NetPlay: rename md5 -> game digest
This commit is contained in:
parent
7d2d5d914b
commit
c7ce035a7f
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@ -90,10 +90,10 @@ NetPlayClient::~NetPlayClient()
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if (m_is_connected)
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{
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m_should_compute_MD5 = false;
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m_dialog->AbortMD5();
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if (m_MD5_thread.joinable())
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m_MD5_thread.join();
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m_should_compute_game_digest = false;
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m_dialog->AbortGameDigest();
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if (m_game_digest_thread.joinable())
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m_game_digest_thread.join();
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m_do_loop.Clear();
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m_thread.join();
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@ -442,24 +442,24 @@ void NetPlayClient::OnData(sf::Packet& packet)
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OnSyncCodes(packet);
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break;
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case MessageID::ComputeMD5:
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OnComputeMD5(packet);
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case MessageID::ComputeGameDigest:
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OnComputeGameDigest(packet);
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break;
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case MessageID::MD5Progress:
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OnMD5Progress(packet);
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case MessageID::GameDigestProgress:
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OnGameDigestProgress(packet);
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break;
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case MessageID::MD5Result:
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OnMD5Result(packet);
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case MessageID::GameDigestResult:
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OnGameDigestResult(packet);
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break;
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case MessageID::MD5Error:
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OnMD5Error(packet);
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case MessageID::GameDigestError:
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OnGameDigestError(packet);
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break;
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case MessageID::MD5Abort:
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OnMD5Abort();
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case MessageID::GameDigestAbort:
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OnGameDigestAbort();
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break;
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default:
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@ -1419,48 +1419,48 @@ void NetPlayClient::OnSyncCodesDataAR(sf::Packet& packet)
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ActionReplay::UpdateSyncedCodes(synced_codes);
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}
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void NetPlayClient::OnComputeMD5(sf::Packet& packet)
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void NetPlayClient::OnComputeGameDigest(sf::Packet& packet)
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{
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SyncIdentifier sync_identifier;
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ReceiveSyncIdentifier(packet, sync_identifier);
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ComputeMD5(sync_identifier);
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ComputeGameDigest(sync_identifier);
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}
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void NetPlayClient::OnMD5Progress(sf::Packet& packet)
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void NetPlayClient::OnGameDigestProgress(sf::Packet& packet)
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{
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PlayerId pid;
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int progress;
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packet >> pid;
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packet >> progress;
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m_dialog->SetMD5Progress(pid, progress);
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m_dialog->SetGameDigestProgress(pid, progress);
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}
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void NetPlayClient::OnMD5Result(sf::Packet& packet)
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void NetPlayClient::OnGameDigestResult(sf::Packet& packet)
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{
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PlayerId pid;
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std::string result;
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packet >> pid;
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packet >> result;
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m_dialog->SetMD5Result(pid, result);
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m_dialog->SetGameDigestResult(pid, result);
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}
