Commit Graph

1279 Commits

Author SHA1 Message Date
adelikat ae3511bcf9 NESHawk - support Dragon Quest III 2015-09-07 20:26:03 -04:00
zeromus 1ced59c21e neshawk: fix bottom-left-corner in dw4. I tried to fix this in the least blecky way possible, but it wasnt the smallest possible change. Smallest possible change would be simply to add a PPUOFF check around the wacky code. 2015-09-06 12:02:22 -05:00
adelikat 46d847875d NESHawk - implement board UNIF_BMC_Supervision16in1 2015-08-30 09:58:49 -04:00
adelikat 724c4b748b NESHawk - implement mapper 53 (multicart junk) 2015-08-30 09:41:41 -04:00
adelikat f46eb21c93 Remove hack that attempted to support mapper 219 badly, better to not support it 2015-08-29 13:02:25 -04:00
adelikat 3f847b7b6f Map Mapper 255 to 225 in accordance with http://problemkaputt.de/everynes.htm
Also, remove documentation and replace with wiki link
2015-08-28 22:23:48 -04:00
adelikat defdfa6e2e NESHawk - fix mapper 164 2015-08-25 20:11:32 -04:00
adelikat 858834ae94 NESHawk - mapper 91 - set mirroring based on cart info, fixes all mapper 91 games that need vertical mirroring 2015-08-25 17:07:43 -04:00
adelikat 45dfee6605 add MAPPER119 designation to TQROM 2015-08-25 17:07:42 -04:00
nattthebear 56ec186b3f For iNES v2, attempt to detect pal/ntsc region from header 2015-08-25 16:19:50 -04:00
adelikat ba8860b1c5 NESHawk - fix mapper 60, including dipswitches 2015-08-24 22:49:57 -04:00
adelikat 254263c1df For QuickNES to bail out on Pro Action Replay (E) (REVA), since it can't do PAL 2015-08-24 21:24:59 -04:00
adelikat 4723ec8acc NesHawk - MILLIONS OF MOAR GAMEZ!!! 2015-08-23 22:36:15 -04:00
adelikat 2e6ba68327 NesHawk - TEN MILLION IN ONE!!!111 2015-08-23 22:26:10 -04:00
adelikat 9846b3a050 NESHawk - implement board UNIF_BMC-D1038 2015-08-23 17:05:00 -04:00
adelikat 535a307e27 NESHawk - implement board UNIF_BMC-8157 2015-08-23 16:20:12 -04:00
adelikat af0219655e NESHawk - implement board UNIF_BMC-BS-5, note: this board uses dipswitches. These were implemented via the "Advanced properties" scheme, rather than the FCEUX way of incrementing the value on reset 2015-08-23 15:17:33 -04:00
adelikat 988168b0bc NESHawk - finishing up mapper 6 2015-08-23 01:05:30 -04:00
adelikat 0e94191b97 NesHawk - mapper 6 - fix vram and mirroring logic 2015-08-22 23:19:55 -04:00
adelikat 0efd72c409 NEShawk - start mapper 6 2015-08-22 22:22:58 -04:00
adelikat ad5de7e0af NESHawk - support UNIF_UNL-TC-U01-1.5M (same as mapper 147) 2015-08-22 17:10:24 -04:00
adelikat 9f59219a39 NESHawk - support UNIF_UNL-SA-72007 (same thing as Mapper 145) 2015-08-22 17:06:50 -04:00
adelikat 631249f08a NESHawk - add minimal support for board UNIF_UNL-CC-21 2015-08-22 16:58:09 -04:00
adelikat cb7f49d94c NESHawk - Implement board UNIF_UNL-CC-21 2015-08-22 16:34:57 -04:00
adelikat 4b364df044 NESHawk - implement board UNIF_UNL-AX5705 2015-08-22 16:03:12 -04:00
adelikat 01226e3d90 NesHawk - implement board UNIF_BMC-GS-2004 2015-08-22 15:21:01 -04:00
adelikat 939a86aaf6 NESHawk - implement board UNIF_BMC-GS-2004 2015-08-22 14:52:21 -04:00
adelikat 43e6418dac NESHawk - implement board UNIF_BMC-190in1 2015-08-22 11:35:45 -04:00
adelikat ce1ec1e766 NesHawk - implement board UNIF_BMC-A65AS 2015-08-22 11:17:11 -04:00
adelikat 2cb64fafb8 Mapper 216 - supported enough for Magic Jewelry 2 to work 2015-08-22 09:53:39 -04:00
adelikat 1e454a46fe NesHawk - implement mapper 214 2015-08-21 23:23:33 -04:00
adelikat 1916ba0042 NesHawk - Mapper 204 implemented 2015-08-21 22:58:18 -04:00
adelikat f72875b584 NEShawk - implement mapper 202 2015-08-21 21:34:48 -04:00
adelikat 0c8f46427d NesHawk - Implement mapper 147 2015-08-19 21:31:29 -04:00
