psx: patch for "Fantastic Pinball Kyutenkai" lockup, not likely to affect sync but could in principle.
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@ -951,7 +951,8 @@ void PS_CDC::HandlePlayRead(void)
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if((Mode & MODE_REPORT) && (((SubQBuf_Safe[0x9] >> 4) != ReportLastF) || Forward || Backward) && SubQChecksumOK)
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{
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uint8 tr[8];
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#if 0
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//zero 14-jun-2016 - useful after all for fixing bugs in "Fantastic Pinball Kyutenkai"
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#if 1
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uint16 abs_lev_max = 0;
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bool abs_lev_chselect = SubQBuf_Safe[0x8] & 0x01;
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@ -979,8 +980,11 @@ void PS_CDC::HandlePlayRead(void)
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tr[5] = SubQBuf_Safe[0x9]; // A F
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}
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tr[6] = 0; //abs_lev_max >> 0;
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tr[7] = 0; //abs_lev_max >> 8;
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//zero 14-jun-2016 - useful after all for fixing bugs in "Fantastic Pinball Kyutenkai"
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//tr[6] = 0; //abs_lev_max >> 0;
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//tr[7] = 0; //abs_lev_max >> 8;
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tr[6] = abs_lev_max >> 0;
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tr[7] = abs_lev_max >> 8;
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SetAIP(CDCIRQ_DATA_READY, 8, tr);
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}
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