adelikat
|
4eec497174
|
Add a nes gamedb entry for a bad dump of a bad hack
|
2015-08-11 21:39:30 -04:00 |
zeromus
|
480b08444c
|
psx - build new octoshock.dll
|
2015-08-11 15:05:35 -05:00 |
zeromus
|
203a0aa773
|
psx - fix bugs in pixel pro mode for PAL
|
2015-08-09 13:57:45 -05:00 |
zeromus
|
0cd3a82862
|
psx - improve framebuffer clipping method, add deinterlacer settings, fix some PAR for PAL games; fix bugs in GameExtraPadding handling
|
2015-08-09 13:57:45 -05:00 |
nattthebear
|
f733e1e47b
|
Fix up a few bandai fcg 1 baddumps
|
2015-08-09 11:50:33 -04:00 |
zeromus
|
2a8ed31cbf
|
add a bad PSX dump and change rom status printout a bit
|
2015-08-08 15:58:17 -05:00 |
scrimpeh
|
a24f8bee23
|
NEShawk - Mapper 90
|
2015-08-05 19:59:48 +02:00 |
zeromus
|
4e673df06f
|
psx - continue fiddling with framebuffer cropping mode
|
2015-08-02 15:37:04 -05:00 |
zeromus
|
eb59470ed8
|
psx - some finetuning to previous commit to fix most PAL games and bios screens
|
2015-08-02 12:02:55 -05:00 |
zeromus
|
8fc5acfdcd
|
psx - add clip to framebuffer option
|
2015-08-02 11:35:19 -05:00 |
ConHuevosGuey
|
75ccd1966b
|
Super Castlevania IV collision viewer lua script
|
2015-07-28 08:57:35 -05:00 |
zeromus
|
91e92725e0
|
remove PSF parts from octoshock and tidy EXE loading apis
|
2015-07-20 23:09:27 -05:00 |
zeromus
|
d915e2ed1f
|
add a bad PSX dump to gamedb. bad dump collection 0.000000000000001% complete.
|
2015-07-20 18:00:20 -05:00 |
ConHuevosGuey
|
69d8e68411
|
Added USA version of splatterhouse 2 collision viewer.
|
2015-07-20 07:52:11 -05:00 |
ConHuevosGuey
|
2c00be2522
|
Splatterhouse 2 (JP) collision viewer.
|
2015-07-20 07:20:38 -05:00 |
zeromus
|
ccacfe7f2c
|
add Dragon Wars (U) (Proto) to NES database (rom has wrong header)
|
2015-07-17 18:32:18 -05:00 |
zeromus
|
f998ea9cf1
|
psx - support reset button
|
2015-07-17 16:55:44 -05:00 |
pjgat09
|
0bb994bf1c
|
N64: Add a patch for the pause bug in Legend of Zelda - Master Quest USA and Japan. Added both to the gamedb.
|
2015-07-14 19:12:35 -04:00 |
zeromus
|
b2b70fb8d9
|
add jabo printf noise when registry operations fail
|
2015-07-12 21:56:22 -05:00 |
zeromus
|
ae22972e25
|
psx - build with vs2015, so we can pass mednafen's internal integrity checks, and force a widespread test of vs2015-built unmanaged dlls
|
2015-07-12 18:48:39 -05:00 |
zeromus
|
a354473237
|
psx - fix switching to audio discs. finally after a million years vib-ribbon works.
|
2015-07-12 18:06:29 -05:00 |
adelikat
|
09d134ff79
|
fix default controls for psx
|
2015-07-12 10:05:16 -04:00 |
zeromus
|
a7ae3c0cfc
|
Merge branch 'discsys'
Conflicts:
BizHawk.Emulation.Cores/BizHawk.Emulation.Cores.csproj
BizHawk.Emulation.Cores/Consoles/Sega/gpgx/GPGXDynamic.cs
libmupen64plus/mupen64plus-win32-deps
|
2015-07-11 14:01:44 -05:00 |
zeromus
|
0964d75d05
|
add a PSX game database
|
2015-07-11 13:47:03 -05:00 |
zeromus
|
0ef920257c
|
add a mednadisc dll build
|
2015-07-11 13:47:03 -05:00 |
adelikat
|
a7610bbe5b
|
remove a .manifest file from version control, and add .manefest to the ignore list
|
2015-07-09 11:07:30 -04:00 |
feos
|
53c415a843
|
tastudio: keep track of rerecords, increment them in InvalidateAfter()
markers: fix input roll context menu command removing Markers
gpgx: updated dll
|
2015-07-09 00:48:04 +03:00 |
ConHuevosGuey
|
200916bb8d
|
Added Ninja Gaiden II collision viewer (LUA).
|
2015-06-29 19:13:47 -05:00 |
ConHuevosGuey
|
3a9bb13277
|
Ninja Gaiden III collision box viewer
|
2015-06-28 12:34:17 -05:00 |
zeromus
|
ee2d0aafdf
|
update psx to mednafen 0.9.38.5
|
2015-06-27 04:02:03 -05:00 |
nattthebear
|
77d3369d26
|
Some stuff for loading elves. Not yet all finished.
|
2015-06-23 21:35:34 -04:00 |
pasky1382
|
703dc33cc0
|
Small correction.
Removed the link to the key names that did not contain correct information, this list of key names is not used in Bizhawk for lua's input.get()
|
2015-06-22 13:40:22 +00:00 |
pasky1382
|
296be2aef7
|
Removed a cheat I left in.
|
2015-06-22 11:36:58 +00:00 |
pasky1382
|
2bec7283a5
|
Added Neutopia collision viewer for PCE
|
2015-06-22 11:32:28 +00:00 |
pasky1382
|
1511aef8d8
|
Left in debug function, fixed.
|
2015-06-22 11:15:58 +00:00 |
pasky1382
|
681faaff32
|
Added a Super Mario Brothers 3 collision box viewer.
|
2015-06-22 11:13:31 +00:00 |
goyuken
|
1f0c994b46
|
some gambatte trunk stuff
|
2015-06-19 21:08:08 +00:00 |
zeromus
|
f2c62161a9
|
psx - update to mednafen 0.9.38.4
|
2015-06-16 09:44:50 +00:00 |
zeromus
|
e2aabbab60
|
psx - fix error in PAL PixelPro mode scaling
|
2015-06-16 09:31:14 +00:00 |
zeromus
|
5f5fcc4812
|
fix big memory leak in bsnes performance core loadstates
|
2015-06-15 13:18:46 +00:00 |
goyuken
|
9a02a5cac0
|
mgba: RTC and syncsettings
|
2015-06-13 18:01:26 +00:00 |
goyuken
|
0de4c85d14
|
Add mgba.dll
|
2015-06-13 17:21:52 +00:00 |
goyuken
|
2c35a85fa4
|
gambatte: fix behavior for MBC5 when bank == 0 is written. Thanks Dabomstew for pointing this out.
|
2015-06-07 16:16:11 +00:00 |
goyuken
|
98bfc77d47
|
change libquicknes.dll back to mingw build. i think it's a little faster? i forget
|
2015-06-06 21:29:28 +00:00 |
goyuken
|
6db0d41aa6
|
can the special saveram format for vbanext and use dumbo saves instead. if a game breaks, we could always add some hack or something. probably nothing will break.
|
2015-06-05 22:47:22 +00:00 |
adelikat
|
08da4147fb
|
Apple II gamedb
|
2015-05-31 13:40:43 +00:00 |
adelikat
|
7bb0a9ef72
|
apple II - fix up default controls
|
2015-05-28 00:20:50 +00:00 |
adelikat
|
530f2a43ed
|
add an ignore
|
2015-05-17 20:38:29 +00:00 |
adelikat
|
baff7319ac
|
Apple II - controller defaults
|
2015-04-13 00:53:57 +00:00 |
scepheo
|
abf1e55934
|
A bit of testing with Lua.
