Qt/Properties: Implement "Gecko codes" tab
This commit is contained in:
parent
5aecd61ede
commit
f90e81b9db
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@ -31,8 +31,10 @@ set(SRCS
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Translation.cpp
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WiiUpdate.cpp
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WiiUpdate.h
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Config/CheatWarningWidget.cpp
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Config/ControllersWindow.cpp
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Config/FilesystemWidget.cpp
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Config/GeckoCodeWidget.cpp
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Config/Graphics/AdvancedWidget.cpp
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Config/Graphics/EnhancementsWidget.cpp
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Config/Graphics/GeneralWidget.cpp
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@ -10,6 +10,8 @@
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#include <QPushButton>
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#include <QStyle>
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#include <iostream>
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "DolphinQt2/Settings.h"
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@ -21,8 +23,10 @@ CheatWarningWidget::CheatWarningWidget(const std::string& game_id) : m_game_id(g
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connect(&Settings::Instance(), &Settings::EnableCheatsChanged,
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[this] { Update(Core::IsRunning()); });
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connect(this, &CheatWarningWidget::EmulationStarted, [this] { Update(true); });
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connect(this, &CheatWarningWidget::EmulationStopped, [this] { Update(false); });
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connect(&Settings::Instance(), &Settings::EmulationStateChanged, [this](Core::State state) {
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std::cout << (state == Core::State::Running) << std::endl;
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Update(state == Core::State::Running);
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});
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Update(Core::IsRunning());
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}
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@ -19,8 +19,6 @@ public:
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signals:
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void OpenCheatEnableSettings();
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void EmulationStarted();
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void EmulationStopped();
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private:
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void CreateWidgets();
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@ -0,0 +1,207 @@
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "DolphinQt2/Config/GeckoCodeWidget.h"
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#include <QFontDatabase>
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#include <QFormLayout>
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#include <QLabel>
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#include <QListWidget>
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#include <QMessageBox>
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#include <QPushButton>
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#include <QTextEdit>
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#include <QVBoxLayout>
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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#include "Core/ConfigManager.h"
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#include "Core/GeckoCodeConfig.h"
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#include "DolphinQt2/Config/CheatWarningWidget.h"
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#include "DolphinQt2/GameList/GameFile.h"
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GeckoCodeWidget::GeckoCodeWidget(const GameFile& game)
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: m_game(game), m_game_id(game.GetGameID().toStdString()), m_game_revision(game.GetRevision())
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{
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CreateWidgets();
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ConnectWidgets();
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IniFile game_ini_local;
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// We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI
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// will always be stored in GS/${GAMEID}.ini
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game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
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IniFile game_ini_default = SConfig::GetInstance().LoadDefaultGameIni(m_game_id, m_game_revision);
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m_gecko_codes = Gecko::LoadCodes(game_ini_default, game_ini_local);
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UpdateList();
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}
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void GeckoCodeWidget::CreateWidgets()
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{
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m_warning = new CheatWarningWidget(m_game_id);
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m_code_list = new QListWidget;
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m_name_label = new QLabel;
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m_creator_label = new QLabel;
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QFont monospace(QFontDatabase::systemFont(QFontDatabase::FixedFont).family());
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const auto line_height = QFontMetrics(font()).lineSpacing();
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m_code_description = new QTextEdit;
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m_code_description->setFont(monospace);
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m_code_description->setReadOnly(true);
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m_code_description->setFixedHeight(line_height * 5);
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m_code_view = new QTextEdit;
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m_code_view->setFont(monospace);
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m_code_view->setReadOnly(true);
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m_code_view->setFixedHeight(line_height * 10);
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m_download_codes = new QPushButton(tr("Download Codes (WiiRD Database)"));
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m_download_codes->setEnabled(!m_game_id.empty());
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m_download_codes->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
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auto* layout = new QVBoxLayout;
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layout->addWidget(m_warning);
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layout->addWidget(m_code_list);
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auto* info_layout = new QFormLayout;
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info_layout->addRow(tr("Name:"), m_name_label);
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info_layout->addRow(tr("Creator:"), m_creator_label);
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info_layout->addRow(tr("Description:"), static_cast<QWidget*>(nullptr));
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info_layout->setFormAlignment(Qt::AlignLeft | Qt::AlignTop);
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for (QLabel* label : {m_name_label, m_creator_label})
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{
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label->setTextInteractionFlags(Qt::TextSelectableByMouse);
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label->setCursor(Qt::IBeamCursor);
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}
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layout->addLayout(info_layout);
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layout->addWidget(m_code_description);
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layout->addWidget(m_code_view);
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layout->addWidget(m_download_codes, 0, Qt::AlignRight);
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setLayout(layout);
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}
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void GeckoCodeWidget::ConnectWidgets()
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{
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connect(m_code_list, &QListWidget::itemSelectionChanged, this,
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&GeckoCodeWidget::OnSelectionChanged);
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connect(m_code_list, &QListWidget::itemChanged, this, &GeckoCodeWidget::OnItemChanged);
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connect(m_download_codes, &QPushButton::pressed, this, &GeckoCodeWidget::DownloadCodes);
