Commit Graph

839 Commits

Author SHA1 Message Date
nattthebear 06e1e2731a 32 bit build for the new mgba game override stuff 2016-09-17 12:49:49 -04:00
nattthebear 24df291143 Update mgba to 0.4.1 2016-09-17 09:51:38 -04:00
feos 83c0cd5778 n64: perfect dark fixed!
https://github.com/mupen64plus/mupen64plus-user-issues/issues/552#issuecomment-130981664
2016-09-05 19:27:20 +03:00
feos 4acb583347 update n64 dll 2016-09-04 12:57:33 +03:00
feos 6e0b8e2784 yabause tracer 2016-08-24 00:05:17 +03:00
zeromus cc8577c6b0 fix tracelogger buffer management on cpp side 2016-08-21 15:36:36 -05:00
feos 91fd016868 setup psx tracer because why not
arguments string doesn't arrive for some reason, otherwise all looks good

move psx disasm functionality to separate files (disassembler doesn't do anything yet)
2016-08-21 21:19:48 +03:00
feos 2d8a247bec m64p: fix spacing, add fgrs to tracer 2016-08-21 12:46:29 +03:00
feos 1550860ad0 snes disasm spacing 2016-08-19 23:14:12 +03:00
feos 76eaea3619 tracer unification for cores: spacing, headers, etc 2016-08-16 01:39:26 +03:00
feos 8e92c5fd17 gpgx: move to normal tracing method too
CallbackBasedTraceBuffer seems deprecated
2016-08-14 22:29:42 +03:00
feos 799afc6b0a n64: switch to regular tracer method
todo: same for gpgx
2016-08-14 20:35:05 +03:00
feos 473b9e5f33 m64p tracer:
- shrink core's disasm string a bit
- nicely print registers (r0 and co-processors regs are dropped though)
- rebuild dll
2016-08-14 17:49:56 +03:00
feos 8721d0ef83 Merge pull request #681 from vadosnaprimer/gpgx32
old gpgx is back!
2016-08-13 22:49:04 +03:00
feos 4cf9684dea gpgx32: update dll once again 2016-08-12 22:14:24 +03:00
feos 80c90e7acc m64p: attempt to add execute callback
no memory callback seems to be working yet though
2016-08-11 21:58:09 +03:00
feos 7b26a6b573 gpgx32: make it compile
also build a dll
2016-08-09 21:13:42 +03:00
parasyte 620c74e56e bsnes: Fix disassembler with compatibility core
- The fake bus map has been extended to read mapped ROM space
2016-08-08 22:11:49 -07:00
zeromus 303a6cd956 psx: patch for "Fantastic Pinball Kyutenkai" lockup, not likely to affect sync but could in principle. 2016-06-14 12:54:43 -05:00
zeromus 75173f2596 add sram memdomain to mgba 2016-04-18 21:46:27 -05:00
zeromus 41dd8741d5 dang it, do a better job adding sram memdomain to vbanext 2016-04-18 21:46:16 -05:00
zeromus 5ed2e46982 add SRAM memdomain to vbanext 2016-04-18 20:44:30 -05:00
zeromus e6ce14e031 gambatte: add feature to toggle visibility of the window. I tried to put it on the rendering logic and not the control logic, to prevent possible sync bugs, and I don't think I messed that up, but maybe I missed some of the rendering logic. 2016-04-12 03:01:46 -05:00
nattthebear 66abc95c58 Wonderswan - Support settings to change colors. Breaks existing binary savestates (existing text savestates should be OK). B&W palette is exposed as a setting, albeit without a very nice UI. Color palette is available behind the scenes, but is not exposed as a setting. 2016-03-26 13:35:57 -04:00
nattthebear 4669d4ef1b Remove old gpgx.elf. It was a proof of concept and is no longer supported 2016-03-26 10:56:14 -04:00
nattthebear 76ccefb3c6 Properly move cgc to the Assets/dll folder 2016-03-01 22:12:36 -05:00
nattthebear eb2ec58b1b Rough in some stuff for better oninputpoll in snes. Not hooked up in looah yet. The idea is that oninputpoll will get called with a core-specific int that signifies what happened.
For snes, we're looking at:
0 = latch goes low
1 = latch goes high
2 = left port strobed
3 = right port strobed
2016-02-29 21:22:30 -05:00
zeromus d8554ee536 move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
feos 9e3d57341f gpgx: custom backdrop color. 2016-02-28 20:52:54 +03:00
feos 196f896679 gpgx: sprite layer toggle 2016-02-28 01:59:51 +03:00
feos c04d813b77 gpgx: change lowpass range to ushort to make at least some sense to user. 2016-02-28 01:12:36 +03:00
nattthebear f3f171d336 Update mgba dll to latest. Everything savestatey should work now 2016-02-27 17:05:40 -05:00
nattthebear c623933af1 gpgx: some audio settings and stuff. presumably fixes issue 584 2016-02-27 14:39:01 -05:00
feos b02601cb04 gpgx: don't let (our copy of) PC reg run away during callbacks.
todo: less ugly?
2016-02-25 20:07:51 +03:00
nattthebear 88467d2fbf mgba layer toggle 2016-02-21 08:54:00 -05:00
nattthebear e903273474 add "M68K BUS" and "S68K BUS" domains to gpgx core 2016-02-20 08:35:56 -05:00
nattthebear 2b56dd491d Build quicknes with gcc 4.9. Use SSE2, LTO, PGO. All told, about 5% speedup? Maybe less? 2016-02-15 18:22:16 -05:00
nattthebear c450aae00e No https://en.wikipedia.org/wiki/X_%281992_video_game%29 2016-02-15 17:17:49 -05:00
zeromus aa40191264 if we're going to have a GB palette equal to GBC-Grayscale.pal, we might as well call it grayscale.pal instead of X.pal 2016-02-14 17:05:05 -06:00
zeromus 89a4381d9d add GB layer toggles 2016-02-08 02:18:24 -06:00
nattthebear 86a8c1dfd4 Slight changes to update mgba to 0.4.0 2016-02-07 12:51:00 -05:00
nattthebear 8aa298c95b Disable mapper 212 in quicknes, since it wasn't working 2016-02-07 09:12:39 -05:00
adelikat cc7b60e4db Remove test.lua, not sure when that got checked in 2016-02-06 13:52:33 -05:00
adelikat 7885934a1e Add a global tools path in path config, have various tool related paths fallback to this tools folder, wire it up to hex editor .tbl files and basic bot .bot files. Change various tool paths to be . by default to point to the tools folder instead. Add tools folder to version control and builds 2016-02-05 20:46:18 -05:00
nattthebear 0570de5637 Take a stab at Mapper 212 in QucikNes. Something isn't working right. 2016-02-04 18:05:36 -05:00
ConHuevosGuey 738d041288 Removed old Super Mario World.lua and replaced with Amaraticando's SMW script. 2016-02-03 20:51:33 -06:00
Isaac Miell 00700d8e2b Fix per game settings for DK64 + Glide64mk2
This game makes heavy use of framebuffer effects for the pause menu and zipper transitions, enable them by default.