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void NetPlayClient::OnMD5Error(sf::Packet& packet)
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void NetPlayClient::OnGameDigestError(sf::Packet& packet)
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{
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PlayerId pid;
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std::string error;
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packet >> pid;
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packet >> error;
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m_dialog->SetMD5Result(pid, error);
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m_dialog->SetGameDigestResult(pid, error);
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}
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void NetPlayClient::OnMD5Abort()
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void NetPlayClient::OnGameDigestAbort()
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{
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m_should_compute_MD5 = false;
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m_dialog->AbortMD5();
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m_should_compute_game_digest = false;
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m_dialog->AbortGameDigest();
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}
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void NetPlayClient::Send(const sf::Packet& packet, const u8 channel_id)
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@ -2469,13 +2469,13 @@ static std::string MD5Sum(const std::string& file_path, std::function<bool(int)>
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return fmt::format("{:02x}", fmt::join(output, ""));
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}
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void NetPlayClient::ComputeMD5(const SyncIdentifier& sync_identifier)
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void NetPlayClient::ComputeGameDigest(const SyncIdentifier& sync_identifier)
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{
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if (m_should_compute_MD5)
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if (m_should_compute_game_digest)
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return;
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m_dialog->ShowMD5Dialog(sync_identifier.game_id);
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m_should_compute_MD5 = true;
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m_dialog->ShowGameDigestDialog(sync_identifier.game_id);
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m_should_compute_game_digest = true;
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std::string file;
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if (sync_identifier == GetSDCardIdentifier())
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@ -2486,26 +2486,26 @@ void NetPlayClient::ComputeMD5(const SyncIdentifier& sync_identifier)
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if (file.empty() || !File::Exists(file))
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{
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sf::Packet packet;
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packet << MessageID::MD5Error;
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packet << MessageID::GameDigestError;
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packet << "file not found";
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Send(packet);
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return;
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}
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if (m_MD5_thread.joinable())
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m_MD5_thread.join();
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m_MD5_thread = std::thread([this, file]() {
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if (m_game_digest_thread.joinable())
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m_game_digest_thread.join();
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m_game_digest_thread = std::thread([this, file]() {
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std::string sum = MD5Sum(file, [&](int progress) {
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sf::Packet packet;
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packet << MessageID::MD5Progress;
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packet << MessageID::GameDigestProgress;
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packet << progress;
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SendAsync(std::move(packet));
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return m_should_compute_MD5;
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return m_should_compute_game_digest;
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});
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sf::Packet packet;
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packet << MessageID::MD5Result;
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packet << MessageID::GameDigestResult;
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packet << sum;
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SendAsync(std::move(packet));
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});
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@ -73,10 +73,10 @@ public:
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SyncIdentifierComparison* found = nullptr) = 0;
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virtual std::string FindGBARomPath(const std::array<u8, 20>& hash, std::string_view title,
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int device_number) = 0;
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virtual void ShowMD5Dialog(const std::string& title) = 0;
