Left in debug function, fixed.
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@ -240,12 +240,7 @@ event.onmemoryexecute(projectiles,0xA69A)
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event.onmemoryexecute(eprojectiles,0xB7E4)
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event.onmemoryexecute(other,0xDB4E)
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local function cheat()
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memory.write_u8(0x5F1,0x25) -- Timer
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end
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while true do
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cheat()
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draw_UI()
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camera()
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emu.frameadvance()
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