Marcos Medeiros
4e2a398dfe
d_kinst: ATA/IDE driver, working. No inputs. Wrong colors.
2015-02-19 19:48:26 +00:00
iq_132
ec35172992
Remove monkelf hacks and emulate properly.
2015-02-19 03:09:21 +00:00
Marcos Medeiros
79b7ca4bcb
Killer Instinct 1.5d Skeletal driver (already booting), no ATA/IDE yet;
2015-02-19 02:10:53 +00:00
dinkc64
f07d303758
tshingen oc hack to fix input issues, mark parent as crashes in level 2
2015-02-18 21:49:48 +00:00
dinkc64
cd3e3c382c
tshingen tweaks, works better but still broken
2015-02-18 10:12:38 +00:00
iq_132
d62a128fd7
Nobody likes leftover debugging stuff.
2015-02-18 03:01:39 +00:00
iq_132
7662c543db
Small megasys1 update.
2015-02-18 03:00:43 +00:00
dinkc64
4154bef1dc
fix inputs for peek-a-boo
2015-02-17 21:17:18 +00:00
iq_132
a60136e763
Fix peekaboo
2015-02-17 03:10:42 +00:00
Barry Harris
3b5324cf6a
Infinite Recursion Goodness!
2015-02-16 19:31:56 +00:00
dinkc64
ec34cfd179
just incase
2015-02-16 19:19:32 +00:00
jackchatelet
f92b16a06b
added Turbo Out Run (Japan, deluxe cockpit, FD1094 317-0101) [Charles MacDonald, ShouTime]
2015-02-15 20:26:22 +00:00
jackchatelet
af139e50e0
d_megasys1.cpp : fix description for tshingen set
...
d_timeplt.cpp : fix dips for bikkuric set
2015-02-15 19:00:05 +00:00
iq_132
69b514f01c
Fix recursion problem!
2015-02-15 18:43:21 +00:00
iq_132
7fec28e56e
Remove hack.
2015-02-15 17:43:10 +00:00
iq_132
bc92df1a8e
Add Jaleco Mega System 1
2015-02-15 08:55:05 +00:00
dinkc64
ea94e1f001
been meaning to fix this
2015-02-15 07:17:56 +00:00
iq_132
349c555147
MSM6295 - Allow us to set the sample rate at any time
2015-02-15 03:45:35 +00:00
dinkc64
036f4ec0f2
Pac-Land status (top and bottom) was skewed to the right and cut off
2015-02-14 20:01:23 +00:00
dinkc64
bae63463fd
Galaga: the cure for the missing explosion sample
2015-02-14 06:52:22 +00:00
jackchatelet
439ef37913
Added Sengoku 3 / Sengoku Densho 2001 (Evolution 1.0, FCHT hack)
2015-02-13 22:48:50 +00:00
dinkc64
29455a141f
small galaga update
2015-02-13 09:02:52 +00:00
dinkc64
1021a564f8
filter++
2015-02-11 09:49:15 +00:00
iq_132
53afea2cea
Add Time Pilot '84 driver.
2015-02-11 04:11:11 +00:00
iq_132
2c71402654
Allow sn76496 to output to mono.
2015-02-11 04:09:45 +00:00
dinkc64
c419f723bf
Gyruss: small graphics fix
2015-02-10 20:59:28 +00:00
jackchatelet
ac005926dc
d_mitchell.cpp: fix copy/paste error for pang set (nw)
2015-02-10 10:05:42 +00:00
Barry Harris
f16b14c362
iq's update.rar
2015-02-10 08:46:34 +00:00
iq_132
530304010e
One more time. Ugh.
2015-02-10 05:19:42 +00:00
iq_132
540e563866
Let's try this again.
2015-02-10 05:13:08 +00:00
iq_132
bf3d04ea51
Looks like i'm going to have to manually update these. Thanks Tortoise :(
2015-02-10 05:04:47 +00:00
iq_132
2f8d4a7e58
Not sure why it didn't include these...
2015-02-10 05:02:34 +00:00
iq_132
f3ba4fe0c1
Phase 2. Remove xxx_RAM, xxx_ROM, etc. Now use MAP_RAM, MAP_ROM, etc.
2015-02-10 04:47:38 +00:00
iq_132
04e1d44a1c
Phase 1. Kill off xxx_IRQSTATUS_yyyy in favor of CPU_IRQSTATUS_yyyy.
...
Also kill off ZetRaiseIrq and ZetLowerIrq.
Please play test! I've tested the most intensive games that use each cpu, but this isn't a large number of games.
2015-02-10 03:50:43 +00:00
dinkc64
dd567ec864
Gyruss super-makeover. happy day!
2015-02-09 21:22:25 +00:00
dinkc64
64e64504a5
add panning to flt_rc.[c/h] for Gyruss
2015-02-09 21:20:26 +00:00
dinkc64
eaebf94886
small flt_rc.cpp update
2015-02-09 19:18:22 +00:00
dinkc64
ef96e30179
gyruss wip
2015-02-09 15:17:33 +00:00
dinkc64
a17ebafd4e
gyruss: fix music, todo: i8039 + dac
2015-02-09 09:27:53 +00:00
iq_132
e4f181d9f7
Add Mega Zone driver.
2015-02-09 02:29:26 +00:00
dinkc64
2879e0d14c
tweaky
2015-02-08 23:12:27 +00:00
dinkc64
bf9a37994d
flt_rc: increase max # of filters
2015-02-08 22:29:48 +00:00
iq_132
1d7bf968a5
Add Rock'n Rope.
2015-02-08 21:58:46 +00:00
dinkc64
d8c10fd961
tut interleave boost
2015-02-08 20:25:57 +00:00
iq_132
6feda0be05
Add Tutankham driver.
2015-02-08 19:58:10 +00:00
iq_132
51d22a8f5a
Make time pilot sound a device.
2015-02-08 18:37:13 +00:00
dinkc64
da3b743bd7
gyruss - a little better, but not quite there yet.
2015-02-08 16:15:45 +00:00
dinkc64
5ecd6bfe45
Hook up filters to Pooyan & Fix music
2015-02-08 15:06:06 +00:00
jackchatelet
75280f0ff5
d_mitchell.cpp: Correct rom names for the Pang / Buster Bros. sets. [Bad A Billy, Smitdogg, Tormod, The Dumping Union]
2015-02-08 10:56:45 +00:00
dinkc64
f6365c190c
Timepilot: add filters
2015-02-08 09:57:23 +00:00
dinkc64
561ba58487
flt_rc formatting oops
2015-02-08 09:26:11 +00:00
dinkc64
5db66e2f54
Time Pilot - fix lines in clouds
2015-02-07 22:20:11 +00:00
iq_132
d83e45eae5
Add Time Pilot driver.
2015-02-07 19:15:30 +00:00
dinkc64
90f5162b7f
fix marine boy level4+
2015-02-07 08:17:24 +00:00
dinkc64
f0cf1873f0
fix circus charlie`s DAC-sounds
2015-02-06 19:54:18 +00:00
jackchatelet
d92db6719d
d_silvmil.cpp: Update the dipswitch settings for Puzzlove as per PCB. - NW
2015-02-06 11:00:55 +00:00
jackchatelet
61febd73f5
added build date information to the Gun Smoke sets, based on strings in ROM (nw)
2015-02-06 10:50:54 +00:00
iq_132
fc51f1e653
Fix z80 core bug.
