DolphinQt2: Rename "Table"/"List" to "List View"/"Grid View"
Sentret_C posted this comment on Transifex recently: "What Dolphin refers to as "Table View" and "List View" are similar to "List View" and "Grid View" in Steam, and I think the Steam names describe them better." I agree with that, so here's a commit that changes the names.
This commit is contained in:
parent
84ecc0ecc9
commit
fa4723ffb4
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@ -63,8 +63,8 @@ set(SRCS
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GameList/GameList.cpp
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GameList/GameListModel.cpp
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GameList/GameTracker.cpp
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GameList/GridProxyModel.cpp
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GameList/ListProxyModel.cpp
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GameList/TableProxyModel.cpp
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QtUtils/BlockUserInputFilter.cpp
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QtUtils/DoubleClickEventFilter.cpp
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QtUtils/ElidedButton.cpp
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@ -84,8 +84,8 @@
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<QtMoc Include="GameList\GameList.h" />
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<QtMoc Include="GameList\GameListModel.h" />
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<QtMoc Include="GameList\GameTracker.h" />
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<QtMoc Include="GameList\GridProxyModel.h" />
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<QtMoc Include="GameList\ListProxyModel.h" />
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<QtMoc Include="GameList\TableProxyModel.h" />
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<QtMoc Include="Host.h" />
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<QtMoc Include="HotkeyScheduler.h" />
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<QtMoc Include="InDevelopmentWarning.h" />
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@ -126,8 +126,8 @@
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<ClCompile Include="$(QtMocOutPrefix)InfoWidget.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)InterfacePane.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)IOWindow.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)GridProxyModel.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)ListProxyModel.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)TableProxyModel.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)LoggerWidget.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)MainWindow.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)MappingButton.cpp" />
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@ -181,8 +181,8 @@
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<ClCompile Include="GameList\GameList.cpp" />
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<ClCompile Include="GameList\GameListModel.cpp" />
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<ClCompile Include="GameList\GameTracker.cpp" />
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<ClCompile Include="GameList\GridProxyModel.cpp" />
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<ClCompile Include="GameList\ListProxyModel.cpp" />
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<ClCompile Include="GameList\TableProxyModel.cpp" />
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<ClCompile Include="HotkeyScheduler.cpp" />
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<ClCompile Include="Host.cpp" />
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<ClCompile Include="InDevelopmentWarning.cpp" />
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@ -25,8 +25,8 @@
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#include "DolphinQt2/Config/PropertiesDialog.h"
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#include "DolphinQt2/GameList/GameList.h"
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#include "DolphinQt2/GameList/GridProxyModel.h"
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#include "DolphinQt2/GameList/ListProxyModel.h"
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#include "DolphinQt2/GameList/TableProxyModel.h"
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#include "DolphinQt2/QtUtils/DoubleClickEventFilter.h"
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#include "DolphinQt2/Settings.h"
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@ -35,59 +35,59 @@ static bool CompressCB(const std::string&, float, void*);
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GameList::GameList(QWidget* parent) : QStackedWidget(parent)
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{
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m_model = new GameListModel(this);
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m_table_proxy = new TableProxyModel(this);
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m_table_proxy->setSortCaseSensitivity(Qt::CaseInsensitive);
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m_table_proxy->setSortRole(Qt::InitialSortOrderRole);
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m_table_proxy->setSourceModel(m_model);
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m_list_proxy = new ListProxyModel(this);
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m_list_proxy->setSortCaseSensitivity(Qt::CaseInsensitive);
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m_list_proxy->setSortRole(Qt::InitialSortOrderRole);
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m_list_proxy->setSourceModel(m_model);
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m_grid_proxy = new GridProxyModel(this);
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m_grid_proxy->setSourceModel(m_model);
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MakeTableView();
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MakeListView();
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MakeGridView();
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MakeEmptyView();
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connect(m_table, &QTableView::doubleClicked, this, &GameList::GameSelected);
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connect(m_list, &QListView::doubleClicked, this, &GameList::GameSelected);
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connect(m_list, &QTableView::doubleClicked, this, &GameList::GameSelected);
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connect(m_grid, &QListView::doubleClicked, this, &GameList::GameSelected);
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connect(&Settings::Instance(), &Settings::PathAdded, m_model, &GameListModel::DirectoryAdded);
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connect(&Settings::Instance(), &Settings::PathRemoved, m_model, &GameListModel::DirectoryRemoved);
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connect(m_model, &QAbstractItemModel::rowsInserted, this, &GameList::ConsiderViewChange);
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connect(m_model, &QAbstractItemModel::rowsRemoved, this, &GameList::ConsiderViewChange);
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addWidget(m_table);
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addWidget(m_list);
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addWidget(m_grid);
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addWidget(m_empty);
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m_prefer_table = Settings::Instance().GetPreferredView();
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m_prefer_list = Settings::Instance().GetPreferredView();
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ConsiderViewChange();
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}