"Alternate Texture Size Method" causes issues with water textures, disable it by default.
2016-02-04 08:11:04 +10:30
nattthebear 8e5fe06579 woops 2016-01-30 17:39:02 -05:00
nattthebear 6f8bcc2be3 trace for quicknes 2016-01-30 13:47:14 -05:00
zeromus e855cb39cd psx - add "determine lag from GPU frames" option 2016-01-28 13:53:22 -06:00
zeromus c0421965f1 psx - support memory callbacks 2016-01-21 21:47:16 -06:00
feos 485d1e53d0 jim 2 lua: small fixes. 2015-12-28 19:15:53 +03:00
feos a0f7caf686 jum 2 lua script: added bg and hitboxes 2015-12-27 23:25:29 +03:00
zeromus 26ac8b347a fix libsnes dlls on windows xp 2015-12-16 14:34:30 -06:00
pgrimsrud bb327261ae Add a return value to the main function for various purposes.
Add Lua function ExitCode to allow script writers to terminate the client with an exit code.
2015-12-15 22:39:42 -07:00
pgrimsrud a1eda8f3ab Fix a case issue causing the judging script to fail 2015-12-15 22:39:40 -07:00
pgrimsrud 679191170a Raiscan's original judging scripts used for the sgdq 2015 speed tas competition 2015-12-15 22:39:39 -07:00
feos df8929ea55 added jim 2 script. 2015-12-15 21:58:08 +03:00
zeromus 802fb54fad gpgx - support up to 32MB roms (fix #543 probably) 2015-12-08 19:49:31 -06:00
feos 173b9e9d76 new lua script, relying on recent features.
show frame when rewinding.
2015-12-07 21:43:32 +03:00
Hathor86 bae4d53cbf merge remote master 2015-11-20 13:14:38 +01:00
zeromus 8d955a8703 fix snes gfx debugger scanline CB 2015-11-15 18:04:42 -06:00
Hathor86 c7dcb42b94 Merge from maser@TASVideos 2015-11-15 11:27:00 +01:00
zeromus 3ba7340fca rebuild bsnes dlls without CRT dependency; tweak optimization flags; switch back to using original (probably faster) libco (it had been changed during the efforts to permit libco and managed threads to coexist vis a vis GC exception unwinding) 2015-11-13 15:27:50 -06:00
zeromus 7702ae5f3c work on keyboard input, but hasnt been tested yet. also reorg the core a bit 2015-11-08 22:05:48 -06:00
Hathor86 cc2c888870 Merge remote-tracking branch 'refs/remotes/TASVideos/master'
Conflicts:
	BizHawk.Client.EmuHawk/MainForm.Designer.cs
	BizHawk.Client.EmuHawk/MainForm.cs
	BizHawk.Client.EmuHawk/tools/CDL.Designer.cs
	BizHawk.Client.EmuHawk/tools/CDL.cs
	BizHawk.Client.EmuHawk/tools/CDL.resx
	BizHawk.Common/InstanceDll.cs
	BizHawk.Emulation.Common/CodeDataLog.cs
2015-11-08 22:41:51 +01:00
zeromus 0a412f779e setup some stylus control 2015-11-08 03:10:09 -06:00
zeromus 7651f418fe usably functional libretro player 2015-11-07 00:14:59 -06:00
zeromus f3626b9605 snes CDL 2015-11-03 23:45:57 -06:00
Hathor86 f70a2c8c6c Merge from TASVideo 2015-11-01 22:01:19 +01:00
zeromus 17f73dc360 CDL - oops, forgot GPX z80 data reading 2015-10-27 16:46:29 -05:00
zeromus 35b6d8c1d6 CDL - support GPGX. still need to make enable toggle, to win back speed 2015-10-27 16:31:43 -05:00
zeromus e8d307c33a CDL - add consistency check to GB, fix probably bugs in varying cartram sizes, change GB memdomain from "Cart RAM" to "CartRAM" (hope this doesnt cause a problem) 2015-10-26 21:42:48 -05:00
zeromus 10bbf6e9d0 implement GB CDL 2015-10-26 19:16:38 -05:00
zeromus 817f4360d3 bsnes is a dll once more. this is experimental--it may not work well, so I need to gather data. But I think it might work fine. 2015-10-24 03:06:47 -05:00
zeromus cfe215d6c0 repair lousy assortment of built-in shaders (fixes #518) 2015-10-13 17:18:41 -05:00
zeromus ec4db2b333 remove junky test shader 2015-10-12 21:14:40 -05:00
zeromus c9838d668a psx - hook up new controller configuration, to support 0-2 pads and 0-2 memcards. Not tested very well yet. no multitap this release. 2015-10-03 17:27:52 -05:00
zeromus 5cfc1dae2a update psx core to 0.9.38.7 2015-10-02 00:53:03 -05:00
adelikat 8b6a513f6b NES - support an overdump of a game with a gamedb entry 2015-09-18 18:44:24 -04:00
zeromus 6f049c2ab8 discsys/psx - dont crash when reading absurdly negative LBAs 2015-09-17 18:18:06 -05:00
zeromus ef5bfc49a7 gambatte - add LY to trace log 2015-09-17 14:10:31 -05:00
zeromus c942350beb psx - re-add mednafen's disc error correction capability 2015-09-13 19:17:17 -05:00
adelikat 0011554d77 NES - support a bad dump 2015-09-08 19:16:35 -04:00
adelikat 44d7eeda0b NESHawk - support some junk 119 roms 2015-09-07 22:01:11 -04:00
adelikat ae3511bcf9 NESHawk - support Dragon Quest III 2015-09-07 20:26:03 -04:00
adelikat e48ea685c3 Add a bad dump to the gamedb 2015-08-29 13:07:28 -04:00
adelikat d91c7a26df Fix database entry for Pipe 5 (Sachen) 2015-08-25 19:36:45 -04:00
zeromus f20a77790d Merge pull request #486 from zeromus/master
d3d display method
2015-08-24 13:12:15 -05:00
zeromus 7e828d5618 d3d display method 2015-08-24 13:10:50 -05:00
adelikat bfa6af97a7 add a few bad dumps to the gamedb with settings that make them playable 2015-08-23 08:31:46 -04:00
zeromus d155af6ecd add workaround to jabo for some old intel gpus (seemingly only involving d3d8) which wreck the SetDllDirectory for the process. A similar workaround may be needed for d39 display method, but that isn't clear yet. 2015-08-19 22:21:11 -05:00