2015-02-06 02:50:03 +00:00
iq_132
192a45db27
Fix sprite transparencies in Labyrinth Runner
2015-02-05 23:50:11 +00:00
jackchatelet
3db8aae0c5
added Side Arms - Hyper Dyne (US, 861202) [system11]
2015-02-05 20:24:22 +00:00
jackchatelet
389525dae0
d_sys16b.cpp: small documentation update (nw)
...
http://git.redump.net/mame/commit/?id=af6aff430788ef020cc7c7c9e8f22711dfc1c4f8
2015-02-05 15:05:18 +00:00
iq_132
2e449760c9
Fix Circus Charlie's colors.
2015-02-05 01:51:11 +00:00
dinkc64
9842e0fcb9
DK Jr. sound/sample tweaks, for better sounding DK Jr.
2015-02-04 21:54:24 +00:00
jackchatelet
c0e328afcf
d_cps1.cpp :
...
- Update kodh set with correct label ROMs and OKIM samples
d_neogeo.cpp :
- Update kof98 combo to 20150201 version
- Update kof99ae to 20150121 version
2015-02-04 13:50:16 +00:00
dinkc64
b054b3362e
re-enable k007232 scanning in d_twin16
2015-02-04 07:23:56 +00:00
dinkc64
2dd1d1aaed
fix k007232 states
2015-02-04 07:21:35 +00:00
dinkc64
6e8ae9b7bd
tweaks
2015-02-04 06:56:14 +00:00
iq_132
c1a97054f5
Add driver for Circus Charlie.
2015-02-04 03:59:02 +00:00
iq_132
d094b60310
Add PuzzLove to silmil driver.
2015-02-04 00:37:14 +00:00
dinkc64
3d7544d5a2
fix gradius 2 s.states, and possibly anything that leaves an irq floating between frames
2015-02-03 21:25:26 +00:00
dinkc64
3732b51b1e
Bad Dudes vs. Dragon Ninja - fix Continue DIP
2015-02-02 06:35:36 +00:00
dinkc64
a6b045d639
fix super contra screensize
2015-02-01 22:56:18 +00:00
dinkc64
7340620d46
konami rock n rage: swap color prom loading order for correct enemy colors
2015-02-01 22:10:42 +00:00
dinkc64
2a96ac2b11
tweak twinbee, gradius volume levels
2015-02-01 16:12:29 +00:00
dinkc64
b204d8a738
d_nemesis.cpp, analog steering in KonamiGT/RF2 & Hyper Crash
2015-02-01 09:55:19 +00:00
dinkc64
09cf5126a7
sega sg-1000: clone-ize the games list, fix a lot of broken games
2015-02-01 08:30:09 +00:00
iq_132
c070a2168c
Add driver for Iron Horse.
2015-01-31 03:59:18 +00:00
dinkc64
77090011e0
tiny tweak to trick trap
2015-01-30 10:51:36 +00:00
iq_132
f415902abf
Add driver for Labyrinth Runner (Needs tested badly!)
2015-01-30 01:08:27 +00:00
dinkc64
00eca86d28
small birdie try dip fix
2015-01-29 21:15:28 +00:00
dinkc64
fac7ec069d
Pocket Gal Deluxe, fix music
2015-01-29 20:51:49 +00:00
dinkc64
dd0862f23b
1942: improve sound a little
2015-01-29 18:20:36 +00:00
dinkc64
9e100eef22
fix batrider dips
2015-01-29 07:46:33 +00:00
dinkc64
ccf4997b32
Air Buster (mid)boss slowdowns hack/fix
2015-01-28 21:02:16 +00:00
dinkc64
ec4a91bce9
arkanoid sometimes defaulting to the wrong bootleg_id (init variable), lower volume slightly so it doesn`t distort with the lpf on
2015-01-28 19:31:34 +00:00
dinkc64
3848a29f19
Vapor Trail - align sprite:layers to fix spider mini-boss
2015-01-27 21:41:44 +00:00
Barry Harris
442fb509bb
Preliminary Alpha 68K driver
2015-01-27 21:23:40 +00:00
dinkc64
f589c11907
tempofix for Crude Buster
2015-01-27 19:52:19 +00:00
jackchatelet
b22903ae99
sync cworld2j sets with MAME
2015-01-27 13:49:07 +00:00
dinkc64
223f452d76
vapor trail music tempo fix
2015-01-27 08:29:19 +00:00
dinkc64
aee38ec15a
Birdie Try 100%
2015-01-26 21:22:57 +00:00
dinkc64
114cff2ce7
birdie try: fix controls + dips
2015-01-26 07:27:01 +00:00
Barry Harris
cb30bca1bb
3 YM2203s?? - mental!
2015-01-25 21:28:14 +00:00
dinkc64
b019738ce9
d_dec0 birdie try WIP
2015-01-25 20:54:26 +00:00
iq_132
cc7c058947
Update Pooyan driver.
2015-01-24 23:37:55 +00:00
dinkc64
9e912df544
karnov: minor tweaks
2015-01-24 21:07:03 +00:00
iq_132
e8bfddca09
Couple of fixes.
2015-01-24 19:38:41 +00:00
iq_132
788eb8f61d
Small konami cleanup.
2015-01-24 19:33:47 +00:00
dinkc64
9d59b98418
karnov misc driver fixes
2015-01-24 15:25:00 +00:00
dinkc64
4de7582212
fix occasional crash in sega d_xbrd.cpp, due to uninitialised custom read/write pointers (happens especially when compiled with -O0). also, monoized the segaPCM channels for Line of Fire, because the machine gun only comes out of the left side.
2015-01-23 21:58:59 +00:00
dinkc64
19dedf5b30
d_dec8.cpp, sprite flickering fix for The Real Ghostbusters
2015-01-22 20:44:01 +00:00
Marcos Medeiros
fe8a42b4b2
[Qt] Joystick support!
2015-01-22 20:30:39 +00:00
dinkc64
463a326a44
oops
2015-01-22 08:24:19 +00:00
dinkc64
d45d3ab297
dataeast dec8 games needed some love - fixed: crashing on exit, game speed issues, vblank issues, flashing sprites, savestates setting the wrong rombank, and possibly some other stuff.
2015-01-22 08:21:23 +00:00
iq_132
3e958215a7
Add driver for Konami's Battlantis
2015-01-22 02:10:07 +00:00
dinkc64
d8a7f7b6b2
oops (debug crap removed)
2015-01-20 20:48:04 +00:00
dinkc64
26173c00e5
d_zaxxon: coin oops + dips oops (oops!)
