DolphinQt: Move Free Look out of Graphics/Hotkey and into its own configuration window. Launched from a new menu option - "Free Look Settings". The HotKeyScheduler still calls the Free Look functionality to reduce the total number of threads

This commit is contained in:
iwubcode 2020-06-12 00:27:34 -05:00
parent 9ac6090c9a
commit 9a744ab25b
18 changed files with 323 additions and 93 deletions

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@ -71,6 +71,10 @@ add_executable(dolphin-emu
Config/ControllersWindow.h
Config/FilesystemWidget.cpp
Config/FilesystemWidget.h
Config/FreeLookWidget.cpp
Config/FreeLookWidget.h
Config/FreeLookWindow.cpp
Config/FreeLookWindow.h
Config/GameConfigEdit.cpp
Config/GameConfigEdit.h
Config/GameConfigHighlighter.cpp
@ -112,6 +116,8 @@ add_executable(dolphin-emu
Config/LogConfigWidget.h
Config/LogWidget.cpp
Config/LogWidget.h
Config/Mapping/FreeLookGeneral.cpp
Config/Mapping/FreeLookGeneral.h
Config/Mapping/GCKeyboardEmu.cpp
Config/Mapping/GCKeyboardEmu.h
Config/Mapping/GCMicrophone.cpp

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@ -0,0 +1,112 @@
// Copyright 2020 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinQt/Config/FreeLookWidget.h"
#include <QCheckBox>
#include <QHBoxLayout>
#include <QLabel>
#include <QPushButton>
#include <QVBoxLayout>
#include "Core/Config/FreeLookSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "DolphinQt/Config/Graphics/GraphicsChoice.h"
#include "DolphinQt/Config/Mapping/MappingWindow.h"
#include "DolphinQt/Config/ToolTipControls/ToolTipCheckBox.h"
#include "DolphinQt/Settings.h"
FreeLookWidget::FreeLookWidget(QWidget* parent) : QWidget(parent)
{
CreateLayout();
LoadSettings();
ConnectWidgets();
}
void FreeLookWidget::CreateLayout()
{
auto* layout = new QVBoxLayout();
m_enable_freelook = new ToolTipCheckBox(tr("Enable"));
m_enable_freelook->setChecked(Config::Get(Config::FREE_LOOK_ENABLED));
m_enable_freelook->SetDescription(
tr("Allows manipulation of the in-game camera.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"));
m_freelook_controller_configure_button = new QPushButton(tr("Configure Controller"));
m_freelook_control_type = new GraphicsChoice({tr("Six Axis"), tr("First Person"), tr("Orbital")},
Config::FL1_CONTROL_TYPE);
m_freelook_control_type->SetTitle(tr("Free Look Control Type"));
m_freelook_control_type->SetDescription(tr(
"Changes the in-game camera type during Free Look.<br><br>"
"Six Axis: Offers full camera control on all axes, akin to moving a spacecraft in zero "
"gravity. This is the most powerful Free Look option but is the most challenging to use.<br> "
"<br>"
"First Person: Controls the free camera similarly to a first person video game. The camera "
"can rotate and travel, but roll is impossible. Easy to use, but limiting.<br><br>"
"Orbital: Rotates the free camera around the original camera. Has no lateral movement, only "
"rotation and you may zoom up to the camera's origin point."));
auto* description =
new QLabel(tr("Free Look allows for manipulation of the in-game camera. "
"Different camera types are available from the dropdown.<br><br>"
"For detailed instructions, "
"<a href=\"https://wiki.dolphin-emu.org/index.php?title=Free_Look\">"
"refer to this page</a>."));
description->setTextFormat(Qt::RichText);
description->setWordWrap(true);
description->setTextInteractionFlags(Qt::TextBrowserInteraction);
description->setOpenExternalLinks(true);
auto* hlayout = new QHBoxLayout();
hlayout->addWidget(new QLabel(tr("Camera 1")));
hlayout->addWidget(m_freelook_control_type);
hlayout->addWidget(m_freelook_controller_configure_button);
layout->addWidget(m_enable_freelook);
layout->addLayout(hlayout);
layout->addWidget(description);
setLayout(layout);
}
void FreeLookWidget::ConnectWidgets()
{
connect(m_freelook_controller_configure_button, &QPushButton::clicked, this,
&FreeLookWidget::OnFreeLookControllerConfigured);
connect(m_enable_freelook, &QCheckBox::clicked, this, &FreeLookWidget::SaveSettings);
connect(&Settings::Instance(), &Settings::ConfigChanged, this, [this] {
const QSignalBlocker blocker(this);
LoadSettings();
});
}
void FreeLookWidget::OnFreeLookControllerConfigured()
{
if (m_freelook_controller_configure_button != QObject::sender())
return;
const int index = 0;
MappingWindow* window = new MappingWindow(this, MappingWindow::Type::MAPPING_FREELOOK, index);
window->setAttribute(Qt::WA_DeleteOnClose, true);
window->setWindowModality(Qt::WindowModality::WindowModal);
window->show();
}
void FreeLookWidget::LoadSettings()
{
const bool checked = Config::Get(Config::FREE_LOOK_ENABLED);
m_enable_freelook->setChecked(checked);
m_freelook_control_type->setEnabled(checked);
m_freelook_controller_configure_button->setEnabled(checked);
}
void FreeLookWidget::SaveSettings()
{
const bool checked = m_enable_freelook->isChecked();
Config::SetBaseOrCurrent(Config::FREE_LOOK_ENABLED, checked);
m_freelook_control_type->setEnabled(checked);
m_freelook_controller_configure_button->setEnabled(checked);
}

