Commit Graph

2725 Commits

Author SHA1 Message Date
adelikat 947f18d971 Hex Editor - super hack, allow keyboard events even when scrollbar has focus, to workaround the fact that the scrollbar mysteriously gets focus from numpad buttons 2015-06-29 17:06:46 -04:00
adelikat a2c73eb793 Remove some commented and useless 2015-06-29 16:23:59 -04:00
Tom Rochette c03a162bc1 Add a split container to LUA console window.
With the split container, resizing the window will properly reformat the output section as well as allow users to resize it.
2015-06-29 00:28:35 -04:00
ConHuevosGuey d97d94ecbc Made size nullable...now requires a size input. 2015-06-28 13:25:28 -05:00
ConHuevosGuey 229865c443 Added a 'Draw Axis' function to lua GUI library 2015-06-28 13:23:07 -05:00
adelikat 13044547e4 Tastudio - fix issue #446 - don't greenzone between the mouse down and mouse up events when editing input 2015-06-28 10:43:45 -04:00
adelikat cd4955fbe5 Tastudio - fix autoload 2015-06-27 07:49:37 -04:00
scrimpeh 716cf12f6a Debugger - Tiny insignificant fixes 2015-06-27 13:03:24 +02:00
scrimpeh 0e4a641a81 Debugger - Fix a lot of stuff regarding Breakpoints 2015-06-26 22:12:09 +02:00
zeromus 4cce5c2cf7 get (and use) shorthash 2015-06-24 21:44:03 -05:00
zeromus 1c4a067547 adjust template and aboutboxes to use the following format: branchname-revision. for example: "GIT master-9058" 2015-06-24 21:19:42 -05:00
pasky1382 703dc33cc0 Small correction.
Removed the link to the key names that did not contain correct information, this list of key names is not used in Bizhawk for lua's input.get()
2015-06-22 13:40:22 +00:00
adelikat 46feea39cd TAStudio - account for a button name of "P" rather than assume it is a player number indicator, fixes issue #431 2015-06-21 16:13:35 +00:00
adelikat c23e69a810 When loading GBA movies, load the correct core too 2015-06-21 13:32:53 +00:00
adelikat 7e2cfa0dd5 Multi-Disk bundler - fix various issues with the form, most significantly the wrong system Id for AppleII 2015-06-21 12:51:48 +00:00
adelikat 261ae5e323 Don't warn that a movie lacks sync settings if the core itself has no sync settings. Cores like Apple II do not, for instance. Fixes issue #437 2015-06-21 00:50:34 +00:00
adelikat aa75bd52e9 When adding an address to ram watch from another ram tool, don't load ram watch if it is already open 2015-06-21 00:21:36 +00:00
scrimpey 17ce177e5f Debugger - Make Register Boxes use Hex input. 2015-06-19 20:32:05 +00:00
goyuken 81d8018d4c apple2: support MONCHRONOME 2015-06-16 23:24:52 +00:00
zeromus 27e37679e7 psx - improve user friendliness of PSX options discriptory stuff 2015-06-16 10:00:48 +00:00
adelikat 1631297cdd Start AutoHawk, just a stub with the anticipated required services and a config object 2015-06-15 22:12:24 +00:00
adelikat 6517178e6d lua - savestate.looad() - if path does not exist put a helpful error message rather than a vague .net error 2015-06-15 01:17:02 +00:00
adelikat 80957a1071 Apple II - set status of core as released, add file extensions to the released version of the open rom filter, and add author info 2015-06-10 22:32:47 +00:00
adelikat f3dbf8e013 On startup, respect the show status bar flag, fixes issue #421 2015-06-06 22:31:56 +00:00
adelikat 59eb3dc2f2 Fix SNES Game Genie Add button (issue #420) 2015-06-06 22:26:32 +00:00
adelikat b9d9ffe7a5 Core picker for mGBA 2015-06-06 20:47:50 +00:00
goyuken 4a5f87387c saverams in mgba, maybe 2015-06-06 12:49:31 +00:00
adelikat 8412c91739 Apple II - fix controller config, remove Black Apple, White Apple and Reset keys since they are not currently hooked up 2015-05-31 15:02:42 +00:00
adelikat 26769ba476 Add .do and .po files as Apple II files 2015-05-28 00:16:08 +00:00
adelikat 9f0e4f0735 Apple II VirtualPad - fix up names now that we have them 2015-05-18 01:34:35 +00:00
adelikat 549e9650ae oops, didn't mean to check this in 2015-05-18 00:38:27 +00:00
adelikat 9024df91f5 Virtual pad for Apple II, many of the names will have to be cross referenced with the core when those buttons are added 2015-05-17 23:05:12 +00:00
adelikat 3178dd8b6b and awesome and snazzy apple II keyboard image for the controller config dialog 2015-05-17 21:22:13 +00:00
adelikat 7af274c1cc MultiDiskBundler - don't autofill stuff if the current "rom" is a .xml file 2015-05-17 20:37:19 +00:00
adelikat a04a80bfce add "new" to LuaCanvas.Refresh() because I"m tired of seeing the warning 2015-05-17 20:33:27 +00:00
adelikat 5354be978a remove DualGBFileSelector tool 2015-05-17 20:32:49 +00:00
adelikat c9f4a27fcd Multi-Disk bundler - add a system picker, with GB and Apple II as they are currently the only systems that support this 2015-05-17 20:26:25 +00:00
adelikat f912103914 Add a tools folder and map paths of things like watch files, debug stuff, etc there rather than defaulting to cluttering up the bizhawk root folder 2015-05-17 17:06:23 +00:00
adelikat 5f2e2f39b2 MultiDiskBundler - use relative paths when possible 2015-05-10 22:17:00 +00:00
adelikat c80fb97bc9 MultiDiskBundler - fix exception on load when the current rom is in an archive 2015-05-10 20:04:27 +00:00
adelikat ea72da9f89 Refector xml game, it now has a List of keyvalue pairs instead of dictionary, and the schema is now LoadAssets with an array of Asset tags. MultiDiskBundler changes to account for this, also remove restriction of using current rom based on system type, isntead it will assume any system is ok 2015-05-10 18:58:00 +00:00
adelikat 99e3c688bc progress on MultiDiskBundler 2015-05-09 13:05:19 +00:00
adelikat adb9f542c0 add core selection to the Nes menu 2015-05-09 12:19:55 +00:00
adelikat 2715d7bfca Don't expose the Advanced Movie Settings when running quicknes 2015-05-09 12:10:31 +00:00
zeromus 6833a24638 add NES music ripper tool prototype 2015-05-08 00:56:46 +00:00
adelikat d604c89de5 MultiDiskBundler - progress 2015-04-23 01:41:56 +00:00
adelikat 732bc5389c progress on MultiDiskBundler 2015-04-19 22:34:08 +00:00
adelikat 64c588ea5a start the MultiDiskBundler tool, that will make it easy to make multi-game xml files such as for Apple II and dual gameboy (and eventually other systems) 2015-04-19 21:02:22 +00:00
adelikat 5d5a4d10f2 Ram Search - make IInputPollable an optional service not a required one 2015-04-17 15:21:19 +00:00
adelikat e6e94b8d54 Apple II - ui for disk changing 2015-04-13 00:46:11 +00:00
adelikat e57d15d85b oops, remove some debugging code 2015-04-12 17:47:34 +00:00
adelikat 53341ee24a Lua - add client.CreateInstance() which receives a type name available to EmuHawk and will construct and return the given object, currently it is limited to objects that have a parameterless constructor but we should be able to improve upon that limitation 2015-04-12 17:46:27 +00:00
adelikat a0d56df06b Lua - client library - change GetOpenTools() to GetAvailableTools() which returns a list of tools available to the currently loaded core, change GetTool() to receive any avaialble tool, if the tool isn't open, GetTool() opens it 2015-04-12 17:37:06 +00:00
adelikat 8d86ee012e Lua - implement client.GetOpenTools() to return a list of currently open tools. And client.GetTool(string name) which return an object to lua representing a currently loaded tool, lua then has access to any public methods of that object 2015-04-10 21:56:03 +00:00
scepheo abf1e55934 A bit of testing with Lua. 2015-04-10 14:11:01 +00:00
hegyak ae341fc81a Added dsk to the LoadROM Dialog 2015-04-09 15:20:50 +00:00
adelikat f4140de3f7 Apple II - get necessary firmware files from the firmwares system instead of a hardcoded path, added entries to the firmware database for the files I have, no idea what other files are compatible 2015-04-09 00:18:01 +00:00
pjgat09 57fa633a9e Lua Forms: Fixed a bug with SetProperty 2015-04-05 04:11:00 +00:00
mushman5 ac9f77ad00 Added UI to set custom resolutions for N64 (excluding Jabo plugin) 2015-04-04 12:22:09 +00:00
adelikat c01bd0d5ef Hex Editor - fix text search in the find box 2015-04-01 13:59:40 +00:00
zeromus e12c711a0e try to manage lua memory leak prevention in a way thats safer from re-entrancy during finalization thread 2015-03-28 05:53:03 +00:00
adelikat 6982df8035 Lua console - add a null check on close, LuaImp should never be null unless something went bonkers on load 2015-03-28 01:09:50 +00:00
adelikat b74e0a3b3d Lua - apply CrazyTB's patch to fix gui.drawImageRegion() 2015-03-24 22:15:36 +00:00
adelikat 16e9bc7d38 Fix some lua documentation 2015-03-23 22:22:02 +00:00
SuuperW 7da9efe3c2 Feature: Apply auto-fire patterns to painted input 2015-03-23 22:11:55 +00:00
adelikat e4b613d9f7 Lua - add gui.drawImageRegion() 2015-03-23 21:27:24 +00:00
SuuperW 52659ac9a9 -Hacky removal of a useless save when loading a TasProj
-Made ControlsOrdered much faster
2015-03-23 21:16:13 +00:00
SuuperW 9d7a522576 Fix, fix, fix... 2015-03-23 20:15:35 +00:00
zeromus e77c1455b3 canvas extension: ok, this works better 2015-03-23 03:43:39 +00:00
zeromus dfafee2b25 here's one way of extending the canvas. I dont think it's right. I can't test it now anyway, I'm checking it in for reference. I will probably revert it and do it another way: add a filter after the input filter but before the "emu" surface filter. 2015-03-23 03:19:06 +00:00
SuuperW 9b8d2f70ab Various fixes 2015-03-22 16:55:34 +00:00
SuuperW 7e29f04f01 -Macros work without a TasMovie
-Bugfix: Display showed movie still playing after last frame
-Bugfix: Autorestore frame was lost when making rapid changes
-Bugfix: Canceling conversion of movie to TasProj stopped movie.