|
2015-04-10 14:11:01 +00:00 |
zeromus
|
dcea6aeed1
|
fix n64 gamedb
|
2015-03-23 02:16:06 +00:00 |
hegyak
|
d887547b53
|
Use the Fix from Issue 408 and really really fix the N64 DB
|
2015-03-15 22:27:22 +00:00 |
hegyak
|
a0bb235208
|
Fix Excitebike 64 (Rev A).
|
2015-03-15 21:39:30 +00:00 |
jdpurcell
|
a13d74af14
|
Flip around one of the 'if' statements. Changes the output enough to avoid false positives with some virus scanners.
|
2015-03-08 18:56:14 +00:00 |
zeromus
|
dcd79cd678
|
psx - fix some disc swapping screwups
|
2015-03-06 22:38:40 +00:00 |
zeromus
|
aaa5704107
|
fix FME-7 IRQ ACK logic in quicknes and neshawk
|
2015-03-05 18:36:09 +00:00 |
zeromus
|
37a808eae4
|
fix rbi baseball lua crash
|
2015-03-01 04:09:02 +00:00 |
hegyak
|
768d70ba79
|
It is not a Jedi, yet. It needs another round of testing.
|
2015-02-24 13:31:57 +00:00 |
hegyak
|
b43cf3a58d
|
Removed UnitTests.luases
It's a 1:1 copy of UnitTests.lua
|
2015-02-24 13:11:36 +00:00 |
zeromus
|
562e1d41e4
|
psx - add experimental croft correction
|
2015-02-23 03:17:05 +00:00 |
jdpurcell
|
730694644d
|
Add option for OpenAL on Windows.
|
2015-02-19 03:22:20 +00:00 |
zeromus
|
f491f76207
|
psx - test rasterizer code
|
2015-02-15 18:08:09 +00:00 |
zeromus
|
36f9145483
|
psx - update to 0.9.38.1 level mednafen
|
2015-02-15 17:57:07 +00:00 |
hegyak
|
a340c5ca52
|
Merge r9050 into trunk/output/gamedb/gamedb_n64.txt
|
2015-02-07 04:08:30 +00:00 |
hegyak
|
ec26c32dc1
|
Added Excitebike 64 (USA) (Rev A) and Turok - Rage Wars (USA) (Rev A). to gamedb/gamedb_n64.txt It should work as their non-Rev A counterparts.
|
2015-02-05 23:44:36 +00:00 |
adelikat
|
206b00252f
|
fix a bunch of genesis lua scripts
|
2015-02-05 00:28:36 +00:00 |
adelikat
|
fa0db935e3
|
Fix a bunch of SNES lua scripts
|
2015-02-05 00:16:55 +00:00 |
jdpurcell
|
2f5a7543ca
|
Add Yield/SwitchToThread in SNES IPCRingBuffer. Improves performance on Core 2 Duo, about the same on i5, and will prevent it from going < 1 fps on a single core machine :).
|
2015-02-04 04:31:41 +00:00 |
zeromus
|
0c1dedbe75
|
psx - hook up non-dualshock pad types
|
2015-02-01 07:45:41 +00:00 |
zeromus
|
91c130a07a
|
psx - straighten out setting of discs when loading savestates, and avoid doing likely desyncing operations in CDC module when loading savestates and setting the appropriate disc. fixes #381
|
2015-02-01 04:55:09 +00:00 |
adelikat
|
96e91e7093
|
n64 - fix crash when attempting to read the PC register on frame 0, solved on the c++ side with a null pointer check and a default value returned.
|
2015-01-25 03:54:07 +00:00 |
zeromus
|
f7280b4ca9
|
fix disassembly on c++ side a little better, and actually checkin the dll this time
|
2015-01-23 22:22:31 +00:00 |
adelikat
|
29b056b972
|
N64 - wire of a disassembler, doesn't look like it works correctly, but at least the plumbing is done
|
2015-01-23 19:52:26 +00:00 |
goyuken
|
d211bbd222
|
maybe fix issue 375. GB text savestates are bumped (binary savestates are ok).
|
2015-01-20 22:18:38 +00:00 |
zeromus
|
b129eab0f9
|
psx - lag logic
|
2015-01-06 03:40:01 +00:00 |
jdpurcell
|
008b35a93d
|
Fix URL.
|
2014-12-30 01:46:33 +00:00 |
hegyak
|
a598ce746d
|
Removed the & symbols from the Pallets and the Rockman & Forte.lua file. Replaced with and
|
2014-12-20 13:36:36 +00:00 |
zeromus
|
4dc4745122
|
psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically.
|
2014-12-19 03:24:48 +00:00 |
zeromus
|
877e2dde81
|
psx - rework disassembler and add trace logger
|
2014-12-18 08:35:56 +00:00 |
zeromus
|
f9b4ad82b9
|
psx - fix a bad savestate bug
|
2014-12-17 10:50:00 +00:00 |
zeromus
|
efbc4980fc
|
psx - 2 dual shock pads
|
2014-12-17 04:01:26 +00:00 |
zeromus
|
94be779707
|
psx - A cant be the default MODE button for dualshock, lets try D
|
2014-12-17 03:35:41 +00:00 |
goyuken
|
d305b2f538
|
partially functional ppu viewing tools for quicknes
|
2014-12-17 03:27:44 +00:00 |
zeromus
|
8d0205f962
|
psx - fix some small bugs in PAL support and make psx options dialog update labels with calculated resolutions so you can better understand what the options do
|
2014-12-17 02:54:43 +00:00 |
zeromus
|
3f15ae4e91
|
psx - PAL mode now works (required fixing resolution tweaks and firmware setup). also hook up scanline and overscan control options
|
2014-12-17 01:23:24 +00:00 |
zeromus
|
f6fd73fe1c
|
psx - disc swapping tiny fixes
|
2014-12-16 10:59:39 +00:00 |
zeromus
|
7f44621f97
|
psx - disc swapping
|
2014-12-16 10:47:50 +00:00 |
zeromus
|
bcf053d0e9
|
psx - big update from upstream (0.9.36.5 -> 0.9.37-UNSTABLE)
|
2014-12-16 05:04:55 +00:00 |
zeromus
|
98cf92a665
|
psx - fix input
|
2014-12-16 04:02:55 +00:00 |
zeromus
|
2ac897c643
|
psx - fix some bad-sounding sounds bugs caused by some accidental older mednafen code
|
2014-12-15 05:49:18 +00:00 |
zeromus
|
ee1e99fc49
|
psx - add cpu registers get/set
|
2014-12-15 05:28:06 +00:00 |
zeromus
|
ede9620446
|
psx - settings framework and implement mednafen-compatible display mode
|
2014-12-14 08:48:23 +00:00 |
zeromus
|
2cd1ef1c63
|
psx - savestates
|
2014-12-12 11:07:47 +00:00 |
zeromus
|
2a3a8a3124
|
psx - support loading exes
|
2014-12-11 08:30:37 +00:00 |
zeromus
|
3b1ff2df66
|
psx - substantially revise original 'frontio' peripheral management code to reduce mednafenisms and support future flexibility. but for now: memory card is automatically mounted on slot 1 and tied to game name, same type of sram as other platforms.
|
2014-12-11 07:27:21 +00:00 |
zeromus
|
78c873982d
|
psx - memory domains
|
2014-12-11 01:56:21 +00:00 |
zeromus
|
a488114832
|
psx - add sound. im not sure its perfect, but its good enough for now
|
2014-12-11 00:57:47 +00:00 |
zeromus
|
95a43aa888
|
psx - fix dual shock, fix crash in 400x? resolution
|
2014-12-11 00:18:54 +00:00 |
zeromus
|
1dc8a00771
|
psx - hook up a hardcoded dualshock input.. maybe some things are mismapped, dont know yet
|
2014-12-10 23:43:11 +00:00 |
zeromus
|
542675def4
|
psx - implement framebuffer 'normalizing' for consistent 700x480 output, at the cost of slightly warped AR in some resolutions. Ideal for debugging, but not for gaming just yet.
