TI83 - nitpick refactor, nothing useful to see here

This commit is contained in:
adelikat 2015-02-07 14:46:02 +00:00
parent 63a3c56441
commit 95d9f250ee
6 changed files with 184 additions and 187 deletions

View File

@ -12,36 +12,36 @@ namespace BizHawk.Emulation.Cores.Calculators
{
return new Dictionary<string, RegisterValue>
{
{ "A", cpu.RegisterA },
{ "AF", cpu.RegisterAF },
{ "B", cpu.RegisterB },
{ "BC", cpu.RegisterBC },
{ "C", cpu.RegisterC },
{ "D", cpu.RegisterD },
{ "DE", cpu.RegisterDE },
{ "E", cpu.RegisterE },
{ "F", cpu.RegisterF },
{ "H", cpu.RegisterH },
{ "HL", cpu.RegisterHL },
{ "I", cpu.RegisterI },
{ "IX", cpu.RegisterIX },
{ "IY", cpu.RegisterIY },
{ "L", cpu.RegisterL },
{ "PC", cpu.RegisterPC },
{ "R", cpu.RegisterR },
{ "Shadow AF", cpu.RegisterShadowAF },
{ "Shadow BC", cpu.RegisterShadowBC },
{ "Shadow DE", cpu.RegisterShadowDE },
{ "Shadow HL", cpu.RegisterShadowHL },
{ "SP", cpu.RegisterSP },
{ "Flag C", cpu.RegisterF.Bit(0) },
{ "Flag N", cpu.RegisterF.Bit(1) },
{ "Flag P/V", cpu.RegisterF.Bit(2) },
{ "Flag 3rd", cpu.RegisterF.Bit(3) },
{ "Flag H", cpu.RegisterF.Bit(4) },
{ "Flag 5th", cpu.RegisterF.Bit(5) },
{ "Flag Z", cpu.RegisterF.Bit(6) },
{ "Flag S", cpu.RegisterF.Bit(7) }
{ "A", Cpu.RegisterA },
{ "AF", Cpu.RegisterAF },
{ "B", Cpu.RegisterB },
{ "BC", Cpu.RegisterBC },
{ "C", Cpu.RegisterC },
{ "D", Cpu.RegisterD },
{ "DE", Cpu.RegisterDE },
{ "E", Cpu.RegisterE },
{ "F", Cpu.RegisterF },
{ "H", Cpu.RegisterH },
{ "HL", Cpu.RegisterHL },
{ "I", Cpu.RegisterI },
{ "IX", Cpu.RegisterIX },
{ "IY", Cpu.RegisterIY },
{ "L", Cpu.RegisterL },
{ "PC", Cpu.RegisterPC },
{ "R", Cpu.RegisterR },
{ "Shadow AF", Cpu.RegisterShadowAF },
{ "Shadow BC", Cpu.RegisterShadowBC },
{ "Shadow DE", Cpu.RegisterShadowDE },
{ "Shadow HL", Cpu.RegisterShadowHL },
{ "SP", Cpu.RegisterSP },
{ "Flag C", Cpu.RegisterF.Bit(0) },
{ "Flag N", Cpu.RegisterF.Bit(1) },
{ "Flag P/V", Cpu.RegisterF.Bit(2) },
{ "Flag 3rd", Cpu.RegisterF.Bit(3) },
{ "Flag H", Cpu.RegisterF.Bit(4) },
{ "Flag 5th", Cpu.RegisterF.Bit(5) },
{ "Flag Z", Cpu.RegisterF.Bit(6) },
{ "Flag S", Cpu.RegisterF.Bit(7) }
};
}
@ -52,70 +52,70 @@ namespace BizHawk.Emulation.Cores.Calculators
default:
throw new InvalidOperationException();
case "A":
cpu.RegisterA = (byte)value;
Cpu.RegisterA = (byte)value;
break;
case "AF":
cpu.RegisterAF = (byte)value;
Cpu.RegisterAF = (byte)value;
break;
case "B":
cpu.RegisterB = (byte)value;
Cpu.RegisterB = (byte)value;
break;
case "BC":
cpu.RegisterBC = (byte)value;
Cpu.RegisterBC = (byte)value;
break;
case "C":
cpu.RegisterC = (byte)value;
Cpu.RegisterC = (byte)value;
break;
case "D":
cpu.RegisterD = (byte)value;
Cpu.RegisterD = (byte)value;
break;
case "DE":
cpu.RegisterDE = (byte)value;
Cpu.RegisterDE = (byte)value;
break;
case "E":
cpu.RegisterE = (byte)value;
Cpu.RegisterE = (byte)value;
break;
case "F":
cpu.RegisterF = (byte)value;
Cpu.RegisterF = (byte)value;
break;
case "H":
cpu.RegisterH = (byte)value;
Cpu.RegisterH = (byte)value;
break;
case "HL":
cpu.RegisterHL = (byte)value;
Cpu.RegisterHL = (byte)value;
break;
case "I":
cpu.RegisterI = (byte)value;
Cpu.RegisterI = (byte)value;
break;
case "IX":
cpu.RegisterIX = (byte)value;
Cpu.RegisterIX = (byte)value;
break;
case "IY":
cpu.RegisterIY = (byte)value;
Cpu.RegisterIY = (byte)value;
break;
case "L":
cpu.RegisterL = (byte)value;
Cpu.RegisterL = (byte)value;
break;
case "PC":
cpu.RegisterPC = (ushort)value;
Cpu.RegisterPC = (ushort)value;
break;
case "R":
cpu.RegisterR = (byte)value;
Cpu.RegisterR = (byte)value;
break;
case "Shadow AF":
cpu.RegisterShadowAF = (byte)value;
Cpu.RegisterShadowAF = (byte)value;
break;
case "Shadow BC":
cpu.RegisterShadowBC = (byte)value;
Cpu.RegisterShadowBC = (byte)value;
break;
case "Shadow DE":
cpu.RegisterShadowDE = (byte)value;
Cpu.RegisterShadowDE = (byte)value;
break;
case "Shadow HL":
cpu.RegisterShadowHL = (byte)value;
Cpu.RegisterShadowHL = (byte)value;
break;
case "SP":
cpu.RegisterSP = (byte)value;
Cpu.RegisterSP = (byte)value;
break;
}
}

