2017-07-23 00:16:13 +00:00
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2022-04-18 08:05:21 +00:00
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2019-09-06 15:09:30 +00:00
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2018-02-16 13:53:52 +00:00
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2016-02-29 08:52:15 +00:00
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<QtMoc Include="QtUtils\WindowActivationEventFilter.h" />
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<QtMoc Include="RenderWidget.h" />
|
2021-09-26 04:17:51 +00:00
|
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<QtMoc Include="RiivolutionBootWidget.h" />
|
2020-08-21 08:18:14 +00:00
|
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<QtMoc Include="SearchBar.h" />
|
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<QtMoc Include="Settings.h" />
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<QtMoc Include="Settings\AdvancedPane.h" />
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<QtMoc Include="Settings\AudioPane.h" />
|
2021-09-08 20:08:43 +00:00
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<QtMoc Include="Settings\BroadbandAdapterSettingsDialog.h" />
|
2020-08-21 08:18:14 +00:00
|
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<QtMoc Include="Settings\GameCubePane.h" />
|
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<QtMoc Include="Settings\GeneralPane.h" />
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<QtMoc Include="Settings\InterfacePane.h" />
|
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<QtMoc Include="Settings\PathPane.h" />
|
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<QtMoc Include="Settings\USBDeviceAddToWhitelistDialog.h" />
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<QtMoc Include="Settings\WiiPane.h" />
|
2023-01-07 22:54:36 +00:00
|
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|
<QtMoc Include="SkylanderPortal\SkylanderPortalWindow.h" />
|
2020-08-21 08:18:14 +00:00
|
|
|
<QtMoc Include="TAS\GCTASInputWindow.h" />
|
2022-11-19 10:16:10 +00:00
|
|
|
<QtMoc Include="TAS\GBATASInputWindow.h" />
|
2020-08-21 08:18:14 +00:00
|
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<QtMoc Include="TAS\IRWidget.h" />
|
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<QtMoc Include="TAS\StickWidget.h" />
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<QtMoc Include="TAS\TASCheckBox.h" />
|
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<QtMoc Include="TAS\TASInputWindow.h" />
|
2023-03-07 18:22:09 +00:00
|
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<QtMoc Include="TAS\TASSpinBox.h" />
|
2020-08-21 08:18:14 +00:00
|
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<QtMoc Include="TAS\WiiTASInputWindow.h" />
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<QtMoc Include="ToolBar.h" />
|
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<QtMoc Include="Updater.h" />
|
2016-01-25 11:36:39 +00:00
|
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</ItemGroup>
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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</ItemGroup>
|
2017-09-02 21:51:59 +00:00
|
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|
<ItemGroup>
|
2018-07-06 22:40:15 +00:00
|
|
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<ResourceCompile Include="DolphinQt.rc" />
|
2017-09-02 21:51:59 +00:00
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</ItemGroup>
|
2021-04-25 00:18:28 +00:00
|
|
|
<ItemGroup>
|
|
|
|
<Natvis Include="qt6.natvis" />
|
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</ItemGroup>
|
2023-07-30 22:32:28 +00:00
|
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<ItemGroup>
|
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<Text Include="Styles\Dark\dark.qss" />
|
|
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<QtRcc Include="Styles\Dark\dark.qrc" />
|
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</ItemGroup>
|
2016-01-25 11:36:39 +00:00
|
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|
<ItemGroup>
|
2020-09-15 14:22:32 +00:00
|
|
|
<ProjectReference Include="$(CoreDir)DolphinLib.vcxproj">
|
|
|
|
<Project>{D79392F7-06D6-4B4B-A39F-4D587C215D3A}</Project>
|
2016-01-25 11:36:39 +00:00
|
|
|
</ProjectReference>
|
|
|
|
<ProjectReference Include="$(CoreDir)Common\SCMRevGen.vcxproj">
|
|
|
|
<Project>{41279555-f94f-4ebc-99de-af863c10c5c4}</Project>
|
|
|
|
</ProjectReference>
|
2017-06-08 04:03:02 +00:00
|
|
|
<ProjectReference Include="$(DolphinRootDir)Languages\Languages.vcxproj">
|
2016-01-25 11:36:39 +00:00
|
|
|
