zeromus
cad5f441dd
fix build paths to output
2017-06-26 17:57:50 -05:00
zeromus
0085729392
delete x64 build configuration, use anycpu instead. take care to set Prefer32Bit false in exe csproj, since visualstudio's gui preference doesn't work.
2017-06-26 17:47:51 -05:00
zeromus
9ad4c32b73
fix global base path handling to make some sense to me
2017-06-25 23:12:31 -05:00
Trivial-Man
d3834fff49
Merge branch 'master' into master
2017-06-25 18:45:41 -06:00
alyosha-tas
a0a84173e5
Update MainForm.Designer.cs
...
Add warning for SMS BIOS setting
2017-06-22 16:37:35 -04:00
alyosha-tas
1b6011cefa
Update ProfileConfig.cs
...
Make SMS UseBIOS true by default
2017-06-22 16:34:54 -04:00
zeromus
390e5b1a26
fix avi dumping on x64
...
problem was 4bytes only gap before lpParams.
did I break the struct for 32bit?
2017-06-20 23:27:44 -05:00
Trivial-Man
a6eb3f060e
Include LuaPictureBox in project
...
Oops.
2017-06-20 02:18:24 -06:00
Trivial-Man
2ddadeae24
Add PictureBox component and methods for drawing on it
2017-06-20 01:20:27 -06:00
Trivial-Man
b0e39406a6
Use LuaPictureBox functions in LuaCanvas
...
Also add in the missing error logs and correct some typos in LuaMethodAttributes.
2017-06-20 01:18:35 -06:00
Trivial-Man
089c487f26
Use LuaPictureBox for the LuaCanvas
2017-06-20 01:16:57 -06:00
Trivial-Man
28acb602ae
Create LuaPictureBox component
2017-06-20 01:12:13 -06:00
adelikat
46568bf1ec
N64 - disable cxd64 lle RSP pluging since we don't have one that works for 64bit, and no one was probably using it anyway
2017-06-19 18:00:19 -05:00
adelikat
4982af7521
Merge branch 'master' into waterbox2
...
# Conflicts:
# BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesCore.ISaveRam.cs
2017-06-19 10:04:46 -05:00
adelikat
162e851468
Saturn - virtualpad support for Mission and Dual Mission
2017-06-18 16:05:46 -05:00
adelikat
5c71fc2e34
Saturn - Wheel - virtual pad support
2017-06-18 15:03:51 -05:00
adelikat
7e98cd6ec9
Saturn - mouse - make button names consistent with other cores, virtual pad support
2017-06-18 15:03:50 -05:00
adelikat
b22787fc44
Saturn - 3d pad - set mids for analog ranges, finish virtualpad support
2017-06-18 15:03:49 -05:00
adelikat
d7423d45a0
File Extensions dialog - support .cue, also fix specific platform setting it looks like it never worked in the first place
2017-06-17 17:29:16 -05:00
nattthebear
aac25082d0
Video dumping: Store the audiosync option in configuration, and default it to true. If the emulator's av output is perfect, the two will produce identical results. In every instance I'm aware of where the emulator's av output is not perfect, the audio sync mode will produce better results.
2017-06-16 14:11:43 -04:00
alyosha-tas
5a44c10a79
Update MainForm.cs
2017-06-16 10:34:35 -04:00
nattthebear
803190e6b4
protip: When refactoring, it's not OK to just make it not work. Fixes #873
2017-06-15 20:40:38 -04:00
zeromus
4e1decfa21
add LuaCanvas DrawArc missing from last luacanvas PR merge
2017-06-15 15:01:50 -05:00
Trivial-Man
eff9308bbf
Add drawing features
...
Brings canvas up to feature parity with LuaLibraryBase
2017-06-15 11:41:27 -06:00
adelikat
796f9ddaa7
snes9x - support snes obj toggle hotkeys
2017-06-14 17:28:02 -05:00
adelikat
6660223459
snes - support bg toggling hotkeys on snes9x. snes9x doesn't support individual obj setting so those hotkeys just do nothing for now.. That probably needs to be addressed better.
2017-06-13 20:56:47 -05:00
adelikat
a4672027c9
bsnes - layer toggling move ui from menu items to checkboxes in the options dialog
2017-06-13 20:29:42 -05:00
adelikat
03ceeecddb
snes options -> bsnes options
2017-06-13 19:06:53 -05:00
adelikat
b1c5e35005
bsnes - dont' show profile name in the core name in the status bar
2017-06-13 19:01:32 -05:00
adelikat
58b424e53e
Rewind config - minimum state buffer size of 50mb
2017-06-13 17:23:57 -05:00
nattthebear
1314912cf8
libsnes: Hack about a bit to make the graphics debugger function again. It probably crashes somewhere...
2017-06-13 17:55:07 -04:00
adelikat
d91e3b9dcb
Fix oopsies from merge, update SNESOptions ui to account for the Crop SGB option
2017-06-13 08:24:37 -05:00
adelikat
97d7dd7f42
merging master into waterbox2 this one was messy may be regressions
2017-06-13 08:16:25 -05:00
adelikat
8c40d2908c
bnes - remove the force determinism setting (hack) since it is no longer relevant
2017-06-12 21:03:11 -05:00
adelikat
9eb2fcc34c
bsnes - remove profile sync setting and related code
2017-06-12 20:56:34 -05:00
adelikat
971c6a9df6
bnses options - remove profile options
2017-06-12 20:56:33 -05:00
adelikat
ac6b18c137
tastudio - change performance profile nag to a snes9x nag
2017-06-12 20:56:32 -05:00
adelikat
a0f09b230f
rip out bsnes performance profile movie recording warning but replace it with one for snes9x
2017-06-12 19:58:53 -05:00
adelikat
e6d1850361
N64 - include a 64bit version of mupen64plus-rsp-cxd4.dll, rip out Rsp_Z64_hlevideo since it is giving us no value added, as it was intended to go with the z64 video plugin (that we don't support nor need to)
2017-06-12 19:37:45 -05:00
adelikat
87897b936a
Remove NewN64PluginSettings dialog since it was never built or used, and there's better ways to do things now anyway
2017-06-12 13:52:31 -05:00
adelikat
b1918759be
N64 - Remove commented out jabo code
2017-06-12 13:07:06 -05:00
adelikat
0712833de1
N64 plugin config dialog - re-order plugin tabs, put GLideN64 first
2017-06-12 12:48:04 -05:00
zeromus
39433e509e
change some output64 to output
2017-06-12 01:38:02 -05:00
zeromus
0942d4f498
remove x86 project configurations
2017-06-12 01:24:35 -05:00
zeromus
6db010e384
add 'crop SGB frame' option; fixes #871
2017-06-11 18:20:55 -05:00
alyosha-tas
5b3c742f0d
Add files via upload
2017-06-11 18:31:25 -04:00
alyosha-tas
ad1e222cbd
Create MainForm.cs
2017-06-11 18:29:12 -04:00
alyosha-tas
05f1b21b61
Create MainForm.Events.cs
2017-06-11 18:25:50 -04:00
zeromus
eec9c54236
comment out all dynarec related things
2017-06-11 17:24:32 -05:00
zeromus
503261af35
comment out all jabo related stuff
2017-06-11 17:24:32 -05:00
alyosha-tas
16163d959e
Add files via upload
2017-06-11 18:17:34 -04:00
alyosha-tas
3c46604f28
Add files via upload
2017-06-11 18:15:11 -04:00
alyosha-tas
a78f0b5fde
Delete temp.txt
2017-06-11 18:12:54 -04:00
alyosha-tas
dcc9857a1a
Add files via upload
2017-06-11 18:12:32 -04:00
alyosha-tas
4f97dd224b
Create temp.txt
2017-06-11 18:12:04 -04:00
adelikat
d18a512db8
Saturn - virtualpad support for 3d controller, however, analog stick needs some fixes to support the large analog range of the stick
2017-06-11 14:45:18 -05:00
nattthebear
e73157bb49
ahh, yahbooze, we hardly knew you...
