goyuken
|
e87f0ceba7
|
quicknes: use bootgod db to display helpful information about roms (except galaxian). no effect on emulation
|
2014-07-23 02:48:55 +00:00 |
pjgat09
|
5ba1bf425a
|
N64: Commented out the wireframe setting for jabo since it looks like there is no way to set it without opening the dll config window
|
2014-07-22 00:22:08 +00:00 |
pjgat09
|
cddb2a5fc5
|
N64: Jabo dll is now quietly patched when a rom is loaded
|
2014-07-22 00:08:57 +00:00 |
adelikat
|
2190b15099
|
snes - a sneaky hack to enforce that compatibility profile is ALWAYS in deterministic mode, and that performance profile is NEVER in deterministic mode, this fixes a lot of undefined and bugged behavior when the deterministic flag gets out of whack with the act of loading a savestate
|
2014-07-21 19:07:21 +00:00 |
adelikat
|
26ef424bdf
|
snes - when throwing an exception about profile mismatches, to let the user know what profile the state was from, and what the current one is, and as a bonus clue us in faster, when garbage data is coming out of a hosed state
|
2014-07-21 03:05:29 +00:00 |
pjgat09
|
a5d57a5a4f
|
N64: Forgot the antialiasing level setting
|
2014-07-20 19:24:06 +00:00 |
pjgat09
|
e86448c825
|
N64: Cast enum types to int before passing them to the plugin
|
2014-07-20 19:13:43 +00:00 |
adelikat
|
f5ff868c50
|
N64 Sync Settings - remove GetPluginSettings from IPluginSettings and make an extension method, rather than having every plugin implement the same method in the same way
|
2014-07-20 18:25:47 +00:00 |
adelikat
|
15c7dfe269
|
revert some variable renaming in the glide plugin
|
2014-07-20 17:49:04 +00:00 |
adelikat
|
fdf9a97714
|
pretty up Jabo enum value names, since they show up in the gui
|
2014-07-20 17:23:04 +00:00 |
adelikat
|
4382dc0c9a
|
N64 sync settings - clean up object convert public fields to properties
|
2014-07-20 17:10:20 +00:00 |
adelikat
|
6819459292
|
N64 sync settings - clean up some stuff and fix the plugin type being a read-only proprty in the new config dialog
|
2014-07-20 16:59:03 +00:00 |
xmikecampx7
|
1342dae39d
|
Fixed Descriptions of N64SyncSettings
|
2014-07-20 16:32:17 +00:00 |
xmikecampx7
|
108dfcbe54
|
Added N64 Syncsettings Documentation
|
2014-07-20 16:12:05 +00:00 |
pjgat09
|
65345077a8
|
N64: Fixed sync settings not being passed to the plugins as a result of changing the fields to properties. Jabo setting are now passed.
|
2014-07-20 16:00:56 +00:00 |
xmikecampx7
|
631d4d625d
|
Added DefaultValues and Displaynames to GlideMk2 SyncSettings
|
2014-07-20 15:05:22 +00:00 |
xmikecampx7
|
402f269208
|
Added DefaultValues and DisplayNames to Glide Sync Settings
|
2014-07-20 14:57:02 +00:00 |
adelikat
|
2928137a20
|
N64 sync settings - some reorg
|
2014-07-20 14:33:57 +00:00 |
adelikat
|
042e72bfb6
|
New N64 plugin config settings dialog, including adding jabo settings
|
2014-07-20 02:57:26 +00:00 |
adelikat
|
f6f8df28f7
|
Wonderswan - pretty up setting display
|
2014-07-20 00:56:37 +00:00 |
adelikat
|
05c0f0d1d5
|
Saturn - ditto
|
2014-07-20 00:31:01 +00:00 |
adelikat
|
0e12d5cdc3
|
pretty up Genesis setting display names
|
2014-07-20 00:26:42 +00:00 |