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connect(m_warning, &CheatWarningWidget::OpenCheatEnableSettings, this,
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&GeckoCodeWidget::OpenGeneralSettings);
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}
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void GeckoCodeWidget::OnSelectionChanged()
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{
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auto items = m_code_list->selectedItems();
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if (items.empty())
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return;
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auto selected = items[0];
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const auto& code = m_gecko_codes[m_code_list->row(selected)];
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m_name_label->setText(QString::fromStdString(code.name));
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m_creator_label->setText(QString::fromStdString(code.creator));
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m_code_description->clear();
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if (code.notes.empty())
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m_code_description->append(tr("N/A"));
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for (const auto& line : code.notes)
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m_code_description->append(QString::fromStdString(line));
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m_code_view->clear();
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for (const auto& c : code.codes)
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m_code_view->append(QStringLiteral("%1 %2")
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.arg(c.address, 8, 16, QLatin1Char('0'))
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.arg(c.data, 8, 16, QLatin1Char('0')));
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}
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void GeckoCodeWidget::OnItemChanged(QListWidgetItem* item)
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{
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m_gecko_codes[m_code_list->row(item)].enabled = (item->checkState() == Qt::Checked);
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SaveCodes();
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}
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void GeckoCodeWidget::SaveCodes()
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{
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IniFile game_ini_local;
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game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
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Gecko::SaveCodes(game_ini_local, m_gecko_codes);
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game_ini_local.Save(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
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}
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void GeckoCodeWidget::UpdateList()
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{
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m_code_list->clear();
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for (size_t i = 0; i < m_gecko_codes.size(); i++)
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{
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const auto& code = m_gecko_codes[i];
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auto* item = new QListWidgetItem(QString::fromStdString(code.name)
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.replace(QStringLiteral("<"), QStringLiteral("<"))
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.replace(QStringLiteral(">"), QStringLiteral(">")));
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item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable | Qt::ItemIsUserCheckable);
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item->setCheckState(code.enabled ? Qt::Checked : Qt::Unchecked);
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m_code_list->addItem(item);
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}
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}
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void GeckoCodeWidget::DownloadCodes()
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{
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bool success;
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std::vector<Gecko::GeckoCode> codes = Gecko::DownloadCodes(m_game_id, &success);
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if (!success)
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{
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QMessageBox::critical(this, tr("Error"), tr("Failed to download codes."));
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return;
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}
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if (codes.empty())
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{
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QMessageBox::critical(this, tr("Error"), tr("File contained no codes."));
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return;
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}
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size_t added_count = 0;
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for (const auto& code : codes)
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{
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auto it = std::find(m_gecko_codes.begin(), m_gecko_codes.end(), code);
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if (it == m_gecko_codes.end())
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{
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m_gecko_codes.push_back(code);
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added_count++;
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}
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}
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UpdateList();
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SaveCodes();
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QMessageBox::information(this, tr("Download complete"),
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tr("Downloaded %1 codes. (added %2)")
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.arg(QString::number(codes.size()), QString::number(added_count)));
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}
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@ -0,0 +1,54 @@
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <QWidget>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Core/GeckoCode.h"
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class CheatWarningWidget;
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class GameFile;
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class QLabel;
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class QListWidget;
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class QListWidgetItem;
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class QTextEdit;
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class QPushButton;
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class GeckoCodeWidget : public QWidget
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{
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Q_OBJECT
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public:
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explicit GeckoCodeWidget(const GameFile& game);
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signals:
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void OpenGeneralSettings();
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private:
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void OnSelectionChanged();
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void OnItemChanged(QListWidgetItem* item);
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void CreateWidgets();
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void ConnectWidgets();
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void UpdateList();
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void DownloadCodes();
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void SaveCodes();
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const GameFile& m_game;
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std::string m_game_id;
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u8 m_game_revision;
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CheatWarningWidget* m_warning;
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QListWidget* m_code_list;
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QLabel* m_name_label;
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QLabel* m_creator_label;
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QTextEdit* m_code_description;
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QTextEdit* m_code_view;
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QPushButton* m_download_codes;
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std::vector<Gecko::GeckoCode> m_gecko_codes;
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};
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@ -7,6 +7,7 @@
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#include <QVBoxLayout>
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#include "DolphinQt2/Config/FilesystemWidget.h"
