add c64 file extensions to open file dialog for release builds

This commit is contained in:
adelikat 2017-06-03 14:19:55 -05:00
parent 1815c4699b
commit cd7e6f4f67
1 changed files with 3 additions and 2 deletions

View File

@ -2140,7 +2140,7 @@ namespace BizHawk.Client.EmuHawk
"PlayStation", "*.cue;*.ccd;*.m3u",
"PSX Executables (experimental)", "*.exe",
"PSF Playstation Sound File", "*.psf;*.minipsf",
"Commodore 64 (experimental)", "*.prg; *.d64, *.g64; *.crt; *.tap;%ARCH%",
"Commodore 64", "*.prg; *.d64, *.g64; *.crt; *.tap;%ARCH%",
"SID Commodore 64 Music File", "*.sid;%ARCH%",
"Nintendo 64", "*.z64;*.v64;*.n64",
"WonderSwan", "*.ws;*.wsc;%ARCH%",
@ -2149,7 +2149,7 @@ namespace BizHawk.Client.EmuHawk
}
return FormatFilter(
"Rom Files", "*.nes;*.fds;*.unf;*.sms;*.gg;*.sg;*.gb;*.gbc;*.gba;*.pce;*.sgx;*.bin;*.smd;*.gen;*.md;*.smc;*.sfc;*.a26;*.a78;*.lnx;*.col;*.int;*.rom;*.m3u;*.cue;*.ccd;*.sgb;*.z64;*.v64;*.n64;*.ws;*.wsc;*.xml;*.dsk;*.do;*.po;*.psf;*.minipsf;*.nsf;%ARCH%",
"Rom Files", "*.nes;*.fds;*.unf;*.sms;*.gg;*.sg;*.gb;*.gbc;*.gba;*.pce;*.sgx;*.bin;*.smd;*.gen;*.md;*.smc;*.sfc;*.a26;*.a78;*.lnx;*.col;*.int;*.rom;*.m3u;*.cue;*.ccd;*.sgb;*.z64;*.v64;*.n64;*.ws;*.wsc;*.xml;*.dsk;*.do;*.po;*.psf;*.prg;*.d64;*.g64;*.minipsf;*.nsf;%ARCH%",
"Disc Images", "*.cue;*.ccd;*.m3u",
"NES", "*.nes;*.fds;*.unf;*.nsf;%ARCH%",
"Super NES", "*.smc;*.sfc;*.xml;%ARCH%",
@ -2171,6 +2171,7 @@ namespace BizHawk.Client.EmuHawk
"Genesis", "*.gen;*.md;*.smd;*.bin;*.cue;*.ccd;%ARCH%",
"WonderSwan", "*.ws;*.wsc;%ARCH%",
"Apple II", "*.dsk;*.do;*.po;%ARCH%",
"Commodore 64", "*.prg; *.d64, *.g64; *.crt; *.tap;%ARCH%",
"All Files", "*.*");
}
}