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virtual void SetMD5Progress(int pid, int progress) = 0;
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virtual void SetMD5Result(int pid, const std::string& result) = 0;
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virtual void AbortMD5() = 0;
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virtual void ShowGameDigestDialog(const std::string& title) = 0;
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virtual void SetGameDigestProgress(int pid, int progress) = 0;
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virtual void SetGameDigestResult(int pid, const std::string& result) = 0;
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virtual void AbortGameDigest() = 0;
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virtual void OnIndexAdded(bool success, std::string error) = 0;
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virtual void OnIndexRefreshFailed(std::string error) = 0;
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@ -248,7 +248,7 @@ private:
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void Disconnect();
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bool Connect();
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void SendGameStatus();
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void ComputeMD5(const SyncIdentifier& sync_identifier);
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void ComputeGameDigest(const SyncIdentifier& sync_identifier);
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void DisplayPlayersPing();
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u32 GetPlayersMaxPing() const;
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@ -291,11 +291,11 @@ private:
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void OnSyncCodesDataGecko(sf::Packet& packet);
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void OnSyncCodesNotifyAR(sf::Packet& packet);
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void OnSyncCodesDataAR(sf::Packet& packet);
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void OnComputeMD5(sf::Packet& packet);
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void OnMD5Progress(sf::Packet& packet);
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void OnMD5Result(sf::Packet& packet);
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void OnMD5Error(sf::Packet& packet);
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void OnMD5Abort();
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void OnComputeGameDigest(sf::Packet& packet);
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void OnGameDigestProgress(sf::Packet& packet);
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void OnGameDigestResult(sf::Packet& packet);
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void OnGameDigestError(sf::Packet& packet);
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void OnGameDigestAbort();
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bool m_is_connected = false;
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ConnectionState m_connection_state = ConnectionState::Failure;
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@ -307,8 +307,8 @@ private:
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std::string m_player_name;
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bool m_connecting = false;
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TraversalClient* m_traversal_client = nullptr;
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std::thread m_MD5_thread;
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bool m_should_compute_MD5 = false;
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std::thread m_game_digest_thread;
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bool m_should_compute_game_digest = false;
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Common::Event m_gc_pad_event;
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Common::Event m_wii_pad_event;
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Common::Event m_first_pad_status_received_event;
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@ -168,11 +168,11 @@ enum class MessageID : u8
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TimeBase = 0xB0,
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DesyncDetected = 0xB1,
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ComputeMD5 = 0xC0,
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MD5Progress = 0xC1,
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MD5Result = 0xC2,
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MD5Abort = 0xC3,
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MD5Error = 0xC4,
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ComputeGameDigest = 0xC0,
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GameDigestProgress = 0xC1,
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GameDigestResult = 0xC2,
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GameDigestAbort = 0xC3,
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GameDigestError = 0xC4,
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Ready = 0xD0,
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NotReady = 0xD1,
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@ -1068,13 +1068,13 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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}
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break;
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case MessageID::MD5Progress:
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case MessageID::GameDigestProgress:
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{
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int progress;
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packet >> progress;