|
2014-12-10 21:56:12 +00:00 |
zeromus
|
5f6bb8d8fd
|
octoshock!
|
2014-12-10 19:41:13 +00:00 |
goyuken
|
9c02bf77ba
|
wonderswan: clear out unused code for clear saveram
|
2014-11-24 18:50:18 +00:00 |
goyuken
|
8ccbd63513
|
set gamedb "LYNX" to "Lynx" for consistency
|
2014-11-21 01:38:01 +00:00 |
hegyak
|
384f1b6959
|
Really fix the defctrl.json for Lynx.
|
2014-11-20 17:29:32 +00:00 |
hegyak
|
a3f8d4bac8
|
Changed defctrl.json to support Lynx's Pause Button. Apparently that is an important button.
|
2014-11-20 16:54:06 +00:00 |
hegyak
|
92de71a0c6
|
Restore missing 7Z.dlll File and missing Global.cs
Sorry about removing them.
|
2014-11-20 15:35:27 +00:00 |
hegyak
|
81f2728c03
|
Fix issue 318
|
2014-11-20 12:12:19 +00:00 |
goyuken
|
08d4319ad3
|
gba: tracelog
|
2014-11-19 03:16:36 +00:00 |
goyuken
|
eaf409d4af
|
gba (vba): some roughing in for the tracelogger
|
2014-11-19 02:24:33 +00:00 |
adelikat
|
5a5c7715a3
|
snes gamedb - r8194 needed one more tab on each row
|
2014-11-19 00:15:05 +00:00 |
hegyak
|
65a7901291
|
Mega Man X2 and X3 Along with Rock Man X2 and X3 must use The Compatibility Core not Performance Core.
This does nothing by itself.
|
2014-11-18 16:27:18 +00:00 |
hegyak
|
2ff41e9798
|
Changed the TurboGrafx-16/PC Engine controller turbo button defaults and added Lynx default buttons.
|
2014-11-18 11:46:24 +00:00 |
goyuken
|
5fb7058336
|
update battle wheels from U to G
|
2014-11-18 02:13:34 +00:00 |
hegyak
|
af5a7bfd27
|
Added Hashes for Wonderswan and Wonderswan Color
|
2014-11-18 01:37:59 +00:00 |
goyuken
|
d1292d8a48
|
gbahawk: all inputs are no longer delayed by one frame. existing movies will need one blank frame inserted at the beginning to resync.
|
2014-11-14 00:24:15 +00:00 |
goyuken
|
f5d9de5178
|
wonderswan: grab changes from mednafen 0.9.36.5 release. includes sound, sram, changes. not included now: rtc, comm port changes
|
2014-11-10 01:01:01 +00:00 |
goyuken
|
fa8934b1d4
|
lynx: memory domains. R/W: RAM, Save Ram. R: Cart A, Cart B.
|
2014-11-02 19:11:19 +00:00 |
goyuken
|
f3e9958f07
|
quicknes: support unplugging controllers
|
2014-11-01 17:44:04 +00:00 |
goyuken
|
4fc8c314d1
|
add seventh datach game to gamedb. they boot and stuff.
|
2014-10-29 01:14:51 +00:00 |
goyuken
|
755f7d7ac4
|
neshawk: make datach games boot
|
2014-10-29 01:09:15 +00:00 |
goyuken
|
ea6a61b4fb
|
lynx: automatically rotate the 7 games that used it, yay
|
2014-10-15 04:58:27 +00:00 |
goyuken
|
74358cbd09
|
lynx: incorporate info from no-intro into game_db
|
2014-10-14 00:53:13 +00:00 |
goyuken
|
e60c73eaef
|
lynx: add a gamedb. this should theoretically run correctly roms without headers (so long as they're known), but it's untested as i don't have those
|
2014-10-13 22:21:54 +00:00 |
goyuken
|
e74580a14a
|
lynx: fix an emulator crash that occurred on certain instances of emulated game crash
|
2014-10-13 21:42:53 +00:00 |
adelikat
|
1de1e60f49
|
n64 - set tom clancy to use expansion pak in the db. The game does not use it, but savestates are busted unless this setting is on, gotta love n64 emulation
|
2014-10-11 02:35:13 +00:00 |
goyuken
|
4868856160
|
fix batmens for lynx
|
2014-10-10 01:17:47 +00:00 |
goyuken
|
00b3146615
|
gpgx: fix audio CD scanning
|
2014-10-10 01:05:13 +00:00 |
zeromus
|
f4448a5537
|
cant believe this is being used for anything
|
2014-10-03 02:20:12 +00:00 |
goyuken
|
a806aa15e3
|
lynx: fix complete system hang at about 15k frames in every time
|
2014-09-29 20:40:19 +00:00 |
goyuken
|
ee1f84bb4a
|
lynx: savestates. should work pretty well, but format is subject to change
|
2014-09-29 20:13:26 +00:00 |
goyuken
|
6e1932c8bd
|
lynx: lag indicator
|
2014-09-29 18:53:53 +00:00 |
goyuken
|
d9258cc4b9
|
lynx: saveram. unfortunately, handy gives every cart with only a single ROM bank a saveram, whether or not it's needed or used. perhaps a future gamedb project, perhaps not...
|
2014-09-29 18:46:55 +00:00 |
goyuken
|
489d69d20c
|
genesis: make the vram memory domain properly invalidate the tile cache and the vdp viewer properly regenerate the tile cache. may or may not fix issue 265.
|
2014-09-19 23:56:08 +00:00 |
goyuken
|
bacbaa2bec
|
lynx: controllers and frame timing fix
|
2014-09-16 00:40:15 +00:00 |
goyuken
|
dec35ed67c
|
add bizlynx.dll to repo
|
2014-09-15 21:33:00 +00:00 |
zeromus
|
ed4c715a9f
|
add ROM memorydomain to n64
|
2014-09-14 18:39:26 +00:00 |
zeromus
|
5d0cfcac52
|
fix bsnes performance core lag counter; fixes issue #180
|
2014-09-14 01:33:09 +00:00 |
pjgat09
|
a8684c34a6
|
N64: Hooked up the system bus domain.
|
2014-09-08 22:31:51 +00:00 |
hegyak
|
7b2ce25388
|
Perfect Dark is a special case. Without the Expansion Pak, most of the game (about 65%) will be unavailable to players. So, let's make sure Perfect Dark uses it.
|
2014-09-07 14:13:08 +00:00 |
pjgat09
|
d252241463
|
N64: Committing Jabo_Direct3D8_patched.dll with permission from Jabo.
|
2014-09-07 02:56:17 +00:00 |
adelikat
|
c0bbbcd47f
|
Oops, forgot to check in the gamedb for revision 7795
|
2014-09-07 00:54:18 +00:00 |
pjgat09
|
239df5d5f9
|
N64: Savestates now only save and load half the RDRAM if the expansion pack is not installed.
|
2014-09-07 00:43:19 +00:00 |
zeromus
|
5d754cf507
|
change how snes firmware chips survive loadstating, so that loadstate/rewind matches performance from builds earlier in 2014. still kind of slow, but basically OK.
|
2014-09-02 05:01:51 +00:00 |
zeromus
|
649c7e1177
|
remove libsnes exes that arent supported yet
|
2014-09-02 04:59:53 +00:00 |
goyuken
|
2aa7a09e25
|
binary for r7748
|
2014-08-29 15:38:45 +00:00 |
pjgat09
|
0a52315574
|
N64: Fix jabo's framebuffer problems!
|
2014-08-25 22:41:50 +00:00 |
pjgat09
|
084ed67742
|
D3D8Wrapper: More logging
|
2014-08-25 22:21:59 +00:00 |
pjgat09
|
9604906095
|
N64: Making sure the d3d8.dll is correct.