adelikat aef14d4705 Set Pipe 5 Sachen to Mapper 160 in the game db (ines header incorrectly labels it as 142). However, there is a bug in mapper 160 probably, the game is playable but has Chr data corruption 2015-08-19 20:49:35 -04:00
adelikat b1b96ad070 NESHawk - handle some junk with bus conflict issues 2015-08-16 10:53:48 -04:00
adelikat e2d3e5e204 NESHawk - support a bunch of bad,over, and translated dumps of Dragon Ball Z - Kyoushuu! Saiya Jin (J) via gamedb 2015-08-16 09:47:19 -04:00
adelikat 6f782133db NESHawk - mapper 113 is used for several 16kb prg games, maybe they aren't bad dumps, keeping the hack but treating them as normal 2015-08-16 08:47:17 -04:00
adelikat 2ca5a0b18b NESHawk - GoodNES has Othello (HES) wrong and the good dump is labeled as o and the bad dump is labeled good, fix this in our db. Also added a hack to the board to allow the bad dump to run, if it weren't clearly labeled good in goodNES, I wouldn't have bothered, but it is the likely one for someone to attempt to run, and it does work in other emulators 2015-08-16 08:31:18 -04:00
adelikat cd3eefb0c1 NES - support more junk roms via gamedb overrides 2015-08-15 23:46:18 -04:00
adelikat 508bc7e1cc NES - support some junk via the game db, remove some disch doc comments and replace with wiki link, remove exception thrown for qboy, as the investigation has been done 2015-08-15 22:42:51 -04:00
adelikat f25d64c4aa NESHawk - support "MAPPER048" mapper designation as teh Taito_TC0190FMC, according to Disch docs this isn't correct but they are almost the same, add some gamedb entries for some games that should be mapper 48 instead of 33, fixes one of these games, but not the other 2015-08-15 19:50:47 -04:00
adelikat 4eec497174 Add a nes gamedb entry for a bad dump of a bad hack 2015-08-11 21:39:30 -04:00
zeromus 480b08444c psx - build new octoshock.dll 2015-08-11 15:05:35 -05:00
zeromus 203a0aa773 psx - fix bugs in pixel pro mode for PAL 2015-08-09 13:57:45 -05:00
zeromus 0cd3a82862 psx - improve framebuffer clipping method, add deinterlacer settings, fix some PAR for PAL games; fix bugs in GameExtraPadding handling 2015-08-09 13:57:45 -05:00
nattthebear f733e1e47b Fix up a few bandai fcg 1 baddumps 2015-08-09 11:50:33 -04:00
zeromus 2a8ed31cbf add a bad PSX dump and change rom status printout a bit 2015-08-08 15:58:17 -05:00
scrimpeh a24f8bee23 NEShawk - Mapper 90 2015-08-05 19:59:48 +02:00
zeromus 4e673df06f psx - continue fiddling with framebuffer cropping mode 2015-08-02 15:37:04 -05:00
zeromus eb59470ed8 psx - some finetuning to previous commit to fix most PAL games and bios screens 2015-08-02 12:02:55 -05:00
zeromus 8fc5acfdcd psx - add clip to framebuffer option 2015-08-02 11:35:19 -05:00
ConHuevosGuey 75ccd1966b Super Castlevania IV collision viewer lua script 2015-07-28 08:57:35 -05:00
zeromus 91e92725e0 remove PSF parts from octoshock and tidy EXE loading apis 2015-07-20 23:09:27 -05:00
zeromus d915e2ed1f add a bad PSX dump to gamedb. bad dump collection 0.000000000000001% complete. 2015-07-20 18:00:20 -05:00
ConHuevosGuey 69d8e68411 Added USA version of splatterhouse 2 collision viewer. 2015-07-20 07:52:11 -05:00
ConHuevosGuey 2c00be2522 Splatterhouse 2 (JP) collision viewer. 2015-07-20 07:20:38 -05:00
zeromus ccacfe7f2c add Dragon Wars (U) (Proto) to NES database (rom has wrong header) 2015-07-17 18:32:18 -05:00
zeromus f998ea9cf1 psx - support reset button 2015-07-17 16:55:44 -05:00
pjgat09 0bb994bf1c N64: Add a patch for the pause bug in Legend of Zelda - Master Quest USA and Japan. Added both to the gamedb. 2015-07-14 19:12:35 -04:00
zeromus b2b70fb8d9 add jabo printf noise when registry operations fail 2015-07-12 21:56:22 -05:00
zeromus ae22972e25 psx - build with vs2015, so we can pass mednafen's internal integrity checks, and force a widespread test of vs2015-built unmanaged dlls 2015-07-12 18:48:39 -05:00
zeromus a354473237 psx - fix switching to audio discs. finally after a million years vib-ribbon works. 2015-07-12 18:06:29 -05:00
adelikat 09d134ff79 fix default controls for psx 2015-07-12 10:05:16 -04:00
zeromus a7ae3c0cfc Merge branch 'discsys'
Conflicts:
	BizHawk.Emulation.Cores/BizHawk.Emulation.Cores.csproj
	BizHawk.Emulation.Cores/Consoles/Sega/gpgx/GPGXDynamic.cs
	libmupen64plus/mupen64plus-win32-deps
2015-07-11 14:01:44 -05:00
zeromus 0964d75d05 add a PSX game database 2015-07-11 13:47:03 -05:00
zeromus 0ef920257c add a mednadisc dll build 2015-07-11 13:47:03 -05:00
adelikat a7610bbe5b remove a .manifest file from version control, and add .manefest to the ignore list 2015-07-09 11:07:30 -04:00
feos 53c415a843 tastudio: keep track of rerecords, increment them in InvalidateAfter()
markers: fix input roll context menu command removing Markers
gpgx: updated dll
2015-07-09 00:48:04 +03:00
ConHuevosGuey 200916bb8d Added Ninja Gaiden II collision viewer (LUA). 2015-06-29 19:13:47 -05:00
ConHuevosGuey 3a9bb13277 Ninja Gaiden III collision box viewer 2015-06-28 12:34:17 -05:00
zeromus ee2d0aafdf update psx to mednafen 0.9.38.5 2015-06-27 04:02:03 -05:00
nattthebear 77d3369d26 Some stuff for loading elves. Not yet all finished. 2015-06-23 21:35:34 -04:00
pasky1382 703dc33cc0 Small correction.