2017-06-11 14:44:47 -04:00
adelikat
1e4eb41972
Controller config - support up to 12 controllers
2017-06-11 12:04:03 -05:00
adelikat
5406da7406
Saturn - start virtualpad support - multitap logic in place, only standard controllers currently
2017-06-11 09:36:01 -05:00
adelikat
4e070fd43f
update statusbar on loadstate slot 7
2017-06-10 16:45:42 -05:00
nattthebear
36be9e9fc7
snes: waterboxification phase 2
2017-06-10 14:16:25 -04:00
adelikat
d93f71c1a3
cleanup GenericCoreConfig.cs
2017-06-07 15:11:29 -05:00
adelikat
495431fb56
snes options dialog - hide the "Not supported yet" when hiding the accuracy core option
2017-06-07 14:23:30 -05:00
adelikat
e298863b3d
VB - virtual pad support, slight fix to button order on controller config
2017-06-06 11:38:43 -05:00
adelikat
b39c2dccf0
NGP - mnemonic for Option button, Virtualpad support
2017-06-06 11:07:16 -05:00
adelikat
5fec117b68
Roll back to .NET 4.6.1 (instead of 4.6.2) to avoid a dependency on Windows 10 Anniversary Update for Windows 10 users
2017-06-06 10:24:21 -05:00
adelikat
87ce1086cb
snes9x - virtualpads
2017-06-04 19:44:25 -05:00
adelikat
4ae0b2cd22
Merge branch 'master' into waterbox2
...
Conflicts:
BizHawk.Client.EmuHawk/MainForm.Events.cs
BizHawk.Client.EmuHawk/MainForm.cs
2017-06-04 18:18:11 -05:00
adelikat
8e33182a56
Profile config dialog - positioning cleanup
2017-06-04 18:06:42 -05:00
adelikat
bd8ab03299
Profile config - new snes logic
2017-06-04 17:53:14 -05:00
adelikat
05bc1d34fd
Hotkeys for toggling Gameboy
2017-06-04 14:14:06 -05:00
adelikat
18a240227a
oops, this shoudl have been part of last commit
2017-06-04 13:28:12 -05:00
adelikat
6234eaff21
Remove context menu core selection since it wasn't being maintained anyway
2017-06-04 12:57:18 -05:00
adelikat
8ddb430f27
fix nes, gba, and atari7800 core pickers to be submenus, to better clarify what the two core choices are
2017-06-04 12:53:31 -05:00
adelikat
c549908f10
Change Config -> Core -> SNES menu to be a simple snes9x/bsnes picker instead of allowing bsnes profile selection
2017-06-04 12:25:01 -05:00
adelikat
cd7e6f4f67
add c64 file extensions to open file dialog for release builds
2017-06-03 14:20:12 -05:00
adelikat
6dcaebb0d7
Disable Atari7800Hawk from release builds
2017-06-03 12:54:00 -05:00
nattthebear
f96a7abb94
ngp: connect saveram. due to the way this is implemented in neopop, connecting it greatly increased the size of savestates, which may or may not be worth fixing.
2017-06-03 07:58:14 -04:00
adelikat
4a088ba3ff
NGP - file extensions for Open Rom dialog
2017-05-31 20:47:27 -05:00
adelikat
3a6acdab12
NGP - controller image
2017-05-31 17:18:17 -05:00
nattthebear
051382450e
ngp: settings that theoretically work
2017-05-31 17:29:45 -04:00
adelikat
95353188c7
Merge branch 'master' into waterbox2
2017-05-31 13:38:01 -05:00
zeromus
cafe1581ac
fix build error
2017-05-31 12:32:07 -05:00
adelikat
c307bb427f
oops
2017-05-31 10:29:56 -05:00
adelikat
078dc4ddb1
misc cleanups in remaining config files
2017-05-31 10:28:06 -05:00
adelikat
1116ddfaf6
misc cleanups in remaining platform specific config files
2017-05-31 09:56:51 -05:00
adelikat
735249a841
misc cleanups in NES config files
2017-05-31 09:47:38 -05:00
adelikat
07cd535530
misc cleanups in N6 config files
2017-05-31 09:10:30 -05:00
adelikat
1164868063
GB config dialogs cleanup
2017-05-31 08:52:55 -05:00
adelikat
f84065a45a
cleanup controller config user control classes
2017-05-31 08:10:09 -05:00
adelikat
2783881254
VBoii - controller image for controller config dialog
2017-05-30 18:36:29 -05:00
adelikat
1a54ff1818
Merge branch 'master' into waterbox2
2017-05-30 17:31:30 -05:00
adelikat
c1a746c7d6
Don't expose Colecovision syncSettings, aquire sync settings the intended way instead
2017-05-30 12:37:47 -05:00
adelikat
3cc74932a7
Set C64 to released, and remove some hacks that hid C64 in some places
2017-05-30 12:12:10 -04:00
adelikat
55edb3e37b
add .vb to open file dialog
2017-05-29 13:42:30 -05:00
nattthebear
f99a080e60
Merge remote-tracking branch 'origin/master' into waterbox2
...
# Conflicts:
# BizHawk.Client.EmuHawk/MainForm.Designer.cs
# BizHawk.Client.EmuHawk/MainForm.cs
2017-05-29 14:35:30 -04:00
nattthebear
57b74cb22c
for some reason, genericcoreconfig wasn't flagging reboot for non-sync settings
2017-05-29 14:17:30 -04:00
nattthebear
391160ebf9
vboyEE: settings and syncsettings
2017-05-29 13:50:40 -04:00
feos
6bc542cc56
tastudio: fix _columnDown being drawn without moving
...
used to happen when you click the column header with rows selected
2017-05-29 20:37:27 +03:00
feos
3ba4adb6bc
tastudio: finish moving column click edits to taseditor logic
2017-05-29 20:20:44 +03:00
adelikat
3c7707a6a0
lua - add gui.clearImageCache, also add a param to drawImage that can force it to not be cached if desired
2017-05-29 11:09:19 -05:00
nattthebear
7f2e06b0b5
clean things up and make gpgx fully (?) multi-instance correct
2017-05-28 13:46:08 -04:00
adelikat
4db328f7ad
Hex Editor - Find box - remember Hex vs Text radio selection
2017-05-28 10:13:34 -05:00
nattthebear
61aa4f5df3
Connect Snes9x controllers, syncsettings, and regular settings
2017-05-28 10:18:20 -04:00
nattthebear
76022f66f9
update to framework 4.6.2. Since Windows XP 64 was very rarely used, there's no loss in switching to this if we're going to 64 bit. Add `FrameworkZipWriter` based on the 4.5 framework's built in zip writer. It shaves a decent amount of time off savestate save time, but rolling our own off of DeflateStream would be even faster.