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void GameList::MakeTableView()
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void GameList::MakeListView()
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{
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m_table = new QTableView(this);
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m_table->setModel(m_table_proxy);
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m_list = new QTableView(this);
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m_list->setModel(m_list_proxy);
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m_table->setSelectionMode(QAbstractItemView::SingleSelection);
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m_table->setSelectionBehavior(QAbstractItemView::SelectRows);
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m_table->setAlternatingRowColors(true);
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m_table->setShowGrid(false);
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m_table->setSortingEnabled(true);
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m_table->setCurrentIndex(QModelIndex());
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m_table->setContextMenuPolicy(Qt::CustomContextMenu);
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m_table->setWordWrap(false);
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m_list->setSelectionMode(QAbstractItemView::SingleSelection);
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m_list->setSelectionBehavior(QAbstractItemView::SelectRows);
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m_list->setAlternatingRowColors(true);
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m_list->setShowGrid(false);
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m_list->setSortingEnabled(true);
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m_list->setCurrentIndex(QModelIndex());
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m_list->setContextMenuPolicy(Qt::CustomContextMenu);
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m_list->setWordWrap(false);
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connect(m_table, &QTableView::customContextMenuRequested, this, &GameList::ShowContextMenu);
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connect(m_list, &QTableView::customContextMenuRequested, this, &GameList::ShowContextMenu);
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m_table->setColumnHidden(GameListModel::COL_PLATFORM, !SConfig::GetInstance().m_showSystemColumn);
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m_table->setColumnHidden(GameListModel::COL_ID, !SConfig::GetInstance().m_showIDColumn);
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m_table->setColumnHidden(GameListModel::COL_BANNER, !SConfig::GetInstance().m_showBannerColumn);
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m_table->setColumnHidden(GameListModel::COL_TITLE, !SConfig::GetInstance().m_showTitleColumn);
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m_table->setColumnHidden(GameListModel::COL_DESCRIPTION,
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!SConfig::GetInstance().m_showDescriptionColumn);
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m_table->setColumnHidden(GameListModel::COL_MAKER, !SConfig::GetInstance().m_showMakerColumn);
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m_table->setColumnHidden(GameListModel::COL_SIZE, !SConfig::GetInstance().m_showSizeColumn);
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m_table->setColumnHidden(GameListModel::COL_COUNTRY, !SConfig::GetInstance().m_showRegionColumn);
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m_table->setColumnHidden(GameListModel::COL_RATING, !SConfig::GetInstance().m_showStateColumn);
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m_list->setColumnHidden(GameListModel::COL_PLATFORM, !SConfig::GetInstance().m_showSystemColumn);
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m_list->setColumnHidden(GameListModel::COL_ID, !SConfig::GetInstance().m_showIDColumn);
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m_list->setColumnHidden(GameListModel::COL_BANNER, !SConfig::GetInstance().m_showBannerColumn);
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m_list->setColumnHidden(GameListModel::COL_TITLE, !SConfig::GetInstance().m_showTitleColumn);
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m_list->setColumnHidden(GameListModel::COL_DESCRIPTION,
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!SConfig::GetInstance().m_showDescriptionColumn);
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m_list->setColumnHidden(GameListModel::COL_MAKER, !SConfig::GetInstance().m_showMakerColumn);
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m_list->setColumnHidden(GameListModel::COL_SIZE, !SConfig::GetInstance().m_showSizeColumn);
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m_list->setColumnHidden(GameListModel::COL_COUNTRY, !SConfig::GetInstance().m_showRegionColumn);
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m_list->setColumnHidden(GameListModel::COL_RATING, !SConfig::GetInstance().m_showStateColumn);
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QHeaderView* hor_header = m_table->horizontalHeader();
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QHeaderView* hor_header = m_list->horizontalHeader();
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connect(hor_header, &QHeaderView::sortIndicatorChanged, this, &GameList::OnHeaderViewChanged);
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connect(hor_header, &QHeaderView::sectionResized, this, &GameList::OnHeaderViewChanged);
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@ -107,8 +107,8 @@ void GameList::MakeTableView()
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hor_header->setSectionResizeMode(GameListModel::COL_DESCRIPTION, QHeaderView::Stretch);
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hor_header->setSectionResizeMode(GameListModel::COL_RATING, QHeaderView::ResizeToContents);
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m_table->verticalHeader()->hide();
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m_table->setFrameStyle(QFrame::NoFrame);
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m_list->verticalHeader()->hide();
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m_list->setFrameStyle(QFrame::NoFrame);
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}
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void GameList::MakeEmptyView()
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@ -128,16 +128,16 @@ void GameList::MakeEmptyView()
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});
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}
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void GameList::MakeListView()
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void GameList::MakeGridView()
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{
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m_list = new QListView(this);
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m_list->setModel(m_list_proxy);
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m_list->setViewMode(QListView::IconMode);
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m_list->setResizeMode(QListView::Adjust);
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m_list->setUniformItemSizes(true);
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m_list->setContextMenuPolicy(Qt::CustomContextMenu);
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m_list->setFrameStyle(QFrame::NoFrame);
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connect(m_list, &QTableView::customContextMenuRequested, this, &GameList::ShowContextMenu);
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m_grid = new QListView(this);
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m_grid->setModel(m_grid_proxy);