|
2014-08-24 18:16:54 +00:00 |
pjgat09
|
57c3a2568f
|
N64: A little cleanup of the jabo wrapper
|
2014-08-24 15:06:06 +00:00 |
goyuken
|
dad905b738
|
vba-next: callbacks n shiz
|
2014-08-24 00:04:57 +00:00 |
pjgat09
|
1dd0499e89
|
D3D8Wrapper: Avoid dereferencing null pointers
|
2014-08-23 21:58:37 +00:00 |
goyuken
|
e8d9ae7e7c
|
vba: cpu flags and registers
|
2014-08-21 23:51:25 +00:00 |
goyuken
|
d7f39ca831
|
vba next: coreside work for alternate palettes
|
2014-08-17 20:05:56 +00:00 |
goyuken
|
9c24c180f2
|
vbanext: support GPU VIEW. it should still work in meteor...
|
2014-08-17 19:02:10 +00:00 |
pjgat09
|
23ae71382e
|
N64: More D3D8 wrapper cleanup
|
2014-08-17 18:53:49 +00:00 |
pjgat09
|
fdb2e5a838
|
N64: Fixing the gamedb for jabo
|
2014-08-17 18:07:02 +00:00 |
goyuken
|
8c4696609d
|
vba next: memory domains
|
2014-08-16 05:45:31 +00:00 |
goyuken
|
6f67ed40ac
|
gba: i have altered the saveram format. https://www.youtube.com/watch?v=qd8hy032uLc
|
2014-08-14 23:26:14 +00:00 |
goyuken
|
e6c3e922c5
|
gba: gamedb tweak
|
2014-08-14 21:08:15 +00:00 |
zeromus
|
2a66a0672a
|
load 512-entry palettes, but dont do anything with them yet
|
2014-08-14 15:52:25 +00:00 |
zeromus
|
8e50487695
|
build luainterface.dll into the references folder, like other more modern things.
|
2014-08-14 01:07:26 +00:00 |
goyuken
|
3b2e16e87a
|
lua: sensible handling for int => color conversion
|
2014-08-14 00:58:07 +00:00 |
goyuken
|
1d6a6030f5
|
vba next: RTC should be functional now. maybe.
|
2014-08-13 21:49:28 +00:00 |
goyuken
|
b8472ea760
|
gba stuff
|
2014-08-13 20:33:59 +00:00 |
goyuken
|
d7a1dd3846
|
quicknes: simplify blitting logic, giving a 15% overall speedup in some cases
|
2014-08-13 17:06:01 +00:00 |
hegyak
|
9910cfae6a
|
Swap A and B buttons for Dual Gameboy.
|
2014-08-13 15:53:28 +00:00 |
goyuken
|
9e234b3bf5
|
vba next: some gamedb and saveram hookups, not all finished
|
2014-08-12 00:34:19 +00:00 |
goyuken
|
b29f9e5be1
|
GBA: add gamedb. besides hash identification, this includes the data that various vba variants put in a "vba-over.ini" file (will be hooked up to core soon
|
2014-08-11 15:29:53 +00:00 |
pjgat09
|
1de36a0e2f
|
D3D8 Wrapper: Some code cleanup, better logging
|
2014-08-10 21:14:29 +00:00 |
pjgat09
|
6a5d890de9
|
N64: Fixing the stale frame bug for the Japanese Zelda roms
|
2014-08-09 03:43:49 +00:00 |
pjgat09
|
49535f8823
|
N64: Eliminate the need for a separate window for jabo by using GetDesktopWindow
|
2014-08-08 23:51:46 +00:00 |
goyuken
|
ba93e6ab0e
|
vba next: savestates and other confetti
|
2014-08-08 20:01:09 +00:00 |
goyuken
|
bf14551632
|
vba-next: frame timing wizardry
|
2014-08-08 04:15:57 +00:00 |
goyuken
|
31fe0c57e3
|
vbanext: sound, lag frames, cleanup, stuff
|
2014-08-08 04:09:50 +00:00 |
goyuken
|
80d1723a3a
|
https://www.youtube.com/watch?v=XwzzyzUcNOQ
|
2014-08-08 00:55:33 +00:00 |
pjgat09
|
ad66bc4f30
|
N64: Merged jabo's settings from PJ64's RDB into our gamedb. Tweaked the plugin settings screen to use those settings.
|
2014-08-07 02:48:01 +00:00 |
pjgat09
|
eb087b460a
|
oops
|
2014-08-03 04:24:39 +00:00 |
pjgat09
|
ec1a4b2d9e
|
N64: Resolution setting is now applied in the jabo wrapper.
|
2014-08-03 04:21:17 +00:00 |
pjgat09
|
089b50d896
|
N64: Committing changes to the gamedb to help with issue 226 in OoT and MM
|
2014-08-02 22:51:33 +00:00 |
goyuken
|
d219573594
|
update git url for bizsnes and add dll file.
|
2014-07-28 21:10:16 +00:00 |
goyuken
|
b1f4a77251
|
quicknes: disable MMC5 support. it doesn't seem to run any games at all correctly except CV3
|
2014-07-28 18:11:01 +00:00 |
zeromus
|
5639284a81
|
jabo-fix antialiasing
|
2014-07-27 06:25:59 +00:00 |
zeromus
|
4d380626a1
|
superior jabo window hack that doesnt hang on some systems due to thread deadlocks
|
2014-07-27 02:12:27 +00:00 |
adelikat
|
362e8da454
|
libmupen64plus - a fix to jabo that makes it run fast for me
|
2014-07-27 01:51:11 +00:00 |
zeromus
|
c290ef8bb5
|
fix a bug in the building logic. i dont understand it, but maybe this had to do with why some people can't open n64 roms
|
2014-07-26 23:57:22 +00:00 |
zeromus
|
d368247f8c
|
build dll for last commit
|
2014-07-26 23:16:47 +00:00 |
pjgat09
|
fd0a31721e
|
N64: Removing debug text from Glide64mk2. How has no one reported that?
|
2014-07-23 03:28:36 +00:00 |
pjgat09
|
2cb1cfa7df
|
N64: Committing the correct d3d8.dll
|
2014-07-23 02:46:43 +00:00 |
pjgat09
|
42a69de1e2
|
N64: Set jabo to render to an offscreen surface
|
2014-07-23 02:44:33 +00:00 |
pjgat09
|
72003a98dc
|
N64: Fix some jabo flags
|
2014-07-23 00:01:46 +00:00 |
adelikat
|
8c0693f308
|
Add a good dump of Halo 2600 to the atari 2600 game db
|
2014-07-22 20:37:30 +00:00 |
pjgat09
|
ebf8bea920
|
N64: Hid jabo's window
|
2014-07-22 01:52:29 +00:00 |
pjgat09
|
7c5c47bedb
|
N64: Fixed a typo. Now jabo go fast. Also prevented d3d8 from presenting
|
2014-07-22 01:51:15 +00:00 |
pjgat09
|
1fe27185f5
|
N64: Committing mupen64plus-video-jabo.dll and d3d8.dll
|
2014-07-22 01:07:28 +00:00 |
zeromus
|
c765d1d56e
|
fix Z/X keybindings defaults for snes A+B buttons
|
2014-07-21 22:19:24 +00:00 |
null_ptr
|
ba91d38222
|
Fixed creation of mupen64plus.cfg in root folder of hard drive.