Removed the link to the key names that did not contain correct information, this list of key names is not used in Bizhawk for lua's input.get()
2015-06-22 13:40:22 +00:00
pasky1382 296be2aef7 Removed a cheat I left in. 2015-06-22 11:36:58 +00:00
pasky1382 2bec7283a5 Added Neutopia collision viewer for PCE 2015-06-22 11:32:28 +00:00
pasky1382 1511aef8d8 Left in debug function, fixed. 2015-06-22 11:15:58 +00:00
pasky1382 681faaff32 Added a Super Mario Brothers 3 collision box viewer. 2015-06-22 11:13:31 +00:00
goyuken 1f0c994b46 some gambatte trunk stuff 2015-06-19 21:08:08 +00:00
zeromus f2c62161a9 psx - update to mednafen 0.9.38.4 2015-06-16 09:44:50 +00:00
zeromus e2aabbab60 psx - fix error in PAL PixelPro mode scaling 2015-06-16 09:31:14 +00:00
zeromus 5f5fcc4812 fix big memory leak in bsnes performance core loadstates 2015-06-15 13:18:46 +00:00
goyuken 9a02a5cac0 mgba: RTC and syncsettings 2015-06-13 18:01:26 +00:00
goyuken 0de4c85d14 Add mgba.dll 2015-06-13 17:21:52 +00:00
goyuken 2c35a85fa4 gambatte: fix behavior for MBC5 when bank == 0 is written. Thanks Dabomstew for pointing this out. 2015-06-07 16:16:11 +00:00
goyuken 98bfc77d47 change libquicknes.dll back to mingw build. i think it's a little faster? i forget 2015-06-06 21:29:28 +00:00
goyuken 6db0d41aa6 can the special saveram format for vbanext and use dumbo saves instead. if a game breaks, we could always add some hack or something. probably nothing will break. 2015-06-05 22:47:22 +00:00
adelikat 08da4147fb Apple II gamedb 2015-05-31 13:40:43 +00:00
adelikat 7bb0a9ef72 apple II - fix up default controls 2015-05-28 00:20:50 +00:00
adelikat 530f2a43ed add an ignore 2015-05-17 20:38:29 +00:00
adelikat baff7319ac Apple II - controller defaults 2015-04-13 00:53:57 +00:00
scepheo abf1e55934 A bit of testing with Lua. 2015-04-10 14:11:01 +00:00
zeromus dcea6aeed1 fix n64 gamedb 2015-03-23 02:16:06 +00:00
hegyak d887547b53 Use the Fix from Issue 408 and really really fix the N64 DB 2015-03-15 22:27:22 +00:00
hegyak a0bb235208 Fix Excitebike 64 (Rev A). 2015-03-15 21:39:30 +00:00
jdpurcell a13d74af14 Flip around one of the 'if' statements. Changes the output enough to avoid false positives with some virus scanners. 2015-03-08 18:56:14 +00:00
zeromus dcd79cd678 psx - fix some disc swapping screwups 2015-03-06 22:38:40 +00:00
zeromus aaa5704107 fix FME-7 IRQ ACK logic in quicknes and neshawk 2015-03-05 18:36:09 +00:00
zeromus 37a808eae4 fix rbi baseball lua crash 2015-03-01 04:09:02 +00:00
hegyak 768d70ba79 It is not a Jedi, yet. It needs another round of testing. 2015-02-24 13:31:57 +00:00
hegyak b43cf3a58d Removed UnitTests.luases
It's a 1:1 copy of UnitTests.lua
2015-02-24 13:11:36 +00:00
zeromus 562e1d41e4 psx - add experimental croft correction 2015-02-23 03:17:05 +00:00
jdpurcell 730694644d Add option for OpenAL on Windows. 2015-02-19 03:22:20 +00:00
zeromus f491f76207 psx - test rasterizer code 2015-02-15 18:08:09 +00:00
zeromus 36f9145483 psx - update to 0.9.38.1 level mednafen 2015-02-15 17:57:07 +00:00
hegyak a340c5ca52 Merge r9050 into trunk/output/gamedb/gamedb_n64.txt 2015-02-07 04:08:30 +00:00
hegyak ec26c32dc1 Added Excitebike 64 (USA) (Rev A) and Turok - Rage Wars (USA) (Rev A). to gamedb/gamedb_n64.txt It should work as their non-Rev A counterparts. 2015-02-05 23:44:36 +00:00
adelikat 206b00252f fix a bunch of genesis lua scripts 2015-02-05 00:28:36 +00:00
adelikat fa0db935e3 Fix a bunch of SNES lua scripts 2015-02-05 00:16:55 +00:00
jdpurcell 2f5a7543ca Add Yield/SwitchToThread in SNES IPCRingBuffer. Improves performance on Core 2 Duo, about the same on i5, and will prevent it from going < 1 fps on a single core machine :). 2015-02-04 04:31:41 +00:00
zeromus 0c1dedbe75 psx - hook up non-dualshock pad types 2015-02-01 07:45:41 +00:00
zeromus 91c130a07a psx - straighten out setting of discs when loading savestates, and avoid doing likely desyncing operations in CDC module when loading savestates and setting the appropriate disc. fixes #381 2015-02-01 04:55:09 +00:00
adelikat 96e91e7093 n64 - fix crash when attempting to read the PC register on frame 0, solved on the c++ side with a null pointer check and a default value returned. 2015-01-25 03:54:07 +00:00
zeromus f7280b4ca9 fix disassembly on c++ side a little better, and actually checkin the dll this time 2015-01-23 22:22:31 +00:00
adelikat 29b056b972 N64 - wire of a disassembler, doesn't look like it works correctly, but at least the plumbing is done 2015-01-23 19:52:26 +00:00
goyuken d211bbd222 maybe fix issue 375. GB text savestates are bumped (binary savestates are ok). 2015-01-20 22:18:38 +00:00
zeromus b129eab0f9 psx - lag logic 2015-01-06 03:40:01 +00:00
jdpurcell 008b35a93d Fix URL. 2014-12-30 01:46:33 +00:00
hegyak a598ce746d Removed the & symbols from the Pallets and the Rockman & Forte.lua file. Replaced with and 2014-12-20 13:36:36 +00:00
zeromus 4dc4745122 psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically. 2014-12-19 03:24:48 +00:00
zeromus 877e2dde81 psx - rework disassembler and add trace logger 2014-12-18 08:35:56 +00:00
zeromus f9b4ad82b9 psx - fix a bad savestate bug 2014-12-17 10:50:00 +00:00
zeromus efbc4980fc psx - 2 dual shock pads 2014-12-17 04:01:26 +00:00
zeromus 94be779707 psx - A cant be the default MODE button for dualshock, lets try D 2014-12-17 03:35:41 +00:00
goyuken d305b2f538 partially functional ppu viewing tools for quicknes 2014-12-17 03:27:44 +00:00
zeromus 8d0205f962 psx - fix some small bugs in PAL support and make psx options dialog update labels with calculated resolutions so you can better understand what the options do 2014-12-17 02:54:43 +00:00
zeromus 3f15ae4e91 psx - PAL mode now works (required fixing resolution tweaks and firmware setup). also hook up scanline and overscan control options 2014-12-17 01:23:24 +00:00
zeromus f6fd73fe1c psx - disc swapping tiny fixes 2014-12-16 10:59:39 +00:00
zeromus 7f44621f97 psx - disc swapping 2014-12-16 10:47:50 +00:00
zeromus bcf053d0e9 psx - big update from upstream (0.9.36.5 -> 0.9.37-UNSTABLE) 2014-12-16 05:04:55 +00:00
zeromus 98cf92a665 psx - fix input 2014-12-16 04:02:55 +00:00
zeromus 2ac897c643 psx - fix some bad-sounding sounds bugs caused by some accidental older mednafen code 2014-12-15 05:49:18 +00:00
zeromus ee1e99fc49 psx - add cpu registers get/set 2014-12-15 05:28:06 +00:00
zeromus ede9620446 psx - settings framework and implement mednafen-compatible display mode 2014-12-14 08:48:23 +00:00
zeromus 2cd1ef1c63 psx - savestates 2014-12-12 11:07:47 +00:00
zeromus 2a3a8a3124 psx - support loading exes 2014-12-11 08:30:37 +00:00
zeromus 3b1ff2df66 psx - substantially revise original 'frontio' peripheral management code to reduce mednafenisms and support future flexibility. but for now: memory card is automatically mounted on slot 1 and tied to game name, same type of sram as other platforms. 2014-12-11 07:27:21 +00:00
zeromus 78c873982d psx - memory domains 2014-12-11 01:56:21 +00:00
zeromus a488114832 psx - add sound. im not sure its perfect, but its good enough for now 2014-12-11 00:57:47 +00:00
zeromus 95a43aa888 psx - fix dual shock, fix crash in 400x? resolution 2014-12-11 00:18:54 +00:00
zeromus 1dc8a00771 psx - hook up a hardcoded dualshock input.. maybe some things are mismapped, dont know yet 2014-12-10 23:43:11 +00:00
zeromus 542675def4 psx - implement framebuffer 'normalizing' for consistent 700x480 output, at the cost of slightly warped AR in some resolutions. Ideal for debugging, but not for gaming just yet. 2014-12-10 21:56:12 +00:00
zeromus 5f6bb8d8fd octoshock! 2014-12-10 19:41:13 +00:00
goyuken 9c02bf77ba wonderswan: clear out unused code for clear saveram 2014-11-24 18:50:18 +00:00
goyuken 8ccbd63513 set gamedb "LYNX" to "Lynx" for consistency 2014-11-21 01:38:01 +00:00
hegyak 384f1b6959 Really fix the defctrl.json for Lynx. 2014-11-20 17:29:32 +00:00
hegyak a3f8d4bac8 Changed defctrl.json to support Lynx's Pause Button. Apparently that is an important button. 2014-11-20 16:54:06 +00:00
hegyak 92de71a0c6 Restore missing 7Z.dlll File and missing Global.cs
Sorry about removing them.