adelikat 9054f56f52 NesHawk - implement mapper 136 2015-08-19 20:17:59 -04:00
adelikat 2d8d51c951 Moving some unif board files around 2015-08-18 21:13:57 -04:00
adelikat f044790202 NESHawk - add unf board UNIF_DREAMTECH01, (Korean Igo (Unl)) 2015-08-18 21:02:28 -04:00
adelikat dd973d03fc NESHawk - support UNIF_BMC-SuperHIK8in1 unf board (same as mapper 45) 2015-08-18 20:41:21 -04:00
adelikat ad601227bb NESHawk - support UNIF_BMC-42in1ResetSwitch 2015-08-18 19:15:49 -04:00
zeromus e9394ceb88 change unif vram inference logic 2015-08-18 16:37:34 -05:00
zeromus b7ed34db1c re-fix ta0 0f 007 n0w that it l0ads differently 2015-08-17 16:30:58 -05:00
zeromus b41c223464 fix unif loading of mapper names with junk in field beyond end of null termination. also made it utf-8 while i'm in there. 2015-08-17 16:30:35 -05:00
adelikat 399a8b5166 NESHawk - add support for Tao of 007, The by Quietust (PD) [U][a2].unf 2015-08-17 16:55:40 -04:00
adelikat 1a42b8d6fc Revert "Mapper 132 - change some Nintendulator logic to FCEUX logic, and makes Qi Wang - Chinese Chess (Ch) [p1][!] playable. Couldn't find any other mapper 132 games, so I don't know if this breaks any existing ones"
This reverts commit 2e49ae88d3.
2015-08-16 19:21:14 -04:00
adelikat 2e49ae88d3 Mapper 132 - change some Nintendulator logic to FCEUX logic, and makes Qi Wang - Chinese Chess (Ch) [p1][!] playable. Couldn't find any other mapper 132 games, so I don't know if this breaks any existing ones 2015-08-16 12:18:44 -04:00
adelikat b26fe36cee NESHawk - according to FCEUX, mapper 79 seems to do Writes to PRG to set chr banks, fixes Puzzle (Unl) 2015-08-16 11:49:24 -04:00
adelikat b1b96ad070 NESHawk - handle some junk with bus conflict issues 2015-08-16 10:53:48 -04:00
adelikat 29ac8bb05e NESHawk - support STrike Wolf (MGC-014) [!] from GoodNES 3.14 2015-08-16 08:51:45 -04:00
adelikat 6f782133db NESHawk - mapper 113 is used for several 16kb prg games, maybe they aren't bad dumps, keeping the hack but treating them as normal 2015-08-16 08:47:17 -04:00
adelikat 44deeb3e68 NEShawk - mapper 168 - the only goodnes rom of Racermate has no wram, handle it similarly to the PRG and CHR issues that copies of this game seem to have 2015-08-16 08:43:58 -04:00
adelikat 2ca5a0b18b NESHawk - GoodNES has Othello (HES) wrong and the good dump is labeled as o and the bad dump is labeled good, fix this in our db. Also added a hack to the board to allow the bad dump to run, if it weren't clearly labeled good in goodNES, I wouldn't have bothered, but it is the likely one for someone to attempt to run, and it does work in other emulators 2015-08-16 08:31:18 -04:00
adelikat c7f2ea1a9a NESHawk - SxROM - according to bootgod HVC-SIROM has 64kb Chr ROM, fix asserts accordingly 2015-08-16 08:07:50 -04:00
adelikat 77b5eb36b6 NESHawk - SxROM - according to bootgod, HVC-SNROM has 8kb CHR-ROM and no CHR-RAM, fix Asserts accordingly. Fixes Morita Kazuo no Shougi (J) 2015-08-16 07:48:46 -04:00
adelikat 508bc7e1cc NES - support some junk via the game db, remove some disch doc comments and replace with wiki link, remove exception thrown for qboy, as the investigation has been done 2015-08-15 22:42:51 -04:00
adelikat 0c31b782c3 NES - Mapper 91 - better support some junk 2015-08-15 19:58:52 -04:00
adelikat f25d64c4aa NESHawk - support "MAPPER048" mapper designation as teh Taito_TC0190FMC, according to Disch docs this isn't correct but they are almost the same, add some gamedb entries for some games that should be mapper 48 instead of 33, fixes one of these games, but not the other 2015-08-15 19:50:47 -04:00
adelikat cf1b53c943 Fix mapper 245 via an assert instead 2015-08-10 20:38:06 -04:00