2017-05-27 18:15:15 -04:00
adelikat
8de4e7bff9
add ui to switch to Atari7800Hawk, still not useable by humans, needs gamedb stuff
2017-05-27 08:56:25 -05:00
adelikat
47758a519d
delete more meteor stuff
2017-05-27 07:51:11 -05:00
adelikat
f81f745fcc
Some luaconsole refactoring and moving more logic into LuaImp
2017-05-24 15:59:05 -05:00
adelikat
19dde8018a
InputRoll cleanups
2017-05-24 11:45:57 -05:00
adelikat
74b2cca967
more tastudio cleanups
2017-05-24 10:50:25 -05:00
adelikat
b03e224c5e
TAStudio cleanup
2017-05-24 10:49:35 -05:00
adelikat
50b5f4a1a9
Virtualpad misc cleanups
2017-05-24 09:07:03 -05:00
adelikat
47f2371953
Misc cleanups
2017-05-24 09:06:31 -05:00
adelikat
4d1dd215e6
Lua Console - temp fix to fix recent regression of lua scripts disappearing on reboot core
2017-05-24 08:30:30 -05:00
adelikat
770f27dfd4
Console lua library functions - check if LuaConsole is loaded on these calls. Currently the console should always be open if a script is being called but this is a preparation commit to eventually support running lua scripts without the lua console loaded
2017-05-23 13:05:36 -05:00
adelikat
4919fc5182
don't reference GlobalWin.LuaConsole in LuaConsole!
2017-05-23 13:04:28 -05:00
adelikat
facd845453
Lua Console - Move StartLuaDrawing() and EndLuaDrawing() to LuaImp since they exclusively LuaImp logic
2017-05-23 12:40:40 -05:00
adelikat
6196d81b5d
Move _luaList from LuaConsole to LuaImp
2017-05-22 16:47:27 -05:00
adelikat
8d91557f4e
cleanups in ToolManager
2017-05-22 14:23:14 -05:00
adelikat
c1bff4b19c
Disable SNES, Intellivision, Colecovision controller settings menu items when a movie is active
2017-05-22 14:23:14 -05:00
adelikat
fd1338a46f
Mainform - restore Autohawk click event, remove some unused methods
2017-05-22 14:23:13 -05:00
adelikat
a6414ff05c
Mainform cleanup round 2
2017-05-22 14:23:13 -05:00
adelikat
28f9d0ee0d
Remove GlobalWin.CR_GL because it wasn't being used
2017-05-22 14:23:13 -05:00
adelikat
0796c14046
Misc mainform cleanups
2017-05-22 14:23:13 -05:00
zeromus
3a98460fbd
add path to "loaded config" and "saved config" messages. Fix problems where keybindings arent automatically applied when loading a configfile. Fixes #851
2017-05-22 12:49:50 -05:00
adelikat
8062faf40b
organize mainform menu item event methods
2017-05-22 09:04:47 -05:00
adelikat
c8d6ef0628
since Global.AutofireNullControlls was only being used by Mainform, move it there instead of having in Globals
2017-05-22 07:30:34 -05:00
adelikat
f89bcf4bfa
cleanup of Lua some related files
2017-05-19 11:05:21 -05:00
adelikat
31e68a38f9
Cleanup EmuHawk lua library code
2017-05-19 09:47:18 -05:00
adelikat
7f269d25df
Make lua library dependent services private
2017-05-19 08:58:23 -05:00
adelikat
0d4313af91
general Cheat code cleanup
2017-05-18 15:16:02 -05:00
adelikat
75affd8940
Lua console code cleanup
2017-05-18 14:53:03 -05:00
adelikat
4c48542b98
fix null reference exception when LuaSandbox attempts to use the Logger
2017-05-18 14:27:22 -05:00
nattthebear
c2fa9070a3
I guess this might help us someday, if we support other environments...
2017-05-16 20:55:37 -04:00
adelikat
f093ad8606
C64 - multi-disk support
2017-05-15 19:52:05 -05:00
adelikat
120f70b83b
When key priority is Hotkey over input, account for hotkeys that are not handled through the CheckHotkey() method
2017-05-15 13:11:18 -05:00
adelikat
58500fef0c
Add Toggle Key Priority hotkey
2017-05-14 13:53:44 -05:00
adelikat
618951403d
drag & drop - default unknown file extensions to rom
2017-05-14 10:13:22 -05:00
adelikat
a9ba93fcf3
C64 virtual pad - fixing mapping of joypad B buttons
2017-05-13 16:45:18 -05:00
adelikat
9a936ec2d6
developer builds - allow drag and drop of roms only support in developer builds, this code perpetuates a bad approach
2017-05-10 15:19:09 -05:00
adelikat
2c537ba6d2
oops, nothing to see here
2017-05-10 15:08:05 -05:00
adelikat
eef79d25e0
Drag and Drop - check if CDL is available when dropping a cdl file, instead of hardcoding what platforms has it, also some cleanup in relevant file
2017-05-10 15:06:00 -05:00
nattthebear
ebe789eed2
heh
2017-05-10 07:45:23 -04:00
zeromus
8bc067cbbe
lua: fix memory leak causing crash after a few dozen script loads/resets
2017-05-10 01:58:19 -05:00
J.D. Purcell
e72aa11d5d
Fix rewind crash when cancelling out of archive file picker dialog.
2017-05-08 22:50:45 -04:00
adelikat
e839a1c163
Add lua canvas methods to documentation
2017-05-07 16:33:48 -05:00
adelikat
c33fbfddf4
Colecovision - virtualpad support for new controller options
2017-05-07 10:04:15 -05:00
adelikat
dee501ebd2
tidy up the coleco submenu
2017-05-06 19:49:25 -05:00
zeromus
ac767a2acc
clarification to the saveram flushing system
2017-05-06 17:50:36 -05:00
alyosha-tas
03f5403b71
Check if save ram exists before writing it
2017-05-06 18:42:09 -04:00
adelikat
59139ab266
Spell out Numerator and Denominator
2017-05-05 11:25:38 -05:00
adelikat
62a13d961d
Move VsyncNum and VsyncDen out of CoreComm and into IVideoProvider
2017-05-05 11:21:37 -05:00
adelikat
f31f3af0c8
InstanceDLL - throw if _hModeule == IntPtr.Zero, advanced loader - show the error if one occured
2017-05-04 19:43:51 -05:00
adelikat
2b625e9c53
Advanced loader - if magic folder necessary for the feature to work doesn't exist, create it. Allow drag and drop of dll files on the Current Core box
2017-05-04 17:54:21 -05:00
J.D. Purcell
8b2b12585a
Mostly whitespace cleanup to reduce difference with mono-portable branch.
2017-05-02 23:09:50 -04:00
adelikat
698c6741ae
Refactor IEmulator and remove the IController property, instead pass it as a paramter to the FrameAdvance() method
2017-05-01 20:09:11 -05:00
adelikat
ffd743cac7
Remove Genesis.cs core
2017-05-01 16:27:40 -05:00
adelikat
ded1c2d7b7
Break off BoardName from IEmulator into a separate IBoardInfo service
2017-04-30 21:01:54 -05:00
J.D. Purcell
083d9bec0e
Throttle cleanup.
