fix big memory leak in bsnes performance core loadstates

This commit is contained in:
zeromus 2015-06-15 13:18:46 +00:00
parent 6517178e6d
commit 5f5fcc4812
3 changed files with 11 additions and 0 deletions

View File

@ -120,4 +120,14 @@ PPU::Cache::Cache(PPU &self) : self(self) {
tilevalid[2] = new uint8[ 1024]();
}
PPU::Cache::~Cache()
{
delete[] tiledata[0];
delete[] tiledata[1];
delete[] tiledata[2];
delete[] tilevalid[0];
delete[] tilevalid[1];
delete[] tilevalid[2];
}
#endif

View File

@ -10,6 +10,7 @@ public:
void serialize(serializer&);
Cache(PPU &self);
~Cache();
PPU &self;
friend class PPU;