Apple II - a bad attempt at wiring up sound, not hooked up since it crashes, also checking in some code that visual studio wants to be in the .sln because I am tired of reverting it
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@ -1,7 +1,9 @@
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using System.IO;
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using System.Linq;
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using BizHawk.Emulation.Common;
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using Jellyfish.Virtu;
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using Jellyfish.Virtu.Services;
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using System;
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namespace BizHawk.Emulation.Cores.Computers.AppleII
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{
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@ -30,11 +32,12 @@ namespace BizHawk.Emulation.Cores.Computers.AppleII
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_machine = new Machine();
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var vidService = new BizVideoService(_machine);
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_soundService = new BizAudioService(_machine);
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var gpService = new Jellyfish.Virtu.Services.GamePortService(_machine);
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var kbService = new BizKeyboardService(_machine);
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_machine.Services.AddService(typeof(Jellyfish.Virtu.Services.DebugService), new Jellyfish.Virtu.Services.DebugService(_machine));
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_machine.Services.AddService(typeof(Jellyfish.Virtu.Services.AudioService), new BizAudioService(_machine));
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_machine.Services.AddService(typeof(Jellyfish.Virtu.Services.AudioService), _soundService);
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_machine.Services.AddService(typeof(Jellyfish.Virtu.Services.VideoService), vidService);
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_machine.Services.AddService(typeof(Jellyfish.Virtu.Services.GamePortService), gpService);
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_machine.Services.AddService(typeof(Jellyfish.Virtu.Services.KeyboardService), kbService);
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@ -55,6 +58,7 @@ namespace BizHawk.Emulation.Cores.Computers.AppleII
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private readonly byte[] _disk1;
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private readonly byte[] _appleIIRom;
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private readonly byte[] _diskIIRom;
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private readonly BizAudioService _soundService;
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private static readonly ControllerDefinition AppleIIController =
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new ControllerDefinition
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@ -81,13 +85,26 @@ namespace BizHawk.Emulation.Cores.Computers.AppleII
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}
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}
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private class BizAudioService : AudioService
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private class BizAudioService : AudioService, ISyncSoundProvider
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{
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public BizAudioService(Machine _machine) : base(_machine) { }
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public override void SetVolume(float volume)
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{
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}
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public void GetSamples(out short[] samples, out int nsamp)
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{
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samples = Array.ConvertAll(Source, b => (short)b); // TODO: is it really 8 bit?
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nsamp = Source.Length;
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}
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public void DiscardSamples()
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{
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//TODO
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//Source.DiscardSamples();
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}
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}
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private void FrameAdv(bool render, bool rendersound)
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@ -86,5 +86,7 @@ namespace Jellyfish.Virtu
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private int _totalCycles;
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private long _lastCycles;
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private float _volume;
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public AudioService AudioService { get { return _audioService; } }
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}
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}
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@ -138,9 +138,6 @@ Global
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{E6B436B1-A3CD-4C9A-8F76-5D7154726884} = {0540A9A6-977E-466D-8BD3-1D8590BD5282}
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{B95649F5-A0AE-41EB-B62B-578A2AFF5E18} = {B51F1139-3D2C-41BE-A762-EF1F9B41EACA}
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EndGlobalSection
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GlobalSection(Performance) = preSolution
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HasPerformanceSessions = true
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EndGlobalSection
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GlobalSection(MonoDevelopProperties) = preSolution
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StartupItem = BizHawk.Client.EmuHawk\BizHawk.Client.EmuHawk.csproj
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EndGlobalSection
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