<Project>{0e033be3-2e08-428e-9ae9-bc673efa12b5}</Project>
|
|
|
|
</ProjectReference>
|
2021-04-25 00:18:28 +00:00
|
|
|
<!--
|
2022-07-31 07:39:35 +00:00
|
|
|
This project uses its own PCH during compile (because RTTI setting differs),
|
2022-06-21 20:35:14 +00:00
|
|
|
but we must also link the "main" pch for the dependants (DolphinLib)
|
2021-04-25 00:18:28 +00:00
|
|
|
-->
|
|
|
|
<ProjectReference Include="$(SourceDir)PCH\pch.vcxproj">
|
|
|
|
<Project>{76563A7F-1011-4EAD-B667-7BB18D09568E}</Project>
|
|
|
|
<Private>false</Private>
|
|
|
|
<LinkLibraryDependencies>true</LinkLibraryDependencies>
|
|
|
|
<UseLibraryDependencyInputs>true</UseLibraryDependencyInputs>
|
|
|
|
</ProjectReference>
|
2016-01-25 11:36:39 +00:00
|
|
|
</ItemGroup>
|
2022-07-31 07:39:35 +00:00
|
|
|
<Import Project="$(ExternalsDir)bzip2\exports.props" />
|
|
|
|
<Import Project="$(ExternalsDir)cpp-optparse\exports.props" />
|
|
|
|
<Import Project="$(ExternalsDir)discord-rpc\exports.props" />
|
|
|
|
<Import Project="$(ExternalsDir)enet\exports.props" />
|
|
|
|
<Import Project="$(ExternalsDir)fmt\exports.props" />
|
|
|
|
<Import Project="$(ExternalsDir)imgui\exports.props" />
|
2022-12-24 00:52:53 +00:00
|
|
|
<Import Project="$(ExternalsDir)implot\exports.props" />
|
2022-07-31 07:39:35 +00:00
|
|
|
<Import Project="$(ExternalsDir)liblzma\exports.props" />
|
|
|
|
<Import Project="$(ExternalsDir)mbedtls\exports.props" />
|
|
|
|
<Import Project="$(ExternalsDir)mGBA\exports.props" />
|
|
|
|
<Import Project="$(ExternalsDir)picojson\exports.props" />
|
2023-03-11 05:24:20 +00:00
|
|
|
<Import Project="$(ExternalsDir)rcheevos\exports.props" />
|
2022-07-31 07:39:35 +00:00
|
|
|
<Import Project="$(ExternalsDir)SFML\exports.props" />
|
|
|
|
<Import Project="$(ExternalsDir)soundtouch\exports.props" />
|
2023-11-19 19:40:01 +00:00
|
|
|
<Import Project="$(ExternalsDir)xxhash\exports.props" />
|
2022-07-31 07:39:35 +00:00
|
|
|
<Import Project="$(ExternalsDir)zstd\exports.props" />
|
2016-01-25 11:36:39 +00:00
|
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
2020-08-21 08:18:14 +00:00
|
|
|
<ImportGroup Label="ExtensionTargets" />
|
2016-01-25 11:36:39 +00:00
|
|
|
<!--Copy Exe, Data directory and DLLs which should be located in the executable directory-->
|
|
|
|
<ItemGroup>
|
2016-05-14 06:48:39 +00:00
|
|
|
<DataSysFiles Include="$(DolphinRootDir)Data\**\Sys\**\*.*" />
|
2017-06-02 08:12:07 +00:00
|
|
|
<DataTxtFiles Include="$(DolphinRootDir)Data\license.txt" />
|
2016-01-25 11:36:39 +00:00
|
|
|
<BinaryFiles Include="$(TargetPath)" />
|
2017-06-26 06:47:33 +00:00
|
|
|
<AllInputFiles Include="@(DataSysFiles);@(DataTxtFiles);@(BinaryFiles)" />
|
2016-01-25 11:36:39 +00:00
|
|
|
</ItemGroup>
|
2017-06-02 08:52:51 +00:00
|
|
|
<Target Name="AfterBuild" Inputs="@(AllInputFiles)" Outputs="@(AllInputFiles -> '$(BinaryOutputDir)%(RecursiveDir)%(Filename)%(Extension)')">
|
2016-01-25 11:36:39 +00:00
|
|
|
<Message Text="Copying Data directory..." Importance="High" />
|
DolphinQt: Delete output Sys folder before copying to it
For a long time now, we've had a problem where game INIs persist in
the copied Sys folder if they've been deleted from the original Sys
folder. (I still have hundreds of game INIs locally that only set
EmulationStateId, and we removed those game INIs 6 years ago. On the
buildbot, we do occasionally clear out the build directories manually,
so I'd assume it's not quite as bad there.)
This commit fixes the problem by deleting the output Sys folder before
copying the original Sys folder to the output Sys folder. This should be
a bit slower, but in my testing, the difference seems small. At least if
you have an SSD, which I really hope people have nowadays!
Operating systems other than Windows have not been touched, because:
* Android: Already explicitly deletes the output Sys folder.
* macOS: Does some magic to put the Sys folder in the app bundle, which I
will simply assume isn't affected by this problem, without testing.
* Linux: Expects the person building to manually manage the Sys folder.
2024-08-15 17:18:16 +00:00
|
|
|
<RemoveDir Directories="$(BinaryOutputDir)Sys" />
|
2024-08-15 17:05:29 +00:00
|
|
|
<Copy SourceFiles="@(DataSysFiles)" DestinationFolder="$(BinaryOutputDir)%(RecursiveDir)" SkipUnchangedFiles="True" />
|
|
|
|
<Copy SourceFiles="@(DataTxtFiles)" DestinationFolder="$(BinaryOutputDir)" SkipUnchangedFiles="True" />
|
2016-01-25 11:36:39 +00:00
|
|
|
<Message Text="Copy: @(BinaryFiles) -> $(BinaryOutputDir)" Importance="High" />
|
|
|
|
<Copy SourceFiles="@(BinaryFiles)" DestinationFolder="$(BinaryOutputDir)" />
|
|
|
|
</Target>
|
2020-08-17 19:29:25 +00:00
|
|
|
</Project>
|