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#include "DolphinQt2/Config/GeckoCodeWidget.h"
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#include "DolphinQt2/Config/InfoWidget.h"
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#include "DolphinQt2/Config/PropertiesDialog.h"
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@ -18,7 +19,14 @@ PropertiesDialog::PropertiesDialog(QWidget* parent, const GameFile& game) : QDia
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QTabWidget* tab_widget = new QTabWidget(this);
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InfoWidget* info = new InfoWidget(game);
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GeckoCodeWidget* gecko = new GeckoCodeWidget(game);
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connect(gecko, &GeckoCodeWidget::OpenGeneralSettings, this,
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&PropertiesDialog::OpenGeneralSettings);
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tab_widget->addTab(info, tr("Info"));
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tab_widget->addTab(gecko, tr("Gecko Codes"));
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if (DiscIO::IsDisc(game.GetPlatformID()))
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{
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@ -13,4 +13,7 @@ class PropertiesDialog final : public QDialog
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Q_OBJECT
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public:
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explicit PropertiesDialog(QWidget* parent, const GameFile& game);
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signals:
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void OpenGeneralSettings();
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};
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@ -60,8 +60,10 @@
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<!--NOTE: When adding moc'd files, you must list outputs in the ClCompile ItemGroup too!-->
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<ItemGroup>
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<QtMoc Include="AboutDialog.h" />
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<QtMoc Include="Config\CheatWarningWidget.h" />
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<QtMoc Include="Config\ControllersWindow.h" />
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<QtMoc Include="Config\FilesystemWidget.h" />
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<QtMoc Include="Config\GeckoCodeWidget.h" />
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<QtMoc Include="Config\Mapping\IOWindow.h" />
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<QtMoc Include="Config\Mapping\MappingButton.h" />
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<QtMoc Include="Config\Mapping\MappingWidget.h" />
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@ -111,14 +113,16 @@
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<ClCompile Include="$(QtMocOutPrefix)AboutDialog.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)AudioPane.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)AdvancedWidget.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)EnhancementsWidget.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)CheatWarningWidget.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)ControllersWindow.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)EnhancementsWidget.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)FilesystemWidget.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)WindowActivationEventFilter.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)GameList.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)GameListDialog.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)GameListModel.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)GameTracker.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)GeckoCodeWidget.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)GeneralPane.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)GeneralWidget.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)GraphicsBool.cpp" />
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@ -154,8 +158,10 @@
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<ClCompile Include="$(QtMocOutPrefix)SoftwareRendererWidget.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)ToolBar.cpp" />
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<ClCompile Include="AboutDialog.cpp" />
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<ClCompile Include="Config\CheatWarningWidget.cpp" />
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<ClCompile Include="Config\ControllersWindow.cpp" />
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<ClCompile Include="Config\FilesystemWidget.cpp" />
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<ClCompile Include="Config\GeckoCodeWidget.cpp" />
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<ClCompile Include="Config\Graphics\AdvancedWidget.cpp" />
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<ClCompile Include="Config\Graphics\EnhancementsWidget.cpp" />
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<ClCompile Include="Config\Graphics\HacksWidget.cpp" />
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@ -226,8 +232,8 @@
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</ItemGroup>
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<!--Put standard C/C++ headers here-->
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<ItemGroup>
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<ClInclude Include="Config\LogWidget.h" />
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<ClInclude Include="Config\LogConfigWidget.h" />
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<ClInclude Include="Config\CheatWarningWidget.h" />
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<ClInclude Include="Config\GeckoCodeWidget.h" />
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<ClInclude Include="Config\Mapping\GCKeyboardEmu.h" />
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<ClInclude Include="Config\Mapping\GCPadEmu.h" />
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<ClInclude Include="Config\Mapping\GCPadWiiU.h" />
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@ -239,6 +239,9 @@ void GameList::ShowContextMenu(const QPoint&)
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void GameList::OpenProperties()
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{
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PropertiesDialog* properties = new PropertiesDialog(this, *GetSelectedGame());
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connect(properties, &PropertiesDialog::OpenGeneralSettings, this, &GameList::OpenGeneralSettings);
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properties->show();
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}
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@ -31,6 +31,7 @@ signals:
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void GameSelected();
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void NetPlayHost(const QString& game_id);
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void SelectionChanged(QSharedPointer<GameFile> game_file);
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void OpenGeneralSettings();
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private:
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void ShowContextMenu(const QPoint&);
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@ -279,6 +279,8 @@ void MainWindow::ConnectGameList()
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{
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connect(m_game_list, &GameList::GameSelected, this, &MainWindow::Play);
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connect(m_game_list, &GameList::NetPlayHost, this, &MainWindow::NetPlayHost);
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connect(m_game_list, &GameList::OpenGeneralSettings, this, &MainWindow::ShowGeneralWindow);
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}
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void MainWindow::ConnectRenderWidget()
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ShowSettingsWindow();
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}
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void MainWindow::ShowGeneralWindow()
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{
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m_settings_window->SelectGeneralPane();
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ShowSettingsWindow();
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}
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void MainWindow::ShowAboutDialog()
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{
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AboutDialog* about = new AboutDialog(this);
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@ -91,6 +91,7 @@ private:
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void HideRenderWidget();
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void ShowSettingsWindow();
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void ShowGeneralWindow();
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void ShowAudioWindow();
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void ShowControllersWindow();
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void ShowGraphicsWindow();
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