2017-04-30 20:38:10 -04:00
adelikat
20d2a7d198
Lua - tastudio onquery callbacks - attempt to better clarify the expected lua function that is taken as a parameter
2017-04-30 12:05:27 -05:00
J.D. Purcell
303e8d41e9
Cleanup code to create GUI Renderer.
2017-04-29 17:49:34 -04:00
adelikat
436a853c96
Fix typo - Scema -> Schema
2017-04-29 15:41:27 -05:00
adelikat
19f45dcc85
VirtualPads - PSX Multitap support
2017-04-29 14:57:27 -05:00
adelikat
ba4af238b7
VirtualPads - PSX NeGcon support, also slider controls now support vertical orientation
2017-04-29 14:47:51 -05:00
J.D. Purcell
0d853fd74a
MainForm cleanups.
2017-04-29 15:18:08 -04:00
adelikat
1c157119a4
oops, remove the multitap not supported label
2017-04-29 13:06:59 -05:00
J.D. Purcell
3ebcaa8af0
Rewind cleanup / tweaks.
2017-04-29 14:04:19 -04:00
adelikat
70991a10a8
PSX - enable multitap in the UI
2017-04-29 13:03:18 -05:00
J.D. Purcell
a72bdfe30f
Allow rewind during movies.
2017-04-29 11:06:00 -04:00
adelikat
f6f967a723
VirtualPad - start PSX NeGcon support
2017-04-27 16:52:50 -05:00
adelikat
a8c15a652b
Emulation.Common cleanups
2017-04-27 11:37:26 -05:00
adelikat
ebe001b526
Cleanup FirmwareManager, and some other Emulation.Common nitpicks
2017-04-27 10:55:22 -05:00
adelikat
81eff3de81
PSX Controller Config dialog - set Accept button property and set start position to CenterParent
2017-04-26 19:55:00 -05:00
zeromus
507ca1db27
psx: support negcon (c# side)
2017-04-25 22:59:46 -05:00
zeromus
faa614749b
stop hotkeys from getting sucked up by absent tool windows when hotkey-over-game priority is enabled
2017-04-25 22:59:45 -05:00
J.D. Purcell
58d1788446
Controller config: Fix U+D/L+R anchoring.
2017-04-25 23:37:23 -04:00
J.D. Purcell
4a61204fd3
Hotkeys dialog: Fix anchoring of "Misc" button.
2017-04-25 23:32:41 -04:00
nattthebear
9ec9975f48
possibly fix a bug with gbc settings on funky ui scales
2017-04-24 19:08:26 -04:00
adelikat
a20e01ab69
Remove the obsolete MemoryDomain.FromByteArray() method
2017-04-24 13:55:20 -05:00
adelikat
a86ad73ade
Comment out some temporarily short-circuited code to remove some warnings
2017-04-24 12:59:24 -05:00
J.D. Purcell
4848bb5cc3
MainForm: Remove unused line.
2017-04-24 10:34:13 -04:00
adelikat
cc5ff74689
Fix debugger throwing exceptions on opened on a core that does not implement IDisassemblable
2017-04-23 11:42:26 -05:00
adelikat
30aa86cd7e
Intellivision - more cleanup
2017-04-23 11:10:26 -05:00
feos
8dcf9fb61a
tastudio: tweak editing selection by clicking column header
...
instead of reverting every button state, apply the reverted state of the first selected frame to all the selection
2017-04-23 14:47:10 +03:00
adelikat
1184e8ed05
lua - implement tastudio.getselection(), tastudio.insertframes(), tastudio.deleteframes()
2017-04-22 20:50:03 -05:00
adelikat
76f77390ca
SNES - virtual pad support for all the controller types and combinations
2017-04-22 11:55:21 -05:00
adelikat
15e9a9174c
revert this logic in snes controller config
2017-04-20 20:45:29 -05:00
adelikat
99d70a1c7f
SNES - super scope support
2017-04-20 19:50:58 -05:00
adelikat
27e7edcaf1
SNES - add a "Limit mouse speed" options on by default, to make controls a sueable for casual playing and a config option to turn it off
2017-04-19 20:30:54 -05:00
J.D. Purcell
3d6b1da94d
Whitespace only (indentation fixes/cleanup).
2017-04-19 20:34:30 -04:00
adelikat
e3ae4b1410
LibsnesCore reformating round 2 - sort out private fields vs pulbic properties
2017-04-19 12:19:16 -05:00
adelikat
d1d6c20749
break SNES settings code into its own file
2017-04-19 08:31:48 -05:00
adelikat
8f3d1613a0
misc code cleanups in ram watch tool files
2017-04-19 07:50:25 -05:00
adelikat
912a2d7346
misc code cleanups in AV code
2017-04-18 12:27:44 -05:00
alyosha-tas
88348f03fa
Genesis game genie code fix here as well
...
other half of fix to #777
2017-04-18 07:14:18 -04:00
zeromus
e9229747d7
new libretro WIP with libco support. Still missing sound, saves, many small details. Will undergo heavy organizational revisions.
2017-04-17 22:49:08 -05:00
adelikat
28da1e215f
misc code formatting improvements in random files in EmuHawk
2017-04-17 15:23:31 -05:00
adelikat
13ca76f3f8
UI for changing SNES controller configurations
2017-04-15 20:34:32 -05:00
alyosha-tas
31ba7bc3dd
Update GenGameGenie.cs
...
Fix #777
2017-04-15 19:49:15 -04:00
J.D. Purcell
b53502eed8
Spaces -> tabs.
2017-04-15 16:37:30 -04:00
J.D. Purcell
ed3bf0e62b
Fix mixed line endings.
2017-04-15 15:53:02 -04:00
adelikat
1e05e8a29d
Virtual Pad - add tilt controls to GBA when mGBA is the core. Fixes #830
2017-04-13 13:06:12 -05:00
adelikat
e23dc983f0
Merge pull request #826 from lenalia/master
...
Added horizalign and vertalign to DrawText
2017-04-11 16:43:20 -05:00
adelikat
fc59710dab
some code cleanup, mostly introducing C#6isms, also add a customized resharper+stylecop settings file in case anyone is using resharper
2017-04-10 10:30:05 -05:00
J.D. Purcell
16bf63ade8
Random cleanups.
2017-04-10 09:36:04 -04:00
J.D. Purcell
b2a28339d1
Use 'nameof' operator.
2017-04-10 08:36:42 -04:00
J.D. Purcell
ab155217e7
Random (small) cleanups.
2017-04-09 23:08:26 -04:00
J.D. Purcell
676da1002d
Update MultiHawk's DisplayManager. Because I was testing out multiple D3D controls.
2017-04-09 22:44:58 -04:00
J.D. Purcell
93aeffe69e
Remove some duplicate/unused code in MultiHawk.
2017-04-09 21:47:59 -04:00
J.D. Purcell
85c1a42e48
Remove some duplicated code. Also trying some C# 6 stuff, let's see what breaks.
2017-04-09 20:59:23 -04:00
J.D. Purcell
a786f73154
Fix some places using 'int' instead of IntPtr. ( #828 )
2017-04-08 18:36:29 -04:00
J.D. Purcell
f1dee6c20e
Fix flickering when toggling vsync on/off (e.g. while fast forwarding).
2017-04-08 16:56:15 -04:00
J.D. Purcell
0b81463408
Make sure Direct3D objects get disposed. Fixes all SlimDX warnings when exiting.
2017-04-08 15:18:55 -04:00
J.D. Purcell
1096e1bc5a
Small improvement to previous commit.