View File

@ -11,7 +11,7 @@ namespace BizHawk.Emulation.Cores.Calculators
{
var domains = new List<MemoryDomain>
{
MemoryDomain.FromByteArray("Main RAM", MemoryDomain.Endian.Little, ram)
MemoryDomain.FromByteArray("Main RAM", MemoryDomain.Endian.Little, _ram)
};
var systemBusDomain = new MemoryDomain("System Bus", 0x10000, MemoryDomain.Endian.Little,
@ -19,13 +19,13 @@ namespace BizHawk.Emulation.Cores.Calculators
{
if (addr < 0 || addr >= 65536)
throw new ArgumentOutOfRangeException();
return cpu.ReadMemory((ushort)addr);
return Cpu.ReadMemory((ushort)addr);
},
(addr, value) =>
{
if (addr < 0 || addr >= 65536)
throw new ArgumentOutOfRangeException();
cpu.WriteMemory((ushort)addr, value);
Cpu.WriteMemory((ushort)addr, value);
});
domains.Add(systemBusDomain);

View File

@ -58,21 +58,21 @@ namespace BizHawk.Emulation.Cores.Calculators
private void SyncState(Serializer ser)
{
ser.BeginSection("TI83");
cpu.SyncState(ser);
ser.Sync("RAM", ref ram, false);
ser.Sync("romPageLow3Bits", ref romPageLow3Bits);
ser.Sync("romPageHighBit", ref romPageHighBit);
ser.Sync("disp_mode", ref disp_mode);
ser.Sync("disp_move", ref disp_move);
ser.Sync("disp_x", ref disp_x);
ser.Sync("disp_y", ref disp_y);
ser.Sync("m_CursorMoved", ref m_CursorMoved);
ser.Sync("maskOn", ref maskOn);
ser.Sync("onPressed", ref onPressed);
ser.Sync("keyboardMask", ref keyboardMask);
ser.Sync("m_LinkOutput", ref m_LinkOutput);
ser.Sync("VRAM", ref vram, false);
ser.Sync("Frame", ref frame);
Cpu.SyncState(ser);
ser.Sync("RAM", ref _ram, false);
ser.Sync("romPageLow3Bits", ref _romPageLow3Bits);
ser.Sync("romPageHighBit", ref _romPageHighBit);
ser.Sync("disp_mode", ref _displayMode);
ser.Sync("disp_move", ref _displayMove);
ser.Sync("disp_x", ref _displayX);
ser.Sync("disp_y", ref _displayY);
ser.Sync("m_CursorMoved", ref _cursorMoved);
ser.Sync("maskOn", ref _maskOn);
ser.Sync("onPressed", ref _onPressed);
ser.Sync("keyboardMask", ref _keyboardMask);
ser.Sync("m_LinkOutput", ref LinkOutput);
ser.Sync("VRAM", ref _vram, false);
ser.Sync("Frame", ref _frame);
ser.Sync("LagCount", ref _lagCount);
ser.Sync("IsLag", ref _isLag);
ser.EndSection();

View File

@ -22,7 +22,7 @@ namespace BizHawk.Emulation.Cores.Calculators
int offset = y * 96 + x;
int bufbyte = offset >> 3;
int bufbit = offset & 7;
int bit = ((vram[bufbyte] >> (7 - bufbit)) & 1);
int bit = ((_vram[bufbyte] >> (7 - bufbit)) & 1);
if (bit == 0)
{
unchecked { pixels[i++] = (int)Settings.BGColor; }