2015-03-20 16:53:42 +00:00
SuuperW 9328dd2f3a -TAStudio automatically set Read-Only
-TAStudio no longer refreshes every frame if playback cursor isn't visible; slight performance boost
-Editing while in playback won't mess up the LagLog (states still do)
-Fixes to rotated display and HBar scrolling
2015-03-19 19:55:38 +00:00
SuuperW 91dc780103 Fixes/changed to state history saving.
State History Integrity Check now stops at the last state.
2015-03-17 01:02:38 +00:00
SuuperW 6783978f49 Bugfix: Extending movie by painting invalidated last frame
Moved GreenzoneCurrentFrame call to a new method called after frame advance.
Feature: Scroll to marker
Page up/down now scrolls by one page
Scrolling via dragging bar and via wheel now both have the same max value.
2015-03-16 20:42:14 +00:00
SuuperW 84acda3bbc A couple bugfixes for float editing autorestore 2015-03-16 17:04:10 +00:00
SuuperW a3eadc8e5f Various bug fixes, most to TasStateManager. 2015-03-16 16:36:00 +00:00
SuuperW 37590e7ea4 TasStateManager can now save states to disk. 2015-03-15 06:26:57 +00:00
pjgat09 876bb5adf4 Ram search: fix searching for a specific value >= 0x80000000 2015-03-15 02:35:47 +00:00
SuuperW c661591c5c Smarter state management.
Don't focus on TasView if TAStudio doesn't have focus.
Bugfix: Scrolling with wheel didn't update pointed cell
Setting: Scroll to top/bottom/center
Follow cursor hotkey
2015-03-14 16:38:07 +00:00
SuuperW 1a0476892f Bugfix: TasProjects without states loaded without a power on state.
Bugfix: There were several ways to edit movie in TAStudio without rewinding to edited frame.
Smarter state management.
2015-03-12 18:31:28 +00:00
scepheo ab0547ddea Fix Trace Logger not restarting properly. 2015-03-11 20:58:49 +00:00
SuuperW c283f2d55a Macro tool button select works
-Recent macros list now saves
-Macros can now be saved/loaded from TAStudio.
2015-03-11 16:14:02 +00:00
zeromus db9fbced86 neshawk - rough sketch of NSF player. basically functional for some games 2015-03-11 09:46:27 +00:00
zeromus e485882aed add some remarks in the GUI about QuickNES palette being the default 2015-03-11 04:00:01 +00:00
SuuperW 04fafd910d Macro tool now seems to work when TAStudio is open. 2015-03-10 20:06:34 +00:00
SuuperW 6013b9ed2b Implemented feature: Auto-adjust Input according to Lag;
Added option: Hide WasLag Frames
-Changed implementation of TasLagLog
-Removed single-line Marker functions from TAStudio.
2015-03-10 17:11:29 +00:00
SuuperW 9891e73313 Added a couple Refreshes to TAStudio; Lag History is no longer completely cleared on making an edit. 2015-03-10 06:14:14 +00:00
SuuperW 5fd1f6912b TAStudio:
Fixed the Greenzone Integiry Check feature.
Bugfix: Right-click menu didn't show up.
2015-03-10 05:12:13 +00:00
SuuperW e2f79254be Changed TAStudio to not reference the no longer used StickyXORAdapter.
Chagned GetFloatValue to GetFloatState (to match SetFloatState)
2015-03-10 04:16:42 +00:00
SuuperW 36c7d50528 TAStudio: Columns menu set up during initialization; toggling visibility of a player's input keeps individual column selections; toggling a button's visibility leaves the menu open. 2015-03-10 00:33:58 +00:00
SuuperW 0322e3bdbe TAStudio: Grouped column display options by player, added mass toggle by player. 2015-03-09 23:27:01 +00:00
SuuperW 6fd8aad86b Lots of work on the Macro Tool. 2015-03-09 22:30:54 +00:00
adelikat eccbe1ce2a MultiHawk - removing more stuff 2015-03-09 21:06:40 +00:00
adelikat aaa615533b Start a Macro Input tool 2015-03-08 20:11:02 +00:00
SuuperW 7360badb4a Added AutoFire support in TAStudio, fixed/improved patterns.
-A couple minor fixes
2015-03-08 04:42:04 +00:00
adelikat 5aeaff8c15 Move controller images to the images folder 2015-03-08 01:39:30 +00:00
zeromus 4d89558301 fix multihawk opengl window mixup and change GLManager to a singleton to stop that from happening again 2015-03-06 03:05:46 +00:00
jdpurcell 67802eca8f (Issue 403) Fix misaligned highlighting in Hex Editor at non-default DPI settings. 2015-03-06 02:45:53 +00:00
adelikat 06d9fd7b06 EmuHawk - Remove unnecessary use of GlobalWin.Mainform in the mainform itself 2015-03-06 02:06:19 +00:00
adelikat 415e3e3a14 MultiHawk - fix up frame counter when a movie is active 2015-03-06 00:48:31 +00:00
SuuperW 49c3fe2449 TAStudio HistoryBox deleted. 2015-03-04 19:05:44 +00:00
SuuperW 189ecfeb2e TAStudio:
-Undo History UI, some history bugfixes
-Painting input past the movie no longer moves markers
2015-03-04 19:03:00 +00:00
jdpurcell 9d4c0cb530 Remove developer build check for Debugger menu item. 2015-03-04 03:47:02 +00:00
adelikat dfe5b40ba9 Tastudio - hide undo history box for now 2015-03-03 23:28:30 +00:00
SuuperW 1e0ce3b7c1 -Feature: Changing input past the movie now extends the movie.
-Implemented max undo levels feature.
-Started making TAStudio UI for undo history.
2015-03-03 21:10:48 +00:00
SuuperW e4c4910b37 TAStudio:
-Several buggixes
-Feature: Right-click dragging frames to move/copy/clone. (Combine with Shift and/or Ctrl.)
2015-03-03 18:22:54 +00:00
SuuperW e40b10a0b6 -marker undo code moved to proper place
-undo history fixes
-feature: binding markers to input
-bugfix: TasView wasn't always refreshing when inserting/deleting frames
2015-03-03 08:32:39 +00:00
SuuperW 25e54f4390 -More StateHistory names
-Smarter state history management
TAStudio: A few bugfixes and performance boosts
2015-03-03 06:56:45 +00:00
SuuperW 2c876858f2 -Bugfix: TAStudio couldn't re-save a project.
-Bugfix: tasproj files without StateHistory couldn't load.
-Gave a bunch of StateHistory stuff proper names.
2015-03-02 23:43:52 +00:00
SuuperW bff3d64a4a -Various fixes, mostly to Undo/Redo.
-Changed Program.cs to not use a couple try statements when debugger is attached.
-Implemented the Undo/Redo menu item buttons.
-Ctrl-deselecting frames in TasView now supports dragging.
2015-03-01 19:29:33 +00:00
SuuperW cf081ce1fc TAStudio:
-Moved Toggle/SetStates from TasMovie.cs to TasMovie.Editing.cs
-bugfix: Yet another bug in setting LastVisibleFrame
-Removed unused declaration
-Fixed MarkerControl to not mess up display when a deleted marker is still selected.
-feature: Basic undo/redo history functions seem to work. (Ctrl+Z/Y in TasView)
2015-03-01 05:47:32 +00:00
SuuperW c12d715c12 TAStudio:
-Bugfix: Didn't refresh when changing lag frames to hide.
-Bugfix: Another error with setting LastVisisbleFrame.
-Bugfix: Truncating a movie didn't remove truncated marker selection.
2015-02-27 19:34:31 +00:00
SuuperW 836659264d TAStudio:
-Bugfix: Dragging to change a float was backwards.
-Fix: Setting LastVisibleRow with lag frames hidden now goes to the correct frame.
-TasView now sets FirstVisibleRow when jumping backwards
-Bugfix: Deleting a marker didn't remove selection; refresh messed up.
-Moved InputRoll.cs, SelectAll/DeselectAll to the Api region.
-Bugfix: Couldn't edit next-frame float values.
2015-02-27 19:06:02 +00:00
SuuperW 7624a92021 TAStudio edits:
-Bugfix: TAStudio was refreshing before autoscrolling to cursor.
-Partial fix: Made setting last visible frame more accurate when lag frames are hidden.
-Removed a line that set an unused local variable.
-Bugfix: Scrolling away from selection with lag frames hidden messed up the display.
2015-02-26 21:12:12 +00:00
adelikat f305ca5666 Don't crash if user elected to autoload Ram Watch but not autoload a Rom 2015-02-25 22:32:50 +00:00
SuuperW 81a8d38ca4 TAStudio work:
-Fixed InputRoll.VisibleRows property.
-Removed useless check for NeedsScrollbar.
-Removed TAStudio.ListView.cs property for hiding lag frames; changed InputRoll.cs to do that work more efficiently.
-Feature: User can now edit float values by holding the mouse button and dragging up/down.
-Bugfix: Moving the cursor past first displayed row while painting would not cause first displayed row to be painted. (and similarly with last)
2015-02-25 21:17:50 +00:00
adelikat aa2984dd96 Tastudio - Columns menu - show button names in addition to the column mnemonics 2015-02-24 22:46:35 +00:00
adelikat 0055bc1949 Tastudio - hack to remove N64 "fake analog" buttons from the list 2015-02-24 22:44:47 +00:00
adelikat 8af99c9066 Tastudio - make < and > buttons repeatable buttons 2015-02-24 21:44:26 +00:00
adelikat 6a02656417 Tastudio - track lag log history (1 level deep) and color "invalidated greenzone" using this information (a lighter shade of normal greezone colors) 2015-02-24 21:23:16 +00:00
SuuperW 734101a8fd TAStudio: Fixed arrow keys not being picked up in KeyPress, plus minor edits/bugfixes to arrow key editing of float values. 2015-02-24 20:55:24 +00:00
adelikat a4ce9de091 Tastudio - wire up the Lag Frames to Hide UI, and have it save in the Tasproj file 2015-02-24 20:38:46 +00:00
SuuperW 369c883ac0 TAStudio feature added:
-Hiding lag frames feature implemented. (Still needs a user interface to change the settings.)