|
2014-07-20 23:10:52 +00:00 |
null_ptr
|
82632e892e
|
Corrected Dr. Mario 64 game specific hacks to be equivalent to original mupen64plus settings
|
2014-07-17 22:01:37 +00:00 |
adelikat
|
9c9c15afc2
|
PCE - make Run map to the Return key for consistency with other platforms since it is the equivalent of the start button
|
2014-07-14 13:22:51 +00:00 |
goyuken
|
0f6dbd5570
|
genesis: merge r874 from upstream (sprite corner-case fix)
|
2014-07-11 18:55:43 +00:00 |
goyuken
|
e660937c46
|
genesis: layer draw toggles
|
2014-07-11 18:51:26 +00:00 |
goyuken
|
a8530cbdc3
|
genesis: actually get r872 from upstream (forgot it in prev commit)
|
2014-07-05 05:58:00 +00:00 |
goyuken
|
00d31f41e1
|
genesis: grab r859 and r872 from upstream
|
2014-07-05 01:54:19 +00:00 |
null_ptr
|
5b5ed57c1d
|
Removed parsing of SDL_KeyUp and SDL_KeyDown events from mupen core
|
2014-07-01 00:18:37 +00:00 |
null_ptr
|
46ccebaf2b
|
Fixed freezing when soft reseting Legend of Zelda: Majora's Mask (and possibly others)
|
2014-06-30 18:25:42 +00:00 |
adelikat
|
01ba63dd09
|
Coleco/Intellivision - Replace patterns like "Key0" with "Key 0" in button names for consistency and remove a hack in bk2 code that accounts for it
|
2014-06-29 12:32:36 +00:00 |
adelikat
|
d12a16db45
|
Atari 7800 peripherals!
|
2014-06-29 00:07:17 +00:00 |
adelikat
|
88d4a2a5a8
|
Genesis mouse - mnemonics, default buttons and virtual pad
|
2014-06-28 12:45:12 +00:00 |
adelikat
|
1361e2ff23
|
Genesis - default controls for lightgun, mnemonics lightgun buttons, support lightgun and console buttons on the virtual pad
|
2014-06-28 12:31:28 +00:00 |
adelikat
|
2f214dad71
|
Game Gear - fix typo in last commit of mine that caused Start to not work, and add default mappings for GG buttons
|
2014-06-27 02:24:18 +00:00 |
goyuken
|
f73b4b5b77
|
bizswan: update mingw solution and do a bit of warnings cleanup; still use msvs solution because it makes FASTER DULLS
|
2014-06-24 21:04:51 +00:00 |
goyuken
|
5d0e7002a7
|
FASTER
|
2014-06-23 02:46:07 +00:00 |
goyuken
|
c966b09bcf
|
quicknes: clean up a few warnings
|
2014-06-22 16:01:10 +00:00 |
goyuken
|
7cdc585252
|
FASTER
|
2014-06-22 05:26:51 +00:00 |
goyuken
|
e520b11552
|
ganasis: support memory callbacks (exec, read, write). writes and reads don't fire on a certain class of PC relative load\store which includes immediates but possibly other stuff and i didn't unravel it all...
|
2014-06-21 17:20:18 +00:00 |
goyuken
|
90f627d883
|
wonderswan: debugging callbacks
|
2014-06-19 15:57:07 +00:00 |
zeromus
|
237045fde2
|
add watchdog timer to bsnes process to make sure they dont accumulate when the frontend terminates oddly
|
2014-06-17 22:03:08 +00:00 |
goyuken
|
b6404ced10
|
GB: cleanup
|
2014-06-16 16:23:26 +00:00 |
goyuken
|
9a6decef06
|
GB: cleanup and stuff
|
2014-06-16 15:59:39 +00:00 |
null_ptr
|
15ab5da3da
|
Removed loading of dynamic functions in mupen64plus-audio-bkm
|
2014-06-15 12:30:03 +00:00 |
goyuken
|
525871d6e4
|
gb: cleanup some unused code
|
2014-06-11 19:07:57 +00:00 |
null_ptr
|
710e461165
|
Fixed flickering on games that do not render during every vi frame
|
2014-06-10 22:21:40 +00:00 |
zeromus
|
3ea6495031
|
give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes.
|
2014-06-08 23:30:34 +00:00 |
adelikat
|
874ef457d5
|
Remove xinput analog bindings until the system can handle more than one binding on analog (will leave the dinput versions)
|
2014-06-07 01:47:38 +00:00 |
goyuken
|
11af441464
|
wonderswan: change pad names for fun and profit. breaks controller config. does not break existing mooovies
|
2014-06-07 01:26:16 +00:00 |
adelikat
|
41265f1320
|
Default controller bindings - remove joypad bindings to autofire buttons
|
2014-06-05 14:55:07 +00:00 |
goyuken
|
5bb38cb1c2
|
wonderswan: rework how controls are handled for rotated situation. all savestates are invalid. you should probably delete the wonderswan portion of your control configuration.
|
2014-06-04 23:26:57 +00:00 |
goyuken
|
02627f5c93
|
fgsfds
|
2014-06-04 17:56:44 +00:00 |
goyuken
|
ff6032cbdc
|
bizswan: fix possible desync. all savestates before this commit are invalidated
|
2014-06-04 16:21:00 +00:00 |
goyuken
|
e048509fdb
|
small correction to previous commit
|
2014-06-04 16:00:52 +00:00 |
goyuken
|
019ab3efe0
|
bizswan: support rotating the screen at playtime
|
2014-06-04 02:03:40 +00:00 |
goyuken
|
239eb5b268
|
saveram stuff
|
2014-06-02 16:33:08 +00:00 |
adelikat
|
58b5163715
|
Lua Interface - support Strongly typing System.Drawing.Color, and strongly type the color parameters of gui.drawEllipse()
|
2014-06-02 00:43:25 +00:00 |
adelikat
|
7e4ad492a2
|
Slight fix to wonderswan default keys
|
2014-05-31 14:44:31 +00:00 |
adelikat
|
5cf192394b
|
add default controller buttons for wonderswan
|
2014-05-31 14:14:49 +00:00 |
goyuken
|
0ee073b71b
|
bizswan: savestates
|
2014-05-31 05:57:18 +00:00 |
goyuken
|
8f87c2e854
|
gameboy: tweak text savestates a bit in preparation to reuse some code for the wonderswan savestates
|
2014-05-31 04:01:07 +00:00 |
goyuken
|
63c361f4e2
|
bizswan: add cpu flags and registers, memory domains
|
2014-05-30 22:59:13 +00:00 |
goyuken
|
fb4bd18fe1
|
bizswan: settings and syncsettings, random cleanup, include mingw makefile (we're building from msvs here though)
|
2014-05-30 22:31:16 +00:00 |
goyuken
|
14f0faf7ff
|
bizswan: rotated display, lag frames, stuff
|
2014-05-30 20:53:52 +00:00 |
goyuken
|
d3a5733886
|
bizswan: controls work
|
2014-05-30 18:20:05 +00:00 |
goyuken
|
9d8390a4ec
|
bizswan: stuff
|
2014-05-30 18:10:39 +00:00 |
goyuken
|
ab93da6faf
|
bizswan: stuff
|
2014-05-30 16:50:58 +00:00 |
goyuken
|
c306e61d5b
|
mednafen 0.9.34.1 "cygne" (wonderswan)
|
2014-05-30 05:09:54 +00:00 |
adelikat
|
a19e67deea
|
Lots of fixes to Xbox and Ps2 joypad defaults
|
2014-05-29 02:25:13 +00:00 |
goyuken
|
d24658888b
|
saturn: expose skip bios and RTC options as syncsettings
|
2014-05-28 17:31:22 +00:00 |
goyuken
|
ab74f31d41
|
quicknes: support getcpuflagsandregisters
|
2014-05-26 19:49:45 +00:00 |
adelikat
|
c90f30457b
|
Atari - add NTSC to gamedb too
|
2014-05-24 01:18:03 +00:00 |
adelikat
|
33abd29aec
|
Add PAL flag to pal games in atari gamedb, remove todo in atari core
|
2014-05-24 01:12:18 +00:00 |
zeromus
|
52bceeeee5
|
update libsnes exes
|
2014-05-23 19:27:27 +00:00 |
zeromus
|
e9522af326
|
preliminary work on accuracy core in sneshawk. it's building and usable, but savestates are utterly trashed.