View File

@ -20,35 +20,8 @@ namespace BizHawk.Emulation.Cores.Calculators
isReleased: true
)]
[ServiceNotApplicable(typeof(ISaveRam))]
public partial class TI83 : IEmulator, IStatable, IDebuggable, IInputPollable, ISettable<TI83.TI83Settings, object>
public partial class TI83 : IEmulator, IVideoProvider, IStatable, IDebuggable, IInputPollable, ISettable<TI83.TI83Settings, object>
{
//hardware
private readonly Z80A cpu = new Z80A();
private readonly byte[] rom;
private byte[] ram;
private int romPageLow3Bits;
private int romPageHighBit;
private byte maskOn;
private bool onPressed;
private int keyboardMask;
private int disp_mode;
private int disp_move;
private uint disp_x, disp_y;
internal int m_LinkOutput, m_LinkInput;
internal int m_LinkState
{
get
{
return (m_LinkOutput | m_LinkInput) ^ 3;
}
}
internal bool LinkActive;
private bool m_CursorMoved;
private int frame;
[CoreConstructor("TI83")]
public TI83(CoreComm comm, GameInfo game, byte[] rom, object Settings)
{
@ -58,15 +31,15 @@ namespace BizHawk.Emulation.Cores.Calculators
PutSettings((TI83Settings)Settings ?? new TI83Settings());
CoreComm = comm;
cpu.ReadMemory = ReadMemory;
cpu.WriteMemory = WriteMemory;
cpu.ReadHardware = ReadHardware;
cpu.WriteHardware = WriteHardware;
cpu.IRQCallback = IRQCallback;
cpu.NMICallback = NMICallback;
cpu.MemoryCallbacks = MemoryCallbacks;
Cpu.ReadMemory = ReadMemory;
Cpu.WriteMemory = WriteMemory;
Cpu.ReadHardware = ReadHardware;
Cpu.WriteHardware = WriteHardware;
Cpu.IRQCallback = IRQCallback;
Cpu.NMICallback = NMICallback;
Cpu.MemoryCallbacks = MemoryCallbacks;
this.rom = rom;
this.Rom = rom;
LinkPort = new TI83LinkPort(this);
//different calculators (different revisions?) have different initPC. we track this in the game database by rom hash
@ -81,6 +54,32 @@ namespace BizHawk.Emulation.Cores.Calculators
(ServiceProvider as BasicServiceProvider).Register<IDisassemblable>(new Disassembler());
}
// hardware
private readonly Z80A Cpu = new Z80A();
private readonly byte[] Rom;
private byte[] _ram;
private byte[] _vram = new byte[0x300];
private int _romPageLow3Bits;
private int _romPageHighBit;
private byte _maskOn;
private bool _onPressed;
private int _keyboardMask;
private int _displayMode;
private int _displayMove;
private uint _displayX, _displayY;
private bool _cursorMoved;
private int _frame;
internal bool LinkActive;
internal int LinkOutput, LinkInput;
internal int LinkState
{
get { return (LinkOutput | LinkInput) ^ 3; }
}
public IEmulatorServiceProvider ServiceProvider { get; private set; }
//-------
@ -88,13 +87,13 @@ namespace BizHawk.Emulation.Cores.Calculators
public byte ReadMemory(ushort addr)
{
byte ret;
int romPage = romPageLow3Bits | (romPageHighBit << 3);
int romPage = _romPageLow3Bits | (_romPageHighBit << 3);
//Console.WriteLine("read memory: {0:X4}", addr);
if (addr < 0x4000)
ret = rom[addr]; //ROM zero-page
ret = Rom[addr]; //ROM zero-page
else if (addr < 0x8000)