2015-02-24 19:00:12 +00:00
scepheo 32b788b352 Hex Editor and new RAM Watch now default to memory domain byte size. 2015-02-24 10:18:20 +00:00
SuuperW db09b12925 More updates to TAStudio: (again all my changes marked with SuuperW)
-bugfix: Local variable hid another; float input couldn't be painted.
-bugfix: Bool input couldn't be painted starting from past the last frame.
-feature: Double-clicking a float input allows user to type value in. (arrow keys would also work, but those aren't seen by the InputRoll, no idea why)
-change: Selected cells are now half-highlighted, so user can still see the non-highlighed color.
2015-02-24 06:47:32 +00:00
SuuperW e3b9b7c795 A few edits to TAStudio:
-Double-click markers to jump to that frame.
-Drag painting input was one frame behind cursor.
-Some commented-out code for stuff I was messing with may also be present. (All edits were marked with SuuperW comment line.)
2015-02-24 03:06:57 +00:00
adelikat 5a2146bde2 Lua - fix fill behavior in drawBox, drawRectangle, drawEllipse, and drawPie 2015-02-24 00:37:56 +00:00
adelikat 29fc42ec71 Better UI for low res large screenshot feature 2015-02-23 23:43:51 +00:00
adelikat 8055acec1a fix extraneous separator in the SMS menu when in SG-1000 mode 2015-02-23 03:33:25 +00:00
adelikat b45d3820be Lua - gui library - make all colors optional parameters and use defaults if not provided (initially white foreground and transparent background). Add gui.defaultForeground(color) and gui.defaultBackground(color) to change those defaults 2015-02-23 03:10:38 +00:00
adelikat be51677fde Remove Global.NullControls 2015-02-22 20:38:10 +00:00
adelikat 817c798eab Remove Global.CoreComm since it was pointless 2015-02-22 20:06:30 +00:00
adelikat fd1621a536 pass in an Emulator instance to QueueNewMovie() 2015-02-22 19:57:24 +00:00
adelikat 7e92f38eb3 AutofireController - pass in an instance of an emulator rather than use Global.Emulator 2015-02-22 18:02:56 +00:00
adelikat 7e763408e2 Move MainForm.SupportedPlatforms to Emulation.Common.SystemLookup 2015-02-22 17:15:09 +00:00
jdpurcell 7155067e89 Remove unused SlimDX.DirectSound usings. 2015-02-22 04:43:52 +00:00
adelikat ecaf95f400 ToolManager - a small cleanup now that there is an owner variable 2015-02-22 04:06:40 +00:00
adelikat 41950cb9e0 ToolManager - take a Form owner in the constructor and pass it in to any tools that are also Form objects (all of them). ToolBox - use the Parent property instead of GlobalWin.MainForm now that it is populated 2015-02-22 04:02:30 +00:00
adelikat 1514faf300 Move PresentationPanel from GlobalWin to Mainform, since it was primarily used there (and the few other places knew about GlobaWin.MainForm anyway) 2015-02-22 03:53:07 +00:00
adelikat e3f9388a17 Move HotkeyCoalescer from GlobalWin to MainForm since only MainForm uses it anyway 2015-02-22 03:45:00 +00:00
adelikat 2bc68b99c7 Hex Editor - fix Load .tbl file menu item when rom is in an archive 2015-02-22 03:36:54 +00:00
adelikat f3c29e5bc2 replace some references to GlobalWin.MainForm in MainForm itself, because that makes no sense. 2015-02-22 03:26:00 +00:00
jdpurcell 7a7dec0ca9 OpenAL: cleanup. 2015-02-19 14:34:06 +00:00
jdpurcell 255900e4e2 OpenAL: cleanup. 2015-02-19 14:27:53 +00:00
jdpurcell 40eca38aee OpenAL - small cleanup. 2015-02-19 06:07:10 +00:00
jdpurcell 8f32899afd OpenAL sound device configuration. 2015-02-19 06:00:07 +00:00
jdpurcell 730694644d Add option for OpenAL on Windows. 2015-02-19 03:22:20 +00:00
jdpurcell 18bb662017 OpenAL fix. 2015-02-19 02:37:49 +00:00
jdpurcell c56edd6e93 Add OpenAL sound output.
XAudio2: Some stuff I forgot to dispose.
2015-02-19 02:30:55 +00:00
adelikat c759eb80d5 mark Debugger tool as released 2015-02-17 00:55:21 +00:00
zeromus dbbfda1c85 add (odd) resolution warning to choose a/v writer and make 'autodetect' button apply CaptureOSD setting 2015-02-17 00:13:19 +00:00
adelikat 73c1bedd9e Virtual Pad buttons - don't do anything on space, tab, and shift+tab 2015-02-14 03:51:29 +00:00
mathew1800 abbee1672e Specify the parameter for argument-based exceptions. Correct the parameter names of others.
Common mistake.
2015-02-10 04:19:34 +00:00
scepheo 186f28a2fe Oops. 2015-02-09 14:19:44 +00:00
scepheo 48a6686f31 Lua Console: Command window gives slightly more sensible output now. 2015-02-08 23:47:15 +00:00
scepheo 152323d891 Lua Console: Console and immediate fields now use Courier New. 2015-02-08 23:09:58 +00:00
adelikat abbfcad071 Fix Ram Watch designer file 2015-02-08 22:30:18 +00:00
scepheo 714f4a9687 RAM Watch: Added read/write breakpoint setting to context menu. 2015-02-08 17:39:59 +00:00
jdpurcell 2261e8dc03 Remove duplicate CheatList.Changed event wireup (happens in constructor as well). 2015-02-08 15:41:38 +00:00
jdpurcell b3ecd5dd28 Debugger / Trace Logger: Clean up newline handling in Copy code (newline may not be 2 characters on different platforms). 2015-02-08 15:32:56 +00:00
jdpurcell a1dcd9928e Fix empty DisassemblerView with non-standard DPI settings. 2015-02-08 15:16:28 +00:00
adelikat e6c5f023dd Platform Chooser - show game hash 2015-02-08 14:43:00 +00:00
jdpurcell a660aa3c57 EditSubtitlesForm - Revert changes from r7614 caused by WinForms designer not running at 96 DPI. 2015-02-08 14:23:44 +00:00
jdpurcell 3e64e317f9 BizBox - Revert changes from r9061 caused by WinForms designer not running at 96 DPI. 2015-02-08 14:14:39 +00:00
scepheo 0ff1808101 RAM Search: Fixed go-to using index instead of address. 2015-02-08 00:35:32 +00:00
adelikat 0a00eb0de2 nothing to see here 2015-02-07 16:14:23 +00:00
adelikat 0ee999dde4 Lua - drawImage - speed up by caching images instead of reading them from disk on every call 2015-02-07 15:39:16 +00:00
adelikat ddae5c6d7d TI-83 - load file menu option - make the open file dialog more useful 2015-02-07 15:28:38 +00:00
adelikat 00fb58bea5 more TI83 cleanup, nothing worth looking at here 2015-02-07 15:02:52 +00:00
adelikat d5ed4369e9 Fix autoloading of TI-83 keypad 2015-02-07 14:30:14 +00:00
adelikat 20a92686f9 Debugger - the Seek To feature requires Disassembling to be available in the core 2015-02-06 01:01:34 +00:00
adelikat 133723e50f Debugger - clean up some code 2015-02-06 00:56:54 +00:00
adelikat 8427a9db7e Debugger - add context menu item on Disassembler "Add Breakpoint" that will add an execute breakpoint on the selected address 2015-02-06 00:41:50 +00:00
goyuken a782fdb315 take 2 2015-02-05 23:53:25 +00:00
goyuken 995f670d36 frontend tracks loaded firmware: proof of concept 2015-02-05 23:25:28 +00:00
adelikat 0eec6530f6 PSX - change controller definition name dynamically, use it in Controller Config to set a gamepad or dualshock image. The logic here is dubious when you consider multiple players and mixed controllers but that doesn't sound like a real situation anyway. 2015-02-05 22:08:23 +00:00
adelikat e211cfdcf3 PSX - virtualpad support for non-dualshock controllers 2015-02-05 21:42:28 +00:00
adelikat 3ebd9bb2df Lua functions list - greatly speedup drawing 2015-02-05 00:04:05 +00:00
goyuken b3b37c46c3 possibly fast light bitmap saver with resize, TODO hook up to something 2015-02-01 22:49:53 +00:00
adelikat 45b2fcb8af Controller Config - properly prune analog buttons that aren't in the curent configuration 2015-02-01 22:14:27 +00:00
jdpurcell 4ff447d9c6 XAudio2: Small optimization to buffer pool. 2015-02-01 21:27:55 +00:00
adelikat 6854a9a709 PSX - Config dialog - set accept and cancel buttons 2015-02-01 14:52:46 +00:00
adelikat b1ca8517ea PSX - disable controller config if a movie is active 2015-02-01 14:48:49 +00:00
adelikat 4eda12a8b0 PSX - Virtualpad - pay attention to the number of conntected controllers - still todo: schema for Gamepad and DualAnalog 2015-02-01 14:02:01 +00:00
zeromus 62d781b960 add load last rom hotkey 2015-02-01 04:52:02 +00:00
adelikat c299f46439 PSX - ui for controller type config 2015-02-01 03:19:23 +00:00
zeromus c2621e798d fix subwcrev stuff. this time, fixes stale versions on f5 or ctrl+f5 builds.
in the future, we should use svn msbuild community tasks for even cleverer and leaner solutions (which dont depend on subwcrev.exe...)
2015-02-01 03:01:31 +00:00
jdpurcell f2997546a7 Sound - small cleanup. 2015-02-01 01:09:48 +00:00
adelikat 5188c43e07 Debugger - Use proper PC register property on load - Fixes issue 380 2015-01-31 23:34:28 +00:00
jdpurcell fb16da4d95 Single frame rewinds when short pressing rewind key while paused. Long pressing still does continuous rewinding.
Use Stopwatch.GetTimestamp() instead of DateTime.Now for some other similar code.
