Apple II - Add Input Callbacks, Change definition of a lag frame
This commit is contained in:
parent
db1191dc48
commit
23d93cc1fe
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@ -12,6 +12,6 @@ namespace BizHawk.Emulation.Cores.Computers.AppleII
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private set { _machine.Lagged = value; }
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}
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public IInputCallbackSystem InputCallbacks { [FeatureNotImplemented]get; private set; }
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public IInputCallbackSystem InputCallbacks { get; private set; }
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}
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}
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@ -34,6 +34,7 @@ namespace BizHawk.Emulation.Cores.Computers.AppleII
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Tracer = new TraceBuffer();
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MemoryCallbacks = new MemoryCallbackSystem();
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InputCallbacks = new InputCallbackSystem();
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_disk1 = rom;
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RomSet.Add(rom);
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@ -58,6 +59,8 @@ namespace BizHawk.Emulation.Cores.Computers.AppleII
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_machine.Memory.WriteCallback = MemoryCallbacks.CallWrites;
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_machine.Memory.ExecuteCallback = MemoryCallbacks.CallExecutes;
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_machine.Memory.InputCallback = InputCallbacks.Call;
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InitSaveStates();
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SetupMemoryDomains();
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PutSettings(settings ?? new Settings());
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@ -199,163 +199,163 @@ namespace Jellyfish.Virtu
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if (pc <= 0xFFFD) //sanity check to make sure we don't read from outside address space.
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{
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switch (_memory.Read(pc))
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switch (_memory.Peek(pc))
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{
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case 0x0C: return string.Format("NOP (${0:X4})", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0x0D: return string.Format("ORA ${0:X4}", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0x0E: return string.Format("ASL ${0:X4}", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0x19: return string.Format("ORA ${0:X4},Y *", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0x1D: return string.Format("ORA ${0:X4},X *", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0x1E: return string.Format("ASL ${0:X4},X", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0x20: return string.Format("JSR ${0:X4}", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0x2C: return string.Format("BIT ${0:X4}", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0x2D: return string.Format("AND ${0:X4}", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0x2E: return string.Format("ROL ${0:X4}", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0x39: return string.Format("AND ${0:X4},Y *", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0x3D: return string.Format("AND ${0:X4},X *", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0x3E: return string.Format("ROL ${0:X4},X", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0x4C: return string.Format("JMP ${0:X4}", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0x4D: return string.Format("EOR ${0:X4}", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0x4E: return string.Format("LSR ${0:X4}", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0x59: return string.Format("EOR ${0:X4},Y *", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0x5D: return string.Format("EOR ${0:X4},X *", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0x5E: return string.Format("LSR ${0:X4},X", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0x6C: return string.Format("JMP (${0:X4})", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0x6D: return string.Format("ADC ${0:X4}", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0x6E: return string.Format("ROR ${0:X4}", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0x79: return string.Format("ADC ${0:X4},Y *", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0x7D: return string.Format("ADC ${0:X4},X *", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0x7E: return string.Format("ROR ${0:X4},X", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0x8C: return string.Format("STY ${0:X4}", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0x8D: return string.Format("STA ${0:X4}", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0x8E: return string.Format("STX ${0:X4}", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0x99: return string.Format("STA ${0:X4},Y", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0x9D: return string.Format("STA ${0:X4},X", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0xAC: return string.Format("LDY ${0:X4}", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0xAD: return string.Format("LDA ${0:X4}", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0xAE: return string.Format("LDX ${0:X4}", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0xB9: return string.Format("LDA ${0:X4},Y *", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0xBC: return string.Format("LDY ${0:X4},X *", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0xBD: return string.Format("LDA ${0:X4},X *", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0xBE: return string.Format("LDX ${0:X4},Y *", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0xCC: return string.Format("CPY ${0:X4}", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0xCD: return string.Format("CMP ${0:X4}", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0xCE: return string.Format("DEC ${0:X4}", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0xD9: return string.Format("CMP ${0:X4},Y *", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0xDD: return string.Format("CMP ${0:X4},X *", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0xDE: return string.Format("DEC ${0:X4},X", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0xEC: return string.Format("CPX ${0:X4}", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0xED: return string.Format("SBC ${0:X4}", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0xEE: return string.Format("INC ${0:X4}", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0xF9: return string.Format("SBC ${0:X4},Y *", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0xFD: return string.Format("SBC ${0:X4},X *", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0xFE: return string.Format("INC ${0:X4},X", _memory.Read(pc + 1) | _memory.Read(pc + 2) << 8);
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case 0x0C: return string.Format("NOP (${0:X4})", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0x0D: return string.Format("ORA ${0:X4}", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0x0E: return string.Format("ASL ${0:X4}", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0x19: return string.Format("ORA ${0:X4},Y *", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0x1D: return string.Format("ORA ${0:X4},X *", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0x1E: return string.Format("ASL ${0:X4},X", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0x20: return string.Format("JSR ${0:X4}", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0x2C: return string.Format("BIT ${0:X4}", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0x2D: return string.Format("AND ${0:X4}", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0x2E: return string.Format("ROL ${0:X4}", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0x39: return string.Format("AND ${0:X4},Y *", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0x3D: return string.Format("AND ${0:X4},X *", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0x3E: return string.Format("ROL ${0:X4},X", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0x4C: return string.Format("JMP ${0:X4}", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0x4D: return string.Format("EOR ${0:X4}", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0x4E: return string.Format("LSR ${0:X4}", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0x59: return string.Format("EOR ${0:X4},Y *", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0x5D: return string.Format("EOR ${0:X4},X *", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0x5E: return string.Format("LSR ${0:X4},X", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0x6C: return string.Format("JMP (${0:X4})", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0x6D: return string.Format("ADC ${0:X4}", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0x6E: return string.Format("ROR ${0:X4}", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0x79: return string.Format("ADC ${0:X4},Y *", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0x7D: return string.Format("ADC ${0:X4},X *", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0x7E: return string.Format("ROR ${0:X4},X", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0x8C: return string.Format("STY ${0:X4}", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0x8D: return string.Format("STA ${0:X4}", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0x8E: return string.Format("STX ${0:X4}", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0x99: return string.Format("STA ${0:X4},Y", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0x9D: return string.Format("STA ${0:X4},X", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0xAC: return string.Format("LDY ${0:X4}", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0xAD: return string.Format("LDA ${0:X4}", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0xAE: return string.Format("LDX ${0:X4}", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0xB9: return string.Format("LDA ${0:X4},Y *", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0xBC: return string.Format("LDY ${0:X4},X *", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0xBD: return string.Format("LDA ${0:X4},X *", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0xBE: return string.Format("LDX ${0:X4},Y *", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0xCC: return string.Format("CPY ${0:X4}", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0xCD: return string.Format("CMP ${0:X4}", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0xCE: return string.Format("DEC ${0:X4}", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0xD9: return string.Format("CMP ${0:X4},Y *", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0xDD: return string.Format("CMP ${0:X4},X *", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0xDE: return string.Format("DEC ${0:X4},X", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0xEC: return string.Format("CPX ${0:X4}", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0xED: return string.Format("SBC ${0:X4}", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0xEE: return string.Format("INC ${0:X4}", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0xF9: return string.Format("SBC ${0:X4},Y *", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0xFD: return string.Format("SBC ${0:X4},X *", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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case 0xFE: return string.Format("INC ${0:X4},X", _memory.Peek(pc + 1) | _memory.Peek(pc + 2) << 8);
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}
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}
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if (pc <= 0xFFFE) //read two-byte opcodes here
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{
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switch (_memory.Read(pc))
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switch (_memory.Peek(pc))
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{
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case 0x01: return string.Format("ORA (${0:X2},X)", _memory.Read(++pc));
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case 0x04: return string.Format("NOP ${0:X2}", _memory.Read(++pc));
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case 0x05: return string.Format("ORA ${0:X2}", _memory.Read(++pc));
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case 0x06: return string.Format("ASL ${0:X2}", _memory.Read(++pc));
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case 0x09: return string.Format("ORA #${0:X2}", _memory.Read(++pc));
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case 0x10: return string.Format("BPL ${0:X4}", pc + 2 + (sbyte)_memory.Read(pc + 1));
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case 0x11: return string.Format("ORA (${0:X2}),Y *", _memory.Read(++pc));
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case 0x14: return string.Format("NOP ${0:X2},X", _memory.Read(++pc));
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case 0x15: return string.Format("ORA ${0:X2},X", _memory.Read(++pc));