adelikat
|
9e49c29240
|
pretty up Gameboy setting display names
|
2014-07-20 00:16:40 +00:00 |
adelikat
|
541dfeaf03
|
Atari 2600 settings - add display name attribute to settings for a nicer looking config dialog
|
2014-07-20 00:11:51 +00:00 |
pjgat09
|
04f7664ec9
|
N64: Started fleshing out the jabo sync settings
|
2014-07-19 21:53:31 +00:00 |
goyuken
|
6d551ffb62
|
quicknes settings beautification
|
2014-07-19 18:45:20 +00:00 |
pjgat09
|
b82c83c188
|
N64: Added a jabo sync settings stub to be filled in later. Added jabo to the plugin selection dialog
|
2014-07-19 16:59:27 +00:00 |
goyuken
|
e55dd02644
|
i meant to commit this a few days ago? oops
|
2014-07-17 22:27:09 +00:00 |
goyuken
|
1b4a8a0b23
|
settings cleanup
|
2014-07-14 16:56:23 +00:00 |
goyuken
|
fb133da0c5
|
fix some internal settings infrastructure
|
2014-07-14 16:10:45 +00:00 |
adelikat
|
f5209ccfa2
|
Profile config - fix getting of sync settings from non-instantiated cores
|
2014-07-14 11:48:28 +00:00 |
goyuken
|
0f6dbd5570
|
genesis: merge r874 from upstream (sprite corner-case fix)
|
2014-07-11 18:55:43 +00:00 |
goyuken
|
e660937c46
|
genesis: layer draw toggles
|
2014-07-11 18:51:26 +00:00 |
goyuken
|
00d31f41e1
|
genesis: grab r859 and r872 from upstream
|
2014-07-05 01:54:19 +00:00 |
zeromus
|
9e1c678b4a
|
TIMEUP! fix GPGX core revision metadata from r580 to r850 which is the actually correct value
|
2014-07-05 01:17:11 +00:00 |
goyuken
|
60e47b6514
|
genesis: fix mouse analog range
|
2014-07-04 00:18:50 +00:00 |
adelikat
|
fd80c62cdb
|
More Util methods -> extension methods
|
2014-07-03 19:20:34 +00:00 |
adelikat
|
bf88be8c72
|
Convert some more util methods to extension methods
|
2014-07-03 19:05:56 +00:00 |
adelikat
|
1c0eca190e
|
Remove some unused extensions, Remove Extensions.cs and move methods into better named files with their own namespaces
|
2014-07-03 18:54:53 +00:00 |
adelikat
|
a726fde352
|
Move some more extension methods
|
2014-07-03 18:38:02 +00:00 |
adelikat
|
6cba3568ef
|
More extension reorg
|
2014-07-03 17:23:03 +00:00 |
adelikat
|
47514784eb
|
Separate stream and writer extensions to an IOExtensions object and namespace
|
2014-07-03 17:13:09 +00:00 |
adelikat
|
f546a8080c
|
Move some extension methods from the generic extensions file to NumberExtensions and fix up namespaces
|
2014-07-03 15:35:50 +00:00 |
adelikat
|
467f8da2fb
|
Convert StringHelpers into extension methods, and merge into StringExtensions, change namespace of string extensions
|
2014-07-03 15:05:02 +00:00 |
goyuken
|
d83c56a9d8
|
NES: internal cleanup and commenting
|
2014-07-02 15:21:42 +00:00 |
adelikat
|
0d581613e2
|
NEShawk - nice button orders for controllers
|
2014-06-29 21:01:57 +00:00 |
adelikat
|
1f7a79d4ea
|
Saturn - reorder buttons
|
2014-06-29 13:20:30 +00:00 |
adelikat
|
3e3e34c745
|
SNES - nitpicky change in button orders
|
2014-06-29 12:55:01 +00:00 |
adelikat
|
01ba63dd09
|
Coleco/Intellivision - Replace patterns like "Key0" with "Key 0" in button names for consistency and remove a hack in bk2 code that accounts for it
|
2014-06-29 12:32:36 +00:00 |
adelikat
|
d12a16db45
|
Atari 7800 peripherals!