2015-01-31 22:16:02 +00:00
adelikat 8222028169 PSX Controller Config dialog 2015-01-31 20:24:06 +00:00
jdpurcell 0dfd880a41 Make DirectSound volume control more consistent with XAudio2. 2015-01-31 19:20:44 +00:00
jdpurcell d1bfe9c842 XAudio2: Avoid buffer re-allocation. 2015-01-31 18:27:04 +00:00
jdpurcell 3cea39f6e1 Break up Sound into multiple files. 2015-01-31 17:44:35 +00:00
jdpurcell e445ee2a0b Sound - cleanup. 2015-01-31 17:00:49 +00:00
jdpurcell 5eee1cd306 Add UI for choosing between DirectSound / XAudio2.
Always use new sound output buffering (remove option).
2015-01-31 06:40:14 +00:00
jdpurcell 83e8abc963 XAudio2! There's no UI for it yet. 2015-01-31 04:49:53 +00:00
adelikat 53cda95ca5 Lua Console - don't nag to save a session, unless a session exists 2015-01-31 01:52:29 +00:00
adelikat dba610d5d7 Hex Find - focus and highlight on load 2015-01-31 01:25:08 +00:00
adelikat 29a6c7369b Hex Find - even more simple 2015-01-31 01:23:03 +00:00
adelikat 8b48bd3e26 Hex Find - simplify some code 2015-01-31 01:16:41 +00:00
scepheo bdfdd96686 RAM Poke: Pressing the "Poke" button now also closes the dialog. 2015-01-30 16:15:08 +00:00
scepheo 860227ee66 LuaConsole: Actually stop and restart script upon tool restart. 2015-01-29 14:50:09 +00:00
adelikat 6f2488aa57 Lua - clear out lua drawing surface on restart 2015-01-29 03:36:19 +00:00
adelikat 307845b3b5 Lua - recover from a locked drawing surface exception and log to the console, rather than crash the emulator 2015-01-29 02:14:39 +00:00
adelikat 24a517d293 Lua - properly re-inject core dependencies on restart 2015-01-28 14:38:06 +00:00
jdpurcell 8a0d73c155 SoundOutputProvider: Better rewind/fast-forward behavior especially with large buffer sizes. 2015-01-28 04:48:52 +00:00
jdpurcell 50849d0043 Fix TabIndexes in Sound dialog. 2015-01-28 02:21:21 +00:00
jdpurcell 58cd9796f2 Allow CPU throttle to catch up for more than 3 missed frames if the user has configured a large sound buffer size.
SoundOutputProvider: Better workaround for cores whose audio output goes dead (0 samples) at times. Better underrun handling. Different threshold for samples surplus vs. deficit.
2015-01-28 00:53:49 +00:00
adelikat 09072acb3b Lua Console - immediate box - in some situations wrap the text in a console.log(), such as if the user simply types a variable name 2015-01-27 23:27:44 +00:00
adelikat 3b13ea4a8f spaces to tabs, good ol whitespace commit 2015-01-27 23:18:48 +00:00
adelikat d61f1dd058 Do cheat saving magic on close rom, not close emulator 2015-01-27 22:23:56 +00:00
zeromus 8491be66ba add --dump-frames commandline to control which frames get dumped by the auto-dumping feature 2015-01-27 04:05:20 +00:00
zeromus fc699590f5 add ImageSequenceWriter AVDumper 2015-01-27 04:04:53 +00:00
adelikat 5636c1b6a1 Ram Search - support copy similarly to ram watch 2015-01-27 03:09:13 +00:00
adelikat f547dfbb21 some fixes to last commit 2015-01-27 02:53:57 +00:00
adelikat bb2cd1b476 Ram Watch - support copy and paste (generates and receives the same text as would be in a .wch file) 2015-01-27 02:37:18 +00:00
adelikat 82bda9006a Cheats dialog - never ask to save changes, the cheat system is independent of the dialog and makes intelligent decisions already, no need to annoy the user 2015-01-27 00:44:13 +00:00
jdpurcell c038ed0ed7 Sound/SoundOutputProvider - avoid buffer reallocation. 2015-01-26 15:00:11 +00:00
jdpurcell 0f5fc96410 Only trigger reload of rewind settings when something important changed, so we don't unnecessarily lose the rewind history. 2015-01-26 04:22:07 +00:00
adelikat 8246de14aa IMemoryCallbackSystem - add a flag to indicate whether execute callbacks are available, in lua and the debugger, take this flag into account, also improve some availability checking in Lua memory callbacks. Flag N64 as not having execute callbacks available 2015-01-25 22:14:58 +00:00
adelikat e1f59363f2 Debugger - on refresh, check for new non-debugger made breakpoints and display them 2015-01-25 19:50:54 +00:00
jdpurcell 8fe850ba1b Rewind speed setting.
Add comment to clarify the various methods of unthrottling.
2015-01-25 18:34:53 +00:00
jdpurcell 47956e6d86 Try to make the volume level better match the perceived loudness. 2015-01-25 17:00:08 +00:00
adelikat d4d966680d Debugger - tweak positioning of register labels when registers are not settable 2015-01-25 16:56:18 +00:00
adelikat e1811371e4 Cheats - only allow writable domains in the domains dropdown 2015-01-25 16:20:53 +00:00
jdpurcell 984edda62f Fix sound not being completely silent at level 0. 2015-01-25 16:08:28 +00:00
adelikat e51ffd95d8 Ram Watch/Search - disable poke and freeze toolbar items based on writability of a domain, also smarter enabling/disabling of them in general 2015-01-25 16:07:15 +00:00
adelikat 4a39b5a619 Hex Editor - if a domain is not writable, switch to a "read only" mode 2015-01-25 15:42:07 +00:00
adelikat 71d7c2537a Ram Watch/Search - also disable freezing if a domain is not writable 2015-01-25 15:15:56 +00:00
adelikat 7ed8704555 add a CanPoke() extension method for memory domains, checks for a null or not implemented Poke Poke delegate, use it to disable Poke on Ram Search and Ram Watch, still todo - hex editor and lua 2015-01-25 14:37:37 +00:00
adelikat d200c1be38 HexEditor.cs - fix line endings 2015-01-25 13:24:18 +00:00
adelikat 0d43688138 Change default savestate compression level to 0, I haven't seen a situation where 5 is better 2015-01-25 13:00:01 +00:00
jdpurcell 9b9ef1de0c Tweak threshold for sound stuff. 2015-01-25 06:10:00 +00:00
jdpurcell e69dcfc167 Change minimum sound buffer size from 80 ms to 60 ms. 2015-01-25 05:33:56 +00:00
jdpurcell b66dc6ba1b SoundOutputProvider tweak. 2015-01-25 05:03:21 +00:00
jdpurcell 69c66d12b1 Configurable DirectSound buffer size.
A bunch of changes in Sound / SoundOutputProvider to support this and behave nicely.
2015-01-25 03:33:45 +00:00
jdpurcell a04982bc84 SoundOutputProvider: Small improvements to resampling (round instead of truncate and noise shaping) - probably inaudible. 2015-01-24 21:52:27 +00:00
adelikat e4800cb8f3 debugger - fix ability to set write and execute breakpoints 2015-01-24 19:50:18 +00:00
adelikat d9c7e09445 Debugger - fix sound stutter on add breakpoint dialog pop up 2015-01-24 18:23:04 +00:00
adelikat 7b87f666a1 MemoryDomains - rename CheatDomain to SystemBus 2015-01-24 15:49:02 +00:00
jdpurcell 28cc91a0c4 Yet another N64 sound fix. 2015-01-24 04:48:41 +00:00
jdpurcell 219d10fd7c SoundOutputProvider: Proper fix for cores with weird audio timing (e.g. N64). 2015-01-24 03:49:22 +00:00
adelikat f89f8fc457 add a PauseChanged event to mainform, have the debugger subscribe to it and refresh instead of refreshing every frame, add a refresh menu item with F5 hotkey just in case 2015-01-24 03:10:21 +00:00
adelikat 027706be70 Debugger - to PC button 2015-01-24 02:50:22 +00:00
adelikat 652640d580 Debugger - disassembler - support ctrl+C to copy selected rows to the clipboard 2015-01-24 00:02:22 +00:00
adelikat 5d2eb17771 debugger - fix scrollbars on register panel 2015-01-23 23:51:37 +00:00
adelikat 19450e50f7 Debugger - Register box - make label spacing dynamic based on the largest register name 2015-01-23 23:17:24 +00:00
adelikat fd99a6edf9 Core Features dialog - better ordering in the all cores tab 2015-01-23 21:59:23 +00:00
adelikat 5db5b063d0 Core Feature Tool - clean up what types are shown 2015-01-23 21:40:50 +00:00
zeromus 773826049f fix bug in disassembler 2015-01-23 20:29:07 +00:00
jdpurcell 6a81746636 Temporary fix for N64 sound problems with new sound provider. 2015-01-23 05:39:19 +00:00
jdpurcell 5026d39da1 Fix divide by zero in SoundOutputProvider. 2015-01-23 05:02:31 +00:00
jdpurcell e3e5ae4934 New SoundOutputProvider class which takes the place of BufferedAsync. This should be far less prone to audible glitches and reduces latency. 2015-01-23 04:16:25 +00:00
zeromus 566107e12e rewind & states config - use of lowercase kb and mb as compared to KB MB offend me 2015-01-23 02:47:16 +00:00
jdpurcell 3b524cdbf2 Sound - mostly just cleanup and preparation for some future changes. 2015-01-23 02:09:25 +00:00
zeromus 2a1f40982c dont know how valuable it will be, but just in case.. 16.16 fixed point support 2015-01-22 01:24:20 +00:00
zeromus 3a8fcec1bf HexEditor: add a bit of a hacky n64 matrix viewer test code to context menu 2015-01-22 01:15:06 +00:00
zeromus c445dcf183 HexFind: respond to escape key 2015-01-22 01:14:49 +00:00
adelikat aff2e9544e Ram Search - change "Add to Ram Watch" hotkey from ctrl+R to ctrl+W for consistency 2015-01-21 23:20:58 +00:00
adelikat 69b2e51e7c Debugger - add a cancel seek button 2015-01-21 23:04:47 +00:00
goyuken af451143bf a bit of memory domain cleanup 2015-01-21 17:36:22 +00:00
adelikat 4b2d116738 Debugger - implement the Seek To button 2015-01-21 02:12:59 +00:00
adelikat 1fadcdd9f0 Debugger - add a SeekTo button/textbox, doesn't do anything yet, other than intelligently enable/disable based on availability and set the textbox properties based on the properties of the PC register 2015-01-21 00:46:13 +00:00