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case 0x16: return string.Format("ASL ${0:X2},X", _memory.Read(++pc));
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case 0x1C: return string.Format("NOP (${0:X2},X)", _memory.Read(++pc));
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case 0x21: return string.Format("AND (${0:X2},X)", _memory.Read(++pc));
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case 0x24: return string.Format("BIT ${0:X2}", _memory.Read(++pc));
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case 0x25: return string.Format("AND ${0:X2}", _memory.Read(++pc));
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case 0x26: return string.Format("ROL ${0:X2}", _memory.Read(++pc));
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case 0x29: return string.Format("AND #${0:X2}", _memory.Read(++pc));
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case 0x30: return string.Format("BMI ${0:X4}", pc + 2 + (sbyte)_memory.Read(pc + 1));
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case 0x31: return string.Format("AND (${0:X2}),Y *", _memory.Read(++pc));
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case 0x34: return string.Format("NOP ${0:X2},X", _memory.Read(++pc));
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case 0x35: return string.Format("AND ${0:X2},X", _memory.Read(++pc));
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case 0x36: return string.Format("ROL ${0:X2},X", _memory.Read(++pc));
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case 0x3C: return string.Format("NOP (${0:X2},X)", _memory.Read(++pc));
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case 0x41: return string.Format("EOR (${0:X2},X)", _memory.Read(++pc));
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case 0x44: return string.Format("NOP ${0:X2}", _memory.Read(++pc));
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case 0x45: return string.Format("EOR ${0:X2}", _memory.Read(++pc));
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case 0x46: return string.Format("LSR ${0:X2}", _memory.Read(++pc));
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case 0x49: return string.Format("EOR #${0:X2}", _memory.Read(++pc));
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case 0x50: return string.Format("BVC ${0:X4}", pc + 2 + (sbyte)_memory.Read(pc + 1));
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case 0x51: return string.Format("EOR (${0:X2}),Y *", _memory.Read(++pc));
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case 0x54: return string.Format("NOP ${0:X2},X", _memory.Read(++pc));
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case 0x55: return string.Format("EOR ${0:X2},X", _memory.Read(++pc));
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case 0x56: return string.Format("LSR ${0:X2},X", _memory.Read(++pc));
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case 0x5C: return string.Format("NOP (${0:X2},X)", _memory.Read(++pc));
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case 0x61: return string.Format("ADC (${0:X2},X)", _memory.Read(++pc));
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case 0x64: return string.Format("NOP ${0:X2}", _memory.Read(++pc));
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case 0x65: return string.Format("ADC ${0:X2}", _memory.Read(++pc));
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case 0x66: return string.Format("ROR ${0:X2}", _memory.Read(++pc));
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case 0x69: return string.Format("ADC #${0:X2}", _memory.Read(++pc));
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case 0x70: return string.Format("BVS ${0:X4}", pc + 2 + (sbyte)_memory.Read(pc + 1));
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case 0x71: return string.Format("ADC (${0:X2}),Y *", _memory.Read(++pc));
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case 0x74: return string.Format("NOP ${0:X2},X", _memory.Read(++pc));
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case 0x75: return string.Format("ADC ${0:X2},X", _memory.Read(++pc));
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case 0x76: return string.Format("ROR ${0:X2},X", _memory.Read(++pc));
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case 0x7C: return string.Format("NOP (${0:X2},X)", _memory.Read(++pc));
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case 0x80: return string.Format("NOP #${0:X2}", _memory.Read(++pc));