2014-11-20 15:35:27 +00:00
hegyak 81f2728c03 Fix issue 318 2014-11-20 12:12:19 +00:00
goyuken 08d4319ad3 gba: tracelog 2014-11-19 03:16:36 +00:00
goyuken eaf409d4af gba (vba): some roughing in for the tracelogger 2014-11-19 02:24:33 +00:00
adelikat 5a5c7715a3 snes gamedb - r8194 needed one more tab on each row 2014-11-19 00:15:05 +00:00
hegyak 65a7901291 Mega Man X2 and X3 Along with Rock Man X2 and X3 must use The Compatibility Core not Performance Core.
This does nothing by itself.
2014-11-18 16:27:18 +00:00
hegyak 2ff41e9798 Changed the TurboGrafx-16/PC Engine controller turbo button defaults and added Lynx default buttons. 2014-11-18 11:46:24 +00:00
goyuken 5fb7058336 update battle wheels from U to G 2014-11-18 02:13:34 +00:00
hegyak af5a7bfd27 Added Hashes for Wonderswan and Wonderswan Color 2014-11-18 01:37:59 +00:00
goyuken d1292d8a48 gbahawk: all inputs are no longer delayed by one frame. existing movies will need one blank frame inserted at the beginning to resync. 2014-11-14 00:24:15 +00:00
goyuken f5d9de5178 wonderswan: grab changes from mednafen 0.9.36.5 release. includes sound, sram, changes. not included now: rtc, comm port changes 2014-11-10 01:01:01 +00:00
goyuken fa8934b1d4 lynx: memory domains. R/W: RAM, Save Ram. R: Cart A, Cart B. 2014-11-02 19:11:19 +00:00
goyuken f3e9958f07 quicknes: support unplugging controllers 2014-11-01 17:44:04 +00:00
goyuken 4fc8c314d1 add seventh datach game to gamedb. they boot and stuff. 2014-10-29 01:14:51 +00:00
goyuken 755f7d7ac4 neshawk: make datach games boot 2014-10-29 01:09:15 +00:00
goyuken ea6a61b4fb lynx: automatically rotate the 7 games that used it, yay 2014-10-15 04:58:27 +00:00
goyuken 74358cbd09 lynx: incorporate info from no-intro into game_db 2014-10-14 00:53:13 +00:00
goyuken e60c73eaef lynx: add a gamedb. this should theoretically run correctly roms without headers (so long as they're known), but it's untested as i don't have those 2014-10-13 22:21:54 +00:00
goyuken e74580a14a lynx: fix an emulator crash that occurred on certain instances of emulated game crash 2014-10-13 21:42:53 +00:00
adelikat 1de1e60f49 n64 - set tom clancy to use expansion pak in the db. The game does not use it, but savestates are busted unless this setting is on, gotta love n64 emulation 2014-10-11 02:35:13 +00:00
goyuken 4868856160 fix batmens for lynx 2014-10-10 01:17:47 +00:00
goyuken 00b3146615 gpgx: fix audio CD scanning 2014-10-10 01:05:13 +00:00
zeromus f4448a5537 cant believe this is being used for anything 2014-10-03 02:20:12 +00:00
goyuken a806aa15e3 lynx: fix complete system hang at about 15k frames in every time 2014-09-29 20:40:19 +00:00
goyuken ee1f84bb4a lynx: savestates. should work pretty well, but format is subject to change 2014-09-29 20:13:26 +00:00
goyuken 6e1932c8bd lynx: lag indicator 2014-09-29 18:53:53 +00:00
goyuken d9258cc4b9 lynx: saveram. unfortunately, handy gives every cart with only a single ROM bank a saveram, whether or not it's needed or used. perhaps a future gamedb project, perhaps not... 2014-09-29 18:46:55 +00:00
goyuken 489d69d20c genesis: make the vram memory domain properly invalidate the tile cache and the vdp viewer properly regenerate the tile cache. may or may not fix issue 265. 2014-09-19 23:56:08 +00:00
goyuken bacbaa2bec lynx: controllers and frame timing fix 2014-09-16 00:40:15 +00:00
goyuken dec35ed67c add bizlynx.dll to repo 2014-09-15 21:33:00 +00:00
zeromus ed4c715a9f add ROM memorydomain to n64 2014-09-14 18:39:26 +00:00
zeromus 5d0cfcac52 fix bsnes performance core lag counter; fixes issue #180 2014-09-14 01:33:09 +00:00
pjgat09 a8684c34a6 N64: Hooked up the system bus domain. 2014-09-08 22:31:51 +00:00
hegyak 7b2ce25388 Perfect Dark is a special case. Without the Expansion Pak, most of the game (about 65%) will be unavailable to players. So, let's make sure Perfect Dark uses it. 2014-09-07 14:13:08 +00:00
pjgat09 d252241463 N64: Committing Jabo_Direct3D8_patched.dll with permission from Jabo. 2014-09-07 02:56:17 +00:00
adelikat c0bbbcd47f Oops, forgot to check in the gamedb for revision 7795 2014-09-07 00:54:18 +00:00
pjgat09 239df5d5f9 N64: Savestates now only save and load half the RDRAM if the expansion pack is not installed. 2014-09-07 00:43:19 +00:00
zeromus 5d754cf507 change how snes firmware chips survive loadstating, so that loadstate/rewind matches performance from builds earlier in 2014. still kind of slow, but basically OK. 2014-09-02 05:01:51 +00:00
zeromus 649c7e1177 remove libsnes exes that arent supported yet 2014-09-02 04:59:53 +00:00
goyuken 2aa7a09e25 binary for r7748 2014-08-29 15:38:45 +00:00
pjgat09 0a52315574 N64: Fix jabo's framebuffer problems! 2014-08-25 22:41:50 +00:00
pjgat09 084ed67742 D3D8Wrapper: More logging 2014-08-25 22:21:59 +00:00
pjgat09 9604906095 N64: Making sure the d3d8.dll is correct. 2014-08-24 18:16:54 +00:00
pjgat09 57c3a2568f N64: A little cleanup of the jabo wrapper 2014-08-24 15:06:06 +00:00
goyuken dad905b738 vba-next: callbacks n shiz 2014-08-24 00:04:57 +00:00
pjgat09 1dd0499e89 D3D8Wrapper: Avoid dereferencing null pointers 2014-08-23 21:58:37 +00:00
goyuken e8d9ae7e7c vba: cpu flags and registers 2014-08-21 23:51:25 +00:00
goyuken d7f39ca831 vba next: coreside work for alternate palettes 2014-08-17 20:05:56 +00:00
goyuken 9c24c180f2 vbanext: support GPU VIEW. it should still work in meteor... 2014-08-17 19:02:10 +00:00