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@ -0,0 +1,30 @@
// Copyright 2020 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <QWidget>
class GraphicsChoice;
class QPushButton;
class ToolTipCheckBox;
class FreeLookWidget final : public QWidget
{
Q_OBJECT
public:
explicit FreeLookWidget(QWidget* parent);
private:
void CreateLayout();
void ConnectWidgets();
void OnFreeLookControllerConfigured();
void LoadSettings();
void SaveSettings();
ToolTipCheckBox* m_enable_freelook;
GraphicsChoice* m_freelook_control_type;
QPushButton* m_freelook_controller_configure_button;
};

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@ -0,0 +1,31 @@
// Copyright 2020 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinQt/Config/FreeLookWindow.h"
#include <QDialogButtonBox>
#include <QLabel>
#include <QTabWidget>
#include <QVBoxLayout>
#include "DolphinQt/Config/FreeLookWidget.h"
FreeLookWindow::FreeLookWindow(QWidget* parent) : QDialog(parent)
{
CreateMainLayout();
setWindowTitle(tr("Free Look Settings"));
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
}
void FreeLookWindow::CreateMainLayout()
{
m_button_box = new QDialogButtonBox(QDialogButtonBox::Close);
connect(m_button_box, &QDialogButtonBox::rejected, this, &QDialog::reject);
auto* main_layout = new QVBoxLayout();
main_layout->addWidget(new FreeLookWidget(this));
main_layout->addWidget(m_button_box);
setLayout(main_layout);
}

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@ -0,0 +1,21 @@
// Copyright 2020 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <QDialog>
class QDialogButtonBox;
class FreeLookWindow final : public QDialog
{
Q_OBJECT
public:
explicit FreeLookWindow(QWidget* parent);
private:
void CreateMainLayout();
QDialogButtonBox* m_button_box;
};