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m_grid->setViewMode(QListView::IconMode);
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m_grid->setResizeMode(QListView::Adjust);
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m_grid->setUniformItemSizes(true);
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m_grid->setContextMenuPolicy(Qt::CustomContextMenu);
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m_grid->setFrameStyle(QFrame::NoFrame);
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connect(m_grid, &QTableView::customContextMenuRequested, this, &GameList::ShowContextMenu);
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}
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void GameList::ShowContextMenu(const QPoint&)
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@ -383,16 +383,16 @@ QString GameList::GetSelectedGame() const
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{
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QAbstractItemView* view;
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QSortFilterProxyModel* proxy;
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if (currentWidget() == m_table)
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{
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view = m_table;
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proxy = m_table_proxy;
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}
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else
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if (currentWidget() == m_list)
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{
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view = m_list;
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proxy = m_list_proxy;
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}
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else
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{
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view = m_grid;
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proxy = m_grid_proxy;
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}
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QItemSelectionModel* sel_model = view->selectionModel();
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if (sel_model->hasSelection())
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{
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@ -402,10 +402,10 @@ QString GameList::GetSelectedGame() const
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return QStringLiteral("");
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}
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void GameList::SetPreferredView(bool table)
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void GameList::SetPreferredView(bool list)
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{
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m_prefer_table = table;
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Settings::Instance().SetPreferredView(table);
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m_prefer_list = list;
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Settings::Instance().SetPreferredView(list);
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ConsiderViewChange();
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}
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@ -413,10 +413,10 @@ void GameList::ConsiderViewChange()
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{
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if (m_model->rowCount(QModelIndex()) > 0)
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{
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if (m_prefer_table)
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setCurrentWidget(m_table);
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else
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if (m_prefer_list)
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setCurrentWidget(m_list);
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else
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setCurrentWidget(m_grid);
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}
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else
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{
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@ -444,13 +444,13 @@ void GameList::OnColumnVisibilityToggled(const QString& row, bool visible)
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{tr("Title"), GameListModel::COL_TITLE},
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{tr("State"), GameListModel::COL_RATING}};
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m_table->setColumnHidden(rowname_to_col_index[row], !visible);
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m_list->setColumnHidden(rowname_to_col_index[row], !visible);
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}
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void GameList::OnGameListVisibilityChanged()
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{
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m_table_proxy->invalidate();
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m_list_proxy->invalidate();
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m_grid_proxy->invalidate();
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}
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static bool CompressCB(const std::string& text, float percent, void* ptr)
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@ -466,5 +466,5 @@ static bool CompressCB(const std::string& text, float percent, void* ptr)
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void GameList::OnHeaderViewChanged()
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{
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QSettings().setValue(QStringLiteral("tableheader/state"),
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m_table->horizontalHeader()->saveState());
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m_list->horizontalHeader()->saveState());
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}
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@ -21,9 +21,9 @@ public:
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explicit GameList(QWidget* parent = nullptr);
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QString GetSelectedGame() const;
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void SetTableView() { SetPreferredView(true); }
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void SetListView() { SetPreferredView(false); }
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void SetViewColumn(int col, bool view) { m_table->setColumnHidden(col, !view); }
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void SetListView() { SetPreferredView(true); }
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void SetGridView() { SetPreferredView(false); }
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void SetViewColumn(int col, bool view) { m_list->setColumnHidden(col, !view); }
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void OnColumnVisibilityToggled(const QString& row, bool visible);
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void OnGameListVisibilityChanged();
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@ -46,21 +46,21 @@ private:
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void CompressISO();
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void OnHeaderViewChanged();
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void MakeTableView();
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void MakeListView();
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void MakeGridView();
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void MakeEmptyView();
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// We only have two views, just use a bool to distinguish.
