Apple II - wire up memory domains, just System Bus currently

This commit is contained in:
adelikat 2015-04-13 18:53:36 +00:00
parent baff7319ac
commit 4bf37df018
2 changed files with 7 additions and 2 deletions

View File

@ -117,13 +117,16 @@
<Compile Include="Calculator\TI83LinkPort.cs" />
<Compile Include="Computers\AppleII\AppleII.cs" />
<Compile Include="Computers\AppleII\AppleII.IEmulator.cs">
<DependentUpon>AppleII.cs</DependentUpon>
</Compile>
<Compile Include="Computers\AppleII\AppleII.IMemoryDomains.cs">
<DependentUpon>AppleII.cs</DependentUpon>
</Compile>
<Compile Include="Computers\AppleII\AppleII.IStatable.cs">
<DependentUpon>AppleII.cs</DependentUpon>
<DependentUpon>AppleII.cs</DependentUpon>
</Compile>
<Compile Include="Computers\AppleII\AppleII.IVideoProvider.cs">
<DependentUpon>AppleII.cs</DependentUpon>
<DependentUpon>AppleII.cs</DependentUpon>
</Compile>
<Compile Include="Computers\AppleII\Virtu\Cassette.cs" />
<Compile Include="Computers\AppleII\Virtu\Cpu.cs" />

View File

@ -62,6 +62,8 @@ namespace BizHawk.Emulation.Cores.Computers.AppleII
ms.Position = 0;
bool writeProtected = false; //!!!!!!!!!!!!!!!!!!!
Jellyfish.Virtu.Services.StorageService.LoadFile(ms, stream => _machine.BootDiskII.Drives[0].InsertDisk("junk.dsk", stream, writeProtected));
SetupMemoryDomains();
}
public List<GameInfo> GameInfoSet { get; private set; }