|
2014-06-29 00:07:17 +00:00 |
adelikat
|
3bf5b75adc
|
SNES - remove players 3 and 4 from controller definition since they aren't currently used, virtual pad - dynamically generate number of controllers based on controller definition
|
2014-06-28 22:59:04 +00:00 |
adelikat
|
402db49ed8
|
PCE - add ability to set connected controllers (up to 5) as sync settings, with a Controller settings dialog
|
2014-06-28 22:48:07 +00:00 |
adelikat
|
a45f7d7154
|
N64 - oops #2
|
2014-06-28 13:00:53 +00:00 |
adelikat
|
9378dc5921
|
N64 - oops
|
2014-06-28 12:58:13 +00:00 |
goyuken
|
f0d846a0ba
|
gpgx: support activator and xepp1ppxepxep1ppxep1pxepe1p1p1apexep`1p
|
2014-06-27 17:15:30 +00:00 |
goyuken
|
8b1735ce24
|
geneis: fix lightguns with variable screen resolutions
|
2014-06-27 02:55:14 +00:00 |
goyuken
|
142f893df8
|
genesis: menacer
|
2014-06-27 02:39:24 +00:00 |
adelikat
|
2f214dad71
|
Game Gear - fix typo in last commit of mine that caused Start to not work, and add default mappings for GG buttons
|
2014-06-27 02:24:18 +00:00 |
goyuken
|
3ab7610da3
|
genesis: fix settings snafu. make mouse work; seems to be minimally functional in nobunga's ambition
|
2014-06-27 02:22:23 +00:00 |
adelikat
|
179a5c3bb4
|
Different controller definition for Game Gear than SMS, since game gear is 1 player and has a start button and no pause button
|
2014-06-27 02:09:17 +00:00 |
goyuken
|
41d7302f25
|
better
|
2014-06-26 21:33:01 +00:00 |
goyuken
|
ee0ca870ff
|
gpgx: contrl infrastructure
|
2014-06-26 21:31:38 +00:00 |
adelikat
|
e5f340c365
|
Oops, fix something I broke last night with N64 controllers
|
2014-06-25 13:52:38 +00:00 |
adelikat
|
5f71bf11c8
|
N64 - dynamically generate buttons in controller definition based on connected controllers, Virtualpads - show pads based on connected controllers
|
2014-06-25 02:18:11 +00:00 |
adelikat
|
7c7182b75d
|
N64 - default to one connected controller with no pak
|
2014-06-25 01:51:16 +00:00 |
goyuken
|
0c57d7954f
|
gameboi: fix crash
|
2014-06-23 03:44:46 +00:00 |
goyuken
|
6f84abb81e
|
slap some comments on the NES controller stuff
|
2014-06-22 00:44:36 +00:00 |
goyuken
|
e520b11552
|
ganasis: support memory callbacks (exec, read, write). writes and reads don't fire on a certain class of PC relative load\store which includes immediates but possibly other stuff and i didn't unravel it all...
|
2014-06-21 17:20:18 +00:00 |
goyuken
|
90f627d883
|
wonderswan: debugging callbacks
|
2014-06-19 15:57:07 +00:00 |
zeromus
|
237045fde2
|
add watchdog timer to bsnes process to make sure they dont accumulate when the frontend terminates oddly
|
2014-06-17 22:03:08 +00:00 |
goyuken
|
9a6decef06
|
GB: cleanup and stuff
|
2014-06-16 15:59:39 +00:00 |
goyuken
|
aee94afe05
|
snes boardname stuff
|
2014-06-12 20:46:42 +00:00 |
null_ptr
|
710e461165
|
Fixed flickering on games that do not render during every vi frame
|
2014-06-10 22:21:40 +00:00 |
zeromus
|
92f417dade
|
fix crashing bugs in yabause+software
|
2014-06-09 19:19:12 +00:00 |
zeromus
|
dbeaede567
|
fix yabause+gl crashes (loadstate can trigger GL work, context needed setting ahead of time)
|
2014-06-09 03:13:59 +00:00 |
zeromus
|
3ea6495031
|
give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes.