ret = rom[romPage * 0x4000 + addr - 0x4000]; //other rom page
else ret = ram[addr - 0x8000];
ret = Rom[romPage * 0x4000 + addr - 0x4000]; //other rom page
else ret = _ram[addr - 0x8000];
return ret;
}
@ -105,7 +104,7 @@ namespace BizHawk.Emulation.Cores.Calculators
return; //ROM zero-page
else if (addr < 0x8000)
return; //other rom page
else ram[addr - 0x8000] = value;
else _ram[addr - 0x8000] = value;
}
public void WriteHardware(ushort addr, byte value)
@ -113,13 +112,13 @@ namespace BizHawk.Emulation.Cores.Calculators
switch (addr)
{
case 0: //PORT_LINK
romPageHighBit = (value >> 4) & 1;
m_LinkOutput = value & 3;
_romPageHighBit = (value >> 4) & 1;
LinkOutput = value & 3;
if (LinkActive)
{
//Prevent rom calls from disturbing link port activity
if (LinkActive && cpu.RegisterPC < 0x4000)
if (LinkActive && Cpu.RegisterPC < 0x4000)
return;
LinkPort.Update();
@ -127,14 +126,14 @@ namespace BizHawk.Emulation.Cores.Calculators
break;
case 1: //PORT_KEYBOARD:
_lagged = false;
keyboardMask = value;
_keyboardMask = value;
//Console.WriteLine("write PORT_KEYBOARD {0:X2}",value);
break;
case 2: //PORT_ROMPAGE
romPageLow3Bits = value & 0x7;
_romPageLow3Bits = value & 0x7;
break;
case 3: //PORT_STATUS
maskOn = (byte)(value & 1);
_maskOn = (byte)(value & 1);
break;
case 16: //PORT_DISPCTRL
//Console.WriteLine("write PORT_DISPCTRL {0}",value);
@ -153,12 +152,12 @@ namespace BizHawk.Emulation.Cores.Calculators
{
case 0: //PORT_LINK
LinkPort.Update();
return (byte)((romPageHighBit << 4) | (m_LinkState << 2) | m_LinkOutput);
return (byte)((_romPageHighBit << 4) | (LinkState << 2) | LinkOutput);
case 1: //PORT_KEYBOARD:
//Console.WriteLine("read PORT_KEYBOARD");
return ReadKeyboard();
case 2: //PORT_ROMPAGE
return (byte)romPageLow3Bits;
return (byte)_romPageLow3Bits;
case 3: //PORT_STATUS
{
//Console.WriteLine("read PORT_STATUS");
@ -170,7 +169,7 @@ namespace BizHawk.Emulation.Cores.Calculators
// 4-7 - Unknown
//if (onPressed && maskOn) ret |= 1;
//if (!onPressed) ret |= 0x8;
return (byte)((Controller.IsPressed("ON") ? maskOn : 8) | (LinkActive ? 0 : 2));
return (byte)((Controller.IsPressed("ON") ? _maskOn : 8) | (LinkActive ? 0 : 2));
}
case 4: //PORT_INTCTRL
@ -194,14 +193,14 @@ namespace BizHawk.Emulation.Cores.Calculators
int ret = 0xFF;
//Console.WriteLine("keyboardMask: {0:X2}",keyboardMask);
if ((keyboardMask & 1) == 0)
if ((_keyboardMask & 1) == 0)
{
if (Controller.IsPressed("DOWN")) ret ^= 1;
if (Controller.IsPressed("LEFT")) ret ^= 2;
if (Controller.IsPressed("RIGHT")) ret ^= 4;
if (Controller.IsPressed("UP")) ret ^= 8;
}
if ((keyboardMask & 2) == 0)
if ((_keyboardMask & 2) == 0)
{
if (Controller.IsPressed("ENTER")) ret ^= 1;
if (Controller.IsPressed("PLUS")) ret ^= 2;
@ -211,7 +210,7 @@ namespace BizHawk.Emulation.Cores.Calculators
if (Controller.IsPressed("EXP")) ret ^= 32;
if (Controller.IsPressed("CLEAR")) ret ^= 64;
}
if ((keyboardMask & 4) == 0)