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@ -80,19 +80,6 @@ void AdvancedWidget::CreateWidgets()
utility_layout->addWidget(m_dump_efb_target, 1, 1);
// Freelook
auto* freelook_box = new QGroupBox(tr("Free Look"));
auto* freelook_layout = new QGridLayout();
freelook_box->setLayout(freelook_layout);
m_enable_freelook = new GraphicsBool(tr("Enable"), Config::GFX_FREE_LOOK);
m_freelook_control_type = new GraphicsChoice({tr("Six Axis"), tr("First Person"), tr("Orbital")},
Config::GFX_FREE_LOOK_CONTROL_TYPE);
freelook_layout->addWidget(m_enable_freelook, 0, 0);
freelook_layout->addWidget(new QLabel(tr("Control Type:")), 1, 0);
freelook_layout->addWidget(m_freelook_control_type, 1, 1);
// Texture dumping
auto* texture_dump_box = new QGroupBox(tr("Texture Dumping"));
auto* texture_dump_layout = new QGridLayout();
@ -155,7 +142,6 @@ void AdvancedWidget::CreateWidgets()
main_layout->addWidget(debugging_box);
main_layout->addWidget(utility_box);
main_layout->addWidget(freelook_box);
main_layout->addWidget(texture_dump_box);
main_layout->addWidget(dump_box);
main_layout->addWidget(misc_box);
@ -170,7 +156,6 @@ void AdvancedWidget::ConnectWidgets()
connect(m_load_custom_textures, &QCheckBox::toggled, this, &AdvancedWidget::SaveSettings);
connect(m_dump_use_ffv1, &QCheckBox::toggled, this, &AdvancedWidget::SaveSettings);
connect(m_enable_prog_scan, &QCheckBox::toggled, this, &AdvancedWidget::SaveSettings);
connect(m_enable_freelook, &QCheckBox::toggled, this, &AdvancedWidget::SaveSettings);
connect(m_dump_textures, &QCheckBox::toggled, this, &AdvancedWidget::SaveSettings);
}
@ -180,8 +165,6 @@ void AdvancedWidget::LoadSettings()
m_dump_bitrate->setEnabled(!Config::Get(Config::GFX_USE_FFV1));
m_enable_prog_scan->setChecked(Config::Get(Config::SYSCONF_PROGRESSIVE_SCAN));
m_freelook_control_type->setEnabled(Config::Get(Config::GFX_FREE_LOOK));
m_dump_mip_textures->setEnabled(Config::Get(Config::GFX_DUMP_TEXTURES));
m_dump_base_textures->setEnabled(Config::Get(Config::GFX_DUMP_TEXTURES));
}
@ -192,8 +175,6 @@ void AdvancedWidget::SaveSettings()
m_dump_bitrate->setEnabled(!Config::Get(Config::GFX_USE_FFV1));
Config::SetBase(Config::SYSCONF_PROGRESSIVE_SCAN, m_enable_prog_scan->isChecked());
m_freelook_control_type->setEnabled(Config::Get(Config::GFX_FREE_LOOK));
m_dump_mip_textures->setEnabled(Config::Get(Config::GFX_DUMP_TEXTURES));
m_dump_base_textures->setEnabled(Config::Get(Config::GFX_DUMP_TEXTURES));
}
@ -268,22 +249,6 @@ void AdvancedWidget::AddDescriptions()
QT_TR_NOOP("Encodes frame dumps using the FFV1 codec.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>");
#endif
static const char TR_FREE_LOOK_DESCRIPTION[] = QT_TR_NOOP(
"Allows manipulation of the in-game camera. Move the mouse while holding the right button "
"to pan or middle button to roll.<br><br>Use the WASD keys while holding SHIFT to move "
"the "
"camera. Press SHIFT+2 to increase speed or SHIFT+1 to decrease speed. Press SHIFT+R "
"to reset the camera or SHIFT+F to reset the speed.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>");
static const char TR_FREE_LOOK_CONTROL_TYPE_DESCRIPTION[] = QT_TR_NOOP(
"Changes the in-game camera type during freelook.<br><br>"
"Six Axis: Offers full camera control on all axes, akin to moving a spacecraft in zero "
"gravity. This is the most powerful freelook option but is the most challenging to use.<br "
"/><br>"
"First Person: Controls the free camera similarly to a first person video game. The camera "
"can rotate and travel, but roll is impossible. Easy to use, but limiting.<br><br>"
"Orbital: Rotates the free camera around the original camera. Has no lateral movement, only "
"rotation and you may zoom up to the camera's origin point.");
static const char TR_CROPPING_DESCRIPTION[] = QT_TR_NOOP(
"Crops the picture from its native aspect ratio to 4:3 or "
"16:9.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
@ -330,9 +295,6 @@ void AdvancedWidget::AddDescriptions()
#endif
m_enable_cropping->SetDescription(tr(TR_CROPPING_DESCRIPTION));
m_enable_prog_scan->SetDescription(tr(TR_PROGRESSIVE_SCAN_DESCRIPTION));
m_enable_freelook->SetDescription(tr(TR_FREE_LOOK_DESCRIPTION));
m_freelook_control_type->SetTitle(tr("Free Look Control Type"));
m_freelook_control_type->SetDescription(tr(TR_FREE_LOOK_CONTROL_TYPE_DESCRIPTION));
m_backend_multithreading->SetDescription(tr(TR_BACKEND_MULTITHREADING_DESCRIPTION));
#ifdef _WIN32
m_borderless_fullscreen->SetDescription(tr(TR_BORDERLESS_FULLSCREEN_DESCRIPTION));