jdpurcell 85d6e985a0 Fix DPI scaling in Platform Chooser dialog. 2015-01-20 03:06:43 +00:00
adelikat 2e737e66be NES - remove some more unnecessary partial class usage 2015-01-19 13:38:08 +00:00
adelikat 5462e16b91 Hex Editor - fix a bunch more int to long conversions 2015-01-19 02:42:58 +00:00
adelikat a8b1fc609a Ram Poke - handle the case of an absurd amount of addresses picked 2015-01-19 02:04:04 +00:00
adelikat 1c6d6f57bc Hex Editor - better location for the poke dialog, don't attempt to highlight non-visible addresses (fixes some bad drawing when highlighting and scrolling) 2015-01-19 01:49:56 +00:00
adelikat ebf7273cbe Hex Editor - open poke dialog in a logical location, update the hex editor when Poke is clicked on the Poke pop up dialog 2015-01-19 01:39:47 +00:00
adelikat 0620246ef4 Hex Editor - fix highlighting of addresses greater than 7FFFFFFF in 32 bit domains 2015-01-18 20:15:03 +00:00
adelikat f647f16592 Ram Watch - add/edit watch - support 32 bit domains 2015-01-18 19:50:31 +00:00
jdpurcell ac4e197e22 Fix trackbars in Display config having different background color than their container (workaround applied only at runtime to avoid breaking designer). 2015-01-18 19:44:51 +00:00
adelikat 7859e17503 add PSX and Lynx to the platform chooser 2015-01-18 19:25:03 +00:00
adelikat f6b757e7fd Add Breakpoint dialog - fix a slight logic error 2015-01-18 19:08:25 +00:00
adelikat 515a41592c Convert a whole bunch of ram stuff from int to long 2015-01-18 18:59:23 +00:00
adelikat 89b3c31872 Hex Editor - more long conversion, highlighting will now work until the scrollbar value itself overflows 2015-01-18 18:13:38 +00:00
adelikat 6507fa5d92 Hex Editor - convert addresses from int to long, fixes Go to address on 32bit domains, highlighting on addresses after 7FFFFFFF is still busted though 2015-01-18 18:01:27 +00:00
adelikat 27d30df0cf Rip out the MemoryDomain.Size hack, and fix up the hex editor. Hex editor now works for N64 System bus, but will very much fail as soon as we have a domain greater than 32 bits 2015-01-18 16:00:20 +00:00
adelikat 91ffc17aae Refacotor MemoryDomain.Size to be long instead of int, still some small todos, but it compiles and seems to work 2015-01-18 15:25:47 +00:00
jdpurcell f1480740e3 Detect and recover from buffer underflow, i.e. resynchronize the write position so that our writes always end up just before the play cursor. 2015-01-17 01:56:23 +00:00
jdpurcell 1470add91d Get rid of magic number. 2015-01-16 06:05:25 +00:00
jdpurcell 264063d8ac Few more cleanups. 2015-01-16 05:53:44 +00:00
jdpurcell 1a34ec6a2e Cleanup/fixes/etc. 2015-01-16 05:04:44 +00:00
jdpurcell 1862ddd927 Even if no samples are currently needed for writing out to the DirectSound buffer, we still must request 0 samples from BufferedAsync so that it can queue up samples from its base sound provider. 2015-01-16 04:57:55 +00:00
goyuken 45ab3a8bbd core features: show all uncaught pokeymans 2015-01-16 01:25:41 +00:00
goyuken d09af7eff2 corefeatureanalysis: stuff 2015-01-16 00:55:50 +00:00
goyuken c5daf82a3b some changes to corefeatureanalysis 2015-01-16 00:48:40 +00:00
adelikat 19abc2d12b Core features list - gut the All tab to only show IEmulator, since the others are no longer reliable since instances of cores register implementations now 2015-01-15 22:11:18 +00:00
jdpurcell 798f882457 Redo r8309. Try a different fix for vsync not taking effect at startup. 2015-01-15 15:56:23 +00:00
jdpurcell 4272a954cf Revert r8309. Fixes VSync not taking effect at startup. 2015-01-15 15:42:29 +00:00
adelikat a46b213054 Core Features dialog - make 2 tabs, on the first show information about the currently instantiated core, this will show all registered services and their current state of implementation, 2nd tab will show all cores. Still todo: gut the functionality of the 2nd tab since it is no longer reliable information 2015-01-14 22:56:08 +00:00
goyuken 82fcd0bc5e refactor IVideoProvider into a service. uses in mainform and friends are still hacky 2015-01-14 22:37:37 +00:00
adelikat fbdb29b64c refactor IMemorydomains to be a domain list instead of having a domain property, refactor cores to register an IMemoryDomains instead of being one 2015-01-14 21:55:48 +00:00
jdpurcell 36d98f28a6 Always use Low CPU clock throttle mode; remove option. 2015-01-14 04:49:18 +00:00
adelikat 9c8bb5ff1f Hex Editor - remove some bad code, still plenty to be found in here, but this should be better at least 2015-01-14 00:08:20 +00:00
adelikat d62ba4e2b4 Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed functionality in IMemoryDomainList from old and not good code 2015-01-13 22:18:07 +00:00
jdpurcell 0a345b0084 Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms. 2015-01-13 15:28:58 +00:00
jdpurcell 28f1ad1c0e Allow clock throttle to take over for audio / vsync throttles during fast forward or rewind for proper speed control. 2015-01-13 04:21:32 +00:00
adelikat d4155081d2 Cheat dialog - cheat editor - fix bug where it was using main memory to make size decisions 2015-01-13 01:51:02 +00:00
adelikat c1cbad1b30 rename MemoryDomain.SystemBus to MemoryDomain.CheatDomain to better describe its intent 2015-01-12 23:54:16 +00:00
jdpurcell e66fe70365 Proportional rewind speed is now always enabled - revert user-configurable setting.
Fix fast rewind with proportional rewind speed.
2015-01-12 15:09:27 +00:00
zeromus 9b5a5e69d4 psx - improve behaviour of initial disc state at frame=0 2015-01-12 07:32:52 +00:00
jdpurcell 3d37e3dc5a Option to make rewind speed proportional to rewind frequency. 2015-01-12 05:30:27 +00:00
adelikat 3b44451754 Issue 364 - fix Copy All button line formatting 2015-01-11 14:24:30 +00:00
adelikat 4e8069a9fb When dropping a movie with no rom loaded and the user cancels the open rom dialog, don't throw an error message, simply quietly cancel the drop 2015-01-10 15:59:15 +00:00
adelikat 67da2c511f Allow drag and drop of a movie while another movie is active, fix feature where if no rom is loaded on movie drop it does the open rom dialog for you, fix drag and drop logic for importable movies to match that of regular movies instead of some illogical vestigial code 2015-01-10 15:57:47 +00:00
adelikat 5d07cff19f Tastuduio - issue 359 - fix issues with Asking to save changes on close combined with threaded saving, not the prettiest work around but it should work 2015-01-06 16:35:22 +00:00
jdpurcell a3c9ac642a Cleanup HTML decoding fix. 2015-01-06 01:20:19 +00:00
adelikat c03fc0be81 Tastudio - fix issue 356, don't crash when clicking a float column when the movie has no input yet 2015-01-05 00:43:02 +00:00
jdpurcell 3438039c5e Low CPU Throttle: Different sleep timing on OS X. 2015-01-04 21:52:44 +00:00
jdpurcell c81bb3e50e Little cleanup (extension method for BeginInvoke). 2015-01-04 18:22:17 +00:00
jdpurcell 1d7e9bd80a Cleanup profile saving. 2015-01-04 18:07:54 +00:00
jdpurcell cd9c9d62d9 Move update notification setting to profile config. 2015-01-04 17:54:13 +00:00
jdpurcell 8b60878a57 Update notification: Fill in actual URL and workaround for HTML encoding. 2015-01-04 17:00:13 +00:00
jdpurcell 891998be12 Fix "Sound On" checkbox always showing as checked even when sound is off.
Fix null reference exception when opening homepage from update notification.
2015-01-04 16:48:11 +00:00
jdpurcell bd6b7fcd43 Fix this comment for testing the update notification. 2015-01-04 15:06:36 +00:00
jdpurcell 8c41af53d1 Option to automatically check for and notify of new versions. 2015-01-04 15:04:44 +00:00
christoph.boehmwalder 99f9d91671 LuaConsole - Fixed tooltip of Duplicate button. 2015-01-03 22:40:11 +00:00
jdpurcell fd4a523fd6 Scaling fix for scrollbar positioning. 2015-01-03 21:52:33 +00:00
christoph.boehmwalder 7f6e651c08 A little more elegant (and secure) solution for the bug fixed in r8728 2015-01-03 14:03:13 +00:00
jdpurcell dcda3ff393 Add detailed comments. 2015-01-03 05:26:18 +00:00
adelikat 7577702f83 don't disable movie play/record options when a movie is active, this was locked down before the queued movie fix, it is safe to do these operations while a current movie is playing now 2015-01-03 04:19:27 +00:00
christoph.boehmwalder 29923329e9 Fix NullReferenceException when aborting TAStudio movie conversion while recording. 2015-01-03 03:30:34 +00:00
adelikat feef0e7e4c rollback the playbackbox changes in last revision, we have deemed it working 2015-01-03 02:54:38 +00:00
christoph.boehmwalder c3f51f8b39 Made saving a little more convenient by putting it in its own thread. Might be very buggy still.
Also temporarily disabled reading TAStudio settings in PlaybackBox because of a NullReferenceException
2015-01-03 02:29:55 +00:00
adelikat c10682b147 Controller Config - use AutoScroll on tab pages, and fix anchoring of the Misc. button 2015-01-02 23:04:02 +00:00
jdpurcell d9bb7390be Add menu option for low CPU clock throttle.
Enable use of Stopwatch for clock throttle timing on non-Windows platforms (seems safe enough).