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case 0x81: return string.Format("STA (${0:X2},X)", _memory.Read(++pc));
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case 0x82: return string.Format("NOP #${0:X2}", _memory.Read(++pc));
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case 0x84: return string.Format("STY ${0:X2}", _memory.Read(++pc));
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case 0x85: return string.Format("STA ${0:X2}", _memory.Read(++pc));
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case 0x86: return string.Format("STX ${0:X2}", _memory.Read(++pc));
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case 0x89: return string.Format("NOP #${0:X2}", _memory.Read(++pc));
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case 0x90: return string.Format("BCC ${0:X4}", pc + 2 + (sbyte)_memory.Read(pc + 1));
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case 0x91: return string.Format("STA (${0:X2}),Y", _memory.Read(++pc));
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case 0x94: return string.Format("STY ${0:X2},X", _memory.Read(++pc));
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case 0x95: return string.Format("STA ${0:X2},X", _memory.Read(++pc));
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case 0x96: return string.Format("STX ${0:X2},Y", _memory.Read(++pc));
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case 0xA0: return string.Format("LDY #${0:X2}", _memory.Read(++pc));
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case 0xA1: return string.Format("LDA (${0:X2},X)", _memory.Read(++pc));
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case 0xA2: return string.Format("LDX #${0:X2}", _memory.Read(++pc));
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case 0xA4: return string.Format("LDY ${0:X2}", _memory.Read(++pc));
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case 0xA5: return string.Format("LDA ${0:X2}", _memory.Read(++pc));
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case 0xA6: return string.Format("LDX ${0:X2}", _memory.Read(++pc));
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case 0xA9: return string.Format("LDA #${0:X2}", _memory.Read(++pc));
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case 0xB0: return string.Format("BCS ${0:X4}", pc + 2 + (sbyte)_memory.Read(pc + 1));
|
||||
case 0xB1: return string.Format("LDA (${0:X2}),Y *", _memory.Read(++pc));
|
||||
case 0xB4: return string.Format("LDY ${0:X2},X", _memory.Read(++pc));
|
||||
case 0xB5: return string.Format("LDA ${0:X2},X", _memory.Read(++pc));
|
||||
case 0xB6: return string.Format("LDX ${0:X2},Y", _memory.Read(++pc));
|
||||
case 0xC0: return string.Format("CPY #${0:X2}", _memory.Read(++pc));
|
||||
case 0xC1: return string.Format("CMP (${0:X2},X)", _memory.Read(++pc));
|
||||
case 0xC2: return string.Format("NOP #${0:X2}", _memory.Read(++pc));
|
||||
case 0xC4: return string.Format("CPY ${0:X2}", _memory.Read(++pc));
|
||||
case 0xC5: return string.Format("CMP ${0:X2}", _memory.Read(++pc));
|
||||
case 0xC6: return string.Format("DEC ${0:X2}", _memory.Read(++pc));
|
||||
case 0xC9: return string.Format("CMP #${0:X2}", _memory.Read(++pc));
|
||||
case 0xD0: return string.Format("BNE ${0:X4}", pc + 2 + (sbyte)_memory.Read(pc + 1));
|
||||
case 0xD1: return string.Format("CMP (${0:X2}),Y *", _memory.Read(++pc));
|
||||
case 0xD4: return string.Format("NOP ${0:X2},X", _memory.Read(++pc));
|
||||
case 0xD5: return string.Format("CMP ${0:X2},X", _memory.Read(++pc));
|
||||
case 0xD6: return string.Format("DEC ${0:X2},X", _memory.Read(++pc));
|
||||
case 0xDC: return string.Format("NOP (${0:X2},X)", _memory.Read(++pc));
|
||||
case 0xE0: return string.Format("CPX #${0:X2}", _memory.Read(++pc));
|
||||
case 0xE1: return string.Format("SBC (${0:X2},X)", _memory.Read(++pc));
|
||||
case 0xE2: return string.Format("NOP #${0:X2}", _memory.Read(++pc));
|
||||
case 0xE4: return string.Format("CPX ${0:X2}", _memory.Read(++pc));
|
||||
case 0xE5: return string.Format("SBC ${0:X2}", _memory.Read(++pc));
|
||||
case 0xE6: return string.Format("INC ${0:X2}", _memory.Read(++pc));
|
||||
case 0xE9: return string.Format("SBC #${0:X2}", _memory.Read(++pc));
|
||||
case 0xF0: return string.Format("BEQ ${0:X4}", pc + 2 + (sbyte)_memory.Read(pc + 1));
|
||||
case 0xF1: return string.Format("SBC (${0:X2}),Y *", _memory.Read(++pc));
|
||||
case 0xF4: return string.Format("NOP ${0:X2},X", _memory.Read(++pc));
|
||||
case 0xF5: return string.Format("SBC ${0:X2},X", _memory.Read(++pc));
