Game Info dialog - history tab update
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@ -492,15 +492,15 @@ static int GameInfoInit()
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sprintf(szFileName, "%shistory.dat", TCHARToANSI(szAppHistoryPath, NULL, 0));
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FILE *fp = fopen(szFileName, "rt");
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char Temp[1000];
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char Temp[10000];
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int inGame = 0;
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TCHAR szBuffer[50000] = _T("{\\rtf1\\ansi{\\fonttbl(\\f0\\fswiss\\fprq2 Tahoma;)}{\\colortbl;\\red0\\green0\\blue0;\\red110\\green107\\blue106;}");
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TCHAR szBuffer[50000] = _T("{\\rtf1\\ansi{\\fonttbl(\\f0 Verdana;)}{\\colortbl;\\red220\\green0\\blue0;\\red0\\green0\\blue0;}");
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if (fp) {
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while (!feof(fp)) {
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char *Tokens;
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fgets(Temp, 1000, fp);
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fgets(Temp, 10000, fp);
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if (!strncmp("$info=", Temp, 6)) {
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Tokens = strtok(Temp, "=,");
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while (Tokens != NULL) {
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@ -516,7 +516,7 @@ static int GameInfoInit()
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if (inGame) {
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int nTitleWrote = 0;
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while (strncmp("$end", Temp, 4)) {
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fgets(Temp, 1000, fp);
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fgets(Temp, 10000, fp);
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if (!strncmp("$", Temp, 1)) continue;
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