adelikat 722cf9dec1 Mapper 245 - don't throw an exception on a particular bad dump shenanigans 2015-08-10 19:43:55 -04:00
nattthebear 6dfc43a0ed NES: Support trainered roms because CHAOTIC NEUTRAL 2015-08-10 19:42:13 -04:00
zeromus 36f56f3530 neshawk - fix NES mapper 31 CHR-ROM support #470 2015-08-10 17:12:36 -05:00
zeromus 8a1fd67497 refactor psx controller P# assignment to reusable code 2015-08-10 17:07:44 -05:00
scrimpeh b0ff8d586c NEShawk/Mapper 105 - Add IRQs 2015-08-10 22:54:27 +02:00
adelikat 0f8544b051 NES - add support for the UNIF_BMC-T-262 board 2015-08-09 20:41:51 -04:00
adelikat 637d2c95c0 Mapper 243 - remove reference to unif having problems as the documentation bug was probably what was being observed 2015-08-09 20:04:27 -04:00
adelikat 9dfa48015e Mapper 243 - link to wiki instead of putting outdated docs in the wiki 2015-08-09 19:47:33 -04:00
adelikat 7fc3777e45 Nes - fix mapper 243 chr handling, we were correctly doing what was documented in the disch docs, but Nintendulator and FCEUX did something slightly different that is working. Changed to do against the docs and do what working emulators do 2015-08-09 19:42:47 -04:00
adelikat 9237b894f9 Mapper 235 - oops, forgot about mirroring 2015-08-09 15:09:21 -04:00
zeromus 0cd3a82862 psx - improve framebuffer clipping method, add deinterlacer settings, fix some PAR for PAL games; fix bugs in GameExtraPadding handling 2015-08-09 13:57:45 -05:00
adelikat faf299faf8 NES - implement mapper 235 2015-08-09 14:25:49 -04:00
adelikat d12726a1fc Fix mapper 51 2015-08-09 14:03:11 -04:00
adelikat ef656a9f5d Implement Mapper 244 (Decathlon) 2015-08-09 13:41:45 -04:00
adelikat d9fc4f9cd0 NESHawk - attempt to implement mapper 51, but it is busted 2015-08-09 11:15:25 -04:00
nattthebear 6e433ab656 Make a zombie board for m34 that attempts to support bad dumps of both bxrom and ave-nina 2015-08-08 10:51:30 -04:00
adelikat 20f7dca9ae support ines header "MAPPER034", fixes a bad dump of something 2015-08-08 10:05:09 -04:00
adelikat d662d9a700 clean up the NESSyncSettingsForm 2015-08-07 17:15:50 -04:00
scrimpeh c095bf4b46 NESHawk/Mapper90 - Various Fixes to PRG and CHR banking system and IRQs, makes the 45-in-1 multicart playable 2015-08-06 14:54:38 +02:00
nattthebear 4f159b4c20 Populate board values sync settings with default values when loading a game on a board with them 2015-08-05 21:05:07 -04:00
adelikat 65157f77e3 PSX - implement IRegionable, and thus record the pal flag into movies property and properly report movie times 2015-08-05 20:29:35 -04:00
adelikat ba21484ddd add IRegionable as an emulator service to indicate NTSC vs PAL, etc. Refactor cores that conveyed this information to use this service, fixed cheaty reflection to grab this info to use the service instead, marked some cores as region not applicable where it made sense to me (I'm sure I'm wrong in some cases) 2015-08-05 20:12:09 -04:00
scrimpeh 40f87f3391 NEShawk - Mapper 90 - Change Dipswitches to sync settings 2015-08-06 00:10:21 +02:00
scrimpeh a24f8bee23 NEShawk - Mapper 90 2015-08-05 19:59:48 +02:00
zeromus 8fc5acfdcd psx - add clip to framebuffer option 2015-08-02 11:35:19 -05:00
zeromus 43cfd72b1c fix loading PSF with no tags 2015-07-25 18:01:38 -05:00
zeromus 5f4f164a95 revert psx fast boot stuff. can't be done without full bios HLE. bad plan. nice try. much education. 2015-07-22 18:26:57 -05:00
zeromus 6bb969e338 psx - add ability to skip firmware boot screens 2015-07-22 15:37:28 -05:00
zeromus 6e1cde2793 hookup PSF support 2015-07-20 23:11:00 -05:00
zeromus 77d14892fb add PSF support logic 2015-07-20 23:10:49 -05:00
