ORIENTATION_VERTICAL | BDF_ORIENTATION_FLIPPED, 2, HARDWARE_PREFIX_KONAMI, GBF_MISC, 0,
NULL, battlntsaRomInfo, battlntsaRomName, NULL, NULL, DrvInputInfo, BattlntsDIPInfo,
DrvInit, DrvExit, DrvFrame, DrvDraw, DrvScan, &DrvRecalc, 0x80,
224, 256, 3, 4
};
// Battlantis (Japan, program code E)
static struct BurnRomInfo battlntsjRomDesc[] = {
{ "777_e02.7e", 0x08000, 0xd631cfcb, 1 }, // 0 HD6309 Code
{ "777_e03.8e", 0x10000, 0x5ef1f4ef, 1 }, // 1
{ "777_c01.10a", 0x08000, 0xc21206e9, 2 }, // 2 Z80 Code
{ "777c04.13a", 0x40000, 0x45d92347, 3 }, // 3 Tiles
{ "777c05.13e", 0x40000, 0xaeee778c, 4 }, // 4 Sprites
};
STD_ROM_PICK(battlntsj)
STD_ROM_FN(battlntsj)
struct BurnDriver BurnDrvBattlntsj = {
"battlntsj", "battlnts", NULL, NULL, "1987",
"Battlantis (Japan, program code E)\0", NULL, "Konami", "GX777",
NULL, NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE | BDF_ORIENTATION_VERTICAL | BDF_ORIENTATION_FLIPPED, 2, HARDWARE_PREFIX_KONAMI, GBF_MISC, 0,
NULL, battlntsjRomInfo, battlntsjRomName, NULL, NULL, DrvInputInfo, BattlntsDIPInfo,
DrvInit, DrvExit, DrvFrame, DrvDraw, DrvScan, &DrvRecalc, 0x80,
224, 256, 3, 4
};
// Rack 'em Up (program code L)
static struct BurnRomInfo rackemupRomDesc[] = {
{ "765_l02.7e", 0x08000, 0x3dfc48bd, 1 }, // 0 HD6309 Code
{ "765_j03.8e", 0x10000, 0xa13fd751, 1 }, // 1
{ "765_j01.10a", 0x08000, 0x77ae753e, 2 }, // 2 Z80 Code
{ "765_l04.13a", 0x40000, 0xd8fb9c64, 3 }, // 3 Tiles
{ "765_l05.13e", 0x40000, 0x1bb6855f, 4 }, // 4 Sprites
};
STD_ROM_PICK(rackemup)
STD_ROM_FN(rackemup)
struct BurnDriver BurnDrvRackemup = {
"rackemup", NULL, NULL, NULL, "1987",
"Rack 'em Up (program code L)\0", NULL, "Konami", "GX765",
NULL, NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_ORIENTATION_VERTICAL | BDF_ORIENTATION_FLIPPED, 2, HARDWARE_PREFIX_KONAMI, GBF_MISC, 0,
NULL, rackemupRomInfo, rackemupRomName, NULL, NULL, DrvInputInfo, RackemupDIPInfo,
DrvInit, DrvExit, DrvFrame, DrvDraw, DrvScan, &DrvRecalc, 0x80,
224, 256, 3, 4
};
// The Hustler (Japan, program code M)
static struct BurnRomInfo thehustlRomDesc[] = {
{ "765_m02.7e", 0x08000, 0x934807b9, 1 }, // 0 HD6309 Code
{ "765_j03.8e", 0x10000, 0xa13fd751, 1 }, // 1
{ "765_j01.10a", 0x08000, 0x77ae753e, 2 }, // 2 Z80 Code
{ "765_e04.13a", 0x40000, 0x08c2b72e, 3 }, // 3 Tiles
{ "765_e05.13e", 0x40000, 0xef044655, 4 }, // 4 Sprites
};
STD_ROM_PICK(thehustl)
STD_ROM_FN(thehustl)
struct BurnDriver BurnDrvThehustl = {
"thehustl", "rackemup", NULL, NULL, "1987",
"The Hustler (Japan, program code M)\0", NULL, "Konami", "GX765",
NULL, NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE | BDF_ORIENTATION_VERTICAL | BDF_ORIENTATION_FLIPPED, 2, HARDWARE_PREFIX_KONAMI, GBF_MISC, 0,
NULL, thehustlRomInfo, thehustlRomName, NULL, NULL, DrvInputInfo, RackemupDIPInfo,
DrvInit, DrvExit, DrvFrame, DrvDraw, DrvScan, &DrvRecalc, 0x80,
224, 256, 3, 4
};
// The Hustler (Japan, program code J)
static struct BurnRomInfo thehustljRomDesc[] = {
{ "765_j02.7e", 0x08000, 0x2ac14c75, 1 }, // 0 HD6309 Code
{ "765_j03.8e", 0x10000, 0xa13fd751, 1 }, // 1
{ "765_j01.10a", 0x08000, 0x77ae753e, 2 }, // 2 Z80 Code
{ "765_e04.13a", 0x40000, 0x08c2b72e, 3 }, // 3 gfx1
{ "765_e05.13e", 0x40000, 0xef044655, 4 }, // 4 gfx2
};
STD_ROM_PICK(thehustlj)
STD_ROM_FN(thehustlj)
struct BurnDriver BurnDrvThehustlj = {
"thehustlj", "rackemup", NULL, NULL, "1987",
"The Hustler (Japan, program code J)\0", NULL, "Konami", "GX765",
NULL, NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE | BDF_ORIENTATION_VERTICAL | BDF_ORIENTATION_FLIPPED, 2, HARDWARE_PREFIX_KONAMI, GBF_MISC, 0,
NULL, thehustljRomInfo, thehustljRomName, NULL, NULL, DrvInputInfo, RackemupDIPInfo,
DrvInit, DrvExit, DrvFrame, DrvDraw, DrvScan, &DrvRecalc, 0x80,
224, 256, 3, 4
};