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sf::Packet spac;
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spac << MessageID::MD5Progress;
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spac << MessageID::GameDigestProgress;
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spac << player.pid;
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spac << progress;
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@ -1082,13 +1082,13 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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}
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break;
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case MessageID::MD5Result:
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case MessageID::GameDigestResult:
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{
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std::string result;
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packet >> result;
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sf::Packet spac;
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spac << MessageID::MD5Result;
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spac << MessageID::GameDigestResult;
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spac << player.pid;
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spac << result;
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@ -1096,13 +1096,13 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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}
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break;
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case MessageID::MD5Error:
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case MessageID::GameDigestError:
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{
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std::string error;
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packet >> error;
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sf::Packet spac;
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spac << MessageID::MD5Error;
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spac << MessageID::GameDigestError;
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spac << player.pid;
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spac << error;
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@ -1252,10 +1252,10 @@ bool NetPlayServer::ChangeGame(const SyncIdentifier& sync_identifier,
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}
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// called from ---GUI--- thread
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bool NetPlayServer::ComputeMD5(const SyncIdentifier& sync_identifier)
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bool NetPlayServer::ComputeGameDigest(const SyncIdentifier& sync_identifier)
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{
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sf::Packet spac;
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spac << MessageID::ComputeMD5;
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spac << MessageID::ComputeGameDigest;
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SendSyncIdentifier(spac, sync_identifier);
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SendAsyncToClients(std::move(spac));
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@ -1264,10 +1264,10 @@ bool NetPlayServer::ComputeMD5(const SyncIdentifier& sync_identifier)
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}
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// called from ---GUI--- thread
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bool NetPlayServer::AbortMD5()
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bool NetPlayServer::AbortGameDigest()
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{
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sf::Packet spac;
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spac << MessageID::MD5Abort;
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spac << MessageID::GameDigestAbort;
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SendAsyncToClients(std::move(spac));
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return true;
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@ -45,8 +45,8 @@ public:
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~NetPlayServer();
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bool ChangeGame(const SyncIdentifier& sync_identifier, const std::string& netplay_name);
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bool ComputeMD5(const SyncIdentifier& sync_identifier);
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bool AbortMD5();
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bool ComputeGameDigest(const SyncIdentifier& sync_identifier);
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bool AbortGameDigest();
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void SendChatMessage(const std::string& msg);
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bool DoAllPlayersHaveIPLDump() const;
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@ -33,41 +33,6 @@ add_executable(dolphin-emu
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CheatSearchWidget.h
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CheatsManager.cpp
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CheatsManager.h
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ConvertDialog.cpp
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ConvertDialog.h
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DiscordHandler.cpp
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DiscordHandler.h
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DiscordJoinRequestDialog.cpp
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DiscordJoinRequestDialog.h