zeromus a0e623ef1b disc - some unneeded code cleanup 2015-07-18 23:53:12 -05:00
zeromus eab8d6ac19 fix saturn disc booting 2015-07-18 11:42:05 -05:00
adelikat e841707502 Quicknes - throw an UnsupportedGameException on Paperboy (U) because input will not work for some reason, this allows it to fallback to NesHawk automatically 2015-07-18 08:58:52 -04:00
zeromus f998ea9cf1 psx - support reset button 2015-07-17 16:55:44 -05:00
zeromus 0e7a82db28 change default disc select input to 1 instead of -1. i think the -1 was an older idea which isnt needed anymore 2015-07-17 16:55:43 -05:00
nattthebear 5bae8df811 Fix Seger CD with disk system changes 2015-07-17 17:20:05 -04:00
adelikat c70c59ed76 set released flag to true for Octoshock 2015-07-14 20:39:41 -04:00
zeromus 641b67e1cc psx - properly dispose resources used by core 2015-07-13 16:07:34 -05:00
zeromus 7bec7b806b add PSX disc hashing tool 2015-07-12 20:08:30 -05:00
zeromus a7ae3c0cfc Merge branch 'discsys'
Conflicts:
	BizHawk.Emulation.Cores/BizHawk.Emulation.Cores.csproj
	BizHawk.Emulation.Cores/Consoles/Sega/gpgx/GPGXDynamic.cs
	libmupen64plus/mupen64plus-win32-deps
2015-07-11 14:01:44 -05:00
zeromus 901d5c1431 fix some errors with 2442 vs 2448, repair CCD dumping, repair discohawk 2015-07-11 13:47:00 -05:00
zeromus bdb64ce251 clarify disc ID process comments a bit 2015-07-11 13:47:00 -05:00
zeromus 691531421a more discsys reorg 2015-07-11 13:46:57 -05:00
zeromus 67468e93ec discsys reorg and move CDAudio to BizHawk.Emulation.Common for cleaner assembly reference dependencies 2015-07-11 13:46:56 -05:00
zeromus 57d76317c8 some small discsys cleanup 2015-07-11 13:46:56 -05:00
zeromus cc31331bc0 refactor discstructure mightily 2015-07-11 13:46:55 -05:00
zeromus 4f978ccba9 repair pce-cd disc loading of subQ 2015-07-11 13:46:37 -05:00
zeromus f9c5b17097 restore discsys TOCRaw and DiscStructure synthesis and make octoshock disc reading work again 2015-07-11 13:46:36 -05:00
zeromus 6dcaa3ca04 apply major discsystem refactorings to emulator cores and client. lots of undone things, most notably generalized RawTOCEntries -> TOCRaw -> Structure synthesis outside of the individual format/api disc loaders. IOW there's no DiscStructure right now. Probably lots of bugs too. 2015-07-11 13:46:36 -05:00
zeromus 4b8d3cfa79 cleanup CUE toc handling a bit 2015-07-11 13:46:16 -05:00
adelikat 3541c9e975 Make the lag counter settable, and expose this functionality in lua 2015-07-09 13:05:30 -04:00
scrimpeh bcbc588e05 Apple II - Fix Memory and Input Callbacks interacting with savestates 2015-07-06 22:09:18 +02:00
scrimpeh 23d93cc1fe Apple II - Add Input Callbacks, Change definition of a lag frame 2015-07-06 21:15:48 +02:00
scrimpeh 43dd015b51 AppleII - Add MemoryCallbacks, Breakpoint Support, Set Registers in Debugger to proper bit size. 2015-07-05 17:09:07 +02:00
adelikat 0a6fb3dce2 remove the GPGX trace logger since it isn't wired up and we don't want it to display if it doesn't work 2015-07-05 09:13:44 -04:00
nattthebear 98ad258966 fix dll paths in GPGXDynamic.cs 2015-06-25 17:24:19 -04:00
zeromus f75b06ce75 dont use gpgxdynamic for genesis games til its done 2015-06-25 14:14:42 -05:00
adelikat b728efb314 AppleII.ISettable - group with the other apple II files 2015-06-24 20:43:51 -04:00
nattthebear 7f316559cd some elf infrastructure for mono - not tested, but should be a helpful start 2015-06-24 19:34:38 -04:00
nattthebear 77d3369d26 Some stuff for loading elves. Not yet all finished. 2015-06-23 21:35:34 -04:00
zeromus 80164c1fba import WIP discsys work from svn 2015-06-23 13:57:11 -05:00
goyuken ae4881356e appletwo: fix mono setting being borked on loadstate 2015-06-21 14:40:58 +00:00