|
2014-05-18 05:13:54 +00:00 |
zeromus
|
19f3b1b1da
|
here it is, fixed another way, for the record: float ranges can now support inverted senses.
|
2014-05-17 00:06:20 +00:00 |
goyuken
|
35b9746880
|
N64: set the analog keybinds for the Y axes to be flipped by default
|
2014-05-16 23:47:58 +00:00 |
adelikat
|
4f5e43f40c
|
add Lua script that shows a target on screen for the zapper x,y
|
2014-05-16 22:55:11 +00:00 |
goyuken
|
7cb2734b1d
|
NES: controller stuff??
|
2014-05-15 22:18:08 +00:00 |
adelikat
|
ffb562235a
|
Defaults for NES Paddle and Zappers, analog ones don't load though
|
2014-05-15 20:48:31 +00:00 |
adelikat
|
4bcf217a99
|
another bot test
|
2014-05-15 14:35:19 +00:00 |
adelikat
|
56bcf1c056
|
bot testing
|
2014-05-15 14:31:17 +00:00 |
adelikat
|
fa7b2ec441
|
N64 - add the rsp-z64-hlevideo plugin and add backend support for toggling between this and rsp-hle. Still todo: front end to set this
|
2014-05-14 01:50:36 +00:00 |
goyuken
|
9b0673daa7
|
add quicknes palette as an option for neshawk
|
2014-05-13 03:10:24 +00:00 |
goyuken
|
2c68aa81c6
|
gambatte: fix a few msvcisms and other warnings
|
2014-05-13 02:51:20 +00:00 |
adelikat
|
b7f24da63d
|
More fixing of default joypad buttons
|
2014-05-11 16:32:17 +00:00 |
goyuken
|
5710282ac6
|
gambatte: eliminate some unused code
|
2014-05-11 15:40:02 +00:00 |
adelikat
|
4431739e43
|
Fixes to default joypad buttons for atari 2600 and atari 7800
|
2014-05-11 12:51:39 +00:00 |
goyuken
|
1f4585cd17
|
gambatte: savestate fix round 2
|
2014-05-10 14:57:19 +00:00 |
goyuken
|
975ced7e38
|
gambatte: break stuff. don't use
|
2014-05-10 04:22:12 +00:00 |
goyuken
|
0dcdb7711b
|
gambatte: remove a bit more junkus
|
2014-05-08 02:12:20 +00:00 |
goyuken
|
a6cd5ba16c
|
gambatte: continue previous commit
|
2014-05-07 22:38:01 +00:00 |
goyuken
|
c687ac7cfd
|
gambatte: rip out unused save directory and gameshark\gamegenie internal stuff
|
2014-05-07 22:26:13 +00:00 |
goyuken
|
7e45a6810e
|
quicknes: support Bite Off
|
2014-05-07 18:39:03 +00:00 |
goyuken
|
5415f51de0
|
quicknes: fire emblem
|
2014-05-07 18:19:36 +00:00 |
adelikat
|
39589317ef
|
Fix more errors in default controls
|
2014-05-05 12:41:38 +00:00 |
adelikat
|
980c8879aa
|
Some fixes to default joypad buttons
|
2014-05-05 12:31:48 +00:00 |
goyuken
|
8bda372bed
|
misc cleanup
|
2014-05-04 19:04:15 +00:00 |
goyuken
|
912387fdef
|
gpgx - support debug showing cpu flags and registers
|
2014-05-04 17:41:20 +00:00 |
goyuken
|
478e80a5d3
|
gambatte: misc code cleanup
|
2014-05-03 17:43:39 +00:00 |
gochaism
|
af27877460
|
Add Joypad_RoundTrip.lua to UnitTests.luases
|
2014-05-03 12:27:41 +00:00 |
gochaism
|
b5be8bd15d
|
Add round trip test lua for joypad API.
|
2014-05-03 12:26:36 +00:00 |
goyuken
|
df6fa1dec0
|
gambatte: fix video problem related to new frame timing
|
2014-05-03 03:05:34 +00:00 |
goyuken
|
209142bea1
|
gambatte: cut out unused OSD cruft
|
2014-05-03 01:47:55 +00:00 |
gochaism
|
00a1f8a3ba
|
LuaInterface: fix regression of optional parameter binding. (gui.text, for example)
|
2014-05-02 01:54:05 +00:00 |
gochaism
|
a84b4126f2
|
Lua: Make console.log(...) a little more prettier.
|
2014-05-01 00:25:14 +00:00 |
gochaism
|
acc124ca99
|
LuaInterface: Disable auto table unpacking for vargs. Lua 5.1 does not have such a feature. print({1, 2, 3}) should pass just an array, not multiple arguments.
|
2014-04-30 23:54:34 +00:00 |
adelikat
|
bac7ba9a5d
|
Remove new line in console.log, Add console.write and console.writeline (console.write is an alias of console.log), update some lua scripts that depended on newline in console.log, add a console library lua unit test
|
2014-04-29 21:03:54 +00:00 |
gochaism
|
b82495fed4
|
LuaInterface: update the binary in output directory (see r6442 for source diff)
|
2014-04-29 04:45:56 +00:00 |
adelikat
|
04aa023cb9
|
Fix joypad.Set() when using the controller number parameter, also strongly type that parameter to nullable int instead of object, add a unit test lua script that tests for this
|
2014-04-22 21:55:04 +00:00 |
adelikat
|
603fd81066
|
Lua - implement movie.fps() and add MovieTimer.lua script that shows the clock time for a given movie (updates while recording)
|
2014-04-22 21:27:08 +00:00 |
beirich
|
64c27b69c8
|
SMS: add mapper ID for Super Boy 3. Probably not worth the byes it takes in the gamedb tho
|
2014-04-22 02:48:00 +00:00 |
zeromus
|
7adc15d97e
|
work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
|
2014-04-15 21:46:18 +00:00 |
adelikat
|
d5d84943fa
|
meh, slight tweak to that commit
|
2014-04-13 14:24:38 +00:00 |
adelikat
|
9c3a7fec37
|
Lua - add a gameinfo lua library with getromname(), getromhash(), getdisplaytype(), getindatabase(), getstatus(), getisstatusbad(), getboardtype(), and getoptions() methods
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2014-04-13 14:22:13 +00:00 |
adelikat
|
50c8e05d65
|
Atari 2600 - Boulder Dash Intro Tune demo apparently doesn't run on 3E, it runs on 4K so change the gamedb entry, a fix to 3E. Given that no game actually works that is written for this mapper, I'm calling this one.
|
2014-04-12 02:54:17 +00:00 |
adelikat
|
bbbc219105
|
Atari 2600 - give default button mappings to reset and select since they are necessary to play a majority of the games
|
2014-04-10 23:57:18 +00:00 |
adelikat
|
58732cf627
|
Atari 2600 - implement homebrew mapper 0840
|
2014-04-03 21:25:02 +00:00 |
adelikat
|
fabef275eb
|
Fix joypad.set "unit test" script
|
2014-03-29 21:30:21 +00:00 |
beirich
|
9f60c73564
|
oops 1 more thing
|
2014-03-28 02:44:09 +00:00 |
beirich
|
1f8f2f2ccc
|
Finish GG gamedb update
|
2014-03-28 02:34:04 +00:00 |
adelikat
|
ddb9d6ccf2
|
ugh, oops
|
2014-03-27 01:20:32 +00:00 |
adelikat
|
f6699389f7
|
Start some "unit tests" for Lua. This suite of scripts will demonstrate, document, and test the intended behavior of various lua methods
|
2014-03-27 01:16:38 +00:00 |
adelikat
|
00c243212d
|
Lua - rename the string library to bizstring because it was eating the built in lua string library. Fix M64_reader that was using now deleted/renamed functions
|
2014-03-26 22:30:48 +00:00 |
beirich
|
77857f0e51
|
Convert SMS, Coleco, and TI83 to zeromus Serializer-class savestates
|
2014-03-22 04:46:01 +00:00 |
beirich
|
c825720d33
|
SMS: Fix Ernie Els Golf GG (has on-cart volatile ram)
|
2014-03-18 02:23:10 +00:00 |
beirich
|
227007c07d
|
SMS: rework sprite render code, passing several additional VDP tests, and also fixing Fantastic Dizzy.