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void SetPreferredView(bool table);
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void SetPreferredView(bool list);
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void ConsiderViewChange();
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GameListModel* m_model;
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QSortFilterProxyModel* m_table_proxy;
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QSortFilterProxyModel* m_list_proxy;
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QSortFilterProxyModel* m_grid_proxy;
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QListView* m_list;
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QTableView* m_table;
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QListView* m_grid;
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QTableView* m_list;
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QLabel* m_empty;
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bool m_prefer_table;
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bool m_prefer_list;
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protected:
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void keyReleaseEvent(QKeyEvent* event) override;
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@ -0,0 +1,42 @@
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// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <QSize>
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#include "DolphinQt2/GameList/GameListModel.h"
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#include "DolphinQt2/GameList/GridProxyModel.h"
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const QSize LARGE_BANNER_SIZE(144, 48);
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GridProxyModel::GridProxyModel(QObject* parent) : QSortFilterProxyModel(parent)
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{
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setSortCaseSensitivity(Qt::CaseInsensitive);
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sort(GameListModel::COL_TITLE);
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}
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QVariant GridProxyModel::data(const QModelIndex& i, int role) const
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{
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QModelIndex source_index = mapToSource(i);
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if (role == Qt::DisplayRole)
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{
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return sourceModel()->data(sourceModel()->index(source_index.row(), GameListModel::COL_TITLE),
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Qt::DisplayRole);
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}
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else if (role == Qt::DecorationRole)
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{
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auto pixmap = sourceModel()
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->data(sourceModel()->index(source_index.row(), GameListModel::COL_BANNER),
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Qt::DecorationRole)
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.value<QPixmap>();
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return pixmap.scaled(LARGE_BANNER_SIZE * pixmap.devicePixelRatio(), Qt::KeepAspectRatio,
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Qt::SmoothTransformation);
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}
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return QVariant();
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}
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bool GridProxyModel::filterAcceptsRow(int source_row, const QModelIndex& source_parent) const
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{
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GameListModel* glm = qobject_cast<GameListModel*>(sourceModel());
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return glm->ShouldDisplayGameListItem(source_row);
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}
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@ -0,0 +1,19 @@
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// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <QSortFilterProxyModel>
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// This subclass of QSortFilterProxyModel transforms the raw data into a
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// single-column large icon + name to be displayed in a QListView.