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@ -42,8 +42,6 @@ private:
GraphicsBool* m_dump_efb_target;
GraphicsBool* m_disable_vram_copies;
GraphicsBool* m_load_custom_textures;
GraphicsBool* m_enable_freelook;
GraphicsChoice* m_freelook_control_type;
// Texture dumping
GraphicsBool* m_dump_textures;

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@ -0,0 +1,48 @@
// Copyright 2020 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinQt/Config/Mapping/FreeLookGeneral.h"
#include <QGridLayout>
#include <QGroupBox>
#include "Core/FreeLookManager.h"
#include "InputCommon/InputConfig.h"
FreeLookGeneral::FreeLookGeneral(MappingWindow* window) : MappingWidget(window)
{
CreateMainLayout();
}
void FreeLookGeneral::CreateMainLayout()
{
auto* layout = new QGridLayout;
layout->addWidget(
CreateGroupBox(tr("Move"), FreeLook::GetInputGroup(GetPort(), FreeLookGroup::Move)), 0, 0);
layout->addWidget(
CreateGroupBox(tr("Speed"), FreeLook::GetInputGroup(GetPort(), FreeLookGroup::Speed)), 0, 1);
layout->addWidget(CreateGroupBox(tr("Field of View"),
FreeLook::GetInputGroup(GetPort(), FreeLookGroup::FieldOfView)),
0, 2);
layout->addWidget(
CreateGroupBox(tr("Other"), FreeLook::GetInputGroup(GetPort(), FreeLookGroup::Other)), 0, 3);
setLayout(layout);
}
void FreeLookGeneral::LoadSettings()
{
FreeLook::LoadInputConfig();
}
void FreeLookGeneral::SaveSettings()
{
FreeLook::GetInputConfig()->SaveConfig();
}
InputConfig* FreeLookGeneral::GetConfig()
{
return FreeLook::GetInputConfig();
}

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@ -0,0 +1,21 @@
// Copyright 2020 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "DolphinQt/Config/Mapping/MappingWidget.h"
class FreeLookGeneral final : public MappingWidget
{
Q_OBJECT
public:
explicit FreeLookGeneral(MappingWindow* window);
InputConfig* GetConfig() override;
private:
void LoadSettings() override;
void SaveSettings() override;
void CreateMainLayout();
};

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@ -18,12 +18,12 @@ void HotkeyGraphics::CreateMainLayout()
{
m_main_layout = new QGridLayout();
m_main_layout->addWidget(
CreateGroupBox(tr("Freelook"), HotkeyManagerEmu::GetHotkeyGroup(HKGP_FREELOOK)), 0, 0, -1, 1);
m_main_layout->addWidget(CreateGroupBox(tr("Graphics Toggles"),
HotkeyManagerEmu::GetHotkeyGroup(HKGP_GRAPHICS_TOGGLES)),
0, 1);
0, 0, -1, 1);
m_main_layout->addWidget(
CreateGroupBox(tr("FreeLook"), HotkeyManagerEmu::GetHotkeyGroup(HKGP_FREELOOK)), 0, 1);
m_main_layout->addWidget(
CreateGroupBox(tr("Internal Resolution"), HotkeyManagerEmu::GetHotkeyGroup(HKGP_IR)), 1, 1);