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FIFO/FIFOPlayerWindow.cpp
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FIFO/FIFOPlayerWindow.h
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FIFO/FIFOAnalyzer.cpp
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FIFO/FIFOAnalyzer.h
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Host.cpp
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Host.h
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HotkeyScheduler.cpp
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HotkeyScheduler.h
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Main.cpp
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MainWindow.cpp
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MainWindow.h
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MenuBar.cpp
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MenuBar.h
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NKitWarningDialog.cpp
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NKitWarningDialog.h
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RenderWidget.cpp
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RenderWidget.h
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Resources.cpp
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Resources.h
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SearchBar.cpp
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SearchBar.h
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Settings.cpp
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Settings.h
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ToolBar.cpp
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ToolBar.h
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Translation.cpp
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Translation.h
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WiiUpdate.cpp
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WiiUpdate.h
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Config/ARCodeWidget.cpp
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Config/ARCodeWidget.h
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Config/CheatCodeEditor.cpp
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@ -76,12 +41,12 @@ add_executable(dolphin-emu
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Config/CheatWarningWidget.h
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Config/CommonControllersWidget.cpp
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Config/CommonControllersWidget.h
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Config/ControllerInterface/ControllerInterfaceWindow.cpp
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Config/ControllerInterface/ControllerInterfaceWindow.h
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Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp
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Config/ControllerInterface/DualShockUDPClientAddServerDialog.h
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Config/ControllerInterface/DualShockUDPClientWidget.cpp
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Config/ControllerInterface/DualShockUDPClientWidget.h
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Config/ControllerInterface/ControllerInterfaceWindow.cpp
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Config/ControllerInterface/ControllerInterfaceWindow.h
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Config/ControllerInterface/ServerStringValidator.cpp
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Config/ControllerInterface/ServerStringValidator.h
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Config/ControllersWindow.cpp
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@ -92,14 +57,14 @@ add_executable(dolphin-emu
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Config/FreeLookWidget.h
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Config/FreeLookWindow.cpp
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Config/FreeLookWindow.h
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Config/GamecubeControllersWidget.cpp
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Config/GamecubeControllersWidget.h
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Config/GameConfigEdit.cpp
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Config/GameConfigEdit.h
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Config/GameConfigHighlighter.cpp
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Config/GameConfigHighlighter.h
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Config/GameConfigWidget.cpp
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Config/GameConfigWidget.h
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Config/GamecubeControllersWidget.cpp
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Config/GamecubeControllersWidget.h
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Config/GeckoCodeWidget.cpp
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Config/GeckoCodeWidget.h
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Config/Graphics/AdvancedWidget.cpp
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@ -221,6 +186,8 @@ add_executable(dolphin-emu
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Config/VerifyWidget.h
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Config/WiimoteControllersWidget.cpp
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Config/WiimoteControllersWidget.h
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ConvertDialog.cpp
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ConvertDialog.h
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Debugger/BreakpointWidget.cpp
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Debugger/BreakpointWidget.h
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Debugger/CodeDiffDialog.cpp
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@ -249,6 +216,14 @@ add_executable(dolphin-emu