2015-01-02 22:57:27 +00:00
goyuken 2abd8c8dd1 partially revert r5408 to fix designer mayhem 2015-01-02 22:02:44 +00:00
jdpurcell cf7815adc9 Fix anchoring of new textbox. 2015-01-02 22:02:00 +00:00
adelikat ab518e9e7c Ram Search - Issue 342 - add an "Account for lag" option to the auto-search feature, on by default because I decided that you probably really want that most of the time and don't realize that you do 2015-01-02 21:53:39 +00:00
jdpurcell 7abad21467 Cleanup and experimental (disabled for now) low CPU mode. 2015-01-02 21:50:46 +00:00
adelikat 153e823f78 Ram Search - a minor code refactor - remove a functional call that is only used once in another function and just do the code there 2015-01-02 21:33:03 +00:00
adelikat 698e080312 Tastudio - fix in the designer 2015-01-02 21:25:10 +00:00
adelikat 6fad387840 Cheats - don't start a new list on Restart(), the mainform manages the cheat list, the cheat dialog is merely a UI for that list 2015-01-02 20:33:30 +00:00
christoph.boehmwalder 879302710e Lua Console - Attempt to fix scaling horror 2015-01-02 20:01:01 +00:00
christoph.boehmwalder e11811e2f8 Lua - Added an input box to the script console for on-the-fly command input
Set ImageScaling to None for all buttons in the toolbar in order to fix scaling issues
2015-01-02 19:36:32 +00:00
adelikat e54693fedb clean up NES tool icons and titles 2015-01-02 18:26:42 +00:00
adelikat 581df3157c Genesis Game Genie - restrict to the GPGX core so it isn't available on non-genesis systems 2015-01-02 17:41:56 +00:00
adelikat a075435ce8 Tastudio - fix loading 2015-01-02 17:28:51 +00:00
adelikat 7923f4d131 Ram Watch and TAStudio - fix default filename generation when doing a save as 2015-01-02 17:22:17 +00:00
adelikat aea17282cc ToolManager - remove CloseIfDisposed, it was only being called when a tool is specifically told to restart by client code, seems like a vestigial hack workaround to cleanup improperly closed things if they are called upon. Add in the Ram Watch hack to UpdateValues<T>. All of this fixes Ram Watch autoload when the on screen display option is checked 2015-01-02 15:27:54 +00:00
adelikat 38c1ffa1e9 Fix autoloading of Ram Watch 2015-01-02 15:19:18 +00:00
adelikat 47d1e480da Ram Watch - a null check 2015-01-02 14:40:18 +00:00
jdpurcell 4ae3060ae5 Fix/cleanup override X/Y stuff. 2015-01-01 22:20:19 +00:00
jdpurcell 260176e458 Fix NES Zapper target being 210 pixels tall instead of 240.
Fix max X/Y value of target being high by 1.
2015-01-01 22:14:03 +00:00
adelikat 4e0e5958ed Lua - Convert Gui library to service injection system 2015-01-01 21:44:49 +00:00
goyuken 3710e6c1ca itoolformautoconfig: fix save position 2015-01-01 21:01:42 +00:00
adelikat a7c91ddcdd Lua - convert to the Client library to the service injection system 2015-01-01 20:58:57 +00:00
adelikat bcfdc755bb Program.cs - disable warning and use a non-deprecated method, props to HackerCow for pointing this out 2015-01-01 20:54:01 +00:00
adelikat 036e1cab8d Tastudio - oops, instantiate Settings 2015-01-01 20:48:14 +00:00
adelikat 72893a10f3 EmuLuaLibrary - remove some commented code that should have been deleted 2015-01-01 19:19:51 +00:00
adelikat 29117dadbe remove an unused function in ToolManager 2015-01-01 19:16:50 +00:00
adelikat bdae0c359b VirtualPad - use an IEmulator service and remove references to Global.Emulator 2015-01-01 19:15:32 +00:00
adelikat 5bba86e23a GB Game Genie - convert to IToolFormAutoConfig 2015-01-01 19:07:57 +00:00
adelikat bb5b20cc33 Gensis Game Geneie Encoder/Decoder - convert to IToolFormAutoConfig, fix a bug that would have made it never be available, make it available on non-interm builds (I think the issue keeping it unreleased was a core endian issue that was resolved), add a menu item for it in the Genesis menu 2015-01-01 19:02:00 +00:00
adelikat 93fe387311 NES Game Genie - convert to IToolFormAutoConfig, also fix a bug that would have made it never show up as available 2015-01-01 18:51:24 +00:00
adelikat 1854544f01 convert SNES Game Genie encoder/decoder to IToolFormAutoConfig 2015-01-01 18:45:14 +00:00
adelikat 1ee7cfc153 Convert Virtualpads to IToolFormAutoConfig 2015-01-01 18:42:08 +00:00
adelikat 6ce93c0496 TAStudio - move some settings from Config.cs to the dialog using [ConfigPersist] 2015-01-01 18:24:35 +00:00
adelikat 6fb88a0105 TAStudio - convert to IToolFormAutoConfig 2015-01-01 18:10:07 +00:00
adelikat dbdc92e7e2 Hex Editor - remove some unsused code 2015-01-01 17:53:21 +00:00
adelikat b8d667812b convert Lua Console to IToolFormAutoConfig 2015-01-01 17:48:25 +00:00
adelikat a2bee4f88a Lua Console - move "Autoload Session" to the recent session menu 2015-01-01 17:28:34 +00:00
adelikat 54b7a1c50f Convert Hex Editor to IToolFormAutoConfig and [ConfigPersist] 2015-01-01 14:54:26 +00:00
adelikat 89fcceecfc ToolManager - support autoloading from custom settings that inherit ToolDialogSettings, Ram Search - convert recent files to ConfigPersist 2015-01-01 02:08:45 +00:00
adelikat 8a13733f9b Hex Editor - don't use a ram search config setting (good ol copy pasta) 2015-01-01 01:25:36 +00:00
adelikat 31823693ae Cheats, Ram Watch - Fix bugs in column hide/show in new system 2015-01-01 01:21:06 +00:00
adelikat 6440c9c44b Ram Watch - convert to ConfigPersist, and do column stuff the new way 2015-01-01 00:47:22 +00:00
adelikat 399cbb9116 Cheats - remove the dependency on an IEmulator service by moving some logic to ToolManager (not good logic, will be obsoleted eventually) 2015-01-01 00:11:39 +00:00
adelikat b4c703580a A slight refactor with MainForm events 2015-01-01 00:06:00 +00:00
adelikat dba923d8b9 Cheats - auto-generate the Columns submenu instead of boilerplate 2014-12-31 23:48:39 +00:00
adelikat ace8192c8a Cheats dialog - refactor and simplify how column info is saved and loaded 2014-12-31 23:28:50 +00:00
adelikat d809da1e8d Cheats dialog - convert to using ConfigPersist, and simplify some code 2014-12-31 22:16:22 +00:00
goyuken 757ca11e98 gba gpu view: IToolFormAutoConfig 2014-12-31 19:22:39 +00:00
goyuken bdf6a58e2c fix NES NT\PPU view for previous revision 2014-12-31 17:43:40 +00:00
goyuken d1caf79a56 toolmanager: when electing to close and not restart a tool because of lack of services on the new core, clear out all services attached to the core first. this will turn some existing silent failures into NullReferenceExceptions, likely. fix one such bug in GBAGPUView 2014-12-31 17:18:51 +00:00
jdpurcell eacadc8e09 Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much. 2014-12-31 05:34:21 +00:00
jdpurcell 09c6072082 Issue 288: Fix two crashes in single instance mode. 2014-12-29 04:20:47 +00:00
jdpurcell 19bdb01adc Small tweak to previous commit. 2014-12-29 00:59:40 +00:00
jdpurcell 7b4c5636bd Improve scaling. Still needs some work but it's better than it was. 2014-12-28 23:58:45 +00:00
jdpurcell 9a1108e9f7 Fix control positions/sizes in the cases where auto scaling doesn't apply (e.g. dynamically created controls). 2014-12-28 21:59:53 +00:00
jdpurcell 30d3b02a7f Auto scaling: All forms should have AutoScaleMode set to Font.
Auto scaling: All user controls should have AutoScaleMode set to Inherit (i.e. they inherit their containing form's AutoScaleMode, in this case Font). Explicitly setting an AutoScaleMode on user controls causes problems with child controls anchored to the bottom and/or right.
Remove explicitly set font in GenGameGenie form. Fonts set on the form/user control level cause problems with auto scaling.
Fix text box anchoring in DualGBFileSelector control.
