Fix a bunch of SNES lua scripts

This commit is contained in:
adelikat 2015-02-05 00:16:55 +00:00
parent 3ebd9bb2df
commit fa0db935e3
5 changed files with 11 additions and 11 deletions

View File

@ -6,8 +6,8 @@
local pbase = 0xBA8
local px = 0xBAD
local py = 0xBB0
local cx = 0x7E00B4
local cy = 0x7E00B6
local cx = 0x00B4
local cy = 0x00B6
---------------
----TOGGLES----

View File

@ -6,8 +6,8 @@
local pbase = 0x9D8
local px = pbase +0x5
local py = pbase +0x8
local cx = 0x7E1E5D
local cy = 0x7E1E60
local cx = 0x1E5D
local cy = 0x1E60
local xm
local ym

View File

@ -11,8 +11,8 @@
local pbase = 0x9D8
local px = pbase +0x5
local py = pbase +0x8
local cx = 0x7E1E5D
local cy = 0x7E1E60
local cx = 0x1E5D
local cy = 0x1E60
local xm
local ym

View File

@ -10,8 +10,8 @@
---Green = Projectile vulnerability for enemies
---White = Arthurs magic and weapons
local left_edge = 0x7E15DD
local top_edge = 0x7E15E1
local left_edge = 0x15DD
local top_edge = 0x15E1
local xm
local ym
@ -162,7 +162,7 @@ local function draw_weapons()
end
-- If we have the gold armor and not the magic bracelet, check for magic hitboxes
if mainmemory.read_u8(0x7E14BA) == 0x04 and mainmemory.read_u8(weapon) ~= 0x0E then
if mainmemory.read_u8(0x14BA) == 0x04 and mainmemory.read_u8(weapon) ~= 0x0E then
ostart = 0x0707

View File

@ -13,8 +13,8 @@ local ys
local function Samus()
local x = mainmemory.read_u16_le(px) - mainmemory.read_u16_le(camx)
local y = mainmemory.read_u16_le(py) - mainmemory.read_u16_le(camy)
local xrad = mainmemory.read_u8(0x7E0AFE)
local yrad = mainmemory.read_u8(0x7E0B00)
local xrad = mainmemory.read_u8(0x0AFE)
local yrad = mainmemory.read_u8(0x0B00)
gui.drawBox(x + (xrad * -1), y + (yrad * -1), x+xrad,y+yrad,0xFF0000FF,0x350000FF)