Move a few files related to sound output from BizHawk.Emulation.Common to BizHawk.Client.EmuHawk.

This commit is contained in:
J.D. Purcell 2016-12-15 19:25:09 -05:00
parent b0141c516e
commit cabf27f5d9
4 changed files with 8 additions and 4 deletions

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@ -717,12 +717,14 @@
<Compile Include="RomStatusPicker.Designer.cs">
<DependentUpon>RomStatusPicker.cs</DependentUpon>
</Compile>
<Compile Include="Sound\Interfaces\IBufferedSoundProvider.cs" />
<Compile Include="Sound\Interfaces\ISoundOutput.cs" />
<Compile Include="Sound\Output\DirectSoundSoundOutput.cs" />
<Compile Include="Sound\Output\DummySoundOutput.cs" />
<Compile Include="Sound\Output\OpenALSoundOutput.cs" />
<Compile Include="Sound\Output\XAudio2SoundOutput.cs" />
<Compile Include="Sound\Sound.cs" />
<Compile Include="Sound\Utilities\BufferedAsync.cs" />
<Compile Include="Sound\Utilities\SoundOutputProvider.cs" />
<Compile Include="Throttle.cs" />
<Compile Include="ToolAttributes.cs" />

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@ -1,4 +1,6 @@
namespace BizHawk.Emulation.Common
using BizHawk.Emulation.Common;
namespace BizHawk.Client.EmuHawk
{
public interface IBufferedSoundProvider
{

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@ -1,7 +1,9 @@
using System;
using System.Collections.Generic;
namespace BizHawk.Emulation.Common
using BizHawk.Emulation.Common;
namespace BizHawk.Client.EmuHawk
{
// Generates SEMI-synchronous sound, or "buffered asynchronous" sound.

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@ -117,7 +117,6 @@
<Compile Include="EmulationExceptions.cs" />
<Compile Include="Enums.cs" />
<Compile Include="Extensions.cs" />
<Compile Include="Interfaces\IBufferedSoundProvider.cs" />
<Compile Include="Interfaces\IController.cs" />
<Compile Include="Interfaces\ICoreFileProvider.cs" />
<Compile Include="Interfaces\IEmulator.cs" />
@ -145,7 +144,6 @@
<Compile Include="ServiceAttributes.cs" />
<Compile Include="ServiceInjector.cs" />
<Compile Include="Sound\Utilities\BlipBuffer.cs" />
<Compile Include="Sound\Utilities\BufferedAsync.cs" />
<Compile Include="Sound\Utilities\DCFilter.cs" />
<Compile Include="Sound\Utilities\Equalizer.cs" />
<Compile Include="Sound\Utilities\Metaspu.cs" />