|
2014-03-17 05:05:57 +00:00 |
beirich
|
8b844bff34
|
SMS: lots of gamedb things. And initial terebi oekaki mapper emulation; mouse interface still missing. GG gamedb still in flux but, commit before this commit gets any bigger
|
2014-03-17 03:00:07 +00:00 |
beirich
|
8496f71812
|
SMS: Korean mappers work. Fixes Cyborg Z, Dodgeball King, F1 Spirit, Jang Pang III, Knightmare II, Nemesis, Nemesis 2, Penguin Adventure, Sangokushi 3, Street Master, Wonsiin
|
2014-03-14 04:30:01 +00:00 |
beirich
|
0809573f4d
|
dbman: add size field to database
|
2014-03-11 04:09:58 +00:00 |
beirich
|
d792800e25
|
dbman initial check-in
|
2014-03-11 02:48:27 +00:00 |
beirich
|
7e77c5a116
|
SMS: Add "external cart ram" mapper for SG1000, fixes The Castle and Othello. Fortunately, both games are somewhat interesting and playable. SG1000 compat now 100% minus games requiring exotic peripherals
|
2014-03-06 04:43:36 +00:00 |
beirich
|
9a59155177
|
SMS: initial support for SMS BIOSes. Some future work is pending regarding when to use what bios or no bios. (hooray regions)
|
2014-03-05 05:09:20 +00:00 |
beirich
|
d328fd0479
|
SMS: add option to make 3d games playable. some are actually interesting. sega does what nintendont
|
2014-03-05 02:20:22 +00:00 |
goyuken
|
8e0952c494
|
gambatte: support reading\writing IER through the HRAM memory domain. if you write something funny there and break something, then you better call al gore
|
2014-02-26 20:24:31 +00:00 |
goyuken
|
d7371fcf42
|
saturnus: support 8mbit/32mbit dram cart as a syncsetting. this inflates your savestate size heavily, of course...
|
2014-02-23 17:06:24 +00:00 |
goyuken
|
3d7a0e445b
|
gpgx: clean up 32bpp code (no functional changes)
|
2014-02-21 17:07:09 +00:00 |
goyuken
|
c14e4239c4
|
Genesis VDP display. But not as slick as http://www.youtube.com/watch?v=Tsr-XtuKuSw
|
2014-02-19 22:26:33 +00:00 |
adelikat
|
05823d3022
|
fix ButtonCount lua script to use console.log instead of the now deleted console.output, Lua - remove some todos that had been done and some rather useless cleanup
|
2014-02-14 01:27:38 +00:00 |
pasky1382
|
c89fd51268
|
Fix oversight.
|
2014-02-13 23:02:09 +00:00 |
zeromus
|
8193e0b281
|
snes-repair BG layer toggling
|
2014-02-09 22:52:09 +00:00 |
zeromus
|
9ca6f152cf
|
support old scanlines and hq2x filter via actual retroarch shader presets. at this point you could overwrite them with whatever you wanted, but you should probably wait for me to add user filter selection
|
2014-02-07 02:36:27 +00:00 |
goyuken
|
e76b71b72f
|
megadrive: core side stuff for loading a cart + CD at once (not hooked up in frontend)
|
2014-02-04 22:29:40 +00:00 |
goyuken
|
343fbc7ae4
|
genesis: big savestate rework. all old savestates are invalid. saveram is now stored in savestate. non-megaCD savestates should be significantly smaller than before; megaCD savestates should be slightly larger.
|
2014-02-03 18:07:21 +00:00 |
adelikat
|
13c6f488aa
|
Slight fix to default controls for NES controllers
|
2014-02-03 16:21:49 +00:00 |
goyuken
|
28c1347b75
|
genesis: only save the actual saveram (instead of an overly large file) in some cases with MD cart. disable automatic saveram (that didn't exist anyway) in most non-saveram carts. for mega CD, reduce size of EBRAM cart to 16KiB. it's still enough for a total of 3 Shining Force CD saves, so no complaining.
|
2014-02-03 04:04:53 +00:00 |
goyuken
|
062d86ff7b
|
genesis: catch revisions through r850 from trunk
|
2014-02-01 16:47:39 +00:00 |
goyuken
|
239ce987da
|
GB: fix problems with STOP opcode? maybe? maybe not?
|
2014-02-01 03:45:28 +00:00 |
goyuken
|
5ecc74c435
|
GB: implement the undefined opcodes. according to sources, they completely lock up the machine; so they are emulated as DI; <repeat last opcode>, which should do the trick? testing needed. thanks to sanqui for pointing this out
|
2014-01-31 22:58:54 +00:00 |
goyuken
|
284eca0545
|
GB: MBC3: correct behavior when bank value of 0 is written. thanks to sanqui for pointing this out
|
2014-01-31 22:30:25 +00:00 |
zeromus
|
cc73af76bd
|
snes-make CARTROM memorydomain actually edit bsnes's sense of the cartrom, instead of the rom[] array that the core now pointlessly holds onto
|
2014-01-29 21:59:06 +00:00 |
null_ptr
|
2050420565
|
Fixed N64 controllers
|
2014-01-28 09:58:53 +00:00 |
goyuken
|
71b52970f6
|
never mind that...i could have sworn there was something missing....
|
2014-01-25 22:48:47 +00:00 |
goyuken
|
10e203e981
|
gen: maybe fix a mega CD dsync problem? more research is needed
|
2014-01-25 20:16:31 +00:00 |
null_ptr
|
f95bb46c80
|
Added rumble callback and setter for pak type to mupen64plus-input-bkm
|
2014-01-23 22:16:27 +00:00 |
null_ptr
|
15b95f6f40
|
Simplified N64 controller input retrieval
|
2014-01-23 02:06:39 +00:00 |
null_ptr
|
f69089a617
|
Sacrificed ~330 LoC and mupen64plus-audio-sdl to the great gods of the trash can. No functional changes.
|
2014-01-21 18:10:27 +00:00 |
null_ptr
|
edee798341
|
Removed unnecessary code from mupen64plus-audio-bkm. Improved lagspikes quite significantly.
|
2014-01-20 15:33:58 +00:00 |
goyuken
|
90a8805a5f
|
VRC7: fix Super Mario Bros 14 (Unl) [!]. fix no wram battery on common Lagrange Point dump.
|
2014-01-20 02:12:02 +00:00 |
goyuken
|
df89951325
|
continue previous commit
|
2014-01-19 17:10:35 +00:00 |
goyuken
|
d8c203a69a
|
quicknes: support mapper 78. a crappy heuristic is used to guess board type, but it works for both games on it, so there
|
2014-01-17 19:40:25 +00:00 |
goyuken
|
a54119db03
|
gpgx: support region override
|
2014-01-15 00:56:13 +00:00 |
goyuken
|
7a3aba0681
|
CNROM and nescartdb cleanup. fixes bird week, titty poker, possibly others. all CNROM savestates are invalidated.