2015-01-20 20:43:38 +00:00
dinkc64
18700c1b7a
more d_zaxxon.cpp edits (oops+dips fix)
2015-01-20 08:07:32 +00:00
iq_132
748335e924
Small PGM update
2015-01-20 04:07:02 +00:00
dinkc64
b8392a1cb9
fix coin problem with Zaxxon/Congo Bongo (1 insert = 30 coins. eek!), fix Congo Bongo`s DIPs
2015-01-19 22:25:19 +00:00
Marcos Medeiros
e72732c023
[Qt] Drop ruby, uses OpenGL 3.x as video interface
2015-01-18 23:36:01 +00:00
dinkc64
ee5d1fa83d
fix Shackled`s screen size: 4:3 not 3:4
2015-01-18 22:14:45 +00:00
dinkc64
56d81203af
Add Come Back Toto to pst90s/d_hyperpac.cpp (snowbros driver)
2015-01-18 19:59:28 +00:00
Barry Harris
d11fe11a3c
Fix MSM5205 sound in tbowl
2015-01-18 14:57:37 +00:00
dinkc64
2b206da7d4
ay8910.c: port handler pointers trashed on save/load state
2015-01-17 22:37:27 +00:00
dinkc64
742750e164
sunA 8-bit driver crash prevention
2015-01-17 22:29:15 +00:00
dinkc64
4692fde18f
Jailbreak tweaks
2015-01-17 08:16:51 +00:00
iq_132
a96deb390b
Add driver for Jailbreak.
2015-01-17 02:48:11 +00:00
dinkc64
c6a4e17af3
d_suna8.cpp/Star Fighter: fix the broken tiles in the boss fights
2015-01-16 22:20:45 +00:00
dinkc64
73b61d6f06
blades of steel tweaks: fix fighting sequence (not enough cycles), lower psg volume until filters hooked up. awesome game!
2015-01-15 22:17:01 +00:00
dinkc64
ea530844d7
fix jack palette
2015-01-15 09:17:15 +00:00
dinkc64
8151c9de7f
d_jack.cpp - fix music todo: fix jacks messed up palette
2015-01-15 08:31:54 +00:00
iq_132
e3089d70e5
Add Blades of Steel.
2015-01-15 05:08:12 +00:00
dinkc64
b243610156
rockrage: fix savestates, more volume for synth voices
2015-01-14 07:40:40 +00:00
dinkc64
132d078fb2
uncle poo fin
2015-01-13 20:52:21 +00:00
iq_132
c502a4a9e2
Add driver for Rockin' Rage and somewhat incomplete k007342 / k007420 emulation. (Keep Dink happy).
2015-01-13 07:10:23 +00:00
dinkc64
c44aeb0301
wyvern-f0: theres music hidden in there somewhere :)
2015-01-12 22:54:33 +00:00
jackchatelet
f6bfb4c67e
sync d_psychic5.cpp with MAME :
...
- Idenfitied 'psychic5a' as the World / Overseas version, and the current parent as the Japan version, swapped them and named them as such [The Cutting Room Floor]
- see http://tcrf.net/Psychic_5
2015-01-12 16:03:50 +00:00
jackchatelet
33f3745138
Added Battle K-Road (alternate sound) [Manuel Assoni]
2015-01-12 11:54:52 +00:00
dinkc64
b0c89b7fd7
its a liiittle better
2015-01-12 08:37:48 +00:00
iq_132
e94a5e014f
Fix sound cpu frequency.
2015-01-11 23:23:52 +00:00
dinkc64
b77eeecd72
fix glitching sprites in Star Fighter (v1) and Spark Man (Suna8), fix savestates revisited
2015-01-11 23:10:44 +00:00
iq_132
5ce218d58c
Add driver for Konami's Finalizer. Sounds too loud?
2015-01-11 22:22:29 +00:00
dinkc64
b5af1f873b
fix flickery sprites in dooyong Super-X
2015-01-11 15:36:46 +00:00
iq_132
16014432f4
Fix Super-x
2015-01-11 11:47:47 +00:00
dinkc64
19dc93fe11
little suna8 update re: savestates
2015-01-11 08:35:38 +00:00
iq_132
20873fa628
oopsie!
2015-01-10 22:54:23 +00:00
iq_132
75bb79cd90
DooYong update. Speed-ups and merge some code.
2015-01-10 22:53:21 +00:00
dinkc64
609f58f097
oops, forgot this
2015-01-10 22:23:08 +00:00
dinkc64
d5b3baa6db
fix for ghosted/flickery sprites in super-x (dooyong)
2015-01-10 22:07:09 +00:00
dinkc64
31967b8d50
fix: auto-update the game list when rescan romset button from gameinfo was used (sel.cpp)
2015-01-10 22:01:28 +00:00
dinkc64
5d9a63346b
some post-playtesting tweaks for the dooyong z80 games
2015-01-10 08:18:15 +00:00
dinkc64
d5f8639578
fix sound + music in gulf storm and pollux!! (dooyong)
2015-01-09 23:21:24 +00:00
dinkc64
f7a29297ef
gulfstrm, sfx better, but music needs help!
2015-01-09 16:36:14 +00:00
dinkc64
0da73ff428
uncle poo wip++
2015-01-08 16:36:58 +00:00
dinkc64
588ba1dea9
dooyong gulfstrm - better vblank
2015-01-08 16:36:23 +00:00
Barry Harris
3f48a6f71b
More translation template resource fixes
2015-01-08 14:44:42 +00:00
dinkc64
4a982ab7a3
oops--
2015-01-08 10:04:30 +00:00
dinkc64
3c95806e6d
fix skewed text layer
2015-01-08 09:32:04 +00:00
dinkc64
67ba153287
dooyong sound fixups
2015-01-08 09:18:30 +00:00
iq_132
c8def1c925
Dooyong bug fixes - Boost interleave to 100 to fix music. Fix The Last Day and Gulf Storm booting. Fix sprites in a few games.
2015-01-08 04:25:47 +00:00
dinkc64
e300326942
uncle poo wip++ (almost!)
2015-01-07 22:53:45 +00:00
jackchatelet
3603e226f3
added Capcom World 2 (920611 Japan, alt) [Bonky0013, manimani]
2015-01-07 21:29:41 +00:00
dinkc64
ffec62916c
uncle poo wip+-1
2015-01-07 15:40:00 +00:00
Barry Harris
5ab43ec5c7
more oops
2015-01-07 12:41:47 +00:00
Barry Harris
ead8bd0b03
oops
2015-01-07 12:12:46 +00:00
dinkc64
4b9129fed7
wip++
2015-01-07 09:45:58 +00:00
dinkc64
1f6cfe7f06
uncle poo WIP
2015-01-07 09:36:49 +00:00
iq_132
5a79aba1b5
Add driver for Dooyong
2015-01-07 02:14:38 +00:00
dinkc64
e395ad97b3
pre90s/d_blueprnt.cpp: get music sounding right (audiocpu not enough cycles, first ay chip wrong clocks), add game Grasspin, changes to the tile banking to make Grasspin look OK
2015-01-06 22:16:40 +00:00
dinkc64
2e7fb92ca0
terra cresta fix: insert coin -> coin counter not insert coin -> flip screen
2015-01-06 08:27:43 +00:00
dinkc64
e43d6981d6
Fix Terra Cresta music
2015-01-05 23:13:07 +00:00
dinkc64
dff114e7d5
vulgus needed a little tlc (fixed: jerky video and music)
2015-01-05 21:49:32 +00:00
Barry Harris
f2e1d96836
Remove redundant Rom Info Dialog
2015-01-05 16:12:18 +00:00
dinkc64
e6a6cfdd7e
Exed Exes: fix warped-record tempo effect in the games music (z80 audiocpu needs long ack)
2015-01-04 22:15:15 +00:00
jackchatelet
4f2d1e6ca5
sync d_battleg.cpp with MAME
...
