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@ -1370,6 +1370,7 @@ namespace BizHawk.Client.EmuHawk
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private bool _runloopFrameProgress;
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private long _frameAdvanceTimestamp;
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private long _frameRewindTimestamp;
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private bool _frameRewindWasPaused;
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private bool _runloopFrameadvance;
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private bool _lastFastForwardingOrRewinding;
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private bool _inResizeLoop;
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@ -2001,7 +2002,7 @@ namespace BizHawk.Client.EmuHawk
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if (VersionInfo.DeveloperBuild)
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{
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return FormatFilter(
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"Rom Files", "*.nes;*.fds;*.unf;*.sms;*.gg;*.sg;*.pce;*.sgx;*.bin;*.smd;*.rom;*.a26;*.a78;*.lnx;*.m3u;*.cue;*.ccd;*.exe;*.gb;*.gbc;*.gba;*.gen;*.md;*.col;.int;*.smc;*.sfc;*.prg;*.d64;*.g64;*.crt;*.tap;*.sgb;*.xml;*.z64;*.v64;*.n64;*.ws;*.wsc;*.dsk;*.do;*.po;*.psf;*.minipsf;*.nsf;*.int;%ARCH%",
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"Rom Files", "*.nes;*.fds;*.unf;*.sms;*.gg;*.sg;*.pce;*.sgx;*.bin;*.smd;*.rom;*.a26;*.a78;*.lnx;*.m3u;*.cue;*.ccd;*.exe;*.gb;*.gbc;*.gba;*.gen;*.md;*.col;*.int;*.smc;*.sfc;*.prg;*.d64;*.g64;*.crt;*.tap;*.sgb;*.xml;*.z64;*.v64;*.n64;*.ws;*.wsc;*.dsk;*.do;*.po;*.psf;*.minipsf;*.nsf;%ARCH%",
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"Music Files", "*.psf;*.minipsf;*.sid;*.nsf",
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"Disc Images", "*.cue;*.ccd;*.m3u",
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"NES", "*.nes;*.fds;*.unf;*.nsf;%ARCH%",
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@ -2018,7 +2019,7 @@ namespace BizHawk.Client.EmuHawk
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"Gameboy", "*.gb;*.gbc;*.sgb;%ARCH%",
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"Gameboy Advance", "*.gba;%ARCH%",
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"Colecovision", "*.col;%ARCH%",
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"Intellivision (very experimental)", "*.int;*.bin;*.rom;%ARCH%",
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"Intellivision", "*.int;*.bin;*.rom;%ARCH%",
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"PlayStation", "*.cue;*.ccd;*.m3u",
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"PSX Executables (experimental)", "*.exe",
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"PSF Playstation Sound File", "*.psf;*.minipsf",
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@ -2031,7 +2032,7 @@ namespace BizHawk.Client.EmuHawk
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}
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return FormatFilter(
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"Rom Files", "*.nes;*.fds;*.unf;*.sms;*.gg;*.sg;*.gb;*.gbc;*.gba;*.pce;*.sgx;*.bin;*.smd;*.gen;*.md;*.smc;*.sfc;*.a26;*.a78;*.lnx;*.col;*.rom;*.m3u;*.cue;*.ccd;*.sgb;*.z64;*.v64;*.n64;*.ws;*.wsc;*.xml;*.dsk;*.do;*.po;*.psf;*.minipsf;*.nsf;%ARCH%",
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"Rom Files", "*.nes;*.fds;*.unf;*.sms;*.gg;*.sg;*.gb;*.gbc;*.gba;*.pce;*.sgx;*.bin;*.smd;*.gen;*.md;*.smc;*.sfc;*.a26;*.a78;*.lnx;*.col;*.int;*.rom;*.m3u;*.cue;*.ccd;*.sgb;*.z64;*.v64;*.n64;*.ws;*.wsc;*.xml;*.dsk;*.do;*.po;*.psf;*.minipsf;*.nsf;%ARCH%",
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"Disc Images", "*.cue;*.ccd;*.m3u",
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"NES", "*.nes;*.fds;*.unf;*.nsf;%ARCH%",
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"Super NES", "*.smc;*.sfc;*.xml;%ARCH%",
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@ -2046,6 +2047,7 @@ namespace BizHawk.Client.EmuHawk
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"Atari 7800", "*.a78;%ARCH%",
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"Atari Lynx", "*.lnx;%ARCH%",
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"Colecovision", "*.col;%ARCH%",
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"Intellivision", "*.int;*.bin;*.rom;%ARCH%",
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"TI-83", "*.rom;%ARCH%",
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"Archive Files", "%ARCH%",
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"Savestate", "*.state",
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@ -3920,6 +3922,11 @@ namespace BizHawk.Client.EmuHawk
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return;
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}
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// allow named state export for tastudio, since it's safe, unlike loading one
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// todo: make it not save laglog in that case
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if (GlobalWin.Tools.IsLoaded<TAStudio>())
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GlobalWin.Tools.TAStudio.NamedStatePending = true;
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if (IsSlave && master.WantsToControlSavestates)
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{
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master.SaveStateAs();
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@ -3948,6 +3955,9 @@ namespace BizHawk.Client.EmuHawk
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{
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SaveState(sfd.FileName, sfd.FileName, false);
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}
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if (GlobalWin.Tools.IsLoaded<TAStudio>())
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GlobalWin.Tools.TAStudio.NamedStatePending = false;
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}
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private void LoadStateAs()
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@ -4120,13 +4130,25 @@ namespace BizHawk.Client.EmuHawk
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{
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isRewinding = true;
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_frameRewindTimestamp = currentTimestamp;
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_frameRewindWasPaused = EmulatorPaused;
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}
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else
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{
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double timestampDeltaMs = (double)(currentTimestamp - _frameRewindTimestamp) / Stopwatch.Frequency * 1000.0;
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isRewinding = timestampDeltaMs >= Global.Config.FrameProgressDelayMs;
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//clear this flag once we get out of the progress stage
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if (isRewinding)
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_frameRewindWasPaused = false;
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//if we're freely running, there's no need for reverse frame progress semantics (that may be debateable though)
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if (!EmulatorPaused) isRewinding = true;
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if (_frameRewindWasPaused)
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if (IsSeeking) isRewinding = false;
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}
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if (isRewinding)
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{
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runFrame = true; // TODO: the master should be deciding this!
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