scrimpey 5a686f195d Apple II - remove vestigial method 2015-06-21 14:34:33 +00:00
scrimpey 02b71ab377 Apple II - Add Trace Logging functionality 2015-06-21 14:31:18 +00:00
scrimpey 2da9650be5 Apple II Debugger - Add Stepping ability 2015-06-19 18:34:52 +00:00
adelikat 212f94814d Intellivision - misc reorg 2015-06-18 16:44:30 +00:00
goyuken 81d8018d4c apple2: support MONCHRONOME 2015-06-16 23:24:52 +00:00
zeromus b5d5cb03e1 commit an ancient comment that's meaningless to me now 2015-06-16 10:00:11 +00:00
scrimpey 154d4a1983 Fix Whitespace for AppleII.IDebuggable 2015-06-15 21:48:36 +00:00
scrimpey 4b1547384b Implemented AppleII.SetCpuRegister 2015-06-15 21:29:28 +00:00
goyuken 9a02a5cac0 mgba: RTC and syncsettings 2015-06-13 18:01:26 +00:00
adelikat a99c0787a8 Apple II - implement IDisassembler, and IDebuggable.GetCpuFlagsAndRegisters() 2015-06-12 23:51:03 +00:00
adelikat 5bcdfb5991 IInputPollable - remove the set on LagCount as it is not needed 2015-06-11 01:23:14 +00:00
adelikat 80957a1071 Apple II - set status of core as released, add file extensions to the released version of the open rom filter, and add author info 2015-06-10 22:32:47 +00:00
goyuken b2ead68c4d lag frame in mgba 2015-06-10 01:19:09 +00:00
adelikat 4f4b26d10e Apple II - put prev/next pressed states into savestates 2015-06-08 22:03:48 +00:00
adelikat fe776eab2b Apple II - hackery to make prev/next disk buttons stay held, as opposed to swaping rapidly ever frame 2015-06-08 20:56:29 +00:00
goyuken 68506d6ea1 some infrastructure for RTC, tilt sensor, vampier slayer contrl in mgba 2015-06-06 22:23:42 +00:00
goyuken f57c3b86f0 support reading the old vba-next savwerams in the mgba core 2015-06-06 17:42:47 +00:00
goyuken f5c8bece3a satesvates for mgba 2015-06-06 17:34:19 +00:00
goyuken 4a5f87387c saverams in mgba, maybe 2015-06-06 12:49:31 +00:00
goyuken f458c93e56 support hex editor and gpu viewer for mgba 2015-06-05 00:43:41 +00:00
goyuken 43c7483ef6 hook up mGBA bios 2015-06-05 00:12:12 +00:00
goyuken 6d5d720d55 mgba: input support 2015-06-04 23:30:24 +00:00
goyuken f30dec819d bl;ah blah 2015-06-04 22:47:51 +00:00
goyuken 66f0bf15c0 Fix up some junkus in appleii core init, and add stub for mGBA 2015-06-04 02:04:42 +00:00
adelikat 55200588e8 Remove an unused variable 2015-05-31 17:02:24 +00:00
adelikat 00a1c1f288 Slight reorg of an Apple II file 2015-05-31 17:01:19 +00:00
adelikat 0159fb57c5 Apple II - lame way to remove some lame warnings 2015-05-31 15:03:55 +00:00
adelikat 8412c91739 Apple II - fix controller config, remove Black Apple, White Apple and Reset keys since they are not currently hooked up 2015-05-31 15:02:42 +00:00
goyuken 46c374f8a3 ye olde drive lighte 2015-05-19 23:33:50 +00:00
goyuken 15b29de1c2 AppleII: Savestate MegaFun. All existing savestates are obsoleted. 2015-05-19 01:20:35 +00:00
goyuken 0ca6faea01 AppleII: squeeze a bit of speed out of binary states, still way too slow 2015-05-18 22:18:09 +00:00
goyuken 6710b60788 Add stuff that didn't work (commented out) to speed up Apple II savestates 2015-05-18 02:33:18 +00:00
goyuken d91e6f184a Add support for binary savestate as BSON, but turn it off and make binary savestates a stupid text clone because BSON sucks 2015-05-18 01:52:14 +00:00
goyuken fcb5af62d6 speed up apple2 savestates, round 1 2015-05-18 01:30:30 +00:00
adelikat 59090e5751 Apple II - make binary state preferred = false for now 2015-05-18 00:54:59 +00:00
goyuken a4469120a5 Forgot this 2015-05-18 00:43:23 +00:00
goyuken 6ab8be0a1d Screwball mode Apple II savestates 2015-05-18 00:14:00 +00:00
adelikat 3e47055ca2 Apple II - fix crash on loadstate when not using an xml 2015-05-10 20:20:24 +00:00