Rename PRG ROMs for bgareggaz to avoid conflict ROMs name
2015-01-04 15:36:15 +00:00
jackchatelet
2ea63bbb93
Synch ddsomar1 set with MAME
2015-01-04 14:29:44 +00:00
jackchatelet
12b8542ef5
added Dungeons & Dragons - shadow over mystara (960208 Asia) [ArcadeHacker, The Dumping Union]
2015-01-04 14:19:06 +00:00
dinkc64
b874dd651d
last bit of irem m72 (mrheli)
2015-01-03 23:33:44 +00:00
dinkc64
a7894d5285
yet another mr. heli glitch (irem m72)
2015-01-03 21:22:08 +00:00
dinkc64
f52d4a29ab
add Battle Garegga Zakk version
2015-01-03 07:46:04 +00:00
dinkc64
e7f8da98a0
ymz280b rom size sanity checking, revisited
2015-01-02 21:11:51 +00:00
Barry Harris
a920c0334d
Game Info dialog - history tab update
2015-01-02 12:10:32 +00:00
Barry Harris
cc19a9f8dd
remove bprintf
2015-01-02 11:45:20 +00:00
Barry Harris
ab37f7aa3f
Game Info Dialog - sort image sizes (let me know if you find anything that doesn't look quite right)
2015-01-02 11:38:44 +00:00
Barry Harris
8ea7677590
Game Info Dialog layout fix
2015-01-02 10:14:42 +00:00
Barry Harris
e308573b87
Game Info Dialog x64 support
2015-01-02 09:56:36 +00:00
dinkc64
97bf951b0f
sanity checking for YMZ280BROM[SIZE]
2015-01-02 06:19:59 +00:00
dinkc64
2b07ca39a4
fix some clipping/distortion in Spelunker & Kid Niki (irem m62)
2014-12-31 21:21:58 +00:00
Barry Harris
f5ec482920
these samples are in MAME
2014-12-31 20:42:07 +00:00
Barry Harris
575951ffcb
Fix dat file (Zaxxon driver)
2014-12-31 20:35:05 +00:00
Barry Harris
dc8d058171
Add fantzoneta (Barry, JacKc, rtw)
2014-12-31 19:05:14 +00:00
iq_132
1ae6446a00
Zaxxon lives in sega\ now.
2014-12-31 03:04:55 +00:00
iq_132
d3f1e46614
Small Zaxxon Update
2014-12-31 02:58:27 +00:00
dinkc64
8ebfcbc21d
hmm
2014-12-30 21:38:22 +00:00
dinkc64
1abf51717a
remove debug yup
2014-12-30 06:08:30 +00:00
iq_132
bd21180300
Driver for Tecmo Bowl. This is what the multi-ym3812 is needed for. It sounds bad though! Please help!
2014-12-30 04:31:24 +00:00
dinkc64
5dd3943e95
preserve nec v25/v35 decode pointer on savestate load/save
2014-12-28 22:00:24 +00:00
iq_132
5fa25c0e68
Kill another strncmp off.
2014-12-26 03:24:30 +00:00
iq_132
02aeece5dc
Strcmp? No thanks.
2014-12-26 03:14:11 +00:00
iq_132
396a53ecf8
Remove debug junk.
2014-12-26 03:01:46 +00:00
iq_132
530fd6fa9c
Minor Konami Cleanups.
...
-Fix background color for Legal Enforcers (It's suppose to be red!)
-Use common graphics decoding routines
-Mostly remove graphics interleave uses
2014-12-26 03:00:18 +00:00
dinkc64
fb474259bf
small improvement to omega fighters music
2014-12-24 22:47:18 +00:00
dinkc64
bd9129f312
Add Aetherbyte Santatlantean to d_pce.cpp
2014-12-23 20:45:16 +00:00
Barry Harris
4920f6da54
Game Info dialog update
2014-12-23 19:38:45 +00:00
dinkc64
05973283ba
mark f1dream not working, due to some nasty protection-related emulation bugs. also apply psg sound volume mod to the workling bootlegs of f1dream.
2014-12-23 19:29:06 +00:00
dinkc64
e1e708e20f
tigeroad endianness fix
2014-12-23 12:28:18 +00:00
Barry Harris
592d40bd61
Resurrect old Game Info dialog - initial port to use new burn lib and libpng (plenty of work to do)
2014-12-22 21:53:53 +00:00
dinkc64
1acafb6d19
d_suna8.cpp: fix bomb buttons in Spark Man, add savestates, fix music timing issues in all games, tweak volume of internal samples.
2014-12-22 21:20:26 +00:00
dinkc64
f4f34978bb
fix compile
2014-12-22 06:07:16 +00:00
iq_132
e6370d8c87
Add somewhat preliminary SunA 8-bit games driver - by request of Dink, GamezFan
2014-12-21 22:26:04 +00:00
iq_132
163a7f6630
Fix highlights for konamigx games.
2014-12-21 15:14:37 +00:00
dinkc64
58a7e95b9c
Fix for Bucky @ 44100hz sound rate
2014-12-21 09:47:31 +00:00
dinkc64
1304e1e33e
Fix Bucky O`Hare`s music & sfx - DrvPalRAM was spilling into DrvZ80RAM
2014-12-21 09:34:05 +00:00
iq_132
bc0b911ef5
Minor Cow Boys of Moo Mesa / Bucky O'Hare improvement - let's sync the sound cpu to the main one to ensure we're not missing commands. Let's also put the interleave at nBurnSoundLen (appears to not have any ill effects afaict)
2014-12-21 04:28:41 +00:00
dinkc64
9d0e7d6082
custom frame for gprider - ack the irq`s a little longer than usual to get past a hang @ game start, this breaks other xboard games, which is why it has been separated. also fix out of bounds access to iochip_custom_read - see case 0x04 iochip_r\(\)
2014-12-20 20:55:35 +00:00
dinkc64
e4d75d0e10
vaportrail fix
2014-12-19 05:57:28 +00:00
dinkc64
6019df2c16
Fix Karnov & align text layer with powerups
2014-12-18 07:43:28 +00:00
dinkc64
ac9019f056
Bombjack Twin/Saboten Bombers/Cactus - render msm6295 in succession
2014-12-18 05:53:25 +00:00
dinkc64
2dee5075b0
AWJ`s version of my k053936 heap-corruption fix
2014-12-17 07:18:31 +00:00
dinkc64
1e3421f187
Fix distortion in Air Duel after the level 1 boss (irem/d_m72.cpp)
2014-12-16 20:52:42 +00:00
dinkc64
ee0ae4f1d2
custom interleave for Hammer Away, fixes choppy rhythm in Level 2 +
2014-12-16 06:28:32 +00:00
dinkc64
779d14b0ac
rf5c68 pcm core: sound buffer was not being incremented properly. fixes samples cut short in Hammer Away (and possibly anything else that uses this)
2014-12-15 21:06:21 +00:00
dinkc64
80006bd236
Fix for Landstalker (d_megadrive.cpp - add sram)
2014-12-12 15:13:04 +00:00
dinkc64
7e9c473e4c
+-oops
2014-12-11 14:49:43 +00:00
dinkc64
a2b82471e0
power instinct2 - remove bad sound message, because its OK now
2014-12-08 20:19:17 +00:00
dinkc64
118e54f2d7
Sprite Priority fix for Turbo Force
2014-12-08 06:05:35 +00:00
dinkc64
df92d0f520
irem m92: fix background glitching in level2 of r-type leo
2014-12-07 09:42:31 +00:00
dinkc64
7aaa386eb2
irem m72 video offsets fix for kengo & cosmic cop
2014-12-06 09:04:34 +00:00
dinkc64
c5164ff91e
make happy renegade pcm on some machines
2014-12-05 21:59:31 +00:00
dinkc64
beda5bc410
irem m72 oops!