|
2014-06-08 23:30:34 +00:00 |
adelikat
|
8e9e007c2c
|
slight change to wonderswan info, this marks the 1.7.0 release
|
2014-06-08 13:45:09 +00:00 |
goyuken
|
11af441464
|
wonderswan: change pad names for fun and profit. breaks controller config. does not break existing mooovies
|
2014-06-07 01:26:16 +00:00 |
goyuken
|
5bb38cb1c2
|
wonderswan: rework how controls are handled for rotated situation. all savestates are invalid. you should probably delete the wonderswan portion of your control configuration.
|
2014-06-04 23:26:57 +00:00 |
goyuken
|
80c79798ce
|
update some author info on 2600 and swan cores
|
2014-06-04 19:06:36 +00:00 |
goyuken
|
e3cb22889a
|
add some extra error checking to the text savestate system used by gameboy and wonderswan. does not change the actual savestate format at all
|
2014-06-04 18:53:57 +00:00 |
goyuken
|
ff6032cbdc
|
bizswan: fix possible desync. all savestates before this commit are invalidated
|
2014-06-04 16:21:00 +00:00 |
goyuken
|
019ab3efe0
|
bizswan: support rotating the screen at playtime
|
2014-06-04 02:03:40 +00:00 |
goyuken
|
239eb5b268
|
saveram stuff
|
2014-06-02 16:33:08 +00:00 |
adelikat
|
e7c2c40d79
|
set Wonderswan release flag to true
|
2014-06-01 21:08:28 +00:00 |
adelikat
|
aa2ae170f3
|
N64 - make video size a setting, not a sync setting
|
2014-06-01 12:06:22 +00:00 |
adelikat
|
3917e7c528
|
Automate the about box
|
2014-06-01 01:57:22 +00:00 |
adelikat
|
8231025b91
|
System Info - Fix detection of GG and SG-1000
|
2014-05-31 23:17:39 +00:00 |
goyuken
|
512dc84334
|
would have sucked to not find that bug
|
2014-05-31 20:34:13 +00:00 |
adelikat
|
1c0f8674c3
|
SetCpuRegister() - don't cast PC reg to byte! Implement on SMS, Coleco, and TI-83
|
2014-05-31 18:25:36 +00:00 |
adelikat
|
51660dd023
|
Add SetCpuRegister() to IEmulator. Implemented it in Atari 2600, 7800, C64, Neshawk, and technically dual gameboy (passes it to L and R where it will fail). The rest throw NotImplementedExceptions. Lua - add emu.setregister(), catches NotImplementedExceptions and informs the user.
|
2014-05-31 17:03:21 +00:00 |
goyuken
|
37d0510444
|
add PAL A2600 framerate to movie check code
|
2014-05-31 16:28:31 +00:00 |
goyuken
|
58efa286df
|
move stuff
|
2014-05-31 16:12:59 +00:00 |
goyuken
|
0ee073b71b
|
bizswan: savestates
|
2014-05-31 05:57:18 +00:00 |
goyuken
|
8f87c2e854
|
gameboy: tweak text savestates a bit in preparation to reuse some code for the wonderswan savestates
|
2014-05-31 04:01:07 +00:00 |
goyuken
|
63c361f4e2
|
bizswan: add cpu flags and registers, memory domains
|
2014-05-30 22:59:13 +00:00 |
goyuken
|
fb4bd18fe1
|
bizswan: settings and syncsettings, random cleanup, include mingw makefile (we're building from msvs here though)
|
2014-05-30 22:31:16 +00:00 |
goyuken
|
14f0faf7ff
|
bizswan: rotated display, lag frames, stuff
|
2014-05-30 20:53:52 +00:00 |
goyuken
|
3dd6da2896
|
bizswan: fix button orders
|
2014-05-30 18:33:28 +00:00 |
goyuken
|
d3a5733886
|
bizswan: controls work
|
2014-05-30 18:20:05 +00:00 |
goyuken
|
9d8390a4ec
|
bizswan: stuff
|
2014-05-30 18:10:39 +00:00 |
goyuken
|
ab93da6faf
|
bizswan: stuff
|
2014-05-30 16:50:58 +00:00 |
goyuken
|
c306e61d5b
|
mednafen 0.9.34.1 "cygne" (wonderswan)
|