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@ -21,6 +21,7 @@
#include "Common/IniFile.h"
#include "Common/StringUtil.h"
#include "DolphinQt/Config/Mapping/FreeLookGeneral.h"
#include "DolphinQt/Config/Mapping/GCKeyboardEmu.h"
#include "DolphinQt/Config/Mapping/GCMicrophone.h"
#include "DolphinQt/Config/Mapping/GCPadEmu.h"
@ -428,6 +429,13 @@ void MappingWindow::SetMappingType(MappingWindow::Type type)
setWindowTitle(tr("Hotkey Settings"));
break;
}
case Type::MAPPING_FREELOOK:
{
widget = new FreeLookGeneral(this);
AddWidget(tr("General"), widget);
setWindowTitle(tr("Free Look Controller %1").arg(GetPort() + 1));
}
break;
default:
return;
}

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@ -42,7 +42,9 @@ public:
// Wii
MAPPING_WIIMOTE_EMU,
// Hotkeys
MAPPING_HOTKEYS
MAPPING_HOTKEYS,
// Freelook
MAPPING_FREELOOK,
};
explicit MappingWindow(QWidget* parent, Type type, int port_num);

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@ -55,6 +55,8 @@
<ClCompile Include="Config\ControllerInterface\ServerStringValidator.cpp" />
<ClCompile Include="Config\ControllersWindow.cpp" />
<ClCompile Include="Config\FilesystemWidget.cpp" />
<ClCompile Include="Config\FreeLookWidget.cpp" />
<ClCompile Include="Config\FreeLookWindow.cpp" />
<ClCompile Include="Config\GameConfigEdit.cpp" />
<ClCompile Include="Config\GameConfigHighlighter.cpp" />
<ClCompile Include="Config\GameConfigWidget.cpp" />
@ -75,6 +77,7 @@
<ClCompile Include="Config\InfoWidget.cpp" />
<ClCompile Include="Config\LogConfigWidget.cpp" />
<ClCompile Include="Config\LogWidget.cpp" />
<ClCompile Include="Config\Mapping\FreeLookGeneral.cpp" />
<ClCompile Include="Config\Mapping\GCKeyboardEmu.cpp" />
<ClCompile Include="Config\Mapping\GCMicrophone.cpp" />
<ClCompile Include="Config\Mapping\GCPadEmu.cpp" />
@ -223,6 +226,8 @@
<QtMoc Include="Config\ControllerInterface\ServerStringValidator.h" />
<QtMoc Include="Config\ControllersWindow.h" />
<QtMoc Include="Config\FilesystemWidget.h" />
<QtMoc Include="Config\FreeLookWidget.h" />
<QtMoc Include="Config\FreeLookWindow.h" />
<QtMoc Include="Config\GameConfigHighlighter.h" />
<QtMoc Include="Config\GameConfigWidget.h" />
<QtMoc Include="Config\GeckoCodeWidget.h" />
@ -243,6 +248,7 @@
<QtMoc Include="Config\InfoWidget.h" />
<QtMoc Include="Config\LogConfigWidget.h" />
<QtMoc Include="Config\LogWidget.h" />
<QtMoc Include="Config\Mapping\FreeLookGeneral.h" />
<QtMoc Include="Config\Mapping\GCKeyboardEmu.h" />
<QtMoc Include="Config\Mapping\GCMicrophone.h" />
<QtMoc Include="Config\Mapping\GCPadEmu.h" />