2014-12-05 09:25:39 +00:00
dinkc64
6d296ad72d
more Thunder Dragon 2 tweaks
2014-12-04 08:37:13 +00:00
dinkc64
911565be39
fix Thunder Dragon 2 (d_nmk16.cpp) sprite priorities
2014-12-04 06:29:22 +00:00
Barry Harris
98b4cc0c5f
Renegade - replace custom sound with MSM5205
2014-12-03 20:44:59 +00:00
jackchatelet
177c35a6b7
d_neogeo.cpp: more negeo documentation
...
- various cosmectic changes and some clean-up
- add communication MCU ROM (dumped from a prototype) to the Riding Hero sets [Brian Hargrove]
- redump / verify Fight Fever romsets [DsNo] :
new S1 redump needs verification as only 1 byte diff with previous dump in MAME (not yet added but commited)
2014-12-03 19:10:40 +00:00
dinkc64
67e518b271
Fix clipping/static in several NeoGeo games (Art of Fighting, Football Frenzy and more) with FM interpolation on
2014-12-02 18:17:23 +00:00
dinkc64
a554d539b9
m72 cleanup
2014-12-02 12:43:44 +00:00
dinkc64
4b3d5e8e30
irem m72 improvement WIP(!)
2014-12-02 07:46:31 +00:00
dinkc64
0bb7c24b40
irem m72 fixes: fix ken-go (now working!), dac samples are now clear without clicks
2014-12-01 21:13:41 +00:00
dinkc64
80d9e93fb6
VS Block Breaker / Saru-Kani lives!!
2014-12-01 07:28:03 +00:00
dinkc64
efe4401e77
fix graphics in VS Block Breaker and Saru Kani. tofix: nvram problem
2014-11-30 21:30:22 +00:00
dinkc64
60e2930178
fix boot of Saru-Kani / VBlokbreaker (still has gfx issues though)
2014-11-29 21:31:00 +00:00
Barry Harris
2b76d0606a
version bump
2014-11-29 21:00:44 +00:00
dinkc64
323e255154
spaced-invaders invade from the top
2014-11-29 20:12:03 +00:00
jackchatelet
7897efe9c4
d_neogeo.cpp : various clean up
2014-11-29 16:33:03 +00:00
Barry Harris
51f9e6a59b
update libpng to 1.6.15
2014-11-29 11:08:51 +00:00
jackchatelet
5e0a6de000
d_neogeo.cpp : more documentation
2014-11-28 21:18:44 +00:00
dinkc64
f37a71f1c2
tofix note in megadrive.cpp
2014-11-28 20:57:32 +00:00
dinkc64
54bba0f427
ESP Ra.De. v-sound mixer le. fin
2014-11-28 06:43:06 +00:00
dinkc64
9de811fea4
Operation Thunderbolt - fix: player gunshot sfx can only be heard through the left speaker
2014-11-27 14:00:45 +00:00
dinkc64
12a1990a37
Clear Opposites for Alien Syndrome, fixes sprite corruption & craziness
2014-11-26 21:46:01 +00:00
jackchatelet
02ab1b3c05
d_neogeo.cpp : fix warning compile
2014-11-26 18:09:53 +00:00
Barry Harris
e262b969fe
sync with MAME 0.156
2014-11-26 14:54:29 +00:00
dinkc64
a5f60101d4
oops
2014-11-26 08:12:33 +00:00
dinkc64
b2cef249eb
ESP.Ra.De: small sound mixer improvement
2014-11-25 21:57:20 +00:00
jackchatelet
876731c60c
d_neogeo.cpp : final neogeo documentation update
...
- according to Johnboy Fight Fever (set 1) needs redump (060-p1 is a bad dump)
- Fight Fever (set 2) needs verification as 060-p1 is bad
- identified alternate MVS set with EP1 / EP2 on eprom which is undumped
2014-11-25 20:25:59 +00:00
dinkc64
5238076fae
lethalenj +nw +d
2014-11-25 14:43:52 +00:00
jackchatelet
6eb8554a04
added Raiden II (Switzerland) [rtw, Smitdogg, Kranser, Mucci, Dullaron, B2K24, The Dumping Union]
2014-11-25 09:57:40 +00:00
dinkc64
9c44075ff1
Simulated reload-gun button for Lethal Enforcers & minor changes to inputs
2014-11-25 06:30:19 +00:00
jackchatelet
0b8052031f
d_neogeo.cpp: latest comestic changes for today
2014-11-24 23:03:20 +00:00
jackchatelet
c1b51bb0b2
d_neogeo.cpp : more Neo Geo documentation update
...
- added crc to MVS identified sets (assuming rom data are the same as existing sets)
- minor comsectic changes
- identified and added Samurai Shodown / Samurai Spirits (NGM-045, alternate board) (same data as samshoh, confirmed in old Neo Geo (2007012) datafile by Johnboy
2014-11-24 22:07:55 +00:00
jackchatelet
790e38489c
minor cosmetic changes - NW
2014-11-24 16:14:15 +00:00
jackchatelet
7056ef70ae
d_neogeo.cpp : Neo Geo documentation update based on AES/MVS PCB scans from :
...