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Debugger/ThreadWidget.h
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Debugger/WatchWidget.cpp
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Debugger/WatchWidget.h
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DiscordHandler.cpp
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DiscordHandler.h
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DiscordJoinRequestDialog.cpp
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DiscordJoinRequestDialog.h
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FIFO/FIFOAnalyzer.cpp
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FIFO/FIFOAnalyzer.h
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FIFO/FIFOPlayerWindow.cpp
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FIFO/FIFOPlayerWindow.h
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GameList/GameList.cpp
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GameList/GameList.h
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GameList/GameListModel.cpp
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@ -263,14 +238,21 @@ add_executable(dolphin-emu
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GCMemcardCreateNewDialog.h
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GCMemcardManager.cpp
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GCMemcardManager.h
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QtUtils/BlockUserInputFilter.cpp
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QtUtils/BlockUserInputFilter.h
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Host.cpp
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Host.h
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HotkeyScheduler.cpp
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HotkeyScheduler.h
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Main.cpp
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MainWindow.cpp
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MainWindow.h
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MenuBar.cpp
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MenuBar.h
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NetPlay/ChunkedProgressDialog.cpp
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NetPlay/ChunkedProgressDialog.h
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NetPlay/GameDigestDialog.cpp
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NetPlay/GameDigestDialog.h
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NetPlay/GameListDialog.cpp
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NetPlay/GameListDialog.h
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NetPlay/MD5Dialog.cpp
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NetPlay/MD5Dialog.h
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NetPlay/NetPlayBrowser.cpp
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NetPlay/NetPlayBrowser.h
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NetPlay/NetPlayDialog.cpp
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@ -279,6 +261,12 @@ add_executable(dolphin-emu
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NetPlay/NetPlaySetupDialog.h
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NetPlay/PadMappingDialog.cpp
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NetPlay/PadMappingDialog.h
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NKitWarningDialog.cpp
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NKitWarningDialog.h
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QtUtils/AspectRatioWidget.cpp
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QtUtils/AspectRatioWidget.h
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QtUtils/BlockUserInputFilter.cpp
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QtUtils/BlockUserInputFilter.h
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QtUtils/DolphinFileDialog.cpp
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QtUtils/DolphinFileDialog.h
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QtUtils/DoubleClickEventFilter.cpp
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@ -289,13 +277,15 @@ add_executable(dolphin-emu
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QtUtils/FileOpenEventFilter.h
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QtUtils/FlowLayout.cpp
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QtUtils/FlowLayout.h
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QtUtils/ImageConverter.cpp
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QtUtils/ImageConverter.h
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QtUtils/ModalMessageBox.cpp
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QtUtils/ModalMessageBox.h
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QtUtils/NonDefaultQPushButton.cpp
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QtUtils/NonDefaultQPushButton.h
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QtUtils/ParallelProgressDialog.h
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QtUtils/PartiallyClosableTabWidget.cpp
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QtUtils/PartiallyClosableTabWidget.h
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QtUtils/ImageConverter.cpp
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QtUtils/ImageConverter.h
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QtUtils/SignalBlocking.h
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QtUtils/UTF8CodePointCountValidator.cpp
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QtUtils/UTF8CodePointCountValidator.h
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||||
|
@ -305,14 +295,18 @@ add_executable(dolphin-emu
|
|||
QtUtils/WinIconHelper.h
|
||||
QtUtils/WrapInScrollArea.cpp
|
||||
QtUtils/WrapInScrollArea.h
|
||||
QtUtils/AspectRatioWidget.cpp
|
||||
QtUtils/AspectRatioWidget.h
|
||||