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class GridProxyModel final : public QSortFilterProxyModel
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{
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Q_OBJECT
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public:
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explicit GridProxyModel(QObject* parent = nullptr);
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QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
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bool filterAcceptsRow(int source_row, const QModelIndex& source_parent) const override;
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};
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@ -1,38 +1,12 @@
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// Copyright 2015 Dolphin Emulator Project
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <QSize>
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#include "DolphinQt2/GameList/GameListModel.h"
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#include "DolphinQt2/GameList/ListProxyModel.h"
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const QSize LARGE_BANNER_SIZE(144, 48);
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#include "DolphinQt2/GameList/GameListModel.h"
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ListProxyModel::ListProxyModel(QObject* parent) : QSortFilterProxyModel(parent)
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{
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setSortCaseSensitivity(Qt::CaseInsensitive);
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sort(GameListModel::COL_TITLE);
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}
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QVariant ListProxyModel::data(const QModelIndex& i, int role) const
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{
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QModelIndex source_index = mapToSource(i);
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if (role == Qt::DisplayRole)
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{
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return sourceModel()->data(sourceModel()->index(source_index.row(), GameListModel::COL_TITLE),
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Qt::DisplayRole);
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}
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else if (role == Qt::DecorationRole)
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{
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auto pixmap = sourceModel()
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->data(sourceModel()->index(source_index.row(), GameListModel::COL_BANNER),
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Qt::DecorationRole)
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.value<QPixmap>();
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return pixmap.scaled(LARGE_BANNER_SIZE * pixmap.devicePixelRatio(), Qt::KeepAspectRatio,
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Qt::SmoothTransformation);
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}
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return QVariant();
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}
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bool ListProxyModel::filterAcceptsRow(int source_row, const QModelIndex& source_parent) const
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@ -1,4 +1,4 @@
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// Copyright 2015 Dolphin Emulator Project
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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@ -6,14 +6,12 @@
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#include <QSortFilterProxyModel>
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// This subclass of QSortFilterProxyModel transforms the raw data into a
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// single-column large icon + name to be displayed in a QListView.
|
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// This subclass of QSortFilterProxyModel allows the data to be filtered by the view.
|
||||
class ListProxyModel final : public QSortFilterProxyModel
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ListProxyModel(QObject* parent = nullptr);
|
||||
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
|
||||
bool filterAcceptsRow(int source_row, const QModelIndex& source_parent) const override;
|
||||
};
|
||||
|
|
|
@ -1,16 +0,0 @@
|
|||
// Copyright 2017 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "DolphinQt2/GameList/TableProxyModel.h"
|
||||
#include "DolphinQt2/GameList/GameListModel.h"
|
||||
|
||||
TableProxyModel::TableProxyModel(QObject* parent) : QSortFilterProxyModel(parent)
|
||||
{
|
||||
}
|
||||
|
||||
bool TableProxyModel::filterAcceptsRow(int source_row, const QModelIndex& source_parent) const
|
||||
{
|
||||
GameListModel* glm = qobject_cast<GameListModel*>(sourceModel());
|
||||