adelikat f6e9f79e71 Apple II - remove a bogus hack in LoadState that I did awhile back 2015-05-09 15:32:18 +00:00
zeromus 6833a24638 add NES music ripper tool prototype 2015-05-08 00:56:46 +00:00
beirich 64741e8973 PCE: tweak VDC register commit logic 2015-05-04 04:54:39 +00:00
adelikat 69146e5c1b I like to forget to add files 2015-04-29 20:57:20 +00:00
adelikat dbc3a5cb2c Apple II - wire up the lag counter, may or may not be correct logic, don't know too much about Apple II internals, but eyeballing the code, it looks like a reasonable place to decide if input was polled. 2015-04-26 12:40:21 +00:00
adelikat bd07bfa310 Apple II - fix some input issues 2015-04-26 11:55:17 +00:00
adelikat 04b490aca4 Apple II - add frame count to savestates 2015-04-25 13:14:12 +00:00
adelikat 01ed8f2064 Apple II - path config stuff 2015-04-15 22:27:25 +00:00
adelikat b9d2331798 Break off Virtu into its own dll 2015-04-15 22:13:54 +00:00
adelikat 3549bf3dc5 Apple II - block off the first 48k of ram as a Main Ram domain 2015-04-13 22:05:39 +00:00
adelikat 8ace0d5f2e oops, forgot to add this file 2015-04-13 21:58:53 +00:00
adelikat 4bf37df018 Apple II - wire up memory domains, just System Bus currently 2015-04-13 18:53:36 +00:00
adelikat e6e94b8d54 Apple II - ui for disk changing 2015-04-13 00:46:11 +00:00
adelikat 1bcf2ae684 Apple II - multi-disc support using XmlGame (the same file format as dual GB), currently no ui to make an xml. Added Previous and Next Disk controller buttons 2015-04-12 23:38:19 +00:00
adelikat 3867a890fc NES - fallback from quicknes to neshawk for Bill and Ted's Excellent adventure since quicknes is not able to run it 2015-04-12 19:17:31 +00:00
zeromus e7564f11ae fix coleco sound which had got unhooked 2015-04-12 05:52:40 +00:00
adelikat 0d9055b121 Apple II - remove another hard coded path 2015-04-10 00:30:59 +00:00
adelikat c72fb5e0a5 Appple II - pass DiskII data to the DiskIIController instead of a hard coded path to read from 2015-04-10 00:13:26 +00:00
hegyak c4834a48b2 correct r9288 to actually remove the hard paths 2015-04-09 12:44:53 +00:00
adelikat f4140de3f7 Apple II - get necessary firmware files from the firmwares system instead of a hardcoded path, added entries to the firmware database for the files I have, no idea what other files are compatible 2015-04-09 00:18:01 +00:00
adelikat da7e887fc2 Apple II - hard code the sound to be much quieter 2015-04-04 01:10:34 +00:00
goyuken d4bf5c40a2 apple make noises 2015-04-04 00:43:35 +00:00
goyuken 9fef38dfd6 NES FDS: Fix showing "Good dump" all of the time 2015-03-28 15:42:02 +00:00
adelikat d30d5ba06d Apple II - a bad attempt at wiring up sound, not hooked up since it crashes, also checking in some code that visual studio wants to be in the .sln because I am tired of reverting it 2015-03-27 23:24:58 +00:00
adelikat 9f02fd75af Apple II - some reorg 2015-03-21 21:45:12 +00:00
adelikat 748e770ba7 Apple II - fix color palette 2015-03-21 15:19:54 +00:00
pjgat09 c2dd59aa3a N64: Move the dirty hack from LoadState to the constructor instead to avoid problems with states saved on frame 0. 2015-03-17 00:11:08 +00:00
zeromus 10dbd9bafb nsf - big cleanup and fix a lot of games and add savestates 2015-03-11 21:19:47 +00:00
zeromus db9fbced86 neshawk - rough sketch of NSF player. basically functional for some games 2015-03-11 09:46:27 +00:00
adelikat d76d40125a Apple II - fix graphics 2015-03-11 01:28:24 +00:00
scepheo 3b078522a6 Apple II: Disabled core throttling, both BizHawk and the core were doing it. 2015-03-09 23:30:48 +00:00
scepheo 1f42bdd651 Apple II: Fixed at least 1 issue with savestates. 2015-03-09 22:44:45 +00:00