2014-05-30 05:09:54 +00:00 |
goyuken
|
d24658888b
|
saturn: expose skip bios and RTC options as syncsettings
|
2014-05-28 17:31:22 +00:00 |
goyuken
|
79349aeb39
|
gpgx: recover from early onset alzheimer
|
2014-05-28 03:35:21 +00:00 |
goyuken
|
bafd4ae62e
|
gpgx: pop up an annoyabox when CD firmware is missing
|
2014-05-28 03:27:49 +00:00 |
goyuken
|
b31399f810
|
2600: internal stuff to be checked
|
2014-05-27 03:11:33 +00:00 |
adelikat
|
947470e1d9
|
Atari 2600 - break up frame advance with StartNewFrame() and EndFrame() and wire them up to Cycle and Scanline advance, all methods are now smart enough to roll over to the next frame at the right time
|
2014-05-27 02:45:05 +00:00 |
adelikat
|
90af0b4858
|
Atari 2600 - implement ScanlineAdvance(), still todo: cycle and scanline advancing don't know when to roll over a new frame
|
2014-05-27 02:16:47 +00:00 |
adelikat
|
f207bfaec9
|
Atari 2600 - slight fix to the logic of FrameAdvance so that it will "finish a frame", so any sub-stepping is accounted for
|
2014-05-27 01:54:08 +00:00 |
adelikat
|
ebbee62730
|
Atari 2600 debugger - slight refactoring of some things, fix step into, add total cycles, last address and distinct addresses
|
2014-05-27 01:33:22 +00:00 |
goyuken
|
7fdceb6158
|
2600: support SECAM as an alternate colour mode when in PAL mode. SECAM has its own rather unique color modulation system, and the atari engineers were too lazy to make a proper color encoder for it, so.....
|
2014-05-26 20:16:44 +00:00 |
goyuken
|
ab74f31d41
|
quicknes: support getcpuflagsandregisters
|
2014-05-26 19:49:45 +00:00 |
adelikat
|
e68e691e3c
|
Atari 2600 Debugger - implement Step Into button
|
2014-05-26 19:38:02 +00:00 |
goyuken
|
299c27ae6e
|
NESHawk: fix desync bug when using reset or power and frame precise save/loadstate
|
2014-05-26 01:29:00 +00:00 |
goyuken
|
4f744323cf
|
2600: fix hard reset sound crash caused by recent fuddlings
|
2014-05-26 01:21:31 +00:00 |
adelikat
|
898c57f5d9
|
Atari 2600 - AR (Super Charger) - implement Cart Ram memory domain, and a Fast SC Bios sync setting
|
2014-05-26 01:01:47 +00:00 |
adelikat
|
d1743a2ce3
|
Atari 2600 - AR - cleanup, implement hard reset, savestates, and dispose
|
2014-05-26 00:55:12 +00:00 |
adelikat
|
8069653888
|
Atari 2600 - Fix AR mapper
|
2014-05-26 00:30:43 +00:00 |
adelikat
|
9c351942c0
|
Atari 7800 - record pal flag into movies
|
2014-05-25 00:00:44 +00:00 |
zeromus
|
80707ebc53
|
fix supergameboy
|
2014-05-24 05:37:30 +00:00 |
adelikat
|
ed4c92c0f8
|
Atari 2600 - Set virtual width in pal to 320
|
2014-05-24 01:21:33 +00:00 |
adelikat
|
33abd29aec
|
Add PAL flag to pal games in atari gamedb, remove todo in atari core
|
2014-05-24 01:12:18 +00:00 |
adelikat
|
4c0f693e70
|
Atari 2600 - expose Display Type in order to have the PAL flag recorded into movies
|
2014-05-23 18:04:31 +00:00 |
goyuken
|
27fa8d9a61
|
atari 2600: PAL support should be mostly good to go now
|
2014-05-23 16:37:49 +00:00 |
goyuken
|
2f7ad6a676
|
2600: more stuff towards PAL support
|
2014-05-23 15:47:48 +00:00 |
goyuken
|
59440c1d4d
|
NES stuff
|
2014-05-23 15:10:14 +00:00 |
adelikat
|
424f312afa
|
Atari 2600 - from now on, practice safe poking. Also poking is now possible on the system bus.