if ((_keyboardMask & 4) == 0)
{
if (Controller.IsPressed("DASH")) ret ^= 1;
if (Controller.IsPressed("3")) ret ^= 2;
@ -221,7 +220,7 @@ namespace BizHawk.Emulation.Cores.Calculators
if (Controller.IsPressed("TAN")) ret ^= 32;
if (Controller.IsPressed("VARS")) ret ^= 64;
}
if ((keyboardMask & 8) == 0)
if ((_keyboardMask & 8) == 0)
{
if (Controller.IsPressed("DOT")) ret ^= 1;
if (Controller.IsPressed("2")) ret ^= 2;
@ -232,7 +231,7 @@ namespace BizHawk.Emulation.Cores.Calculators
if (Controller.IsPressed("PRGM")) ret ^= 64;
if (Controller.IsPressed("STAT")) ret ^= 128;
}
if ((keyboardMask & 16) == 0)
if ((_keyboardMask & 16) == 0)
{
if (Controller.IsPressed("0")) ret ^= 1;
if (Controller.IsPressed("1")) ret ^= 2;
@ -244,7 +243,7 @@ namespace BizHawk.Emulation.Cores.Calculators
if (Controller.IsPressed("X")) ret ^= 128;
}
if ((keyboardMask & 32) == 0)
if ((_keyboardMask & 32) == 0)
{
if (Controller.IsPressed("STO")) ret ^= 2;
if (Controller.IsPressed("LN")) ret ^= 4;
@ -256,7 +255,7 @@ namespace BizHawk.Emulation.Cores.Calculators
if (Controller.IsPressed("ALPHA")) ret ^= 128;
}
if ((keyboardMask & 64) == 0)
if ((_keyboardMask & 64) == 0)
{
if (Controller.IsPressed("GRAPH")) ret ^= 1;
if (Controller.IsPressed("TRACE")) ret ^= 2;
@ -274,23 +273,23 @@ namespace BizHawk.Emulation.Cores.Calculators
private byte ReadDispData()
{
if (m_CursorMoved)
if (_cursorMoved)
{
m_CursorMoved = false;
_cursorMoved = false;
return 0x00; //not accurate this should be stale data or something
}
byte ret;
if (disp_mode == 1)
if (_displayMode == 1)
{
ret = vram[disp_y * 12 + disp_x];
ret = _vram[_displayY * 12 + _displayX];
}
else
{
int column = 6 * (int)disp_x;
int offset = (int)disp_y * 12 + (column >> 3);
int column = 6 * (int)_displayX;
int offset = (int)_displayY * 12 + (column >> 3);
int shift = 10 - (column & 7);
ret = (byte)(((vram[offset] << 8) | vram[offset + 1]) >> shift);
ret = (byte)(((_vram[offset] << 8) | _vram[offset + 1]) >> shift);
}
doDispMove();
@ -300,21 +299,21 @@ namespace BizHawk.Emulation.Cores.Calculators
private void WriteDispData(byte value)
{
int offset;
if (disp_mode == 1)
if (_displayMode == 1)
{
offset = (int)disp_y * 12 + (int)disp_x;
vram[offset] = value;
offset = (int)_displayY * 12 + (int)_displayX;
_vram[offset] = value;
}
else
{
int column = 6 * (int)disp_x;
offset = (int)disp_y * 12 + (column >> 3);
int column = 6 * (int)_displayX;
offset = (int)_displayY * 12 + (column >> 3);
if (offset < 0x300)
{
int shift = column & 7;
int mask = ~(252 >> shift);
int Data = value << 2;
vram[offset] = (byte)(vram[offset] & mask | (Data >> shift));
_vram[offset] = (byte)(_vram[offset] & mask | (Data >> shift));
if (shift > 2 && offset < 0x2ff)
{
offset++;
@ -322,7 +321,7 @@ namespace BizHawk.Emulation.Cores.Calculators
shift = 8 - shift;
mask = ~(252 << shift);
vram[offset] = (byte)(vram[offset] & mask | (Data << shift));
_vram[offset] = (byte)(_vram[offset] & mask | (Data << shift));