2017-04-08 12:40:31 -04:00
J.D. Purcell
a2aba7e3c2
Make sure DirectInput objects are disposed properly. Also includes a better fix for thread safety issues ( #722 ).
2017-04-08 11:49:04 -04:00
J.D. Purcell
5446a636ba
Fix crash on exit when using XAudio2 with the debugger attached.
2017-04-07 22:57:23 -04:00
lenalia
117ce07aaf
Added horizalign and vertalign to DrawText
2017-04-04 21:20:33 -04:00
shanehoman
58e1b52369
expose MainForm.SaveRam() method to lua
2017-04-02 23:12:38 -07:00
shanehoman
0db0c4eccf
bind a hotkey to flush sram
2017-04-02 23:08:47 -07:00
J.D. Purcell
07a8c2c027
Remove unnecessary rewind capture on ROM load. I reviewed the original commit where it was added, and it was only to initialize the delta rewind buffer.
2017-04-02 23:01:41 -04:00
J.D. Purcell
3f776dbf6f
Rewind: Fix subtle off-by-one-frame bugs (only really noticeable when frame advancing).
2017-04-02 18:50:34 -04:00
J.D. Purcell
c58d2929f8
SoundOutputProvider: Standalone mode to eliminate the need for an external buffer when used with SyncToAsyncProvider.
2017-03-25 16:26:46 -04:00
J.D. Purcell
231795c2cb
Correction to previous AVI recording commit: buffer doesn't need to be so large.
2017-03-23 09:30:22 -04:00
J.D. Purcell
33d42152a8
Fix N64 audio weirdness in AVI recording.
2017-03-22 23:00:37 -04:00
zeromus
e484a69950
put RemoveMOTW back in the EXE assemblies. They can't load MOTW'd dlls which contain RemoveMOTW. We still need the RemoveMOTW code in a shared place for externalcores.
2017-03-21 11:09:43 -05:00
J.D. Purcell
6cc5a914b7
Rewind cleanup.
2017-03-18 21:22:02 -04:00
feos
54320865c0
tastudio: don't update branches if no movie was loaded
2017-03-18 18:15:21 +03:00
feos
216c7ea487
tastudio screenshot popup: act more like taseditor in terms of time
...
only update opacity by 1/8th every 40ms. allows to skip fading in if mouse moves around at regular speed, and only pops up if deliberately hovering over the cell
also reduce magic numbers a bit
2017-03-18 18:14:23 +03:00
feos
1827f44fb8
tastudio: detach screenshot popup timer since it crashes
2017-03-18 17:18:36 +03:00
feos
e99b52342c
tastudio: bind autosave and screenshot popup timers to controls
...
also annihilate _saveBackgroundWorker
2017-03-17 21:55:43 +03:00
zeromus
edc3cea302
use gizmo to load roms from drag&drop and commandline (file>open already magically worked, due to explorer I guess)
2017-03-15 22:50:35 -05:00
feos
a9cda4a21f
tastudio: dynamically resize usertext column
2017-03-15 21:46:46 +03:00
feos
2fa40bac04
tool positions: tolerate slight accidental offscreen by resetting to 0 instead of ignoring
...
todo: check bottomright offscreen too someday?
2017-03-15 19:49:32 +03:00
feos
4eaa04d412
tastudio: branch text edit popup follows mouse pointer
2017-03-15 19:24:27 +03:00
feos
6e99227c72
tastudio: Clone() for branches. fixes UserText cancellation
...
also cancel backup and osd message if text edit was canceled
2017-03-15 19:17:47 +03:00
feos
d254ad01d8
tastudio: add branch undo feature
...
the fact that it's separated from changelog is because there's no way to extend the latter, but *also* it's intended, as we want branches to be independent from changelog manipulations
todo: figure out branch text edits
2017-03-14 22:49:55 +03:00
feos
c6d1aad25f
tastudio: actually change branch screenshot bitmap
2017-03-14 22:15:20 +03:00
feos
868c02175c
some more topmosts and sound mutes
2017-03-14 22:13:51 +03:00
feos
a30b89039f
more topmost modal dialogs
2017-03-12 14:50:24 +03:00
feos
fed9380e33
tastudio: rewinding was turning rec mode off
2017-03-08 20:42:24 +03:00
feos
853432da26
tastudio lua: add recording mode functions
...
finally fixes #793
2017-03-08 19:56:44 +03:00
feos
a124fd72a1
tastudio: add jump to branch frame (aka read-only loading)
2017-03-08 19:32:09 +03:00
feos
31ccc9f413
tastudio: hide when going from branch 0 to header cell
2017-03-08 16:49:55 +03:00
feos
0ec0910207
tastudio: move screenshot popup to yet another control to allow fading
...
avoid false branch 0 hover when entering branch view from the top
todo: hide screenshot when moving upwards to header cell
2017-03-08 16:31:49 +03:00
zeromus
fbd7601b77
for evaluation:
...
overhaul snes core -- radically simplify IPC.
There were two goals
1. speedup (failed)
2. not break in the old way of becoming unstable when GC happens (uncertain)
3. lay framework for simplified libretro interface (success, provisional on #2 )
the speedup failed, I think, because a slower libco is needed to coexist with .net. I think I will fix this be incorporating both libcos, one for bsnes internal use, and one for .net<->c++ switching
2017-03-06 05:21:35 -06:00
zeromus
3bb1d0849d
remove noise from csproj
2017-03-06 05:21:35 -06:00
zeromus
498b2b4dd9
hex editor: add import binary tool (quick and dirty way to effect .sav importing in many cases)
2017-03-01 15:06:58 -06:00
alyosha-tas
b415eb48e7
Update BizHawk.Client.EmuHawk.csproj
2017-03-01 11:18:18 +08:00
alyosha-tas
8f747e2f74
Add files via upload
2017-03-01 11:15:16 +08:00
alyosha-tas
250a3da0e9
Add files via upload
2017-03-01 11:07:39 +08:00
alyosha-tas
4fbd7ff033
Add files via upload
2017-03-01 10:57:59 +08:00
alyosha-tas
da38007338
Delete blank
2017-03-01 10:53:31 +08:00
alyosha-tas
41cc01e8a2
Delete ColecoControllerSettings.resx
2017-03-01 10:53:21 +08:00
alyosha-tas
76a9328b7b
Delete ColecoControllerSettings.cs
2017-03-01 10:53:05 +08:00
alyosha-tas
c3b7543cfe
Delete ColecoControllerSettings.Designer.cs
2017-03-01 10:52:50 +08:00
alyosha-tas
ec99c8f44e
Add files via upload
2017-03-01 10:52:18 +08:00
alyosha-tas
a1dd3253c9
Create blank
2017-03-01 10:51:59 +08:00
alyosha-tas
c96a3c9588
Coleco Controller
2017-03-01 10:48:19 +08:00
adelikat
dec3a31d2b
add a toggle all cheats hotkey
2017-02-25 15:32:18 -06:00
feos
5c91c2f98c
tastudio: allow exporting a named state
2017-02-24 21:58:41 +03:00
zeromus
6b298f07f2
do WhackMOTW after redirecting the dll directories fully, so that the shared RemoveMOTW that I moved to a common assembly can be found (wild guess)
2017-02-23 05:27:27 -06:00
zeromus
daceefdd6a
fix build. buzz off.
