Virtual Pad - add tilt controls to GBA when mGBA is the core. Fixes #830
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BizHawk.Client.EmuHawk/tools/VirtualPads/schema
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@ -2,6 +2,7 @@
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using System.Drawing;
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using BizHawk.Emulation.Common;
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using BizHawk.Emulation.Cores.Nintendo.GBA;
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namespace BizHawk.Client.EmuHawk
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{
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@ -12,9 +13,67 @@ namespace BizHawk.Client.EmuHawk
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{
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yield return StandardController();
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yield return ConsoleButtons();
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if (core is MGBAHawk)
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{
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yield return TiltControls();
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}
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}
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public static PadSchema StandardController()
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private static PadSchema TiltControls()
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{
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return new PadSchema
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{
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DisplayName = "Tilt Controls",
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IsConsole = false,
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DefaultSize = new Size(256, 240),
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MaxSize = new Size(256, 326),
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Buttons = new[]
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{
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new PadSchema.ButtonScema
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{
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Name = "Tilt X",
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DisplayName = "Tilt X",
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Location = new Point(10, 15),
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Type = PadSchema.PadInputType.FloatSingle,
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TargetSize = new Size(226, 69),
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MinValue = short.MinValue,
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MaxValue = short.MaxValue
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},
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new PadSchema.ButtonScema
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{
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Name = "Tilt Y",
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DisplayName = "Tilt Y",
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Location = new Point(10, 94),
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Type = PadSchema.PadInputType.FloatSingle,
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TargetSize = new Size(226, 69),
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MinValue = short.MinValue,
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MaxValue = short.MaxValue
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},
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new PadSchema.ButtonScema
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{
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Name = "Tilt Z",
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DisplayName = "Tilt Z",
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Location = new Point(10, 173),
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Type = PadSchema.PadInputType.FloatSingle,
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TargetSize = new Size(226, 69),
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MinValue = short.MinValue,
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MaxValue = short.MaxValue
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},
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new PadSchema.ButtonScema
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{
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Name = "Light Sensor",
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DisplayName = "Light Sensor",
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Location = new Point(10, 252),
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Type = PadSchema.PadInputType.FloatSingle,
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TargetSize = new Size(226, 69),
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MaxValue = byte.MaxValue
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}
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}
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};
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}
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private static PadSchema StandardController()
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{
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return new PadSchema
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{
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