return glm->ShouldDisplayGameListItem(source_row);
|
||||
}
|
|
@ -1,17 +0,0 @@
|
|||
// Copyright 2017 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <QSortFilterProxyModel>
|
||||
|
||||
// This subclass of QSortFilterProxyModel allows the data to be filtered by the view.
|
||||
class TableProxyModel final : public QSortFilterProxyModel
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit TableProxyModel(QObject* parent = nullptr);
|
||||
bool filterAcceptsRow(int source_row, const QModelIndex& source_parent) const override;
|
||||
};
|
|
@ -197,8 +197,8 @@ void MainWindow::ConnectMenuBar()
|
|||
connect(m_menu_bar, &MenuBar::BootWiiSystemMenu, this, &MainWindow::BootWiiSystemMenu);
|
||||
|
||||
// View
|
||||
connect(m_menu_bar, &MenuBar::ShowTable, m_game_list, &GameList::SetTableView);
|
||||
connect(m_menu_bar, &MenuBar::ShowList, m_game_list, &GameList::SetListView);
|
||||
connect(m_menu_bar, &MenuBar::ShowGrid, m_game_list, &GameList::SetGridView);
|
||||
connect(m_menu_bar, &MenuBar::ColumnVisibilityToggled, m_game_list,
|
||||
&GameList::OnColumnVisibilityToggled);
|
||||
|
||||
|
|
|
@ -215,7 +215,7 @@ void MenuBar::AddViewMenu()
|
|||
|
||||
AddGameListTypeSection(view_menu);
|
||||
view_menu->addSeparator();
|
||||
AddTableColumnsMenu(view_menu);
|
||||
AddListColumnsMenu(view_menu);
|
||||
view_menu->addSeparator();
|
||||
AddShowPlatformsMenu(view_menu);
|
||||
AddShowRegionsMenu(view_menu);
|
||||
|
@ -253,27 +253,25 @@ void MenuBar::AddHelpMenu()
|
|||
|
||||
void MenuBar::AddGameListTypeSection(QMenu* view_menu)
|
||||
{
|
||||
// i18n: When this option is enabled, the game list is displayed as a table
|
||||
QAction* table_view = view_menu->addAction(tr("Table"));
|
||||
table_view->setCheckable(true);
|
||||
|
||||
// i18n: When this option is enabled, the game list is displayed as a list
|
||||
QAction* list_view = view_menu->addAction(tr("List"));
|
||||
QAction* list_view = view_menu->addAction(tr("List View"));
|
||||
list_view->setCheckable(true);
|
||||
|
||||
QAction* grid_view = view_menu->addAction(tr("Grid View"));
|
||||
grid_view->setCheckable(true);
|
||||
|
||||
QActionGroup* list_group = new QActionGroup(this);
|
||||
list_group->addAction(table_view);
|
||||
list_group->addAction(list_view);
|
||||
list_group->addAction(grid_view);
|
||||
|
||||
bool prefer_table = Settings::Instance().GetPreferredView();
|
||||
table_view->setChecked(prefer_table);
|
||||
list_view->setChecked(!prefer_table);
|
||||
bool prefer_list = Settings::Instance().GetPreferredView();
|
||||
list_view->setChecked(prefer_list);
|
||||
grid_view->setChecked(!prefer_list);
|
||||
|
||||
connect(table_view, &QAction::triggered, this, &MenuBar::ShowTable);
|
||||
connect(list_view, &QAction::triggered, this, &MenuBar::ShowList);
|
||||
connect(grid_view, &QAction::triggered, this, &MenuBar::ShowGrid);
|
||||
}
|
||||
|
||||
void MenuBar::AddTableColumnsMenu(QMenu* view_menu)
|
||||
void MenuBar::AddListColumnsMenu(QMenu* view_menu)
|
||||
{
|
||||
static const QMap<QString, bool*> columns{
|
||||
{tr("Platform"), &SConfig::GetInstance().m_showSystemColumn},
|
||||
|
@ -287,7 +285,7 @@ void MenuBar::AddTableColumnsMenu(QMenu* view_menu)
|
|||
{tr("State"), &SConfig::GetInstance().m_showStateColumn}};
|
||||
|
||||
QActionGroup* column_group = new QActionGroup(this);
|
||||
QMenu* cols_menu = view_menu->addMenu(tr("Table Columns"));
|
||||
QMenu* cols_menu = view_menu->addMenu(tr("List Columns"));
|
||||
column_group->setExclusive(false);
|
||||
|
||||
for (const auto& key : columns.keys())
|
||||
|
|
|
@ -60,8 +60,8 @@ signals:
|
|||
void ConfigureHotkeys();
|
||||
|
||||
// View
|
||||
void ShowTable();
|
||||
void ShowList();
|
||||
void ShowGrid();
|
||||
void ColumnVisibilityToggled(const QString& row, bool visible);
|
||||
void GameListPlatformVisibilityToggled(const QString& row, bool visible);
|
||||
void GameListRegionVisibilityToggled(const QString& row, bool visible);
|
||||
|
@ -78,7 +78,7 @@ private:
|
|||
|
||||
void AddViewMenu();
|
||||
void AddGameListTypeSection(QMenu* view_menu);
|
||||
void AddTableColumnsMenu(QMenu* view_menu);
|
||||
void AddListColumnsMenu(QMenu* view_menu);
|
||||
void AddShowPlatformsMenu(QMenu* view_menu);
|
||||
void AddShowRegionsMenu(QMenu* view_menu);
|
||||
|
||||
|
|
|
@ -77,9 +77,9 @@ bool Settings::GetPreferredView() const
|
|||
return QSettings().value(QStringLiteral("PreferredView"), true).toBool();
|
||||
}
|
||||
|
||||
void Settings::SetPreferredView(bool table)
|
||||
void Settings::SetPreferredView(bool list)
|
||||
{
|
||||
QSettings().setValue(QStringLiteral("PreferredView"), table);
|
||||
QSettings().setValue(QStringLiteral("PreferredView"), list);
|
||||
}
|
||||
|
||||
int Settings::GetStateSlot() const
|
||||
|
|
|
@ -41,7 +41,7 @@ public:
|
|||
void AddPath(const QString& path);
|
||||
void RemovePath(const QString& path);
|
||||
bool GetPreferredView() const;
|
||||
void SetPreferredView(bool table);
|
||||
void SetPreferredView(bool list);
|
||||
|
||||
// Emulation
|
||||
int GetStateSlot() const;
|
||||
|
|
Loading…
Reference in New Issue