discsys reorg and move CDAudio to BizHawk.Emulation.Common for cleaner assembly reference dependencies
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@ -94,6 +94,7 @@
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<Compile Include="Interfaces\IVideoProvider.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="ServiceInjector.cs" />
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<Compile Include="Sound\CDAudio.cs" />
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<Compile Include="Sound\HuC6280PSG.cs" />
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<Compile Include="Sound\MMC5Audio.cs" />
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<Compile Include="Sound\SN76489.cs" />
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@ -117,6 +118,10 @@
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<Project>{866f8d13-0678-4ff9-80a4-a3993fd4d8a3}</Project>
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<Name>BizHawk.Common</Name>
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</ProjectReference>
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<ProjectReference Include="..\BizHawk.Emulation.DiscSystem\BizHawk.Emulation.DiscSystem.csproj">
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<Project>{F51946EA-827F-4D82-B841-1F2F6D060312}</Project>
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<Name>BizHawk.Emulation.DiscSystem</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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@ -2,13 +2,14 @@
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using System.IO;
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using BizHawk.Common;
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using BizHawk.Emulation.Common;
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using BizHawk.Emulation.DiscSystem;
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// The state of the cd player is quantized to the frame level.
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// This isn't ideal. But life's too short.
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// I decided not to let the perfect be the enemy of the good.
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// It can always be refactored. It's at least deterministic.
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namespace BizHawk.Emulation.DiscSystem
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namespace BizHawk.Emulation.Common.Components
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{
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public sealed class CDAudio : ISoundProvider
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{
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@ -5,6 +5,7 @@ using System.Globalization;
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using BizHawk.Common;
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using BizHawk.Common.NumberExtensions;
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using BizHawk.Emulation.Common;
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using BizHawk.Emulation.Common.Components;
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using BizHawk.Emulation.DiscSystem;
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namespace BizHawk.Emulation.Cores.PCEngine
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@ -1,18 +0,0 @@
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using System;
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using System.Collections.Generic;
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using BizHawk.Common.BufferExtensions;
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//some old junk
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namespace BizHawk.Emulation.DiscSystem
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{
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sealed public partial class Disc
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{
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}
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}
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@ -50,10 +50,9 @@
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<Compile Include="..\Version\VersionInfo.cs">
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<Link>VersionInfo.cs</Link>
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</Compile>
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<Compile Include="API\Disc.API.cs" />
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<Compile Include="API\Disc.ID.cs" />
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<Compile Include="API\DiscExceptions.cs" />
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<Compile Include="API\DiscHasher.cs" />
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<Compile Include="API\DiscIdentifier.cs" />
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<Compile Include="API\DiscSectorReader.cs" />
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<Compile Include="API\DiscStream.cs" />
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<Compile Include="Blobs\Blob_ECM.cs" />
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@ -63,7 +62,6 @@
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<Compile Include="Blobs\IBlob.cs" />
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<Compile Include="Blobs\RiffMaster.cs" />
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<Compile Include="CCD_format.cs" />
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<Compile Include="CDAudio.cs" />
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<Compile Include="cdfs\EndianBitConverter.cs" />
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<Compile Include="cdfs\ISODirectoryNode.cs" />
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<Compile Include="cdfs\ISOFile.cs" />
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@ -103,10 +101,6 @@
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<Project>{866f8d13-0678-4ff9-80a4-a3993fd4d8a3}</Project>
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<Name>BizHawk.Common</Name>
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</ProjectReference>
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<ProjectReference Include="..\BizHawk.Emulation.Common\BizHawk.Emulation.Common.csproj">
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<Project>{E1A23168-B571-411C-B360-2229E7225E0E}</Project>
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<Name>BizHawk.Emulation.Common</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Content Include="docs\notes.txt" />
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