2017-02-23 04:54:29 -06:00
zeromus
2bff78f7c6
break the build. buzz off.
2017-02-23 04:42:46 -06:00
adelikat
5d4c8020c2
Delete more stuff
2017-02-22 10:12:14 -06:00
adelikat
f35717aae2
Remove yet more unused code
2017-02-22 10:11:08 -06:00
adelikat
7653b86f44
Remove some unused code
2017-02-22 10:09:44 -06:00
zeromus
569113f2f8
fix #741 , maybe, by removing MOTW from external cores before interrogating them. Will it still trigger when running them, if that's done somehow before interrogating them? (untested)
2017-02-21 18:23:02 -06:00
adelikat
c61d432fd6
Don't position tools to last saved position if that position is not visible on screen
2017-02-21 16:57:47 -06:00
feos
b5730bda3a
clarify lua doc
2017-02-19 11:56:17 +03:00
feos
03ea4f9126
tastudio: fix #806 part 2
2017-02-19 11:43:35 +03:00
feos
d19fcb62ab
tastudio: fix the first half of #806
2017-02-19 10:31:30 +03:00
feos
60d69db588
tastudio: stop crashing upon movie platform mismatch
...
make the error window topmost
2017-02-19 00:26:42 +03:00
zeromus
f458648fad
improve rewind in tastudio by leaving editmode intact but taking care not to clobber frames. take special pains to ensure that (reverse) frame progress vs smooth rewind semantics stay as expected.
2017-02-16 00:29:28 -06:00
feos
885a57d91e
tastudio: it's never enough, fix #800 (row count cap)
2017-02-15 19:54:45 +03:00
adelikat
eccfd94cce
expose intellvision in the path config in release builds
2017-02-11 13:05:16 -06:00
adelikat
2f3c0af4ea
Open Rom dialog - mark intellivision as not experiemental and have it show up in release builds
2017-02-11 12:45:20 -06:00
feos
5bc643f1fd
tastudio: shrink the branch image like you should
2017-02-09 23:10:41 +03:00
feos
821baeb649
tastudio: captured state 0 was useless if movie conversion happened at frame>0
...
capture it after core reboot
2017-02-09 22:51:52 +03:00
adelikat
5277be6833
Ram Search - update the size and display type dropdowns on restart. Fixes #762
2017-02-07 18:54:58 -06:00
feos
230dcc2356
tastudio: make ToggleReadOnly() toggle read-only
...
this allows movie.getreadonly() return valid value
2017-02-07 19:03:46 +03:00
zeromus
ea2188dc46
make tastudio.setplayback correctly restore the recording flag after it finishes seeking from the greenzone to the target frame
2017-02-07 00:01:14 -06:00
zeromus
136c071ee8
12hz is too fast for default fps updates, i cant even read it.
2017-02-06 23:17:46 -06:00
feos
c739755e9b
tastudio: hide whatever starts with "Key " by default
...
ideally, there should be separate Keys menu items in SetUpToolStripColumns() as well, moving them to a separate dropdown and hiding/showing all at once
2017-02-05 15:20:05 +03:00
zeromus
d87a2b27a2
make lua's new tastudio.setplayback re-enable the record flag if it was set (the existing logic leaves it disabled I think as security against the GUI use case where users might stomp their video seeking while playing in record mode). future work: add lua control for the record mode flag
2017-02-05 04:20:07 -06:00
zeromus
539cdc29f3
add SetPlayback to tastudio lua library. Can't be 100% sure it works, but it seems to be working OK. it may hang everything up if you seek through a really long redzone.....
2017-02-04 21:40:29 -06:00
zeromus
a70e6e2fc4
fix #790 (Scroll wheel missing from input.getMouse())
2017-02-04 20:52:32 -06:00
adelikat
0480ea3f44
when toggling a script on, update on screen lua drawing stuff. On gui.clearGraphics() immediate update the screen
2017-02-04 15:54:04 -06:00
adelikat
3b197b8fdf
lua console - roll back commit that disposes scripts when closing the window, apparnetly luainterface doesn't want you to dispose of disposable things
2017-02-04 15:30:13 -06:00
adelikat
0c7cedd2ac
lua - tastudio.setmarker() - make marker message optional
2017-02-04 15:11:43 -06:00
feos
5d3435e6e6
tastudio: update caption as well
2017-02-04 23:36:17 +03:00
feos
ae15073180
tastudio: fix regular movie opening from tastudio
2017-02-04 22:33:52 +03:00
adelikat
3d805a3541
null check for previous commit
2017-02-04 10:45:32 -06:00
adelikat
923565c350
Lua console - dispose of scripts when closing the console window
2017-02-04 10:32:36 -06:00
feos
51f21691fd
tastudio: fix #788
2017-02-04 16:09:13 +03:00
adelikat
c050eaa8c7
lua console - fix the edit button to account for relative vs absolute pathing
2017-02-02 17:48:32 -06:00
feos
f860c5d8b1
tastudio: try to fix opening a bk2 directly
2017-02-01 20:41:15 +03:00
feos
7d469c08a8
tastudio: show bsnes performance mode warning
...
addresses #788
2017-01-31 00:00:09 +03:00
adelikat
4a7321b096
Ram watch - yet another tweak to restart logic, ugh
2017-01-29 20:21:47 -06:00
adelikat
dca03607be
Ram watch - another tweak to previous commit
2017-01-29 19:56:09 -06:00
adelikat
c5ff514760
Ram watch - fix logic when deciding whether to keep the current watch list when rebooting the core, the check was always failing
2017-01-29 19:32:52 -06:00
adelikat
af1a2547ae
Add a hotkey to toggle the Skip Lag Frames option
2017-01-29 18:33:19 -06:00
feos
37a44c2b17
tastudio: fix and tweak clipboard and selection display
2017-01-26 20:21:48 +03:00
zeromus
f7638e8352
"fix" client.bufferwidth and client.bufferheight .... I dont understand why they were doing what they were doing. It seems like such a simple thing, just return the dimensions of the core's videoprovider. Someone should rethink all these (and the surface names, and the padding names) and craft a complete, new design.
2017-01-26 00:54:44 -06:00
feos
d8d0c62adf
tastodio: completely redo branch screenshot popup just to avoid cropping
...
moved it to ToolTip, which feels like the proper way to do it
2017-01-22 17:46:54 +03:00
feos
74adace569
tastudio: file opener improvements
...
- fix opening and conversion of a regular movie
- fancy ofn filter, suggesting all available files first
2017-01-20 02:00:27 +03:00
feos
ae16703ffc
tastudio makers text popup:
...
- appears when double-clicking existing marker in tasview
- appears at cursor position when called from tasview (fancy)
this required adding optional position to ShowHawkDialog()
2017-01-19 23:24:41 +03:00
feos
17faf42b6e
tastudio: try to be a bit smarter with SelectedIndexChanged
...
forces SetSplicer() calls, but only at InputRoll's OnMouseDown, the rest is handled by tastudio
2017-01-19 21:55:18 +03:00
adelikat
44a1e691f3
Ram Search - show restored/removed messages when undoing/redoing, fixes #749
2017-01-14 20:00:55 -06:00
adelikat
9408c3fc1a
Hex Editor - Fix #761
2017-01-14 16:51:28 -06:00
feos
3548ec00dc
tastudio: use Emulator the same way branch control uses it
...
this fixes a bug that generated a whole stack of temp fixes over temp fixes, as well as the crash those were trying to prevent
2017-01-13 18:26:52 +03:00
feos
8f8cf53052
tastudio columns: restore call missing since commit 3ea3012aa7
...
seems to only be needed for importing bk2s, other scenarios setup columns on their own, differently
2017-01-07 19:48:04 +03:00
hegyak
5ccde9cc71
GameGenie codes are Word Sized, not Byte Sized.