}
}
}
@ -332,37 +331,37 @@ namespace BizHawk.Emulation.Cores.Calculators
private void doDispMove()
{
switch (disp_move)
switch (_displayMove)
{
case 0: disp_y--; break;
case 1: disp_y++; break;
case 2: disp_x--; break;
case 3: disp_x++; break;
case 0: _displayY--; break;
case 1: _displayY++; break;
case 2: _displayX--; break;
case 3: _displayX++; break;
}
disp_x &= 0xF; //0xF or 0x1F? dunno
disp_y &= 0x3F;
_displayX &= 0xF; //0xF or 0x1F? dunno
_displayY &= 0x3F;
}
private void WriteDispCtrl(byte value)
{
if (value <= 1)
disp_mode = value;
_displayMode = value;
else if (value >= 4 && value <= 7)
disp_move = value - 4;
_displayMove = value - 4;
else if ((value & 0xC0) == 0x40)
{
//hardware scroll
}
else if ((value & 0xE0) == 0x20)
{
disp_x = (uint)(value & 0x1F);
m_CursorMoved = true;
_displayX = (uint)(value & 0x1F);
_cursorMoved = true;
}
else if ((value & 0xC0) == 0x80)
{
disp_y = (uint)(value & 0x3F);
m_CursorMoved = true;
_displayY = (uint)(value & 0x3F);
_cursorMoved = true;
}
else if ((value & 0xC0) == 0xC0)
{
@ -382,19 +381,17 @@ namespace BizHawk.Emulation.Cores.Calculators
private void IRQCallback()
{
//Console.WriteLine("IRQ with vec {0} and cpu.InterruptMode {1}", cpu.RegisterI, cpu.InterruptMode);
cpu.Interrupt = false;
Cpu.Interrupt = false;
}
private void NMICallback()
{
Console.WriteLine("NMI");
cpu.NonMaskableInterrupt = false;
Cpu.NonMaskableInterrupt = false;
}
public CoreComm CoreComm { get; private set; }
private byte[] vram = new byte[0x300];
public ISoundProvider SoundProvider { get { return NullSound.SilenceProvider; } }
public ISyncSoundProvider SyncSoundProvider { get { return new FakeSyncSound(NullSound.SilenceProvider, 735); } }
public bool StartAsyncSound() { return true; }
@ -428,10 +425,10 @@ namespace BizHawk.Emulation.Cores.Calculators
//I eyeballed this speed
for (int i = 0; i < 5; i++)
{
onPressed = Controller.IsPressed("ON");
_onPressed = Controller.IsPressed("ON");
//and this was derived from other emus
cpu.ExecuteCycles(10000);
cpu.Interrupt = true;
Cpu.ExecuteCycles(10000);
Cpu.Interrupt = true;
}
Frame++;
@ -448,27 +445,27 @@ namespace BizHawk.Emulation.Cores.Calculators
public void HardReset()
{
cpu.Reset();
ram = new byte[0x8000];
Cpu.Reset();
_ram = new byte[0x8000];
for (int i = 0; i < 0x8000; i++)
ram[i] = 0xFF;
cpu.RegisterPC = startPC;
_ram[i] = 0xFF;
Cpu.RegisterPC = startPC;
cpu.IFF1 = false;
cpu.IFF2 = false;
cpu.InterruptMode = 2;
Cpu.IFF1 = false;
Cpu.IFF2 = false;
Cpu.InterruptMode = 2;
maskOn = 1;
romPageHighBit = 0;
romPageLow3Bits = 0;
keyboardMask = 0;
_maskOn = 1;
_romPageHighBit = 0;
_romPageLow3Bits = 0;
_keyboardMask = 0;
disp_mode = 0;
disp_move = 0;
disp_x = disp_y = 0;
_displayMode = 0;
_displayMove = 0;
_displayX = _displayY = 0;
}
public int Frame { get { return frame; } set { frame = value; } }
public int Frame { get { return _frame; } set { _frame = value; } }
public void ResetCounters()
{