|
2014-01-11 02:59:39 +00:00 |
goyuken
|
c2b8879303
|
quicknes: cleanup
|
2014-01-10 04:06:02 +00:00 |
goyuken
|
adf7f01102
|
quicknes: implement the crop settings
|
2014-01-10 01:45:06 +00:00 |
goyuken
|
1f1bb93360
|
quicknes: some settings stuff, not all finished
|
2014-01-09 23:50:10 +00:00 |
goyuken
|
2c568d9bef
|
quicknes: add PRGROM and CHRROM domains (from the cart), and set corecomm and board information correctly
|
2014-01-07 01:52:00 +00:00 |
goyuken
|
1cfa050dba
|
quicknes: add text savestate, and fix savestate crash on some mappers
|
2014-01-07 01:05:24 +00:00 |
goyuken
|
45e5f4b286
|
quicknes: add "System Bus". note that this System Bus will not resolve any MMIO stuff at all
|
2014-01-06 23:23:47 +00:00 |
goyuken
|
92c4df38c3
|
quicknes: memory domains
|
2014-01-06 22:14:24 +00:00 |
goyuken
|
59ffca28ba
|
fix "the sound bug" in quicknes. dll is now built with mingw and FPU precision is set high (both are required to fix)
|
2014-01-06 19:31:13 +00:00 |
goyuken
|
dfda56d8d5
|
quicknes: support the other included mappers (some aren't enabled by default for whatever reason)
|
2014-01-05 22:32:49 +00:00 |
goyuken
|
b85d9d9d91
|
WARNING: use NES core only at low volume and no headphones
|
2014-01-05 20:58:36 +00:00 |
goyuken
|
b9b286f2dd
|
yabause - some video rendering bug of some sort fixed. not sure what it affects
|
2014-01-03 19:11:13 +00:00 |
zeromus
|
50ef1b19f5
|
snes-fix bugs caused by breakpoints leaving emulator state unstable (most noticeable when taking savestates)
|
2013-12-29 02:20:13 +00:00 |
adelikat
|
3d2750f62a
|
Fix a few default keys in SMS and PCE autofire
|
2013-12-22 18:02:55 +00:00 |
adelikat
|
b8fcdc507b
|
Defaults for GPGX Controller
|
2013-12-22 15:48:55 +00:00 |
goyuken
|
3a1933b1a6
|
fix virtua racing regression in r5600
|
2013-12-21 21:11:35 +00:00 |
goyuken
|
0c6e34b9da
|
gpgx: lag flag and on_snoop()
|
2013-12-21 17:49:32 +00:00 |
goyuken
|
6318a3fb26
|
gpgx extra mammry domains
|
2013-12-21 04:03:03 +00:00 |
goyuken
|
cc23c120c0
|
gpgx: fix some problems with save+loadstate and different screen sizees.
note: delete all previous gpgx savestates
|
2013-12-20 21:21:21 +00:00 |
goyuken
|
253ba4ccda
|
gpgx: add "Reset" and "Power" buttons
|
2013-12-20 19:32:12 +00:00 |
goyuken
|
1f4ff7b1ce
|
i don't want to talk about it
|
2013-12-20 05:38:07 +00:00 |
goyuken
|
c2cc80ee12
|
THROUGH THE DARK TO THE LIGHT
ON A SUPERSONIC FLIGHT
GOTTA KEEP IT GOING
(note: delete all gpgx savestates from previous revisions)
|
2013-12-20 00:51:48 +00:00 |
goyuken
|
96db47cb24
|
gpgx: clean up some rom load code... maybe???
|
2013-12-19 22:51:04 +00:00 |
zeromus
|
5fb469df17
|
gpgx: fix crash when attempting to load isos
|
2013-12-19 15:18:07 +00:00 |
goyuken
|
3e389a93b0
|
gpgx memory domains
|
2013-12-19 03:33:53 +00:00 |
adelikat
|
6a72763d52
|
delete BIO_Info.txt, the firmware manager obsoltes it
|
2013-12-18 03:00:31 +00:00 |
goyuken
|
adc3df41bd
|
gpgx: when in cartridge mode, sram is fully supported. when in cd mode, 8K internal bupram + 128K external bupram is supported. this all works and has been tested with a few games. sram files from previous revision won't work.
|
2013-12-18 01:58:18 +00:00 |
goyuken
|
ab1972fa4d
|
gpgx: make a clumsy attempt at fixing initial state determinism problems. you are advised not to view this diff.
|
2013-12-17 03:45:49 +00:00 |
goyuken
|
648c06c2bd
|
sanic cd now runs, without cd audio. note that the sram format is subject to change at any time if i feel like it
|
2013-12-16 21:23:32 +00:00 |
goyuken
|
a36982ebc6
|
sanic cd now loads up to a "backup ram broken" screen
|
2013-12-16 20:02:12 +00:00 |
goyuken
|
85be43dfb8
|
sega CD games now get as far as loading the bios
|
2013-12-16 19:00:05 +00:00 |
goyuken
|
d45faaa99c
|
break stuff!
|
2013-12-16 18:04:45 +00:00 |
goyuken
|
96dcb253aa
|
gpgx upload a release compiled dll
|
2013-12-16 04:13:00 +00:00 |
goyuken
|
a6cbd85930
|
controls work and stuff now
|
2013-12-16 01:58:40 +00:00 |
goyuken
|
a818710589
|
http://www.youtube.com/watch?v=V3w2saj52fI
|
2013-12-15 20:51:57 +00:00 |
zeromus
|
492a99694f
|
fix snes savestates?
|
2013-11-25 20:51:26 +00:00 |
goyuken
|
fc110cbeae
|
fix issue 122 using MrWint42's patch. thanks! gambatte RTC for movies should work now.
|
2013-11-24 17:32:46 +00:00 |
zeromus
|
4c247672fe
|
snes hooking system and GetCpuFlagsAndRegisters now work normally
|
2013-11-22 09:33:56 +00:00 |
pjgat09
|
3c56223d7b
|
N64: Implement GetCpuFlagsAndRegisters()
|
2013-11-18 03:29:47 +00:00 |
pjgat09
|
3e8596f81c
|
N64: Mostly implemented the onmemorywrite and onmemoryread hooks, but some reads/writes still make it through
|
2013-11-17 03:42:06 +00:00 |
goyuken
|
5d4dc0630c
|
saturn: support input callback stuffs
|
2013-11-17 02:10:38 +00:00 |
adelikat
|
ce7743808f
|
Lua - event.oninputpoll - support Atari 7800
|
2013-11-17 00:06:21 +00:00 |
pjgat09
|
7e7cb8e05b
|
N64: sram is now saved into Bizhawk's saveram file instead of m64p's own .sra file
|
2013-11-16 21:08:23 +00:00 |
pjgat09
|
acdf9ca7a3
|
N64: Flashram is now saved into Bizhawk's saveram file instead of m64p's own .fla file
|
2013-11-16 20:53:51 +00:00 |
goyuken
|
758a84027e
|
gb: memory callbacks no longer fire on writes to the system bus. (they were already not firing for all other memory domain action). add a new memory callback, exec. occurs right before the cpu reads a byte, if that byte will be the first byte of a new opcode. read callback no longer occurs in this situation.
|
2013-11-13 17:08:52 +00:00 |
goyuken
|
323df9b92e
|
gba: support register reading. shows current mode's r0..r15, cpsr, spsr. at the moment, none of the other out of context banked regs are shown, which may or may not be a good idea.
|
2013-11-12 00:40:28 +00:00 |
goyuken
|
e5c569f818
|
support register reading on GB core. untested as i can't compile at the moment. flags are exported as part of register "F", as is usual for z80.
|
2013-11-11 18:05:29 +00:00 |
goyuken
|
cdc753c10c
|
7800: expose the cpu flags. also fix the postbuild event in the csproj to copy emu7800.dll to the correct folder.
|
2013-11-11 17:39:01 +00:00 |
adelikat
|
085719bf44
|
Fix lua
|
2013-11-07 17:49:00 +00:00 |
zeromus
|
7a260abb54
|
update libsnes building for new output directory, and add support for exec/read/write/nmi/irq hooks
|
2013-11-03 22:44:49 +00:00 |
adelikat
|
75ef046927
|
Move MakeRelease.bat to Dist, and fix MakeDiscoHawk.at
|
2013-11-03 14:40:55 +00:00 |
adelikat
|
cd856a0011
|
move output folder up one level
|
2013-11-03 14:06:46 +00:00 |