2017-01-05 05:09:56 -08:00
hegyak
33d79d233d
Change the Main Form GameShark Converter to Cheat Code Converter.
2017-01-04 19:41:44 -08:00
hegyak
f80662ddb1
Change the name of the GameShark Converter to Cheat Code Converter
2017-01-04 18:05:14 -08:00
feos
8bae2a4648
tastudio: fix double-click on the empty area throwing an exception
2017-01-04 20:16:34 +03:00
alyosha-tas
c496674301
TASStudio revert design commit
2017-01-02 12:27:40 -05:00
feos
480bc5540f
tastudio: reload the tasmovie if it was loaded outside tastudio and then tastudio was opened
...
also go to current emulator frame in that case
todo: one isn't expected to change anything in the tasmovie while in regular mode, otherwise something might break. fceux opens taseditor if a read+write state is about to load in such conditions
2017-01-02 13:59:00 +03:00
Isotarge
ab1b1877e8
Lua: Implement forms.setdropdownitems()
2016-12-26 12:13:19 +10:30
hegyak
ebe011f43a
Reverse Byte and Word in tools/GameShark.cs
2016-12-22 05:15:40 -08:00
J.D. Purcell
52d604cb24
Fix turbo mode not disabling sound rendering (broken by 68a362c
).
...
Apply FF&RW volume when unthrottled.
2016-12-20 22:41:59 -05:00
J.D. Purcell
36daa01ad6
Sound cleanup. In case you're curious, the "SilenceLeaveRoomForFrameCount" part ended up not mattering (and may have been slightly counterproductive) once SoundOutputProvider had the ability to be notified of underruns. It doesn't matter for BufferedAsync either.
2016-12-18 20:45:38 -05:00
J.D. Purcell
f2e9ca2ac9
Fix fast-forward when using audio throttle and XAudio2 or OpenAL.
2016-12-18 15:23:23 -05:00
J.D. Purcell
970a9017d4
Fix typo in previous commit.
2016-12-18 13:03:58 -05:00
adelikat
40be0dd0b3
Refactor the way a Null ControllerDefinition is created
2016-12-16 23:34:18 -06:00
J.D. Purcell
7843664f68
Improve FPS smoothing to initialize with a real value instead of ramping up from zero. Re-initialize the FPS data after pausing or changing fast forward/rewind state to eliminate ramp-up and ramp-down in those cases. Only the initial behavior has changed; the FPS calculation/smoothing is otherwise mathematically identical.
2016-12-16 16:01:21 -05:00
J.D. Purcell
c971fba7df
Prevent divide by zero. Would sometimes result in fSkipFrames being PositiveInfinity, which gets propagated to fSkipFramesError, resulting in the "while (fSkipFramesError <= -1.0f..." loop freezing.
2016-12-15 22:10:38 -05:00
J.D. Purcell
cabf27f5d9
Move a few files related to sound output from BizHawk.Emulation.Common to BizHawk.Client.EmuHawk.
2016-12-15 19:25:09 -05:00
J.D. Purcell
b0141c516e
Multi-disk Bundler: Fix DPI scaling issues and improve control positioning.
2016-12-15 15:06:35 -05:00
adelikat
54eb678387
create an ICreateGameDBEntires specialized service and have Atari2600 implement it. Use this in the log window instead of sneaky reflection to access the method
2016-12-15 10:45:20 -06:00
J.D. Purcell
d95edc273e
Sound cleanup.
2016-12-14 23:26:01 -05:00
J.D. Purcell
a33a8252ff
A bit more sound cleanup.
2016-12-14 22:03:25 -05:00
J.D. Purcell
84480e4235
Fix sound bugs + cleanup.
2016-12-14 21:19:46 -05:00
J.D. Purcell
036358fbf9
Fix bug with async sound.
2016-12-14 18:27:04 -05:00
J.D. Purcell
afd55fdc6b
Revert "Default to Sync sound instead of Async"
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This reverts commit 6702f7795c
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2016-12-14 18:26:19 -05:00
alyosha-tas
6702f7795c
Default to Sync sound instead of Async
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It seems like 'CanProvideAsync' was always returning true so the else if at 1621 was defaulting to setting Async, which caused an exception later.
This seems similar to some TAStudio issues where different people are getting different results depending on Windows version, but I don't see any issue with not setting Async mode.
2016-12-14 15:07:04 -05:00
alyosha-tas
0c3da629c8
Fix for exception in marker window
2016-12-13 22:37:06 -05:00
adelikat
8c57dd98f3
NESHawk - add IsFDS flag and use it in NesSchema instead of a check for BoardName == "FDS"
2016-12-13 15:24:53 -06:00
adelikat
dd48864058
AsVideoProviderOrDefault() extension method
2016-12-12 13:47:11 -06:00
adelikat
5ff33e7569
Rename IController.Type to IController.Definition to more clearly describe the property
2016-12-12 12:30:32 -06:00
nattthebear
dbdac5e3f2
Fix stuff or not
2016-12-11 22:37:28 -05:00
nattthebear
a98316ba97
Soudn refactoring: Unbreak clock & vsync thrtottle
2016-12-11 18:35:42 -05:00
nattthebear
ca60a33293
mess some stuff up
2016-12-11 15:01:42 -05:00
nattthebear
47fa5bcb7c
Minor cleanup
2016-12-11 14:16:25 -05:00
nattthebear
eb72ff9053
Swag up NullSound
2016-12-11 14:07:12 -05:00
adelikat
3be1502b6b
Clean lup
2016-12-11 11:40:45 -06:00
adelikat
b73a500d6b
Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async.