pjgat09 23ae71382e N64: More D3D8 wrapper cleanup 2014-08-17 18:53:49 +00:00
pjgat09 fdb2e5a838 N64: Fixing the gamedb for jabo 2014-08-17 18:07:02 +00:00
goyuken 8c4696609d vba next: memory domains 2014-08-16 05:45:31 +00:00
goyuken 6f67ed40ac gba: i have altered the saveram format. https://www.youtube.com/watch?v=qd8hy032uLc 2014-08-14 23:26:14 +00:00
goyuken e6c3e922c5 gba: gamedb tweak 2014-08-14 21:08:15 +00:00
zeromus 2a66a0672a load 512-entry palettes, but dont do anything with them yet 2014-08-14 15:52:25 +00:00
zeromus 8e50487695 build luainterface.dll into the references folder, like other more modern things. 2014-08-14 01:07:26 +00:00
goyuken 3b2e16e87a lua: sensible handling for int => color conversion 2014-08-14 00:58:07 +00:00
goyuken 1d6a6030f5 vba next: RTC should be functional now. maybe. 2014-08-13 21:49:28 +00:00
goyuken b8472ea760 gba stuff 2014-08-13 20:33:59 +00:00
goyuken d7a1dd3846 quicknes: simplify blitting logic, giving a 15% overall speedup in some cases 2014-08-13 17:06:01 +00:00
hegyak 9910cfae6a Swap A and B buttons for Dual Gameboy. 2014-08-13 15:53:28 +00:00
goyuken 9e234b3bf5 vba next: some gamedb and saveram hookups, not all finished 2014-08-12 00:34:19 +00:00
goyuken b29f9e5be1 GBA: add gamedb. besides hash identification, this includes the data that various vba variants put in a "vba-over.ini" file (will be hooked up to core soon 2014-08-11 15:29:53 +00:00
pjgat09 1de36a0e2f D3D8 Wrapper: Some code cleanup, better logging 2014-08-10 21:14:29 +00:00
pjgat09 6a5d890de9 N64: Fixing the stale frame bug for the Japanese Zelda roms 2014-08-09 03:43:49 +00:00
pjgat09 49535f8823 N64: Eliminate the need for a separate window for jabo by using GetDesktopWindow 2014-08-08 23:51:46 +00:00
goyuken ba93e6ab0e vba next: savestates and other confetti 2014-08-08 20:01:09 +00:00
goyuken bf14551632 vba-next: frame timing wizardry 2014-08-08 04:15:57 +00:00
goyuken 31fe0c57e3 vbanext: sound, lag frames, cleanup, stuff 2014-08-08 04:09:50 +00:00
goyuken 80d1723a3a https://www.youtube.com/watch?v=XwzzyzUcNOQ 2014-08-08 00:55:33 +00:00
pjgat09 ad66bc4f30 N64: Merged jabo's settings from PJ64's RDB into our gamedb. Tweaked the plugin settings screen to use those settings. 2014-08-07 02:48:01 +00:00
pjgat09 eb087b460a oops 2014-08-03 04:24:39 +00:00
pjgat09 ec1a4b2d9e N64: Resolution setting is now applied in the jabo wrapper. 2014-08-03 04:21:17 +00:00
pjgat09 089b50d896 N64: Committing changes to the gamedb to help with issue 226 in OoT and MM 2014-08-02 22:51:33 +00:00
goyuken d219573594 update git url for bizsnes and add dll file. 2014-07-28 21:10:16 +00:00
goyuken b1f4a77251 quicknes: disable MMC5 support. it doesn't seem to run any games at all correctly except CV3 2014-07-28 18:11:01 +00:00
zeromus 5639284a81 jabo-fix antialiasing 2014-07-27 06:25:59 +00:00
zeromus 4d380626a1 superior jabo window hack that doesnt hang on some systems due to thread deadlocks 2014-07-27 02:12:27 +00:00
adelikat 362e8da454 libmupen64plus - a fix to jabo that makes it run fast for me 2014-07-27 01:51:11 +00:00
zeromus c290ef8bb5 fix a bug in the building logic. i dont understand it, but maybe this had to do with why some people can't open n64 roms 2014-07-26 23:57:22 +00:00
zeromus d368247f8c build dll for last commit 2014-07-26 23:16:47 +00:00
pjgat09 fd0a31721e N64: Removing debug text from Glide64mk2. How has no one reported that? 2014-07-23 03:28:36 +00:00
pjgat09 2cb1cfa7df N64: Committing the correct d3d8.dll 2014-07-23 02:46:43 +00:00
pjgat09 42a69de1e2 N64: Set jabo to render to an offscreen surface 2014-07-23 02:44:33 +00:00
pjgat09 72003a98dc N64: Fix some jabo flags 2014-07-23 00:01:46 +00:00
adelikat 8c0693f308 Add a good dump of Halo 2600 to the atari 2600 game db 2014-07-22 20:37:30 +00:00
pjgat09 ebf8bea920 N64: Hid jabo's window 2014-07-22 01:52:29 +00:00
pjgat09 7c5c47bedb N64: Fixed a typo. Now jabo go fast. Also prevented d3d8 from presenting 2014-07-22 01:51:15 +00:00
pjgat09 1fe27185f5 N64: Committing mupen64plus-video-jabo.dll and d3d8.dll 2014-07-22 01:07:28 +00:00
zeromus c765d1d56e fix Z/X keybindings defaults for snes A+B buttons 2014-07-21 22:19:24 +00:00
null_ptr ba91d38222 Fixed creation of mupen64plus.cfg in root folder of hard drive. 2014-07-20 23:10:52 +00:00
null_ptr 82632e892e Corrected Dr. Mario 64 game specific hacks to be equivalent to original mupen64plus settings 2014-07-17 22:01:37 +00:00
adelikat 9c9c15afc2 PCE - make Run map to the Return key for consistency with other platforms since it is the equivalent of the start button 2014-07-14 13:22:51 +00:00
goyuken 0f6dbd5570 genesis: merge r874 from upstream (sprite corner-case fix) 2014-07-11 18:55:43 +00:00
goyuken e660937c46 genesis: layer draw toggles 2014-07-11 18:51:26 +00:00
goyuken a8530cbdc3 genesis: actually get r872 from upstream (forgot it in prev commit) 2014-07-05 05:58:00 +00:00
goyuken 00d31f41e1 genesis: grab r859 and r872 from upstream 2014-07-05 01:54:19 +00:00
null_ptr 5b5ed57c1d Removed parsing of SDL_KeyUp and SDL_KeyDown events from mupen core 2014-07-01 00:18:37 +00:00
null_ptr 46ccebaf2b Fixed freezing when soft reseting Legend of Zelda: Majora's Mask (and possibly others) 2014-06-30 18:25:42 +00:00
adelikat 01ba63dd09 Coleco/Intellivision - Replace patterns like "Key0" with "Key 0" in button names for consistency and remove a hack in bk2 code that accounts for it 2014-06-29 12:32:36 +00:00