View File

@ -50,7 +50,7 @@ namespace BizHawk.Emulation.Cores.Calculators
StepsLeft = 5;
}
if (CurrentStatus == Status.PrepareSend && Parent.m_LinkState != 3)
if (CurrentStatus == Status.PrepareSend && Parent.LinkState != 3)
{
CurrentStatus = Status.Send;
BitsLeft = 8;
@ -64,26 +64,26 @@ namespace BizHawk.Emulation.Cores.Calculators
{
case 5:
//Receive step 1: Lower the other device's line.
Parent.m_LinkInput = ((CurrentByte & 1) == 1) ? 2 : 1;
Parent.LinkInput = ((CurrentByte & 1) == 1) ? 2 : 1;
CurrentByte >>= 1;
StepsLeft--;
break;
case 4:
//Receive step 2: Wait for the calc to lower the other line.
if ((Parent.m_LinkState & 3) == 0)
if ((Parent.LinkState & 3) == 0)
StepsLeft--;
break;
case 3:
//Receive step 3: Raise the other device's line back up.
Parent.m_LinkInput = 0;
Parent.LinkInput = 0;
StepsLeft--;
break;
case 2:
//Receive step 4: Wait for the calc to raise its line back up.
if ((Parent.m_LinkState & 3) == 3)
if ((Parent.LinkState & 3) == 3)
StepsLeft--;
break;
@ -114,9 +114,9 @@ namespace BizHawk.Emulation.Cores.Calculators
{
case 5:
//Send step 1: Calc lowers a line.
if (Parent.m_LinkState != 3)
if (Parent.LinkState != 3)
{
int Bit = Parent.m_LinkState & 1;
int Bit = Parent.LinkState & 1;
int Shift = 8 - BitsLeft;
CurrentByte |= (byte)(Bit << Shift);
StepsLeft--;
@ -125,19 +125,19 @@ namespace BizHawk.Emulation.Cores.Calculators
case 4:
//send step 2: Lower our line.
Parent.m_LinkInput = Parent.m_LinkOutput ^ 3;
Parent.LinkInput = Parent.LinkOutput ^ 3;
StepsLeft--;
break;
case 3:
//Send step 3: wait for the calc to raise its line.
if ((Parent.m_LinkOutput & 3) == 0)
if ((Parent.LinkOutput & 3) == 0)
StepsLeft--;
break;
case 2:
//Send step 4: raise the other devices lines.
Parent.m_LinkInput = 0;
Parent.LinkInput = 0;
StepsLeft--;
break;