2016-12-11 11:15:00 -06:00
nattthebear
df4b38990f
GBAGPUView: Don't draw a sprite if its size + tile index combined make it go past the end of vram
2016-12-09 22:09:58 -05:00
adelikat
b697110098
Rename ISoundProvider to IAsyncSoundProvider to more accurately describe what the service does
2016-12-09 10:24:43 -06:00
adelikat
4d1629e271
Completely divorce IVideoProvider from IEmulator, use a NullVideo implementation in MainForm if a core does not provide one, Remove VideoProviderGlue. Note that NullEmulator does implement IVideoProvider still, since we like to have fun with that one
2016-12-07 13:21:18 -06:00
adelikat
72e5c3e4dd
refactor a usage of Global.Emulator in MessageConfig, this place is still bad code though, needs to be rethought
2016-12-07 12:32:59 -06:00
adelikat
b7e616482d
Intellivision - movie mnemonics and virtual pads
2016-12-06 20:16:22 -06:00
adelikat
eba11b259e
HawkFile - fix exception when a file has no extension, and also simplify the logic
2016-12-06 12:21:05 -06:00
adelikat
d305b048fc
Fix exception when hovering over Config -> Cores -> Snes when the user has never opened a SNES game
2016-12-06 11:26:43 -06:00
adelikat
6889a72ba2
a bit more cleanup of MovieZone.cs
2016-12-06 11:10:50 -06:00
adelikat
d0e632ad9d
code cleanup in MovieZone.cs
2016-12-06 11:09:17 -06:00
adelikat
5c4b11d29b
MacroInput - use the Emulator RequiredService property instead of Global.Emulator
2016-12-06 11:03:15 -06:00
adelikat
9e2ec00160
MacroInput tool - some code cleanup
2016-12-06 11:01:47 -06:00
adelikat
ad41019a29
ToolBox use an IEmulator RequiredService instead of Global.Emulator
2016-12-06 10:44:37 -06:00
adelikat
b346f9e7c5
Some slight code cleanup in ToolBox.cs
2016-12-06 10:40:09 -06:00
adelikat
3bfce81eae
LuaConsole - have a RequiredService of IEmulator and pass it into the lua implementation instead of using Global.Emulator
2016-12-06 10:35:11 -06:00
adelikat
f1e528f68f
Virtual pads - pass the current core into schema objects instead of using Global.Emulator
2016-12-05 19:33:21 -06:00
adelikat
117e0b07e7
Pass the core instance to the record movie dialog
2016-12-04 12:51:48 -06:00
adelikat
9ae3916166
Debugger - remove a usage of Global.Emulator and a TODO
2016-12-04 12:40:26 -06:00
adelikat
e99bc9ba41
use the Emulator property instead of Global.Emulator in some lua library files
2016-12-04 12:37:29 -06:00
adelikat
b11a76f739
MultidiskBundler - add a RequiredService of IEmulator and use that property instead of Global.Emulator
2016-12-04 12:34:37 -06:00
adelikat
5258f9385c
Tastudio - use the Emulator property not Global.Emulator, fix another CoreExension method
2016-12-04 12:30:51 -06:00
adelikat
546947041b
BasicBot - Remove unnecessary usage of Global.Emulator
2016-12-04 12:23:44 -06:00
adelikat
0af5fb50b1
Refactor some extension methods off IEmulator that inexlicably used Global.Emulator instead of the IEmulator that was passed in
2016-12-04 12:14:16 -06:00
adelikat
d95df349a1
use the Emulator property in more places in MainForm, also disable the VS settings menu item if current NES rom is not a VS rom
2016-12-04 11:27:26 -06:00
adelikat
9135aea773
Make a shim property in Mainform as a step towards reducing the use of Globals
2016-12-04 11:19:34 -06:00
adelikat
4ab2fadc93
Remove an unnecessary usage of Global.Emulator in Tastudio
2016-12-04 10:50:58 -06:00
adelikat
78bb41e3cf
Mainform - make AV and Screenshot menus dependent on having a VideoProvider, and remove some usages of VideoProviderGlue
2016-12-04 10:50:28 -06:00
adelikat
604ed74ff9
remove some usages of VideoProviderGlue by checking for VideoProvider availability before doing some dependent processes
2016-12-04 10:30:51 -06:00
adelikat
2f375388b5
Tastudio - refactor screenshot code to use a required dependency on VideoProvider instead of using Global.Emulator, also put it on the load event instead of the constructor
2016-12-04 09:20:22 -06:00
adelikat
5665de1797
Intellivision - add a "Fake analog" controller as the default controller for easier binding for casual play, but also leave a boolean option as well for more precise (TAS) control. Add a controller config dialog to select them.
2016-12-03 17:44:25 -06:00
alyosha-tas
3be6c8917c
TAStudio fix default window size
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Prevents marker and branch bozes from having zero size.
2016-12-03 09:36:35 -05:00
adelikat
323b2c4c8d
Advanced Loader - set StartPosition to CenterParent
2016-11-26 15:41:18 -06:00
feos
3b117752cf
tastudio: refine autorestore again
2016-11-27 00:28:52 +03:00
feos
beb204bb4c
tastudio: when new seeking starts, kill the old one
2016-11-26 20:02:54 +03:00
feos
593433106b
tastudio: attempt to fix autorestore during analog editing
2016-11-26 19:49:26 +03:00
feos
2f0ccb99f1
tastudio: don't jump to greenzone end when entering analog edit mode
2016-11-26 16:35:14 +03:00
Isotarge
0bf5482af4
Fix typo
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Thanks to Keeta for pointing this out
2016-11-23 00:04:49 +10:30
feos
f59ebfe126
tastudio: refactor restore logic again, fixes some more bugs
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(_autoRestoreFrame completely replaced by LastPositionFrame)
2016-11-21 23:59:12 +03:00
feos
0e9e4cc034
tastudio: fix < button when seeking is paused
2016-11-21 21:19:53 +03:00
feos
ef8068daa4
Revert "tastudio: move LastPositionFrame to TasMovie, prepare for another revision"
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This reverts commit eea49f1895
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2016-11-21 20:03:56 +03:00
feos
eea49f1895
tastudio: move LastPositionFrame to TasMovie, prepare for another revision
2016-11-21 19:29:11 +03:00
feos
05d47a7318
tastudio: make analog hotkeys working, and their names fit in
2016-11-21 18:00:21 +03:00
feos
95dc2fd6b3
tastudio: move arrow keys logic to hotkeys
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disallow sending Minus to MainForm
2016-11-20 23:26:13 +03:00
feos
acbdfbcec9
tastudio: make analog editing mode expandable along with selection
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- apply the changes made using keys to all the analog edited cells
- clamp displayed value if needed the same the resulting value is clamped
2016-11-20 17:16:29 +03:00
adelikat
b7a6542fb6
Lua - gui.drawImage(), gui.drawImageRegion() - log an error if image can not be found, instead of throwing an exception
2016-11-19 14:10:17 -06:00
feos
a8dde12c1f
tastudio:
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- set Float type to analog control columns
- set their size taking into account their MaxDigits
- stop displaying neutral analog values
input OSD:
- obtain real neutral analog value the given core uses and hide it, instead of hiding hardcoded zero
2016-11-19 19:31:04 +03:00
feos
3ea3012aa7
tastudio:
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- properly setup autoloaded and normally loaded project columns
- actually call the callback that updates scrollbars and other stuff
2016-11-19 00:50:40 +03:00
feos
433d4ad693
tastudio: revive ColumnsChangedCallback, and alarm if it dies again
2016-11-17 21:30:42 +03:00
feos
2a9bd175d8
tastudio: kill zombie denoteStatesWithBGColor and co. in InputRoll, having them in Settings is enough
2016-11-17 20:25:06 +03:00
feos
edf21b8bfe
fix tastudio crashes when:
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- setting 0 space for disk states
- righclicking on selection if a bunch of selected frames contains the last frame
- cutting the last frame
2016-11-17 20:05:41 +03:00
adelikat
30f573729c
Use Count not Count()
2016-11-14 15:21:26 -06:00
feos
0b1245d769
tastudio: when loading another project, update column menus
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todo: fix autoload
2016-11-14 22:39:58 +03:00
feos
52506433a2
tastudio: don't try to apply ClientSettings (columns) before SyncSettings (amount of players)
2016-11-14 20:13:08 +03:00
adelikat
889feeeeba
fix #414 by idiot-proofing the lua console command window, if emu.frameadvance() is called, log a warning instead of blowing up
2016-11-13 11:26:09 -06:00
adelikat
ddf23e4c3a
Lua console - use string.IsNullOrWhiteSpace when checking the command line box
2016-11-13 11:15:30 -06:00