add workaround to jabo for some old intel gpus (seemingly only involving d3d8) which wreck the SetDllDirectory for the process. A similar workaround may be needed for d39 display method, but that isn't clear yet.
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@ -121,10 +121,21 @@ extern "C"
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STDMETHODIMP D3D8Wrapper::IDirect3D8::CreateDevice(UINT Adapter,D3D8Base::D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3D8Base::D3DPRESENT_PARAMETERS* pPresentationParameters,D3D8Wrapper::IDirect3DDevice8** ppReturnedDeviceInterface)
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{
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//sometimes, Intel drivers will clear the dll path. So let's save and restore it (do their job for them)
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//it doesn't seem like this happens any time besides creating the D3D8 object and a device.
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//If it does, then this solution isn't scalable at all.
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//This is a good place to note that it appears possible that on the affected drivers, the D3D9 interface will only SetDllDirectory the first time a D3D9 object is created
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char oldDllDirectory[MAX_PATH];
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GetDllDirectory(MAX_PATH, oldDllDirectory);
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LOG("IDirect3D8::CreateDevice( " << Adapter << " , " << DeviceType << " , " << hFocusWindow << " , " << BehaviorFlags << " , " << pPresentationParameters << " , " << ppReturnedDeviceInterface << " ) [ " << this << " ]\n");
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D3D8Base::IDirect3DDevice8* realDevice = NULL;
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HRESULT hr = m_pD3D->CreateDevice(Adapter,DeviceType,hFocusWindow,BehaviorFlags,pPresentationParameters,&realDevice);
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//restore old DLL directory
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SetDllDirectory(oldDllDirectory);
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if(FAILED(hr))
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{
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return hr;
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@ -14,7 +14,11 @@ extern "C"
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D3D8Wrapper::IDirect3D8* WINAPI Direct3DCreate8(UINT Version)
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{
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// Get the real DLL path from the system directory
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//sometimes, Intel drivers will clear the dll path. So let's save and restore it (do their job for them)
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char oldDllDirectory[MAX_PATH];
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GetDllDirectory(MAX_PATH, oldDllDirectory);
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// Get the real DLL path from the system directory, needs to be specific to avoid binding to the d3d8.dll we're in now!
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// Might be unsafe
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CHAR dll_path[1024];
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GetSystemDirectory(dll_path,1024);
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@ -30,6 +34,9 @@ extern "C"
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// Wrap the object
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D3D8Wrapper::IDirect3D8* wrappedD3D = D3D8Wrapper::IDirect3D8::GetDirect3D(realD3D);
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//restore old DLL directory
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SetDllDirectory(oldDllDirectory);
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return wrappedD3D;
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}
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}
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