- NEO·GEO AES & MVS PCBs database (http://www.arcade-collector.com/neogeo.php#top )
- Neo Geo MVS Scans (http://mvs.gotwalls.com/index.php/Main_Page )
- identified more alternate/undumped sets (AES / MVS Version)
2014-11-24 15:44:46 +00:00
dinkc64
51dc908289
burn_gun enhancements, konami/d_lethal.cpp oopses
2014-11-24 13:39:18 +00:00
dinkc64
38db25456c
Gun inputs for Konami`s Lethal Enforcers, add auto-disapearing crosshair(s) feature to this game only
2014-11-23 22:07:07 +00:00
dinkc64
ae38d5603b
trojan, avengers: psg too loud, causing distortion
2014-11-23 08:03:46 +00:00
dinkc64
511da3aa9b
Fix music tempo/warped record effect in Trojan, Avengers, Section-Z, fix PCM in Trojan
2014-11-23 07:43:59 +00:00
dinkc64
089f687051
Fix warped-record effect on Pang`s music
2014-11-22 06:56:40 +00:00
jackchatelet
789010be59
Added Xain'd Sleena (bootleg, bugfix) [f205v]
2014-11-21 22:20:26 +00:00
dinkc64
628c50cb8c
Fix colors in Cuebrick (d_tmnt.cpp) MT #05395 [Alex Jackson]
2014-11-21 21:31:14 +00:00
jackchatelet
cf2c6e40d6
synced all Bobble Bubble sets description with MAME 0.155 - NW
2014-11-21 17:47:50 +00:00
jackchatelet
2bee40e196
New Cadash clones :
...
- Added Cadash (Japan, version 2) [ShouTime]
- Added Cadash (Japan, oldest version) [ShouTime]
2014-11-21 10:07:35 +00:00
dinkc64
432d3bd5e3
oops!
2014-11-21 07:59:58 +00:00
dinkc64
1fb17edd49
xx mission timing pt.2 (fixes occasional sprite flicker)
2014-11-21 07:46:13 +00:00
iq_132
884eccebe3
cpu clock speed. ^^
2014-11-21 04:56:05 +00:00
dinkc64
29436dd8c1
fix: recalc. palette on state load
2014-11-20 18:32:57 +00:00
dinkc64
ad1ad204f0
xxmission timing tweak
2014-11-20 12:49:01 +00:00
iq_132
10b3455817
Added driver for XX Mission.
2014-11-20 08:04:20 +00:00
Barry Harris
724dbfdb1d
d_taitoz.cpp - put the sound timer on the first 68K since the second can be disabled revisited
2014-11-18 19:43:41 +00:00
Marcos Medeiros
b9e6615e64
[Qt] Build with unified m68k_ops
2014-11-18 15:09:19 +00:00
iq_132
b3b88baa64
Ignore.
2014-11-18 05:37:49 +00:00
dinkc64
3d3bee91fd
fix sokonuke crash on game start (m68k)
2014-11-17 19:53:49 +00:00
dinkc64
79b42b1d7d
tetrisp2 - savestates
2014-11-17 18:56:43 +00:00
jackchatelet
b5439a07f3
d_neogeo.cpp : change description & year release for totcarib. This is clearly not the 1994 FACE prototype.
2014-11-17 16:28:45 +00:00
iq_132
7e20237cbe
Add driver for Capcom's Side Arms [IQ_132 & Dink]
2014-11-17 10:08:15 +00:00
dinkc64
7caaa3ba1a
Spacegun needs a little help, too
2014-11-17 07:30:41 +00:00
iq_132
428c0316eb
One more note
2014-11-17 01:37:29 +00:00
iq_132
37ce25d166
I love Tetris. You love Tetris. Everybody loves Tetris.
2014-11-17 01:34:30 +00:00
dinkc64
4f4b70915f
fix hang in Night Striker, undo previous changes
2014-11-16 22:00:38 +00:00
jackchatelet
d32cb409d5
added Cobra-Command (Japan)(bootleg) [f205v]
...
TO DO : Simplify stastic INT32 CobraInint() and remove as possible BurnDrvGetText
2014-11-16 21:56:47 +00:00
dinkc64
c34a8b3249
Musashi savestate fix
2014-11-16 19:55:45 +00:00
iq_132
6f63bf0bc1
Add driver for Alien Invader
2014-11-16 08:53:34 +00:00
Barry Harris
9e014bd827
d_taitoz.cpp - put the sound timer on the first 68K since the second can be disabled
2014-11-16 00:06:46 +00:00
dinkc64
95b5357299
Battle Shark hang-fix
2014-11-15 21:43:22 +00:00
dinkc64
74cbc5dde9
Nostradamus wants more cycles
2014-11-15 06:17:55 +00:00
dinkc64
0e314711b4
Psychic 5 - fix DIP defaults
2014-11-14 20:33:43 +00:00
dinkc64
501ccafc2b
Black Tiger: Lower SFX volume so the music can be heard better, add BurnYM2203SetPSGVolume macro to burn_ym2203.h, un-duplificate some code in d_ninjakd2.cpp & d_tigeroad.cpp w/new macro.
2014-11-14 20:07:40 +00:00
dinkc64
3c55efbbe2
F1 Dream: lower psg volume (sfx) so the music can be heard
2014-11-14 19:29:51 +00:00
jackchatelet
1d49c2eaae
d_punchout.cpp : Fix GFX loading routine for Punch-Out!! (Rev B)
...
- added Punch-Out!! (Rev A)
- added Super Punch-Out!! (Rev A)
2014-11-14 16:58:25 +00:00
jackchatelet
80677fc6d0
d_sys16b.cpp : Dunk Shot (Rev C, FD1089 317-0022) becomes Parent :
...
dunkshot --> dunkshoto
dunkshota --> dunkshot
d_fuukifg3.cpp : synced DIPS for asurabld & asurabus with MAME.
2014-11-14 14:57:07 +00:00
dinkc64
d6b6fa4454
Add Oh Mummy and Lego Batman to megadrive, fix crash on Z80 <-> 68k communications
2014-11-14 14:50:41 +00:00
dinkc64
6649e7b1d0
fix sound in Asura Buster
2014-11-14 06:31:20 +00:00
jackchatelet
8afed4a8b2
d_cps2.cpp : forgot Roman numeral consistency for hsf2 phoenix sets
...
d_neogeo.cpp : Update kof99ae to 2014/11/11 version
2014-11-13 22:11:20 +00:00
jackchatelet
19a8114a16
d_pgm.cpp : added correct region DIPs fpr Photo Y2K2
...
d_cps2.cpp : Roman numeral consistency (nw)
2014-11-13 20:39:04 +00:00
jackchatelet
bec65f1a5d
added Dunk Shot (Rev C, FD1089 317-0022) [ShinobiZ & COY]
2014-11-13 12:13:49 +00:00
jackchatelet
8732039e06
Fixed wrong Color PROMs set for Super Punch-Out!! (Japan)
2014-11-12 22:27:57 +00:00
dinkc64
a101e718f9
musashi savestates, make things a little nicer
2014-11-12 19:30:52 +00:00
dinkc64
b295ad7c44
m68k savestate issue, hopefully this does the trick
2014-11-12 14:54:02 +00:00
iq_132
32ef6c1368
Fix magicbubb
2014-11-12 04:50:34 +00:00
jackchatelet
c04cc0f928
added Magic Bubble (Adult version, YS-0211 PCB) [caius, The Dumping Union]
...
TO DO : Fix the sound ROM loading routine.
2014-11-11 17:58:17 +00:00
dinkc64
14cc636531
Arbalester music fix revisited
2014-11-11 07:15:07 +00:00
iq_132
69fd25b09d
Allow external access to "I" register in Zet.
2014-11-11 06:59:22 +00:00
jackchatelet
c634ffe461
Update d_pgm.cpp :
...