QtUtils/NonDefaultQPushButton.cpp
|
||||
QtUtils/NonDefaultQPushButton.h
|
||||
RenderWidget.cpp
|
||||
RenderWidget.h
|
||||
ResourcePackManager.cpp
|
||||
ResourcePackManager.h
|
||||
Resources.cpp
|
||||
Resources.h
|
||||
RiivolutionBootWidget.cpp
|
||||
RiivolutionBootWidget.h
|
||||
SearchBar.cpp
|
||||
SearchBar.h
|
||||
Settings.cpp
|
||||
Settings.h
|
||||
Settings/AdvancedPane.cpp
|
||||
Settings/AdvancedPane.h
|
||||
Settings/AudioPane.cpp
|
||||
|
@ -327,26 +321,32 @@ add_executable(dolphin-emu
|
|||
Settings/InterfacePane.h
|
||||
Settings/PathPane.cpp
|
||||
Settings/PathPane.h
|
||||
Settings/WiiPane.cpp
|
||||
Settings/WiiPane.h
|
||||
Settings/USBDeviceAddToWhitelistDialog.cpp
|
||||
Settings/USBDeviceAddToWhitelistDialog.h
|
||||
Settings/WiiPane.cpp
|
||||
Settings/WiiPane.h
|
||||
TAS/GCTASInputWindow.cpp
|
||||
TAS/GCTASInputWindow.h
|
||||
TAS/WiiTASInputWindow.cpp
|
||||
TAS/WiiTASInputWindow.h
|
||||
TAS/IRWidget.cpp
|
||||
TAS/IRWidget.h
|
||||
TAS/StickWidget.cpp
|
||||
TAS/StickWidget.h
|
||||
TAS/TASCheckBox.cpp
|
||||
TAS/TASCheckBox.h
|
||||
TAS/TASInputWindow.cpp
|
||||
TAS/TASInputWindow.h
|
||||
TAS/TASSlider.cpp
|
||||
TAS/TASSlider.h
|
||||
TAS/StickWidget.cpp
|
||||
TAS/StickWidget.h
|
||||
TAS/IRWidget.cpp
|
||||
TAS/IRWidget.h
|
||||
TAS/WiiTASInputWindow.cpp
|
||||
TAS/WiiTASInputWindow.h
|
||||
ToolBar.cpp
|
||||
ToolBar.h
|
||||
Translation.cpp
|
||||
Translation.h
|
||||
Updater.cpp
|
||||
Updater.h
|
||||
WiiUpdate.cpp
|
||||
WiiUpdate.h
|
||||
)
|
||||
|
||||
if (NOT WIN32)
|
||||
|
|
|
@ -156,8 +156,8 @@
|
|||
<ClCompile Include="MainWindow.cpp" />
|
||||
<ClCompile Include="MenuBar.cpp" />
|
||||
<ClCompile Include="NetPlay\ChunkedProgressDialog.cpp" />
|
||||
<ClCompile Include="NetPlay\GameDigestDialog.cpp" />
|
||||
<ClCompile Include="NetPlay\GameListDialog.cpp" />
|
||||
<ClCompile Include="NetPlay\MD5Dialog.cpp" />
|
||||
<ClCompile Include="NetPlay\NetPlayBrowser.cpp" />
|
||||
<ClCompile Include="NetPlay\NetPlayDialog.cpp" />
|
||||
<ClCompile Include="NetPlay\NetPlaySetupDialog.cpp" />
|
||||
|
@ -345,8 +345,8 @@
|
|||
<QtMoc Include="MainWindow.h" />
|
||||
<QtMoc Include="MenuBar.h" />
|
||||
<QtMoc Include="NetPlay\ChunkedProgressDialog.h" />
|
||||
<QtMoc Include="NetPlay\GameDigestDialog.h" />
|
||||
<QtMoc Include="NetPlay\GameListDialog.h" />
|
||||
<QtMoc Include="NetPlay\MD5Dialog.h" />
|
||||
<QtMoc Include="NetPlay\NetPlayBrowser.h" />
|
||||
<QtMoc Include="NetPlay\NetPlayDialog.h" />
|
||||
<QtMoc Include="NetPlay\NetPlaySetupDialog.h" />
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// Copyright 2017 Dolphin Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "DolphinQt/NetPlay/MD5Dialog.h"
|
||||
#include "DolphinQt/NetPlay/GameDigestDialog.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <functional>
|
||||
|
@ -36,7 +36,7 @@ static QString GetPlayerNameFromPID(int pid)
|
|||
return player_name;
|
||||
}
|
||||
|
||||
MD5Dialog::MD5Dialog(QWidget* parent) : QDialog(parent)
|
||||
GameDigestDialog::GameDigestDialog(QWidget* parent) : QDialog(parent)
|
||||
{
|
||||
CreateWidgets();
|
||||
ConnectWidgets();
|
||||
|
@ -45,7 +45,7 @@ MD5Dialog::MD5Dialog(QWidget* parent) : QDialog(parent)
|
|||
setWindowModality(Qt::WindowModal);
|
||||
}
|
||||
|
||||
void MD5Dialog::CreateWidgets()
|
||||
void GameDigestDialog::CreateWidgets()
|
||||
{
|
||||
m_main_layout = new QVBoxLayout;
|
||||
m_progress_box = new QGroupBox;
|
||||
|
@ -61,12 +61,12 @@ void MD5Dialog::CreateWidgets()
|
|||
setLayout(m_main_layout);
|
||||
}
|
||||
|
||||
void MD5Dialog::ConnectWidgets()
|
||||
void GameDigestDialog::ConnectWidgets()
|
||||
{
|
||||
connect(m_button_box, &QDialogButtonBox::rejected, this, &MD5Dialog::reject);
|
||||
connect(m_button_box, &QDialogButtonBox::rejected, this, &GameDigestDialog::reject);
|
||||
}
|
||||
|
||||
void MD5Dialog::show(const QString& title)
|
||||
void GameDigestDialog::show(const QString& title)
|
||||
{
|
||||
m_progress_box->setTitle(title);
|
||||
|
||||
|
@ -118,7 +118,7 @@ void MD5Dialog::show(const QString& title)
|
|||
QDialog::show();
|
||||
}
|
||||
|
||||
void MD5Dialog::SetProgress(int pid, int progress)
|
||||
void GameDigestDialog::SetProgress(int pid, int progress)
|
||||
{
|
||||
QString player_name = GetPlayerNameFromPID(pid);
|
||||
|
||||
|
@ -130,7 +130,7 @@ void MD5Dialog::SetProgress(int pid, int progress)
|
|||
m_progress_bars[pid]->setValue(progress);
|
||||
}
|
||||
|
||||
void MD5Dialog::SetResult(int pid, const std::string& result)
|
||||
void GameDigestDialog::SetResult(int pid, const std::string& result)
|
||||
{
|
||||
QString player_name = GetPlayerNameFromPID(pid);
|
||||
|
||||
|
@ -162,12 +162,12 @@ void MD5Dialog::SetResult(int pid, const std::string& result)
|
|||
}
|
||||
}
|
||||
|
||||
void MD5Dialog::reject()
|
||||
void GameDigestDialog::reject()
|
||||
{
|
||||
auto server = Settings::Instance().GetNetPlayServer();
|
||||
|
||||
if (server)
|
||||
server->AbortMD5();
|
||||
server->AbortGameDigest();
|
||||
|
||||
QDialog::reject();
|
||||
}
|
|
@ -16,15 +16,15 @@ class QProgressBar;
|
|||
class QVBoxLayout;
|
||||
class QWidget;
|
||||
|
||||
class MD5Dialog : public QDialog
|
||||
class GameDigestDialog : public QDialog
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit MD5Dialog(QWidget* parent);
|
||||
explicit GameDigestDialog(QWidget* parent);
|
||||
|
||||
void show(const QString& title);
|
||||
void SetProgress(int pid, int progress);
|
||||
void SetResult(int pid, const std::string& md5);
|
||||
void SetResult(int pid, const std::string& result);
|
||||
|
||||
void reject() override;
|
||||
|
|
@ -45,8 +45,8 @@
|
|||
#include "Core/SyncIdentifier.h"
|
||||
|
||||
#include "DolphinQt/NetPlay/ChunkedProgressDialog.h"
|
||||
#include "DolphinQt/NetPlay/GameDigestDialog.h"
|
||||
#include "DolphinQt/NetPlay/GameListDialog.h"
|
||||
#include "DolphinQt/NetPlay/MD5Dialog.h"
|
||||