adelikat d12a16db45 Atari 7800 peripherals! 2014-06-29 00:07:17 +00:00
adelikat 88d4a2a5a8 Genesis mouse - mnemonics, default buttons and virtual pad 2014-06-28 12:45:12 +00:00
adelikat 1361e2ff23 Genesis - default controls for lightgun, mnemonics lightgun buttons, support lightgun and console buttons on the virtual pad 2014-06-28 12:31:28 +00:00
adelikat 2f214dad71 Game Gear - fix typo in last commit of mine that caused Start to not work, and add default mappings for GG buttons 2014-06-27 02:24:18 +00:00
goyuken f73b4b5b77 bizswan: update mingw solution and do a bit of warnings cleanup; still use msvs solution because it makes FASTER DULLS 2014-06-24 21:04:51 +00:00
goyuken 5d0e7002a7 FASTER 2014-06-23 02:46:07 +00:00
goyuken c966b09bcf quicknes: clean up a few warnings 2014-06-22 16:01:10 +00:00
goyuken 7cdc585252 FASTER 2014-06-22 05:26:51 +00:00
goyuken e520b11552 ganasis: support memory callbacks (exec, read, write). writes and reads don't fire on a certain class of PC relative load\store which includes immediates but possibly other stuff and i didn't unravel it all... 2014-06-21 17:20:18 +00:00
goyuken 90f627d883 wonderswan: debugging callbacks 2014-06-19 15:57:07 +00:00
zeromus 237045fde2 add watchdog timer to bsnes process to make sure they dont accumulate when the frontend terminates oddly 2014-06-17 22:03:08 +00:00
goyuken b6404ced10 GB: cleanup 2014-06-16 16:23:26 +00:00
goyuken 9a6decef06 GB: cleanup and stuff 2014-06-16 15:59:39 +00:00
null_ptr 15ab5da3da Removed loading of dynamic functions in mupen64plus-audio-bkm 2014-06-15 12:30:03 +00:00
goyuken 525871d6e4 gb: cleanup some unused code 2014-06-11 19:07:57 +00:00
null_ptr 710e461165 Fixed flickering on games that do not render during every vi frame 2014-06-10 22:21:40 +00:00
zeromus 3ea6495031 give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes. 2014-06-08 23:30:34 +00:00
adelikat 874ef457d5 Remove xinput analog bindings until the system can handle more than one binding on analog (will leave the dinput versions) 2014-06-07 01:47:38 +00:00
goyuken 11af441464 wonderswan: change pad names for fun and profit. breaks controller config. does not break existing mooovies 2014-06-07 01:26:16 +00:00
adelikat 41265f1320 Default controller bindings - remove joypad bindings to autofire buttons 2014-06-05 14:55:07 +00:00
goyuken 5bb38cb1c2 wonderswan: rework how controls are handled for rotated situation. all savestates are invalid. you should probably delete the wonderswan portion of your control configuration. 2014-06-04 23:26:57 +00:00
goyuken 02627f5c93 fgsfds 2014-06-04 17:56:44 +00:00
goyuken ff6032cbdc bizswan: fix possible desync. all savestates before this commit are invalidated 2014-06-04 16:21:00 +00:00
goyuken e048509fdb small correction to previous commit 2014-06-04 16:00:52 +00:00
goyuken 019ab3efe0 bizswan: support rotating the screen at playtime 2014-06-04 02:03:40 +00:00
goyuken 239eb5b268 saveram stuff 2014-06-02 16:33:08 +00:00
adelikat 58b5163715 Lua Interface - support Strongly typing System.Drawing.Color, and strongly type the color parameters of gui.drawEllipse() 2014-06-02 00:43:25 +00:00
adelikat 7e4ad492a2 Slight fix to wonderswan default keys 2014-05-31 14:44:31 +00:00
adelikat 5cf192394b add default controller buttons for wonderswan 2014-05-31 14:14:49 +00:00
goyuken 0ee073b71b bizswan: savestates 2014-05-31 05:57:18 +00:00
goyuken 8f87c2e854 gameboy: tweak text savestates a bit in preparation to reuse some code for the wonderswan savestates 2014-05-31 04:01:07 +00:00
goyuken 63c361f4e2 bizswan: add cpu flags and registers, memory domains 2014-05-30 22:59:13 +00:00
goyuken fb4bd18fe1 bizswan: settings and syncsettings, random cleanup, include mingw makefile (we're building from msvs here though) 2014-05-30 22:31:16 +00:00
goyuken 14f0faf7ff bizswan: rotated display, lag frames, stuff 2014-05-30 20:53:52 +00:00
goyuken d3a5733886 bizswan: controls work 2014-05-30 18:20:05 +00:00
goyuken 9d8390a4ec bizswan: stuff 2014-05-30 18:10:39 +00:00
goyuken ab93da6faf bizswan: stuff 2014-05-30 16:50:58 +00:00
goyuken c306e61d5b mednafen 0.9.34.1 "cygne" (wonderswan) 2014-05-30 05:09:54 +00:00
adelikat a19e67deea Lots of fixes to Xbox and Ps2 joypad defaults 2014-05-29 02:25:13 +00:00
goyuken d24658888b saturn: expose skip bios and RTC options as syncsettings 2014-05-28 17:31:22 +00:00
goyuken ab74f31d41 quicknes: support getcpuflagsandregisters 2014-05-26 19:49:45 +00:00
adelikat c90f30457b Atari - add NTSC to gamedb too 2014-05-24 01:18:03 +00:00
adelikat 33abd29aec Add PAL flag to pal games in atari gamedb, remove todo in atari core 2014-05-24 01:12:18 +00:00
zeromus 52bceeeee5 update libsnes exes 2014-05-23 19:27:27 +00:00
zeromus e9522af326 preliminary work on accuracy core in sneshawk. it's building and usable, but savestates are utterly trashed. 2014-05-18 05:13:54 +00:00
zeromus 19f3b1b1da here it is, fixed another way, for the record: float ranges can now support inverted senses. 2014-05-17 00:06:20 +00:00
goyuken 35b9746880 N64: set the analog keybinds for the Y axes to be flipped by default 2014-05-16 23:47:58 +00:00
adelikat 4f5e43f40c add Lua script that shows a target on screen for the zapper x,y 2014-05-16 22:55:11 +00:00