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@ -15,10 +15,12 @@
#include "Common/Config/Config.h"
#include "Common/Thread.h"
#include "Core/Config/FreeLookSettings.h"
#include "Core/Config/GraphicsSettings.h"
#include "Core/Config/UISettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/FreeLookManager.h"
#include "Core/Host.h"
#include "Core/HotkeyManager.h"
#include "Core/IOS/IOS.h"
@ -30,7 +32,6 @@
#include "InputCommon/ControlReference/ControlReference.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "VideoCommon/FreeLookCamera.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/VertexShaderManager.h"
@ -537,57 +538,15 @@ void HotkeyScheduler::Run()
Config::SetCurrent(Config::GFX_STEREO_CONVERGENCE,
std::min(stereo_convergence + 5, Config::GFX_STEREO_CONVERGENCE_MAXIMUM));
// Freelook
static float fl_speed = 1.0;
// Free Look
if (IsHotkey(HK_FREELOOK_TOGGLE))
{
const bool new_value = !Config::Get(Config::GFX_FREE_LOOK);
Config::SetCurrent(Config::GFX_FREE_LOOK, new_value);
OSD::AddMessage(StringFromFormat("Freelook: %s", new_value ? "Enabled" : "Disabled"));
const bool new_value = !Config::Get(Config::FREE_LOOK_ENABLED);
Config::SetCurrent(Config::FREE_LOOK_ENABLED, new_value);
OSD::AddMessage(StringFromFormat("Free Look: %s", new_value ? "Enabled" : "Disabled"));
}
if (IsHotkey(HK_FREELOOK_DECREASE_SPEED, true))
fl_speed /= 1.1f;
if (IsHotkey(HK_FREELOOK_INCREASE_SPEED, true))
fl_speed *= 1.1f;
if (IsHotkey(HK_FREELOOK_RESET_SPEED, true))
fl_speed = 1.0;
if (IsHotkey(HK_FREELOOK_UP, true))
g_freelook_camera.MoveVertical(-fl_speed);
if (IsHotkey(HK_FREELOOK_DOWN, true))
g_freelook_camera.MoveVertical(fl_speed);
if (IsHotkey(HK_FREELOOK_LEFT, true))
g_freelook_camera.MoveHorizontal(fl_speed);
if (IsHotkey(HK_FREELOOK_RIGHT, true))
g_freelook_camera.MoveHorizontal(-fl_speed);
if (IsHotkey(HK_FREELOOK_ZOOM_IN, true))
g_freelook_camera.Zoom(fl_speed);
if (IsHotkey(HK_FREELOOK_ZOOM_OUT, true))
g_freelook_camera.Zoom(-fl_speed);
if (IsHotkey(HK_FREELOOK_INCREASE_FOV_X, true))
g_freelook_camera.IncreaseFovX(g_freelook_camera.GetFovStepSize());
if (IsHotkey(HK_FREELOOK_DECREASE_FOV_X, true))
g_freelook_camera.IncreaseFovX(-1.0f * g_freelook_camera.GetFovStepSize());
if (IsHotkey(HK_FREELOOK_INCREASE_FOV_Y, true))
g_freelook_camera.IncreaseFovY(g_freelook_camera.GetFovStepSize());
if (IsHotkey(HK_FREELOOK_DECREASE_FOV_Y, true))
g_freelook_camera.IncreaseFovY(-1.0f * g_freelook_camera.GetFovStepSize());
if (IsHotkey(HK_FREELOOK_RESET, true))
g_freelook_camera.Reset();
FreeLook::UpdateInput();
// Savestates
for (u32 i = 0; i < State::NUM_STATES; i++)