2014-12-28 21:19:34 +00:00
goyuken 4d78052961 pce sound debugger: auto config 2014-12-28 17:22:58 +00:00
goyuken 87c064c6ac snes graphics debugger: use autoconfig 2014-12-28 17:15:36 +00:00
adelikat ffa672fd4a Rewind & States Config - when clicking ok, change the OSD message to mention states 2014-12-25 13:35:59 +00:00
adelikat 6c0a0401a9 Debugger - remove Load() logic since it is a duplicate of Restart() logic which is now called after Load() 2014-12-24 03:14:58 +00:00
kylelyk 2938f21962 Changed behavior when failing to import file to be less drastic. 2014-12-23 22:13:57 +00:00
adelikat f79d8332a6 Debugger - fix how IMemoryCallbackSystem is used, breakpoint control no longer permanently disabled even when it is implemented in a core 2014-12-23 18:24:01 +00:00
adelikat 816a6e53df Debugger - update some comments 2014-12-23 17:49:05 +00:00
adelikat 025299ebd1 Debugger - Restart() logic 2014-12-23 17:44:59 +00:00
adelikat 299e8cffaf Debugger - remove some unused code 2014-12-23 17:34:12 +00:00
adelikat f3599989bc Debugger - fix updating of register values when they are labels (when the ability to set registers is not implemented by the core) 2014-12-23 17:12:06 +00:00
adelikat feb7f4c4f3 Debugger - a fix to last commit 2014-12-23 03:13:13 +00:00
adelikat 7fb92d28fc Debugger - fix disassembler scrollbar logic, including the "infinite scroll" effect that when you click the up or down scrollbar arrows it will got to the next instruction (upon the next update it will "snap" back to PC) 2014-12-23 02:34:08 +00:00
adelikat 9c7becbcfb Debugger - better logic for clicking the scrollbar down arrow on the disassembler 2014-12-23 02:13:26 +00:00
adelikat 0f2197cec1 Break off ITracer from IDebuggable, rename to ITraceable and make it an IEmulatorService, refactor things accordingly 2014-12-23 01:58:12 +00:00
adelikat 5d4f9a715a Debugger - don't assume a core will return any flags 2014-12-23 01:02:52 +00:00
goyuken 3ff067d426 IToolFormAutoConfig: add restore defaults 2014-12-23 01:01:37 +00:00
adelikat 2a771791d0 Debugger - fix display of registers when register setting isn't available 2014-12-23 00:58:21 +00:00
adelikat 0f97dbb017 Debugger - remove some unused code that didn't get deleted in an earlier revision 2014-12-23 00:01:46 +00:00
adelikat 1efd1454c2 Debugger - remove defaultWidth/Height stuff that isn't used now 2014-12-22 23:58:21 +00:00
adelikat 67d03c12c7 Debugger - convert to IToolFormAutoConfig 2014-12-22 23:57:03 +00:00
kylelyk b8be890343 TAStudio gives Message Box before exiting when loading bad file. 2014-12-22 22:31:47 +00:00
kylelyk 9bb8a0f355 Fixed MarkerControl crashing on startup in TAStudio (temporary fix). 2014-12-22 22:30:22 +00:00
goyuken 6f195ba0d8 RecentItems Menu: add ability to configure its own recent size 2014-12-22 21:51:35 +00:00
goyuken 7e51289003 pce cdl: change settings system 2014-12-22 21:38:57 +00:00
goyuken 5ac505d582 SMS vdp viewer: settings 2014-12-22 19:15:56 +00:00
goyuken 808e17c3f7 tracelogger settings 2014-12-22 19:01:21 +00:00
adelikat fea5156c31 Virtualpads - fix Atari 2600 B button 2014-12-22 01:36:54 +00:00
adelikat fd28a593f6 Ram Watch - add a null check on Restart() 2014-12-22 00:59:39 +00:00
goyuken 78ea103114 ramwatch fix 2014-12-21 21:43:03 +00:00
goyuken d1580567dd add a few missed ServiceInjection uses 2014-12-21 18:25:04 +00:00
goyuken 66b557ce93 update some pce tools to use autoconfig/configpersist 2014-12-21 16:59:36 +00:00
goyuken ed6082cab3 NES: set NT and PPU viewers to use the new settings stuff 2014-12-21 08:17:56 +00:00
goyuken 3ff57483ff tool manager: more config stuff 2014-12-21 05:56:51 +00:00
zeromus 4d1cd06dcf psx - add note that hardcore debug mode might be nice for users of segmented AV dumping 2014-12-21 05:36:44 +00:00
zeromus 5261b1fd57 aviout - fix bug with non-multiple-4 pitches (e.g. 24bpp 350px wide psx screen) 2014-12-21 05:27:42 +00:00
goyuken ff8922bb08 itoolform custom config infrastructure; not complete 2014-12-20 21:49:53 +00:00
adelikat 1d0b623d88 Debugger - diassembler - an attempt to implement scrolling up (only works on small increment for now), but busted, arg 2014-12-20 20:33:54 +00:00
adelikat 4bdbf9fa14 Debugger - Disassembler - use the System Bus to assess the max value, instead of a hardcoded 0xFFFF 2014-12-20 18:11:42 +00:00
goyuken 62cb922a81 change GB gpu to work with IToolFormAutoConfig and fix un-resizable window behavior 2014-12-20 17:20:56 +00:00
goyuken 2245398df1 change itoolform autoconfig to opt-in 2014-12-20 17:05:13 +00:00
adelikat 8e3c494204 Debugger - Disassembler - highlight the current PC, and some more reorg 2014-12-20 16:01:11 +00:00
adelikat 7d3a7005cb Debugger - clean up and reorg some disassembler code 2014-12-20 15:56:01 +00:00
adelikat b1f9480790 remove a line of commented code 2014-12-20 15:02:23 +00:00
adelikat 83ba7796f9 Debugger - tooltips on disabled things, explaining the situation 2014-12-20 14:45:06 +00:00
adelikat 888fc35eb0 Debugger - wire up step buttons 2014-12-20 13:48:56 +00:00
adelikat af851b8ad6 Show Step buttons/menu items based on whether it is implemented in the current core 2014-12-20 13:36:22 +00:00
adelikat 0916638e40 Debugger - better checking if something exists or not 2014-12-20 13:12:03 +00:00
adelikat 805bbfb830 Debugger - slight positioning fix 2014-12-20 03:58:07 +00:00
adelikat fe2abe787b Debugger - Register box - set width of textboxes according to the max number of digits needed 2014-12-20 03:52:23 +00:00
adelikat 0965475999 Debugger - Register box - properly detect flags and use button style and better positioning, convert register textboxes to hex, and set max length of the boxes appropriately given the size of the register 2014-12-20 03:47:58 +00:00
adelikat 7bebb66589 IDebuggable - refactor GetCpuFlagsAndRegisters to be IDictionary<string, Register> where Register is a value and a bitsize 2014-12-20 03:19:33 +00:00
goyuken 360ca02b93 tool setting stuff. WIP 2014-12-19 23:33:05 +00:00
goyuken 4441052310 toolmanager: refactor get 2014-12-19 22:21:25 +00:00
hegyak d2fc1f1f8b Hex Editor is not always enabled. 2014-12-19 13:07:20 +00:00
zeromus 4dc4745122 psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically. 2014-12-19 03:24:48 +00:00
faceshed c6277df979 Use Tool manager to determine the availability of tools during menu opening events 2014-12-18 20:26:46 +00:00
adelikat 42b454a562 Rip out the Atari 2600 debugger 2014-12-18 18:51:22 +00:00
zeromus 3d294ba329 fix psx screenshots 2014-12-18 07:38:56 +00:00
adelikat b8f51ae172 I fail at check ins 2014-12-18 03:24:52 +00:00
adelikat f6d5f64ef2 Debugger - move a function 2014-12-18 02:42:53 +00:00
goyuken cfaf59f887 lua: internal infrsatructure changes to nes library 2014-12-17 23:03:58 +00:00
scepheo eaaaef8f1d RamSearch: Have Restart() handle settings loading so RAM Search actually works again. 2014-12-17 20:04:25 +00:00
goyuken 56d144699d fix compile failure 2014-12-17 18:25:54 +00:00
goyuken ecf8728de6 factor out serviceinjector to emulation.common 2014-12-17 18:17:16 +00:00
faceshed 844f66f9db 2014-12-17 17:41:52 +00:00
goyuken 02b799b491 cleanup NES ppu\nt stuff 2014-12-17 17:26:47 +00:00
adelikat 84c6c94df0 Hex Editor - remove a usage of Global.Emulator 2014-12-17 03:57:07 +00:00
adelikat ffe3be09a4 Remove some now useless logic in the Restart() method of some tools (checking IsHandleCreated and IsDisposed) 2014-12-17 03:48:08 +00:00
goyuken 1504f8d441 itoolform remove spurious restart calls 2014-12-17 03:35:57 +00:00
adelikat cc1b3832f4 Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies) 2014-12-17 03:28:10 +00:00
goyuken d305b2f538 partially functional ppu viewing tools for quicknes 2014-12-17 03:27:44 +00:00
adelikat 53dc38ee66 ToolManager - manage IsHandleCreated and IsDisposed logic when deciding to restart a tool, still todo: a billion tools do this logic unnecessarily now 2014-12-17 03:21:32 +00:00
adelikat 6ac789f5e8 PCE CDL - don't call restart in the constructor, the ToolManager will take care of that, still todo: a billion other tools do this 2014-12-17 03:20:49 +00:00
adelikat 95c57da72c Ram Watch - add back the text property as "Ram Watch" don't know when that went blank 2014-12-17 03:03:12 +00:00
zeromus 8d0205f962 psx - fix some small bugs in PAL support and make psx options dialog update labels with calculated resolutions so you can better understand what the options do 2014-12-17 02:54:43 +00:00
goyuken 215e155b47 fix recent hex editor regression (would not load) 2014-12-17 02:44:49 +00:00
goyuken eb4aa94546 stuff 2014-12-17 02:33:05 +00:00
goyuken 50704247fa NES: ppu view internal infrastructure 2014-12-17 02:01:48 +00:00
adelikat bb85875b94 Undo the GBGameGenie change, forgot that it also does Game Gear codes 2014-12-17 01:51:52 +00:00
adelikat 4dd4e839ff GB Game Genie - for now add a Gameboy object as a required service, even though it doesn't get used, the tool isn't useful and should not be used on any other core 2014-12-17 01:32:22 +00:00
adelikat 78d462dda3 Atari 2600 debugger - use RequiredService 2014-12-17 01:29:21 +00:00
zeromus 3f15ae4e91 psx - PAL mode now works (required fixing resolution tweaks and firmware setup). also hook up scanline and overscan control options 2014-12-17 01:23:24 +00:00
goyuken 665ead318b nes ppu view infrastructure changes, not complete 2014-12-17 00:35:59 +00:00
adelikat 84f1ba2dd4 PSX - enable 2nd dualshock controller, add 2nd controller to virtualpad 2014-12-16 23:44:23 +00:00
adelikat 03e92ce883 Add a ToolAttributes.cs class, right now it just has a released flag, mark a few tools as unreleased, eventually there's code that will take advantage of this flag 2014-12-16 23:33:07 +00:00
zeromus b3923283d2 emuhawk - fallback to gdi+ on systems with less than 2.0 opengl 2014-12-16 20:24:14 +00:00