|
2014-05-23 00:29:31 +00:00 |
zeromus
|
f49c4492f1
|
fix #177 "SNES Loadstate failure with DSP firmware." by repeatedly loading the rom when resetting the core so that chip roms get a chance to reload after the entire core (hopefully) is memzeroed
|
2014-05-23 00:13:04 +00:00 |
goyuken
|
6f9211167c
|
neshawk: pirate fix
|
2014-05-21 22:29:14 +00:00 |
goyuken
|
ae104deac3
|
fix up previous commit
|
2014-05-21 15:47:18 +00:00 |
goyuken
|
7dec3af0de
|
2600: add a pal detection heursitic. still some work to do on that
|
2014-05-21 14:32:41 +00:00 |
adelikat
|
6e4af65b99
|
N64 - only show mempack domains if the respective controller is enabled and configured with a mempak
|
2014-05-20 15:19:13 +00:00 |
goyuken
|
a6c5a9cdb2
|
a2600: frame timing infrastructure. frame time is now a constant 262 lines per frame. if the video frames don't match that, the situation is handled similarly to GB
|
2014-05-19 17:54:00 +00:00 |
goyuken
|
27a7bc7c8f
|
i would never in a million years have written that way, so no reason to change it to that after the fact
|
2014-05-19 03:21:46 +00:00 |
adelikat
|
e96b81d7ab
|
Rip out some "movies 1.0" hacks
|
2014-05-18 16:28:56 +00:00 |
adelikat
|
0e02a78073
|
update a comment now that accuracy profile is an option
|
2014-05-18 13:44:58 +00:00 |
adelikat
|
5e15ba5fa0
|
credit blargg for quicknes
|
2014-05-18 01:12:38 +00:00 |
adelikat
|
965c2dfc0f
|
Quicknes - Fall back to neshawk when attempting to load FDS and other things that we think NES should play
|
2014-05-18 01:06:11 +00:00 |
adelikat
|
0588c3d7ea
|
Check in patch from zeromus that provides back end support for custom Axis constraints for analog input
|
2014-05-17 19:35:47 +00:00 |
zeromus
|
19f3b1b1da
|
here it is, fixed another way, for the record: float ranges can now support inverted senses.
|
2014-05-17 00:06:20 +00:00 |
goyuken
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0ec92e626e
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nes: make full_nes_palette.nes test work. colors still look a bit funky though
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2014-05-15 23:25:49 +00:00 |
goyuken
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3405369d58
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neshawk: fastererer
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2014-05-14 15:46:16 +00:00 |
adelikat
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e51e8dead5
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SNES - Make performance core the default
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2014-05-14 12:47:36 +00:00 |
adelikat
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578cc2c850
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Front end for z64 rsp hle video plugin support
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2014-05-14 02:29:59 +00:00 |
adelikat
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fa7b2ec441
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N64 - add the rsp-z64-hlevideo plugin and add backend support for toggling between this and rsp-hle. Still todo: front end to set this
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2014-05-14 01:50:36 +00:00 |
goyuken
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3fa2b4629c
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NES: switch to quicknes palette as defaut
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2014-05-13 23:26:39 +00:00 |
adelikat
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92f32c568c
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N64 - ok, one more round of cleanup!
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2014-05-13 00:31:32 +00:00 |
adelikat
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b8ed3230e9
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N64 - some code cleanup
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2014-05-13 00:06:33 +00:00 |
adelikat
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d9f86aa8a1
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N64 - don't be 0 x 0 video size on startup
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2014-05-12 23:54:27 +00:00 |