|
||||
case 0xF6: return string.Format("INC ${0:X2},X", _memory.Read(++pc));
|
||||
case 0xFC: return string.Format("NOP (${0:X2},X)", _memory.Read(++pc));
|
||||
case 0x01: return string.Format("ORA (${0:X2},X)", _memory.Peek(++pc));
|
||||
case 0x04: return string.Format("NOP ${0:X2}", _memory.Peek(++pc));
|
||||
case 0x05: return string.Format("ORA ${0:X2}", _memory.Peek(++pc));
|
||||
case 0x06: return string.Format("ASL ${0:X2}", _memory.Peek(++pc));
|
||||
case 0x09: return string.Format("ORA #${0:X2}", _memory.Peek(++pc));
|
||||
case 0x10: return string.Format("BPL ${0:X4}", pc + 2 + (sbyte)_memory.Peek(pc + 1));
|
||||
case 0x11: return string.Format("ORA (${0:X2}),Y *", _memory.Peek(++pc));
|
||||
case 0x14: return string.Format("NOP ${0:X2},X", _memory.Peek(++pc));
|
||||
case 0x15: return string.Format("ORA ${0:X2},X", _memory.Peek(++pc));
|
||||
case 0x16: return string.Format("ASL ${0:X2},X", _memory.Peek(++pc));
|
||||
case 0x1C: return string.Format("NOP (${0:X2},X)", _memory.Peek(++pc));
|
||||
case 0x21: return string.Format("AND (${0:X2},X)", _memory.Peek(++pc));
|
||||
case 0x24: return string.Format("BIT ${0:X2}", _memory.Peek(++pc));
|
||||
case 0x25: return string.Format("AND ${0:X2}", _memory.Peek(++pc));
|
||||
case 0x26: return string.Format("ROL ${0:X2}", _memory.Peek(++pc));
|
||||
case 0x29: return string.Format("AND #${0:X2}", _memory.Peek(++pc));
|
||||
case 0x30: return string.Format("BMI ${0:X4}", pc + 2 + (sbyte)_memory.Peek(pc + 1));
|
||||
case 0x31: return string.Format("AND (${0:X2}),Y *", _memory.Peek(++pc));
|
||||
case 0x34: return string.Format("NOP ${0:X2},X", _memory.Peek(++pc));
|
||||
case 0x35: return string.Format("AND ${0:X2},X", _memory.Peek(++pc));
|
||||
case 0x36: return string.Format("ROL ${0:X2},X", _memory.Peek(++pc));
|
||||
case 0x3C: return string.Format("NOP (${0:X2},X)", _memory.Peek(++pc));
|
||||
case 0x41: return string.Format("EOR (${0:X2},X)", _memory.Peek(++pc));
|
||||
case 0x44: return string.Format("NOP ${0:X2}", _memory.Peek(++pc));
|
||||
case 0x45: return string.Format("EOR ${0:X2}", _memory.Peek(++pc));
|
||||
case 0x46: return string.Format("LSR ${0:X2}", _memory.Peek(++pc));
|
||||
case 0x49: return string.Format("EOR #${0:X2}", _memory.Peek(++pc));
|
||||
case 0x50: return string.Format("BVC ${0:X4}", pc + 2 + (sbyte)_memory.Peek(pc + 1));
|
||||
case 0x51: return string.Format("EOR (${0:X2}),Y *", _memory.Peek(++pc));
|
||||
case 0x54: return string.Format("NOP ${0:X2},X", _memory.Peek(++pc));
|
||||
case 0x55: return string.Format("EOR ${0:X2},X", _memory.Peek(++pc));
|
||||
case 0x56: return string.Format("LSR ${0:X2},X", _memory.Peek(++pc));
|
||||
case 0x5C: return string.Format("NOP (${0:X2},X)", _memory.Peek(++pc));
|
||||
case 0x61: return string.Format("ADC (${0:X2},X)", _memory.Peek(++pc));
|
||||
case 0x64: return string.Format("NOP ${0:X2}", _memory.Peek(++pc));
|
||||
case 0x65: return string.Format("ADC ${0:X2}", _memory.Peek(++pc));
|
||||
case 0x66: return string.Format("ROR ${0:X2}", _memory.Peek(++pc));
|
||||
case 0x69: return string.Format("ADC #${0:X2}", _memory.Peek(++pc));
|
||||
case 0x70: return string.Format("BVS ${0:X4}", pc + 2 + (sbyte)_memory.Peek(pc + 1));
|
||||
case 0x71: return string.Format("ADC (${0:X2}),Y *", _memory.Peek(++pc));
|
||||
case 0x74: return string.Format("NOP ${0:X2},X", _memory.Peek(++pc));
|
||||
case 0x75: return string.Format("ADC ${0:X2},X", _memory.Peek(++pc));
|
||||
case 0x76: return string.Format("ROR ${0:X2},X", _memory.Peek(++pc));
|
||||
case 0x7C: return string.Format("NOP (${0:X2},X)", _memory.Peek(++pc));
|
||||
case 0x80: return string.Format("NOP #${0:X2}", _memory.Peek(++pc));
|
||||
case 0x81: return string.Format("STA (${0:X2},X)", _memory.Peek(++pc));
|
||||
case 0x82: return string.Format("NOP #${0:X2}", _memory.Peek(++pc));
|
||||
case 0x84: return string.Format("STY ${0:X2}", _memory.Peek(++pc));
|
||||
case 0x85: return string.Format("STA ${0:X2}", _memory.Peek(++pc));
|
||||
case 0x86: return string.Format("STX ${0:X2}", _memory.Peek(++pc));
|
||||
case 0x89: return string.Format("NOP #${0:X2}", _memory.Peek(++pc));
|
||||
case 0x90: return string.Format("BCC ${0:X4}", pc + 2 + (sbyte)_memory.Peek(pc + 1));
|
||||
case 0x91: return string.Format("STA (${0:X2}),Y", _memory.Peek(++pc));
|
||||
case 0x94: return string.Format("STY ${0:X2},X", _memory.Peek(++pc));
|
||||
case 0x95: return string.Format("STA ${0:X2},X", _memory.Peek(++pc));
|
||||
case 0x96: return string.Format("STX ${0:X2},Y", _memory.Peek(++pc));