goyuken 7cb2734b1d NES: controller stuff?? 2014-05-15 22:18:08 +00:00
adelikat ffb562235a Defaults for NES Paddle and Zappers, analog ones don't load though 2014-05-15 20:48:31 +00:00
adelikat 4bcf217a99 another bot test 2014-05-15 14:35:19 +00:00
adelikat 56bcf1c056 bot testing 2014-05-15 14:31:17 +00:00
adelikat fa7b2ec441 N64 - add the rsp-z64-hlevideo plugin and add backend support for toggling between this and rsp-hle. Still todo: front end to set this 2014-05-14 01:50:36 +00:00
goyuken 9b0673daa7 add quicknes palette as an option for neshawk 2014-05-13 03:10:24 +00:00
goyuken 2c68aa81c6 gambatte: fix a few msvcisms and other warnings 2014-05-13 02:51:20 +00:00
adelikat b7f24da63d More fixing of default joypad buttons 2014-05-11 16:32:17 +00:00
goyuken 5710282ac6 gambatte: eliminate some unused code 2014-05-11 15:40:02 +00:00
adelikat 4431739e43 Fixes to default joypad buttons for atari 2600 and atari 7800 2014-05-11 12:51:39 +00:00
goyuken 1f4585cd17 gambatte: savestate fix round 2 2014-05-10 14:57:19 +00:00
goyuken 975ced7e38 gambatte: break stuff. don't use 2014-05-10 04:22:12 +00:00
goyuken 0dcdb7711b gambatte: remove a bit more junkus 2014-05-08 02:12:20 +00:00
goyuken a6cd5ba16c gambatte: continue previous commit 2014-05-07 22:38:01 +00:00
goyuken c687ac7cfd gambatte: rip out unused save directory and gameshark\gamegenie internal stuff 2014-05-07 22:26:13 +00:00
goyuken 7e45a6810e quicknes: support Bite Off 2014-05-07 18:39:03 +00:00
goyuken 5415f51de0 quicknes: fire emblem 2014-05-07 18:19:36 +00:00
adelikat 39589317ef Fix more errors in default controls 2014-05-05 12:41:38 +00:00
adelikat 980c8879aa Some fixes to default joypad buttons 2014-05-05 12:31:48 +00:00
goyuken 8bda372bed misc cleanup 2014-05-04 19:04:15 +00:00
goyuken 912387fdef gpgx - support debug showing cpu flags and registers 2014-05-04 17:41:20 +00:00
goyuken 478e80a5d3 gambatte: misc code cleanup 2014-05-03 17:43:39 +00:00
gochaism af27877460 Add Joypad_RoundTrip.lua to UnitTests.luases 2014-05-03 12:27:41 +00:00
gochaism b5be8bd15d Add round trip test lua for joypad API. 2014-05-03 12:26:36 +00:00
goyuken df6fa1dec0 gambatte: fix video problem related to new frame timing 2014-05-03 03:05:34 +00:00
goyuken 209142bea1 gambatte: cut out unused OSD cruft 2014-05-03 01:47:55 +00:00
gochaism 00a1f8a3ba LuaInterface: fix regression of optional parameter binding. (gui.text, for example) 2014-05-02 01:54:05 +00:00
gochaism a84b4126f2 Lua: Make console.log(...) a little more prettier. 2014-05-01 00:25:14 +00:00
gochaism acc124ca99 LuaInterface: Disable auto table unpacking for vargs. Lua 5.1 does not have such a feature. print({1, 2, 3}) should pass just an array, not multiple arguments. 2014-04-30 23:54:34 +00:00
adelikat bac7ba9a5d Remove new line in console.log, Add console.write and console.writeline (console.write is an alias of console.log), update some lua scripts that depended on newline in console.log, add a console library lua unit test 2014-04-29 21:03:54 +00:00
gochaism b82495fed4 LuaInterface: update the binary in output directory (see r6442 for source diff) 2014-04-29 04:45:56 +00:00
adelikat 04aa023cb9 Fix joypad.Set() when using the controller number parameter, also strongly type that parameter to nullable int instead of object, add a unit test lua script that tests for this 2014-04-22 21:55:04 +00:00
adelikat 603fd81066 Lua - implement movie.fps() and add MovieTimer.lua script that shows the clock time for a given movie (updates while recording) 2014-04-22 21:27:08 +00:00
beirich 64c27b69c8 SMS: add mapper ID for Super Boy 3. Probably not worth the byes it takes in the gamedb tho 2014-04-22 02:48:00 +00:00
zeromus 7adc15d97e work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console; 2014-04-15 21:46:18 +00:00
adelikat d5d84943fa meh, slight tweak to that commit 2014-04-13 14:24:38 +00:00
adelikat 9c3a7fec37 Lua - add a gameinfo lua library with getromname(), getromhash(), getdisplaytype(), getindatabase(), getstatus(), getisstatusbad(), getboardtype(), and getoptions() methods 2014-04-13 14:22:13 +00:00
adelikat 50c8e05d65 Atari 2600 - Boulder Dash Intro Tune demo apparently doesn't run on 3E, it runs on 4K so change the gamedb entry, a fix to 3E. Given that no game actually works that is written for this mapper, I'm calling this one. 2014-04-12 02:54:17 +00:00
adelikat bbbc219105 Atari 2600 - give default button mappings to reset and select since they are necessary to play a majority of the games 2014-04-10 23:57:18 +00:00
adelikat 58732cf627 Atari 2600 - implement homebrew mapper 0840 2014-04-03 21:25:02 +00:00
adelikat fabef275eb Fix joypad.set "unit test" script 2014-03-29 21:30:21 +00:00
beirich 9f60c73564 oops 1 more thing 2014-03-28 02:44:09 +00:00
beirich 1f8f2f2ccc Finish GG gamedb update 2014-03-28 02:34:04 +00:00
adelikat ddb9d6ccf2 ugh, oops 2014-03-27 01:20:32 +00:00
adelikat f6699389f7 Start some "unit tests" for Lua. This suite of scripts will demonstrate, document, and test the intended behavior of various lua methods 2014-03-27 01:16:38 +00:00
adelikat 00c243212d Lua - rename the string library to bizstring because it was eating the built in lua string library. Fix M64_reader that was using now deleted/renamed functions 2014-03-26 22:30:48 +00:00
beirich 77857f0e51 Convert SMS, Coleco, and TI83 to zeromus Serializer-class savestates 2014-03-22 04:46:01 +00:00