adelikat 81bacfd56f oops 2015-03-08 03:12:54 +00:00
adelikat fccf9f06a9 Apple II - wire up savestates (binary only, for now) 2015-03-08 03:10:20 +00:00
adelikat 2d2a770a7c don't need these files 2015-03-08 02:31:58 +00:00
adelikat 8b59ad0352 Remove some warnings, and add some ignores 2015-03-08 02:09:05 +00:00
woutvanpoppel 820c693eb9 apple II, start on keyboard input 2015-03-08 01:34:18 +00:00
zeromus aaa5704107 fix FME-7 IRQ ACK logic in quicknes and neshawk 2015-03-05 18:36:09 +00:00
adelikat 3589323ca1 Fix the coleco core that was crashing on start up 2015-03-05 01:17:43 +00:00
goyuken adc3e96ca8 iemulator single instance attribute. to find out about: PSX, Apple2 2015-03-03 00:23:50 +00:00
goyuken c9d630b330 FDS: fix load behavior based on real world observations. Most games will load 4s+ faster now. 2015-02-23 22:40:51 +00:00
adelikat 36f4eff0f6 add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed 2015-02-22 15:19:38 +00:00
goyuken 8bf7c960cf some stuff, not ready yet 2015-02-19 03:16:33 +00:00
zeromus 5cbc68a0b2 move along 2015-02-18 00:06:49 +00:00
adelikat 5183a8e20d Nothing to see here 2015-02-17 22:58:25 +00:00
mathew1800 abbee1672e Specify the parameter for argument-based exceptions. Correct the parameter names of others.
Common mistake.
2015-02-10 04:19:34 +00:00
adelikat 00fb58bea5 more TI83 cleanup, nothing worth looking at here 2015-02-07 15:02:52 +00:00
adelikat 95d9f250ee TI83 - nitpick refactor, nothing useful to see here 2015-02-07 14:46:02 +00:00
adelikat 63a3c56441 TI-83 - some code refactor 2015-02-07 14:38:29 +00:00
zeromus 6700f50a99 psx - fix small copypaste error in 2nd controller binding 2015-02-07 01:22:07 +00:00
goyuken 7017168ee3 coleco: clean up corefileprovider usage 2015-02-05 23:09:37 +00:00
goyuken 723a90fb30 intellivision - clean up corefileprovider usage 2015-02-05 23:07:48 +00:00
adelikat 0ae3ec18d8 oops, forgot to check this in last commit 2015-02-05 22:34:00 +00:00
adelikat 95cdaac0b0 PSX - gamepad doesn't have L3 and R3 2015-02-05 21:46:05 +00:00
zeromus 656c6e0585 i knew that was too good to be true 2015-02-02 22:00:43 +00:00
zeromus 88bb1f5c83 change n64 configuration of C buttons to be UP DOWN LEFT RIGHT. dont think this will cause any bugs, but who knows 2015-02-02 21:46:34 +00:00
zeromus df96db1e2d nothing to see here move along 2015-02-01 23:12:54 +00:00
adelikat d3ff7a2e7a PSX - define controller buttons based on the controller type 2015-02-01 21:58:25 +00:00
adelikat c1308b7528 PSX - properly clone sync settings and flag core reboot properly when changing controller settings 2015-02-01 14:44:08 +00:00
adelikat 271193251c PSX - user friendly display names for controller types 2015-02-01 14:08:43 +00:00
zeromus 0c1dedbe75 psx - hook up non-dualshock pad types 2015-02-01 07:45:41 +00:00
zeromus 91c130a07a psx - straighten out setting of discs when loading savestates, and avoid doing likely desyncing operations in CDC module when loading savestates and setting the appropriate disc. fixes #381 2015-02-01 04:55:09 +00:00
adelikat 8c10f401e2 Octoshock - add controller type to ControllerSetting, with the options of GamePad, DualAnalog, Dualshock, still todo: wire it up to the UI, wire it up to the core 2015-02-01 01:24:41 +00:00
adelikat 4b6ce6450e PSX - disable controller config settings because something stupid is causing a stupid crash 2015-01-31 21:00:30 +00:00
adelikat 9ea78adfdc PSX - get started on ability to configure controllers, right now the choices are 0-2 DualShock controllers, 1 by default. No ui yet to configure this 2015-01-31 19:37:26 +00:00
adelikat 36e4ceca93 A7800 - oops, fix a bug in pokebyte when I merged ram1 and ram2 into the ram domain 2015-01-27 23:08:06 +00:00
