restore discsys TOCRaw and DiscStructure synthesis and make octoshock disc reading work again

This commit is contained in:
zeromus 2015-07-05 13:24:51 -05:00
parent 6dcaa3ca04
commit f9c5b17097
10 changed files with 102 additions and 33 deletions

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@ -257,14 +257,14 @@ namespace BizHawk.Client.Common
Disc disc = Disc.LoadAutomagic(path);
var hash = disc.GetHash();
var hash = new DiscHasher(disc).OldHash();
game = Database.CheckDatabase(hash);
if (game == null)
{
// try to use our wizard methods
game = new GameInfo { Name = Path.GetFileNameWithoutExtension(file.Name), Hash = hash };
switch (disc.DetectDiscType())
switch (new DiscIdentifier(disc).DetectDiscType())
{
case DiscType.SegaSaturn:
game.System = "SAT";

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@ -185,7 +185,7 @@ namespace BizHawk.Emulation.Cores.Sony.PSX
return OctoshockDll.SHOCK_OK;
}
byte[] SectorBuffer = new byte[2352];
byte[] SectorBuffer = new byte[2448];
int ShockDisc_ReadLBA2448(IntPtr opaque, int lba, void* dst)
{
@ -200,17 +200,15 @@ namespace BizHawk.Emulation.Cores.Sony.PSX
//todo - cache reader
DiscSystem.DiscSectorReader dsr = new DiscSystem.DiscSectorReader(Disc);
dsr.ReadLBA_2352(lba, SectorBuffer, 0);
Marshal.Copy(SectorBuffer, 0, new IntPtr(dst), 2352);
Disc.ReadLBA_SectorEntry(lba).SubcodeSector.ReadSubcodeDeinterleaved(SectorBuffer, 0);
Marshal.Copy(SectorBuffer, 0, new IntPtr((byte*)dst + 2352), 96);
dsr.ReadLBA_2442(lba, SectorBuffer, 0);
Marshal.Copy(SectorBuffer, 0, new IntPtr(dst), 2448);
if (subcodeLog)
{
for (int i = 0; i < 24; i++)
Console.Write("{0:X2}", *((byte*)dst + 2352 + i));
Console.WriteLine();
}
//if (subcodeLog)
//{
// for (int i = 0; i < 24; i++)
// Console.Write("{0:X2}", *((byte*)dst + 2352 + i));
// Console.WriteLine();
//}
return OctoshockDll.SHOCK_OK;
}

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@ -3,9 +3,6 @@ using System.Collections.Generic;
using BizHawk.Common.BufferExtensions;
//main apis for emulator core routine use
//(this could probably use a lot of re-considering. we need to open up views to the disc, not interrogating it directly)
namespace BizHawk.Emulation.DiscSystem
{
public class DiscSectorReaderPolicy
@ -42,7 +39,8 @@ namespace BizHawk.Emulation.DiscSystem
public bool ThrowExceptions2048 = true;
/// <summary>
/// Indicates whether subcode should be delivered deinterleaved. It isn't stored that way on actual discs. But it is in .sub files
/// Indicates whether subcode should be delivered deinterleaved. It isn't stored that way on actual discs. But it is in .sub files.
/// This defaults to true because it's most likely higher-performing, and it's rarely ever wanted interleaved.
/// </summary>
public bool DeinterleavedSubcode = true;
@ -82,7 +80,24 @@ namespace BizHawk.Emulation.DiscSystem
if (Policy.DeterministicClearBuffer) Array.Clear(buffer, offset, size);
}
//todo - methods to read only subcode
/// <summary>
/// Reads the mode field from a sector
/// If this is an audio sector, the results will be nonsense.
/// </summary>
public int ReadLBA_Mode(int lba)
{
var sector = disc.Sectors[lba + 150];
PrepareJob(lba);
job.DestBuffer2448 = buf2442;
job.DestOffset = 0;
job.Parts = ESectorSynthPart.Header16;
job.Disc = disc;
sector.SectorSynth.Synth(job);
return buf2442[15];
}
/// <summary>
/// Reads a full 2352 bytes of user data from a sector
@ -199,7 +214,7 @@ namespace BizHawk.Emulation.DiscSystem
//in no case do we need the ECC so build special flags here
var sector = disc.Sectors[lba + 150];
PrepareBuffer(buffer, offset, 2352);
PrepareBuffer(buffer, offset, 2048);
PrepareJob(lba);
job.DestBuffer2448 = buf2442;
job.DestOffset = 0;

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@ -537,10 +537,6 @@ namespace BizHawk.Emulation.DiscSystem
disc.RawTOCEntries.Add(new RawTOCEntry { QData = q });
}
//generate the toc from the entries
var tocSynth = new DiscTOCRaw.SynthesizeFromRawTOCEntriesJob() { Entries = disc.RawTOCEntries };
tocSynth.Run();
disc.TOCRaw = tocSynth.Result;
//disc.Structure = new DiscStructure();
//var ses = new DiscStructure.Session();

