Move a few files related to sound output from BizHawk.Emulation.Common to BizHawk.Client.EmuHawk.
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@ -717,12 +717,14 @@
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<Compile Include="RomStatusPicker.Designer.cs">
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<DependentUpon>RomStatusPicker.cs</DependentUpon>
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</Compile>
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<Compile Include="Sound\Interfaces\IBufferedSoundProvider.cs" />
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<Compile Include="Sound\Interfaces\ISoundOutput.cs" />
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<Compile Include="Sound\Output\DirectSoundSoundOutput.cs" />
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<Compile Include="Sound\Output\DummySoundOutput.cs" />
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<Compile Include="Sound\Output\OpenALSoundOutput.cs" />
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<Compile Include="Sound\Output\XAudio2SoundOutput.cs" />
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<Compile Include="Sound\Sound.cs" />
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<Compile Include="Sound\Utilities\BufferedAsync.cs" />
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<Compile Include="Sound\Utilities\SoundOutputProvider.cs" />
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<Compile Include="Throttle.cs" />
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<Compile Include="ToolAttributes.cs" />
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@ -1,4 +1,6 @@
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namespace BizHawk.Emulation.Common
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using BizHawk.Emulation.Common;
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namespace BizHawk.Client.EmuHawk
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{
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public interface IBufferedSoundProvider
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{
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@ -1,7 +1,9 @@
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using System;
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using System.Collections.Generic;
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namespace BizHawk.Emulation.Common
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using BizHawk.Emulation.Common;
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namespace BizHawk.Client.EmuHawk
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{
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// Generates SEMI-synchronous sound, or "buffered asynchronous" sound.
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@ -117,7 +117,6 @@
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<Compile Include="EmulationExceptions.cs" />
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<Compile Include="Enums.cs" />
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<Compile Include="Extensions.cs" />
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<Compile Include="Interfaces\IBufferedSoundProvider.cs" />
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<Compile Include="Interfaces\IController.cs" />
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<Compile Include="Interfaces\ICoreFileProvider.cs" />
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<Compile Include="Interfaces\IEmulator.cs" />
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@ -145,7 +144,6 @@
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<Compile Include="ServiceAttributes.cs" />
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<Compile Include="ServiceInjector.cs" />
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<Compile Include="Sound\Utilities\BlipBuffer.cs" />
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<Compile Include="Sound\Utilities\BufferedAsync.cs" />
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<Compile Include="Sound\Utilities\DCFilter.cs" />
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<Compile Include="Sound\Utilities\Equalizer.cs" />
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<Compile Include="Sound\Utilities\Metaspu.cs" />
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