adelikat e195004433 atari 7800 - make a few memory domains explicitly read-only instead of silently failing on write 2015-01-27 00:54:11 +00:00
adelikat f4664bba9b Atari 7800 - combine Ram1 and Ram2 into a single Ram domain 2015-01-27 00:50:33 +00:00
zeromus 966edb10ab add 65816 disassembler.. not tested very well tho 2015-01-26 00:20:01 +00:00
adelikat 8246de14aa IMemoryCallbackSystem - add a flag to indicate whether execute callbacks are available, in lua and the debugger, take this flag into account, also improve some availability checking in Lua memory callbacks. Flag N64 as not having execute callbacks available 2015-01-25 22:14:58 +00:00
goyuken 2c09c10721 memory domain: silent pokes 2015-01-25 20:10:19 +00:00
goyuken 2f3f7723a0 quicknes disassembler tweak 2015-01-25 20:06:41 +00:00
adelikat 76864d5d47 oops 2015-01-25 17:05:30 +00:00
adelikat 7bb3eeae5b Disassembler for quicknes 2015-01-25 17:04:06 +00:00
adelikat 38a4765123 NesHawk - don't add a PRG domain if the on board ROM is null (such as in FDS mode) 2015-01-25 16:17:59 +00:00
adelikat 4a39b5a619 Hex Editor - if a domain is not writable, switch to a "read only" mode 2015-01-25 15:42:07 +00:00
adelikat 7ed8704555 add a CanPoke() extension method for memory domains, checks for a null or not implemented Poke Poke delegate, use it to disable Poke on Ram Search and Ram Watch, still todo - hex editor and lua 2015-01-25 14:37:37 +00:00
adelikat c9cbac7021 Colecovision - implement the disassembler and memory read/write/execute callbacks 2015-01-24 21:08:20 +00:00
adelikat 8c12c5cbff do read/writes in the z80 core itself, refactor sms and ti83 to not use them on their end of the callback, fixes sms only having read/write callbacks on a few mappers 2015-01-24 20:57:37 +00:00
adelikat cdd0716420 wire up memory execute callbacks to SMS and TI83 2015-01-24 20:36:36 +00:00
adelikat ac442130ae Refactor IMemoryDomains and MemoryDomains to have setters for MainMemory and SystemBus, so a core can customize instead of using a one size fits all assumption. Remove constructor that sets main memory and refactor accordingly 2015-01-24 16:02:28 +00:00
adelikat d3a9535ade PCE - sort out 16 bit vs 21 bit buses, and remove an InvalidOperationException in the disassembler 2015-01-24 15:45:37 +00:00
adelikat d831d1c218 PCE - add memory read/write callbacks 2015-01-24 15:16:53 +00:00
adelikat aa9e5cf2d7 PCE - Hu6280 - pass in and store the callback system instead of an IDebuggable instance and calling .MemoryCallbacks constantly 2015-01-24 15:05:03 +00:00
adelikat e194c9f0c4 Memory callbacks - check the HasReads/Writes/Executes flags during the call methods so that the responsibility does not fall on the core, remove the check in the PCE core 2015-01-24 14:52:20 +00:00
adelikat 2d2a04f5f9 PCEngine - check if MemoryExecute callbacks exist before calling them, provides a noticeable speedup, also update the cpu generator code 2015-01-24 14:16:15 +00:00
adelikat 292f71e9c9 make INESPPUViewable an IEmulatorService 2015-01-23 21:46:23 +00:00
zeromus 8d340a7c19 fix n64 disasm pinvoke 2015-01-23 20:28:47 +00:00
adelikat 29b056b972 N64 - wire of a disassembler, doesn't look like it works correctly, but at least the plumbing is done 2015-01-23 19:52:26 +00:00
adelikat 4a968ab700 TI83 - add a system bus memory domains and support disassembling. You can now debug your math homework! 2015-01-21 23:25:49 +00:00
goyuken af451143bf a bit of memory domain cleanup 2015-01-21 17:36:22 +00:00
adelikat 872b7b3668 ditto for a file for Genesis.cs 2015-01-20 00:39:44 +00:00
adelikat db52e04ed4 ditto for PCEngine core 2015-01-20 00:37:11 +00:00