#include "DolphinQt/NetPlay/PadMappingDialog.h"
|
||||
#include "DolphinQt/QtUtils/ModalMessageBox.h"
|
||||
#include "DolphinQt/QtUtils/QueueOnObject.h"
|
||||
|
@ -100,7 +100,7 @@ NetPlayDialog::NetPlayDialog(const GameListModel& game_list_model,
|
|||
setWindowIcon(Resources::GetAppIcon());
|
||||
|
||||
m_pad_mapping = new PadMappingDialog(this);
|
||||
m_md5_dialog = new MD5Dialog(this);
|
||||
m_game_digest_dialog = new GameDigestDialog(this);
|
||||
m_chunked_progress_dialog = new ChunkedProgressDialog(this);
|
||||
|
||||
ResetExternalIP();
|
||||
|
@ -182,19 +182,20 @@ void NetPlayDialog::CreateMainLayout()
|
|||
m_network_mode_group->addAction(m_golf_mode_action);
|
||||
m_fixed_delay_action->setChecked(true);
|
||||
|
||||
m_md5_menu = m_menu_bar->addMenu(tr("Checksum"));
|
||||
m_md5_menu->addAction(tr("Current game"), this, [this] {
|
||||
Settings::Instance().GetNetPlayServer()->ComputeMD5(m_current_game_identifier);
|
||||
m_game_digest_menu = m_menu_bar->addMenu(tr("Checksum"));
|
||||
m_game_digest_menu->addAction(tr("Current game"), this, [this] {
|
||||
Settings::Instance().GetNetPlayServer()->ComputeGameDigest(m_current_game_identifier);
|
||||
});
|
||||
m_md5_menu->addAction(tr("Other game..."), this, [this] {
|
||||
m_game_digest_menu->addAction(tr("Other game..."), this, [this] {
|
||||
GameListDialog gld(m_game_list_model, this);
|
||||
|
||||
if (gld.exec() != QDialog::Accepted)
|
||||
return;
|
||||
Settings::Instance().GetNetPlayServer()->ComputeMD5(gld.GetSelectedGame().GetSyncIdentifier());
|
||||
Settings::Instance().GetNetPlayServer()->ComputeGameDigest(
|
||||
gld.GetSelectedGame().GetSyncIdentifier());
|
||||
});
|
||||
m_md5_menu->addAction(tr("SD Card"), this, [] {
|
||||
Settings::Instance().GetNetPlayServer()->ComputeMD5(
|
||||
m_game_digest_menu->addAction(tr("SD Card"), this, [] {
|
||||
Settings::Instance().GetNetPlayServer()->ComputeGameDigest(
|
||||
NetPlay::NetPlayClient::GetSDCardIdentifier());
|
||||
});
|
||||
|
||||
|
@ -506,7 +507,7 @@ void NetPlayDialog::show(std::string nickname, bool use_traversal)
|
|||
|
||||
m_data_menu->menuAction()->setVisible(is_hosting);
|
||||
m_network_menu->menuAction()->setVisible(is_hosting);
|
||||
m_md5_menu->menuAction()->setVisible(is_hosting);
|
||||
m_game_digest_menu->menuAction()->setVisible(is_hosting);
|
||||
#ifdef HAS_LIBMGBA
|
||||
m_hide_remote_gbas_action->setVisible(is_hosting);
|
||||
#else
|
||||
|
@ -1175,39 +1176,39 @@ void NetPlayDialog::SaveSettings()
|
|||
Config::SetBase(Config::NETPLAY_NETWORK_MODE, network_mode);
|
||||
}
|
||||
|
||||
void NetPlayDialog::ShowMD5Dialog(const std::string& title)
|
||||
void NetPlayDialog::ShowGameDigestDialog(const std::string& title)
|
||||
{
|
||||
QueueOnObject(this, [this, title] {
|
||||
m_md5_menu->setEnabled(false);
|
||||
m_game_digest_menu->setEnabled(false);
|
||||
|
||||
if (m_md5_dialog->isVisible())
|
||||
m_md5_dialog->close();
|
||||
if (m_game_digest_dialog->isVisible())
|
||||
m_game_digest_dialog->close();
|
||||
|
||||
m_md5_dialog->show(QString::fromStdString(title));
|
||||
m_game_digest_dialog->show(QString::fromStdString(title));
|
||||
});
|
||||
}
|
||||
|
||||
void NetPlayDialog::SetMD5Progress(int pid, int progress)
|
||||
void NetPlayDialog::SetGameDigestProgress(int pid, int progress)
|
||||
{
|
||||
QueueOnObject(this, [this, pid, progress] {
|
||||
if (m_md5_dialog->isVisible())
|
||||
m_md5_dialog->SetProgress(pid, progress);
|
||||
if (m_game_digest_dialog->isVisible())
|
||||
m_game_digest_dialog->SetProgress(pid, progress);
|
||||
});
|
||||
}
|
||||
|
||||
void NetPlayDialog::SetMD5Result(int pid, const std::string& result)
|
||||
void NetPlayDialog::SetGameDigestResult(int pid, const std::string& result)
|
||||
{
|
||||
QueueOnObject(this, [this, pid, result] {
|
||||
m_md5_dialog->SetResult(pid, result);
|
||||
m_md5_menu->setEnabled(true);
|
||||
m_game_digest_dialog->SetResult(pid, result);
|
||||
m_game_digest_menu->setEnabled(true);
|
||||
});
|
||||
}
|
||||
|
||||
void NetPlayDialog::AbortMD5()
|
||||
void NetPlayDialog::AbortGameDigest()
|
||||
{
|
||||
QueueOnObject(this, [this] {
|
||||
m_md5_dialog->close();
|
||||
m_md5_menu->setEnabled(true);
|
||||
m_game_digest_dialog->close();
|
||||
m_game_digest_menu->setEnabled(true);
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
|
||||
class BootSessionData;
|
||||
class ChunkedProgressDialog;
|
||||
class MD5Dialog;
|
||||
class GameDigestDialog;
|
||||
class PadMappingDialog;
|
||||
class QCheckBox;
|
||||
class QComboBox;
|
||||
|
@ -85,10 +85,10 @@ public:
|
|||
void LoadSettings();
|
||||
void SaveSettings();
|
||||
|
||||
void ShowMD5Dialog(const std::string& title) override;
|
||||
void SetMD5Progress(int pid, int progress) override;
|
||||
void SetMD5Result(int pid, const std::string& result) override;
|
||||
void AbortMD5() override;
|
||||
void ShowGameDigestDialog(const std::string& title) override;
|
||||
void SetGameDigestProgress(int pid, int progress) override;
|
||||
void SetGameDigestResult(int pid, const std::string& result) override;
|
||||
void AbortGameDigest() override;
|
||||
|
||||
void ShowChunkedProgressDialog(const std::string& title, u64 data_size,
|
||||
const std::vector<int>& players) override;
|
||||
|
@ -136,7 +136,7 @@ private:
|
|||
QMenuBar* m_menu_bar;
|
||||
QMenu* m_data_menu;
|
||||
QMenu* m_network_menu;
|
||||
QMenu* m_md5_menu;
|
||||
QMenu* m_game_digest_menu;
|
||||
QMenu* m_other_menu;
|
||||
QPushButton* m_game_button;
|
||||
QPushButton* m_start_button;
|
||||
|
@ -159,7 +159,7 @@ private:
|
|||
QActionGroup* m_network_mode_group;
|
||||
|
||||
QGridLayout* m_main_layout;
|
||||
MD5Dialog* m_md5_dialog;
|
||||
GameDigestDialog* m_game_digest_dialog;
|
||||
ChunkedProgressDialog* m_chunked_progress_dialog;
|
||||
PadMappingDialog* m_pad_mapping;
|
||||
NetPlay::SyncIdentifier m_current_game_identifier;
|
||||
|
|
Loading…
Reference in New Issue