zeromus 2255e5c9ea emuhawk - add --gdi commandline so that you can force the program to boot up that way instead of attempting to use a broken opengl by default (take 2) 2014-12-16 19:35:52 +00:00
zeromus 26969addb9 emuhawk - add --gdi commandline so that you can force the program to boot up that way instead of attempting to use a broken opengl by default 2014-12-16 19:22:49 +00:00
hegyak 9dea7cf0b0 Hide Frame Count on Null Emulator. 2014-12-16 04:31:07 +00:00
hegyak 69473b842c Correct Issue 343 2014-12-16 03:36:38 +00:00
zeromus c43dd9fc34 psx - revise disc switch schema stuff; add MinValue support to analog button and tweak the pip positioning 2014-12-16 03:15:27 +00:00
scepheo 14e2b280ac Removed reference to Global.Emulator from RamSearchEngine. 2014-12-16 01:50:22 +00:00
scepheo 77be509e44 RAM Search: Implement previous type "last change". Fixes issue 331. 2014-12-16 01:19:29 +00:00
goyuken ea47246658 remove the IEmulator inheritance from some services, and fix code as needed 2014-12-15 22:25:06 +00:00
xmikecampx7 00cd8573da Added Draft PSX Schema 2014-12-15 21:54:51 +00:00
goyuken ba6f740382 use service injection for nessoundconfig 2014-12-15 21:21:37 +00:00
goyuken 08d09bc64f a few more itoolform cleanups 2014-12-15 18:13:54 +00:00
goyuken 7b580e7dca tim the tool form taylor 2014-12-15 03:19:23 +00:00
adelikat 0e528d22c2 Debugger - refactor based on having the PCRegisterName property 2014-12-14 17:44:45 +00:00
adelikat dd77eaf0c9 Debugger - add Step Into/Over/Out menu items and buttons, not enabled yet, still need an API to wire up to 2014-12-14 16:40:31 +00:00
adelikat 8648e6ba0a Remove the nes debugger tool 2014-12-14 14:56:16 +00:00
adelikat 227fd64e60 Debugger - a rough basic disassembler (if the necessary pieces are provided by the core), still a lot of details to work out 2014-12-14 14:30:46 +00:00
zeromus 2d56514fde load m3u files. still no disc switching 2014-12-14 10:36:03 +00:00
zeromus ede9620446 psx - settings framework and implement mednafen-compatible display mode 2014-12-14 08:48:23 +00:00
scepheo 7c9f7706d3 ToolManager: added compile-time unknown type version of Load and methods it uses. 2014-12-14 02:15:19 +00:00
adelikat 0b51a88a7d Cheat Editor - don't reference Global.Emulator 2014-12-14 02:03:27 +00:00
adelikat 1a1116c651 NES - make DatachBarcode an emulator service, convert BarcodeEntry to EmulatorService 2014-12-14 02:01:38 +00:00
adelikat e6ea5bdf70 Convert TraceLogger to EmulatorServices 2014-12-14 01:45:24 +00:00
zeromus 24526669fe emuhawk - add options for display of various window components (menu,frame,caption,statusbar). add --chromeless commandline argument and logic for folks embedding in frontends 2014-12-14 01:43:46 +00:00
adelikat 3af65a6498 removed some deletable code I missed 2014-12-14 01:42:05 +00:00
adelikat 685756ea8e Remove LoadTraceLogger() from ToolManager since it was simply a wrapper to manage availability logic, most of those types of properties should be removed now 2014-12-14 01:39:15 +00:00
adelikat e214706e4c remove now unnecessary type checking before autoloading tools 2014-12-14 01:34:58 +00:00
adelikat ce4c3a4ca6 Tool hotkeys - remove a bunch of now unnecessary checks 2014-12-14 01:30:38 +00:00
adelikat 106b9d4848 Tastudio requires IInputPollable 2014-12-14 01:30:09 +00:00
adelikat 30e6aeb0bf ToolManager Load<T> - check IsAvailable() before attempting to load 2014-12-14 01:25:28 +00:00
adelikat 3768e393c7 Convert remaining tools to EmulatorServices 2014-12-14 01:20:19 +00:00
adelikat b12f4c36b1 Convert more tools to EmulatorServices 2014-12-14 00:46:14 +00:00
adelikat c1767a6fe7 convert some nes tools to EmulatorServices, currently they simply require a NES instance, eventually need to use an actual service, that all nes cores could implement 2014-12-14 00:25:50 +00:00
adelikat 5d59e00c20 Convert Genesis tools to use EmulatorServices 2014-12-14 00:12:44 +00:00
adelikat 29d6859167 Debugger - convert to using OptionalServices for the Disassembler 2014-12-13 23:57:23 +00:00
adelikat d1cc13a9c0 BasicServiceProvider - catch any IEmulatorServices that the core implements that aren't defined in the Emulation.Common assembly, and make IGBAGPUViewable an emulator service 2014-12-13 23:45:51 +00:00
scepheo 7f0229d9e6 Added support for OptionalServices and cleaned up ToolManager code. 2014-12-13 23:36:49 +00:00
adelikat 7925b6f939 convert some gb tools to EmulatorServices 2014-12-13 23:26:18 +00:00
adelikat b3a47b911b Debugger - use EmulatorServices 2014-12-13 23:15:39 +00:00
zeromus 979fa2c0f7 displaymanager - maybe, just maybe, successfully get rid of the need for 0xFF000000 in the VideoProvider buffers. Should enable some little speedups and cleanups of other code that had to add the 0xFF000000 alpha channel 2014-12-13 23:04:22 +00:00
adelikat 557309eb6f Fix a bug in ToolManager.Restart() 2014-12-13 23:02:32 +00:00
adelikat 94bd987a73 Convert Cheats to EmuatorServices 2014-12-13 22:57:51 +00:00
adelikat 8eda262ebe convert Ram Watch and Hex Editor to use EmulatorServices 2014-12-13 22:54:07 +00:00
adelikat c00b8ad78e Ram Search - convert to using EmulatorServices 2014-12-13 22:40:04 +00:00
adelikat 6e875625cd CheatEdit - fix a logical error 2014-12-13 22:33:46 +00:00
scepheo b65bf1b5ae ToolManager: Added tool dependency injection on tool restart and load. 2014-12-13 22:32:08 +00:00
scepheo 99506df596 ToolManager: Forgot compiler-time unknown type variants of GetDependencies and IsAvailable. 2014-12-13 22:14:30 +00:00
adelikat 73cd68e5f9 Debugger - Disassembler - cpu setting 2014-12-13 22:10:39 +00:00
scepheo 769cbeb1a0 - IToolForm: Added RequiredServices attribute to define dependencies, and added EmulatorServices for ToolManager to supply them.
- IServiceProvider, BasicServiceProvider: Added compile-time unknown type versions of GetService and HasService.
- ToolManager: Added IsAvailable to test whether all dependencies for a tool are available.
2014-12-13 21:54:59 +00:00
adelikat 15a64b954e Debugger - start some disassembler stuff 2014-12-13 21:41:39 +00:00
adelikat 6933d5ee56 Debugger - rip out tracer and put instead a placeholder groupbox that will house a disassembler 2014-12-13 19:31:10 +00:00
adelikat 81de56707f oops 2014-12-13 18:33:35 +00:00
adelikat c4680f56d4 Debugger - Breakpoints - Add icon 2014-12-13 18:28:50 +00:00
adelikat e659dcb8f7 Debugger - breakpoints - add a toggle button 2014-12-13 18:25:02 +00:00
adelikat 822c8562b0 Debugger - breakpoints - add num breakpoints and num active 2014-12-13 17:48:11 +00:00
adelikat 9997c4fa8d do last commit more correctly 2014-12-13 17:33:02 +00:00
adelikat 18e112536a Debugger - add breakpoint dialog - pop up in a reasonable place, and limit address size based on the core's bus size 2014-12-13 16:59:01 +00:00
adelikat fbe64083e6 update psx controller image cuz spikestuff told me to 2014-12-13 14:44:47 +00:00
adelikat a4e5bdc934 Add dualshock controller image to controller config 2014-12-13 02:16:05 +00:00
adelikat 96af736857 Fix logic in File submenu opening event 2014-12-12 14:25:15 +00:00
zeromus b16497ad24 emuhawk - add a main menu item for Save RAM and bold it if it is dirty; allow it to be manually flushed, instead of having to wait for the client or core to close 2014-12-12 04:22:15 +00:00
adelikat 08fb509a1a Add an IDriveLight Emulator service, and remove the CoreComm properties, and refactor accordingly 2014-12-12 01:49:54 +00:00
zeromus ba3a6ca817 display manager: dont crash when receiving 0,0 buffer size to autosize to, even though that was probably a mistake 2014-12-12 00:39:50 +00:00
zeromus c895d4602f forgot to add 2014-12-11 22:12:10 +00:00
zeromus f5dabcdbf5 psx - add a PSX options menu 2014-12-11 20:31:55 +00:00
adelikat ab312add39 Breakpoints - add in a notion of readonly since we are showing all callbacks in the core, even ones the debugger didn't create, and the debugger managing ones it didn't create is bad news 2014-12-10 23:11:04 +00:00
adelikat cdcb806d8c Debugger - breakpoints - add stuff like activating/deactivating, key presses, double click 2014-12-10 22:59:28 +00:00
adelikat 91353d776b Debugger - basic showing and adding of breakpoints, including pre-existing ones 2014-12-10 22:47:09 +00:00
zeromus f1bd6f0086 less amount / more useful chatter when changing client dimensions 2014-12-10 19:36:16 +00:00
zeromus 4015ba2e50 some cleanup 2014-12-10 19:34:46 +00:00
zeromus e0c09a553b redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times. 2014-12-09 19:20:22 +00:00
scepheo 50730ae132 Added nag when loading a movie without SyncSettings. 2014-12-08 22:53:09 +00:00
adelikat ec58c2d34c Don't load missing or empty Sync Settings when loading a movie, just keep the user's current settings rather than forcing default settings on them 2014-12-08 19:07:36 +00:00
zeromus 08ae448257 start adding d3d9 display method, but.. it was more work than gdi+, as I expected. I'll finish it another time. 2014-12-08 02:15:42 +00:00
adelikat 1473db5aa8 Move AddBreakpointDialog to the Debugger folder 2014-12-07 20:17:15 +00:00
adelikat 68e1eae014 MemoryCallbackSystem - implement IEnumerable, Debugger - use it to pre-populate the breakpoint dialog with pre-existing breakpoints 2014-12-07 19:38:42 +00:00
adelikat 1c179da80c MemoryCallback System - another refinement, make an IMemoryCallback and make that the argument for add methods 2014-12-07 19:09:36 +00:00
adelikat 2d1a43dc65 MemoryCallbackSystem - simplify by having a single Add method with a MemoryCallbackType parameter, and some simplifying of client code as a result 2014-12-07 18:53:56 +00:00
adelikat ba31d7d28b Debugger - better handling of what is or isn't implemented on startup, no longer crashes when opened using the QuickNes core 2014-12-07 14:52:09 +00:00
zeromus 556b7b0123 gdi+ display method! 2014-12-07 02:26:52 +00:00
adelikat 415fda2373 Debugger - on close, turn off trace logging 2014-12-06 16:28:42 +00:00