|
||||
case 0xA0: return string.Format("LDY #${0:X2}", _memory.Peek(++pc));
|
||||
case 0xA1: return string.Format("LDA (${0:X2},X)", _memory.Peek(++pc));
|
||||
case 0xA2: return string.Format("LDX #${0:X2}", _memory.Peek(++pc));
|
||||
case 0xA4: return string.Format("LDY ${0:X2}", _memory.Peek(++pc));
|
||||
case 0xA5: return string.Format("LDA ${0:X2}", _memory.Peek(++pc));
|
||||
case 0xA6: return string.Format("LDX ${0:X2}", _memory.Peek(++pc));
|
||||
case 0xA9: return string.Format("LDA #${0:X2}", _memory.Peek(++pc));
|
||||
case 0xB0: return string.Format("BCS ${0:X4}", pc + 2 + (sbyte)_memory.Peek(pc + 1));
|
||||
case 0xB1: return string.Format("LDA (${0:X2}),Y *", _memory.Peek(++pc));
|
||||
case 0xB4: return string.Format("LDY ${0:X2},X", _memory.Peek(++pc));
|
||||
case 0xB5: return string.Format("LDA ${0:X2},X", _memory.Peek(++pc));
|
||||
case 0xB6: return string.Format("LDX ${0:X2},Y", _memory.Peek(++pc));
|
||||
case 0xC0: return string.Format("CPY #${0:X2}", _memory.Peek(++pc));
|
||||
case 0xC1: return string.Format("CMP (${0:X2},X)", _memory.Peek(++pc));
|
||||
case 0xC2: return string.Format("NOP #${0:X2}", _memory.Peek(++pc));
|
||||
case 0xC4: return string.Format("CPY ${0:X2}", _memory.Peek(++pc));
|
||||
case 0xC5: return string.Format("CMP ${0:X2}", _memory.Peek(++pc));
|
||||
case 0xC6: return string.Format("DEC ${0:X2}", _memory.Peek(++pc));
|
||||
case 0xC9: return string.Format("CMP #${0:X2}", _memory.Peek(++pc));
|
||||
case 0xD0: return string.Format("BNE ${0:X4}", pc + 2 + (sbyte)_memory.Peek(pc + 1));
|
||||
case 0xD1: return string.Format("CMP (${0:X2}),Y *", _memory.Peek(++pc));
|
||||
case 0xD4: return string.Format("NOP ${0:X2},X", _memory.Peek(++pc));
|
||||
case 0xD5: return string.Format("CMP ${0:X2},X", _memory.Peek(++pc));
|
||||
case 0xD6: return string.Format("DEC ${0:X2},X", _memory.Peek(++pc));
|
||||
case 0xDC: return string.Format("NOP (${0:X2},X)", _memory.Peek(++pc));
|
||||
case 0xE0: return string.Format("CPX #${0:X2}", _memory.Peek(++pc));
|
||||
case 0xE1: return string.Format("SBC (${0:X2},X)", _memory.Peek(++pc));
|
||||
case 0xE2: return string.Format("NOP #${0:X2}", _memory.Peek(++pc));
|
||||
case 0xE4: return string.Format("CPX ${0:X2}", _memory.Peek(++pc));
|
||||
case 0xE5: return string.Format("SBC ${0:X2}", _memory.Peek(++pc));
|
||||
case 0xE6: return string.Format("INC ${0:X2}", _memory.Peek(++pc));
|
||||
case 0xE9: return string.Format("SBC #${0:X2}", _memory.Peek(++pc));
|
||||
case 0xF0: return string.Format("BEQ ${0:X4}", pc + 2 + (sbyte)_memory.Peek(pc + 1));
|
||||
case 0xF1: return string.Format("SBC (${0:X2}),Y *", _memory.Peek(++pc));
|
||||
case 0xF4: return string.Format("NOP ${0:X2},X", _memory.Peek(++pc));
|
||||
case 0xF5: return string.Format("SBC ${0:X2},X", _memory.Peek(++pc));
|
||||
case 0xF6: return string.Format("INC ${0:X2},X", _memory.Peek(++pc));
|
||||
case 0xFC: return string.Format("NOP (${0:X2},X)", _memory.Peek(++pc));
|
||||
}
|
||||
}
|
||||
if (pc <= 0xFFFF) //read one-byte opcodes here
|
||||
{
|
||||
switch (_memory.Read(pc))
|
||||
switch (_memory.Peek(pc))
|
||||
{
|
||||
case 0x00: return "BRK";
|
||||
case 0x08: return "PHP";
|
||||
|
|
|
@ -5,6 +5,7 @@ using System.Globalization;
|
|||
using System.IO;
|
||||
using Jellyfish.Library;
|
||||
using Jellyfish.Virtu.Services;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace Jellyfish.Virtu
|
||||
{
|
||||
|
@ -291,7 +292,15 @@ namespace Jellyfish.Virtu
|
|||
|
||||
private int ReadIoRegionC0C0(int address)
|
||||
{
|
||||
Machine.Lagged = false;
|
||||
if ((0xC000 <= address && address <= 0xC00F) || (0xC061 <= address && address <= 0xC067) || (0xC069 <= address && address <= 0xC06F))
|
||||
{
|
||||
Machine.Lagged = false;
|
||||
if (InputCallback != null)
|
||||
{
|
||||
InputCallback();
|
||||
}
|
||||
}
|
||||
|
||||
switch (address)
|
||||
{
|
||||
case 0xC000:
|
||||
|
@ -2130,10 +2139,18 @@ namespace Jellyfish.Virtu
|
|||
private Action<int, byte> _writeIoRegionC8CF;
|
||||
private Action<int, byte> _writeRomRegionD0FF;
|
||||
|
||||
[JsonIgnore]
|
||||
public Action<uint> ReadCallback;
|
||||
|
||||
[JsonIgnore]
|
||||
public Action<uint> WriteCallback;
|
||||
|
||||
[JsonIgnore]
|
||||
public Action<uint> ExecuteCallback;
|
||||
|
||||
[JsonIgnore]
|
||||
public Action InputCallback;
|
||||
|
||||
private Keyboard _keyboard;
|
||||
private GamePort _gamePort;
|
||||
private Cassette _cassette;
|
||||
|
|
Binary file not shown.
Loading…
Reference in New Issue