- Promoted Demon Front (V107, Korea, PCB Version) to Working (read notes)
- Fix and added correct region DIPs for non-world PGM sets (fully tested)
2014-11-10 23:46:26 +00:00
dinkc64
a0c3d19e5b
d_seta.cpp & x1010: weird hack/mode to get proper music speed in Arbalester
2014-11-10 22:36:00 +00:00
iq_132
7c349e5305
Fix zombie raid prototype loading
2014-11-10 19:41:05 +00:00
jackchatelet
7e9dd88873
added Zombie Raid (9/28/95, Japan, prototype PCB)
...
added Zombie Raid (9/28/95, US, prototype PCB)
TO DO : Fix the GFX loading routine
2014-11-10 19:22:39 +00:00
Barry Harris
c680db7996
license.txt update
2014-11-10 14:33:05 +00:00
Barry Harris
5da911ba6e
doc update - barryharris.me.uk -> fbalpha.com
2014-11-10 13:48:49 +00:00
dinkc64
8bd4f6d2bf
gradius 3, correct irq timing, toki, fix comment
2014-11-10 05:50:06 +00:00
dinkc64
0c00697cb1
un-overclock toki, new musashi fixes previous issues requiring overclocking
2014-11-09 22:45:04 +00:00
Barry Harris
710a728b61
Bump the interleave in Gradius III
2014-11-09 21:34:11 +00:00
Barry Harris
6c9aeb128f
Add TAS Callback to sek, hookup in Megadrive driver (Gargoyles and Ex Mutants are now working)
2014-11-09 18:11:01 +00:00
Barry Harris
84c3fe7220
oops - missed file!
2014-11-09 17:23:56 +00:00
Barry Harris
5292cab48d
Update Musashi to 3.32 (MAME version 0.128)
2014-11-09 17:15:57 +00:00
jackchatelet
a63d902eb7
Fix description for sisv : Space Invaders (SV Version rev 4)
2014-11-09 16:28:29 +00:00
jackchatelet
62265b6a20
synced d_taitoz.cpp with MAME 0.155
...
- added Space Gun (Japan) [spacegunj]
- added Space Gun (US) [spacegunu]
DIPs for spacegunu and spacegunj need to be verified.
2014-11-09 14:48:46 +00:00
iq_132
0b44966fa4
Add driver for Knuckle Joe
2014-11-09 06:56:14 +00:00
iq_132
5569f19b4a
let's not write to both sound chips at once!
2014-11-09 06:11:41 +00:00
dinkc64
899d2ea4f0
mario!
2014-11-09 04:53:03 +00:00
iq_132
795214d97e
Add driver for Mario Bros.
2014-11-09 04:07:00 +00:00
iq_132
4a574fab8d
Add driver for Space Invaders
2014-11-09 03:44:30 +00:00
jackchatelet
131a824546
Fix Mission 660 (Japan) (BurnDrvGetText is evil!!)
2014-11-08 18:43:07 +00:00
dinkc64
d20cf99a18
Mission 660j
2014-11-08 17:40:49 +00:00
iq_132
e24dcbc5f1
Fix Mission 660 title.
2014-11-08 01:47:41 +00:00
dinkc64
93939d216e
tlcs90: calculate the timer period based on clock
2014-11-07 21:09:37 +00:00
dinkc64
11a7ab0190
k054539, only scan active chip(s)
2014-11-07 20:58:49 +00:00
dinkc64
ccf394dbb4
fix musashi m68k compile on newer gcc
2014-11-07 20:21:38 +00:00
dinkc64
5856511af3
remove dac hack, no longer needed since r2065
2014-11-07 07:08:45 +00:00
dinkc64
b9d402f644
Fix Moo Mesa and Xexex to sound right at both 44100khz or 48000khz
2014-11-07 06:19:47 +00:00
iq_132
46ecbd97fe
Add driver for Samurai Nihon-Ichi, VS Gong Fight, Mission 660, Go Go Mr. Yamaguchi, Nunchackun, and Lady Master of Kung Fu.
2014-11-07 03:31:16 +00:00
iq_132
bcc28f7229
Fix dac popping & clicking when mixing two dac chips
2014-11-07 03:29:22 +00:00
dinkc64
d75fa3f82e
Moo Mesa and Xexex: tweaks to get the music in-key
2014-11-06 20:10:28 +00:00
Barry Harris
ca70f09123
Multiple YM3812 chip support (untested due to lack of test case)
2014-11-05 22:05:22 +00:00
dinkc64
7d409470f6
Gradius III - Fix the drumroll fade-in when the intro starts
2014-11-05 06:07:44 +00:00
dinkc64
424951feea
time limit screen orientation
2014-11-05 05:05:04 +00:00
dinkc64
ab2f50ad49
ym2612 mixing crackles begone!
2014-11-05 04:12:56 +00:00
iq_132
1f6ff8180f
Add Time Limit driver.
2014-11-05 01:59:09 +00:00
iq_132
209f0cafe3
Fix Gradius 3 in 16-bit color modes. [Gamez Fan, IQ_132]
2014-11-04 23:52:55 +00:00
jackchatelet
14971e9fcf
change description for Vigilante (Japan) to Vigilante (Japan, Rev D) - NW
2014-11-04 22:37:57 +00:00
iq_132
3f9d343af0
Fix Vigilant graphics.
2014-11-04 22:16:22 +00:00
Barry Harris
f8117d97b4
Hammer Away - bring the volume down a bit
2014-11-04 21:59:08 +00:00
Barry Harris
55e9754bac
Hammer Away Dip Switches
2014-11-04 21:47:51 +00:00
Barry Harris
f1ad8fd368
Fix System 18 Text Layer Rendering - Hammer Away is working
2014-11-04 21:12:22 +00:00
Barry Harris
4c6f8df05c
hamway initial commit (works a lot better than it looks - corrupted text layer is drawing over the top)
2014-11-04 20:30:15 +00:00
jackchatelet
62269edd5b
d_armedf.cpp : synch with MAME 0.155
...
- added correct descriptions
- added Terra Force (Japan) [terrafj]
2014-11-04 16:10:15 +00:00
jackchatelet
ecce78c680
d_contra.cpp : Synch with MAME 0.155
...
- Added Contra (Japan bootleg, set 1) [contrabj]
- Added Contra (Japan, set 2) [contraj1]
2014-11-04 13:18:50 +00:00
jackchatelet
cfb9946fc6
Added Battle Bakraid - Unlimited Version (China) (Tue Jun 8 1999) [Bill D, The Dumping Union]
2014-11-04 09:43:10 +00:00
dinkc64
16368e8880
give mikie the yiear treatment. also, oops: yiear
2014-11-04 07:32:56 +00:00
iq_132
e123d5dbb8
Actually, let's do it this way.
2014-11-04 06:42:39 +00:00
iq_132
45253b95af
Fix S.P.Y.
2014-11-04 04:02:58 +00:00
iq_132
b79b276029
Let's actually mark it as working... since it is working.