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@ -41,6 +41,7 @@
#include "Core/Config/NetplaySettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/FreeLookManager.h"
#include "Core/HW/DVD/DVDInterface.h"
#include "Core/HW/GCKeyboard.h"
#include "Core/HW/GCPad.h"
@ -62,6 +63,7 @@
#include "DolphinQt/AboutDialog.h"
#include "DolphinQt/CheatsManager.h"
#include "DolphinQt/Config/ControllersWindow.h"
#include "DolphinQt/Config/FreeLookWindow.h"
#include "DolphinQt/Config/Graphics/GraphicsWindow.h"
#include "DolphinQt/Config/LogConfigWidget.h"
#include "DolphinQt/Config/LogWidget.h"
@ -302,6 +304,7 @@ void MainWindow::InitControllers()
Pad::Initialize();
Keyboard::Initialize();
Wiimote::Initialize(Wiimote::InitializeMode::DO_NOT_WAIT_FOR_WIIMOTES);
FreeLook::Initialize();
m_hotkey_scheduler = new HotkeyScheduler();
m_hotkey_scheduler->Start();
@ -315,6 +318,9 @@ void MainWindow::InitControllers()
Keyboard::LoadConfig();
Keyboard::GetConfig()->SaveConfig();
FreeLook::LoadInputConfig();
FreeLook::GetInputConfig()->SaveConfig();
}
void MainWindow::ShutdownControllers()
@ -325,6 +331,7 @@ void MainWindow::ShutdownControllers()
Keyboard::Shutdown();
Wiimote::Shutdown();
HotkeyManagerEmu::Shutdown();
FreeLook::Shutdown();
g_controller_interface.Shutdown();
m_hotkey_scheduler->deleteLater();
@ -479,6 +486,7 @@ void MainWindow::ConnectMenuBar()
connect(m_menu_bar, &MenuBar::ConfigureAudio, this, &MainWindow::ShowAudioWindow);
connect(m_menu_bar, &MenuBar::ConfigureControllers, this, &MainWindow::ShowControllersWindow);
connect(m_menu_bar, &MenuBar::ConfigureHotkeys, this, &MainWindow::ShowHotkeyDialog);
connect(m_menu_bar, &MenuBar::ConfigureFreelook, this, &MainWindow::ShowFreeLookWindow);
// Tools
connect(m_menu_bar, &MenuBar::ShowMemcardManager, this, &MainWindow::ShowMemcardManager);
@ -1101,6 +1109,19 @@ void MainWindow::ShowControllersWindow()
m_controllers_window->activateWindow();
}
void MainWindow::ShowFreeLookWindow()
{
if (!m_freelook_window)
{
m_freelook_window = new FreeLookWindow(this);
InstallHotkeyFilter(m_freelook_window);
}
m_freelook_window->show();
m_freelook_window->raise();
m_freelook_window->activateWindow();
}
void MainWindow::ShowSettingsWindow()
{
if (!m_settings_window)

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@ -23,6 +23,7 @@ class ControllersWindow;
class DiscordHandler;
class DragEnterEvent;
class FIFOPlayerWindow;
class FreeLookWindow;
class GameList;
class GCTASInputWindow;
class GraphicsWindow;
@ -147,6 +148,7 @@ private:
void ShowAudioWindow();
void ShowControllersWindow();
void ShowGraphicsWindow();
void ShowFreeLookWindow();
void ShowAboutDialog();
void ShowHotkeyDialog();
void ShowNetPlaySetupDialog();
@ -213,6 +215,7 @@ private:
GraphicsWindow* m_graphics_window = nullptr;
FIFOPlayerWindow* m_fifo_window = nullptr;
MappingWindow* m_hotkey_window = nullptr;
FreeLookWindow* m_freelook_window = nullptr;
HotkeyScheduler* m_hotkey_scheduler;
NetPlayDialog* m_netplay_dialog;

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@ -528,6 +528,7 @@ void MenuBar::AddOptionsMenu()
m_controllers_action =
options_menu->addAction(tr("&Controller Settings"), this, &MenuBar::ConfigureControllers);
options_menu->addAction(tr("&Hotkey Settings"), this, &MenuBar::ConfigureHotkeys);
options_menu->addAction(tr("&Free Look Settings"), this, &MenuBar::ConfigureFreelook);
options_menu->addSeparator();

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@ -91,6 +91,7 @@ signals:
void ConfigureAudio();
void ConfigureControllers();
void ConfigureHotkeys();
void ConfigureFreelook();
// View
void ShowList();