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@ -394,11 +394,6 @@ namespace BizHawk.Emulation.DiscSystem
};
TOCMiscInfo.Run(OUT_Disc.RawTOCEntries);
//generate the TOCRaw from the RawTocEntries
var tocSynth = new DiscTOCRaw.SynthesizeFromRawTOCEntriesJob() { Entries = OUT_Disc.RawTOCEntries };
tocSynth.Run();
OUT_Disc.TOCRaw = tocSynth.Result;
//TODO - generate leadout, or delegates at least
//blech, old crap, maybe

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@ -192,7 +192,7 @@ namespace BizHawk.Emulation.DiscSystem
public static Disc LoadAutomagic(string path)
{
var job = new DiscMountJob { IN_FromPath = path };
job.IN_DiscInterface = DiscInterface.MednaDisc; //TEST
//job.IN_DiscInterface = DiscInterface.MednaDisc; //TEST
job.Run();
return job.OUT_Disc;
}

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@ -179,7 +179,19 @@ namespace BizHawk.Emulation.DiscSystem
}
DONE:
;
if (OUT_Disc != null)
{
//generate toc and structure:
//1. TOCRaw from RawTOCEntries
var tocSynth = new DiscTOCRaw.SynthesizeFromRawTOCEntriesJob() { Entries = OUT_Disc.RawTOCEntries };
tocSynth.Run();
OUT_Disc.TOCRaw = tocSynth.Result;
//2. Structure frmo TOCRaw
var structureSynth = new DiscStructure.SynthesizeFromTOCRawJob() { IN_Disc = OUT_Disc, TOCRaw = OUT_Disc.TOCRaw };
structureSynth.Run();
OUT_Disc.Structure = structureSynth.Result;
}
}
}

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@ -30,7 +30,7 @@ namespace BizHawk.Emulation.DiscSystem
[Flags] enum ESectorSynthPart
{
/// <summary>
/// The header is required
/// The data sector header is required. There's no header for audio tracks/sectors.
/// </summary>
Header16 = 1,

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@ -75,12 +75,59 @@ namespace BizHawk.Emulation.DiscSystem
// var bcd2 = new BCD2 { BCDValue = (byte)pt };
// if (bcd2.DecimalValue > 99) //A0 A1 A2 leadout and crap
// continue;
// var track = new Track { Start_LBA = lba, Number = pt };
// var track = new Track { LBA = lba, Number = pt };
// session.Tracks.Add(track);
// }
// }
//}
public class SynthesizeFromTOCRawJob
{
public Disc IN_Disc;
public DiscTOCRaw TOCRaw;
public DiscStructure Result;
public void Run()
{
var dsr = new DiscSectorReader(IN_Disc);
dsr.Policy.DeterministicClearBuffer = false;
Result = new DiscStructure();
var session = new Session();
Result.Sessions.Add(session);
session.Number = 1;
if(TOCRaw.FirstRecordedTrackNumber != 1)
throw new InvalidOperationException("Unsupported: FirstRecordedTrackNumber != 1");
int ntracks = TOCRaw.LastRecordedTrackNumber - TOCRaw.FirstRecordedTrackNumber + 1;
for(int i=0;i<ntracks;i++)
{
var item = TOCRaw.TOCItems[i+1];
var track = new DiscStructure.Track() {
Number = i+1,
Control = item.Control,
LBA = item.LBATimestamp.Sector
};
session.Tracks.Add(track);
if (!item.IsData)
track.Mode = 0;
else
{
//determine the mode by a hardcoded heuristic: check mode of first sector
track.Mode = dsr.ReadLBA_Mode(track.LBA);
}
//determine track length according to law specified in comments for track length
if (i == ntracks - 1)
track.Length = TOCRaw.LeadoutLBA.Sector - track.LBA;
else track.Length = (TOCRaw.TOCItems[i + 2].LBATimestamp.Sector - track.LBA);
}
}
}
public class Session
{
/// <summary>

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@ -121,10 +121,16 @@ namespace BizHawk.Emulation.DiscSystem
/// <summary>
/// [IEC10149] "the control field used in the information track"
/// the raw TOC entries do have a control field which is supposed to match what's found in the track.
/// A CD Reader could conceivably retrieve this.
/// Determining whether a track contains audio or data is very important.
/// A track mode can't be safely determined from reading sectors from the actual track if it's an audio track (there's no sector header with a mode byte)
/// </summary>
public EControlQ Control;
/// <summary>
/// Whether the Control indicates that this is data
/// </summary>
public bool IsData { get { return (Control & EControlQ.DATA) != 0; } }
/// <summary>
/// The location of the track (Index 1)
/// </summary>