2014-11-04 02:32:35 +00:00
iq_132
efb953a874
Add proper patch addresses for drgw2hk
2014-11-04 02:31:48 +00:00
dinkc64
13d48ecc44
fix Escape Kids crash @ bootup
2014-11-03 21:34:40 +00:00
dinkc64
171650529f
show Yie Ar Kung Fu some love. Interlace the SN to get correct sound effects, Init the right chip, trigger IRQ0 on vbl-in intead of vbl-out.
2014-11-03 20:56:17 +00:00
jackchatelet
eb48be9ad1
disable DRAW_SPRITE_NUMBER
2014-11-03 17:24:47 +00:00
jackchatelet
453d9d775d
added Dragon World II (V100H, Hong Kong) [rtw]
...
(not yet working, needs correct protection details adding)
2014-11-03 15:30:41 +00:00
jackchatelet
0a5e0fff83
added Teenage Mutant Hero Turtles (UK 4 Players, set 3) [caius]
2014-11-03 10:20:03 +00:00
dinkc64
653a3e098c
sandscorpion: remove unneeded bootfix hack, eight forces: more volume
2014-11-03 05:48:53 +00:00
dinkc64
ee3fcd370c
seibusnd, missing ZetExit
2014-11-03 04:42:55 +00:00
iq_132
e8b8521f42
Add sprite blending support to PGM.
2014-11-03 02:42:07 +00:00
iq_132
a75ee9db9b
Let's make sure to put things away after ourselves
2014-11-03 02:06:55 +00:00
iq_132
3827b7fefb
Z80 vector should actually be reset to 0xff on every reset!
2014-11-02 23:03:49 +00:00
dinkc64
5bc285225e
seibusnd.cpp - set the z80 vector to 0xff (default) on exit. some [at least one!] games depend on this.
2014-11-02 05:48:50 +00:00
dinkc64
57d97ce7ef
Fix: Sand Scorpion wont boot after Raiden II / DX
2014-11-02 05:40:19 +00:00
jackchatelet
d79412d10c
Megadrive Update Part III (Games H to M) :
...
- More PAL auto-detect fail megadrive games
- More Games promoted to not working
- Fix Lion King 3 and Lion King 3 (Alt?)
2014-11-01 20:13:01 +00:00
dinkc64
da19924c50
dac.cpp - buzzfix hack + unhackfix d_armedf.cpp
2014-11-01 19:47:04 +00:00
dinkc64
7e3052fbf0
sg-1000: Magicall Tree marked nw
2014-11-01 05:55:30 +00:00
dinkc64
1c42d0fe27
sanity checking: cps blend table
2014-11-01 05:27:29 +00:00
dinkc64
d3f84625e6
Update the sg-1000 driver (change sn76489 -> sn76489a, interlace frame for missing notes in some games)
2014-10-31 20:03:43 +00:00
Barry Harris
b36f6c4741
Fix dariusu (BurnDrvGetText is evil!!)
2014-10-31 13:56:29 +00:00
jackchatelet
710ec20bf2
added JT-104 (title screen modification of Rad Action)
2014-10-31 09:23:28 +00:00
iq_132
adf9cbc63c
Hook up dkong3 sound. It's missing a ton of effects and doing some weird things, but I'm too tired to keep working on it. Feel free to squash any bugs as I won't be able to work on it until Sunday at the earliest!)
2014-10-31 03:01:46 +00:00
jackchatelet
a9485db688
Handcrafted CPS-1 PALs for Area 88 and Strider PCBs. [Palindrome]
2014-10-30 13:02:31 +00:00
dinkc64
65e7c2f456
oops
2014-10-30 05:56:11 +00:00
dinkc64
82305c242d
fix weird dac buzzing in Armed-Formation boot & title
2014-10-30 05:43:27 +00:00
dinkc64
8b9b36694a
Sunset Riders flickering player status fix - revisited.
2014-10-29 20:07:14 +00:00
dinkc64
d0a5997020
fix: Surprise Attack by Konami now runs at the right speed
2014-10-29 18:54:11 +00:00
dinkc64
51c3dfca70
megadrive - fix Double Dragon II
2014-10-29 18:25:50 +00:00
jackchatelet
6c35e7562a
synch d_xain.cpp with MAME
2014-10-29 14:19:43 +00:00
dinkc64
e01e1235de
Fix for crash in garou and samsho5 w/alpha transparencies enabled
2014-10-28 16:41:41 +00:00
iq_132
a993a599c7
Fix layer alignment. Makes things look better.
2014-10-26 18:16:29 +00:00
iq_132
b8a1559c14
Force palette recalculation on state load.
2014-10-26 17:37:41 +00:00
dinkc64
356df2c141
bring those ear-piercing sounds in nostradamus & magical cat adventure to a nice level
2014-10-26 05:34:01 +00:00
dinkc64
2b4c8a689c
d_sandscrp: recalc palette on savestate load
2014-10-26 04:44:50 +00:00
jackchatelet
924948e406
Megadrive Update Part II (Games E to G) :
...
- More PAL auto-detect fail megadrive games
- More Games promoted to not working
2014-10-26 00:51:51 +00:00
dinkc64
f26892653e
tune d_mystwarr.cpp a bit, fixes a little choppyness in Gaiapolis
2014-10-25 18:55:46 +00:00
dinkc64
22c47a158d
small update to gunsmoke
2014-10-25 18:38:28 +00:00
jackchatelet
e7af63344e
Megadrive Update Part I :
...
- More PAL auto-detect fail megadrive games
- More Games promoted to not working
2014-10-25 16:46:33 +00:00
jackchatelet
0cf905ef50
md_ddragon is working. It is md_ddragon2 which is not working.
2014-10-25 13:18:11 +00:00
Barry Harris
4bdca04ee5
megadrive updates as per JacKc
2014-10-25 12:54:11 +00:00
jackchatelet
3d6779c3e0
add remaining PAL from 'jumping' sets [Porchy]
2014-10-25 11:26:01 +00:00
Barry Harris
e7149e1a3e
version bump
2014-10-24 18:23:07 +00:00
Barry Harris
c87fb3cbc9
exclude non-working from release
2014-10-24 18:20:56 +00:00
jackchatelet
e6b4dd7023
games promoted to not working (no what's new)
2014-10-24 18:03:01 +00:00
iq_132
e08f8ff8fa
Fix Violent Storm's service mode. (why is this needed in fba and not mame?)
2014-10-24 04:57:37 +00:00
iq_132
5f8234230d
Per mame // reprograms the sprite decrypt data of the SEI251 only, no game code
2014-10-24 00:10:09 +00:00
iq_132
b5e789ed88
Hacky hack, not booty boot.
2014-10-24 00:06:05 +00:00
jackchatelet
a59a47e2fd
as requested by Jets and to thank him for his help, promoted from debug build Samurai Shodown V / Samurai Spirits Zero (bootleg, XBOX version)
2014-10-23 22:15:46 +00:00
jackchatelet
8fce70a302
d_sys16b.cpp : Minor doc update & rom name corrections. - NW
2014-10-23 21:18:12 +00:00
Barry Harris
7e1caf6cf1
fix tilemap scrolling in d_shaolins.cpp
2014-10-23 21:08:34 +00:00