Matt Borgerson
4e75b5e3ce
nv2a/vk: Always use staging image for surface upload
2024-12-31 01:37:05 -07:00
Matt Borgerson
64e8046d1f
nv2a/vk: Specify local_size_{y,z} = 1 in compute shader
2024-12-31 01:37:05 -07:00
Matt Borgerson
dc5a220486
nv2a/vk: Specify set in compute shader layout
2024-12-31 01:37:05 -07:00
Matt Borgerson
9161e3e14a
nv2a/vk: Create surface if one not currently bound
2024-12-31 01:37:05 -07:00
Matt Borgerson
c802468d05
nv2a/vk: Relax invalid surface compat check
2024-12-31 01:37:05 -07:00
Matt Borgerson
1fec4947b6
nv2a/vk: Ensure clear rect never extends beyond surface
2024-12-31 01:37:05 -07:00
Matt Borgerson
c881f8641f
nv2a/vk: Ensure pack buffer offsets meet minStorageBufferOffsetAlignment
2024-12-31 01:37:05 -07:00
Matt Borgerson
374eada8ef
nv2a/vk: Ensure pg->clearing set before pgraph_vk_surface_update
2024-12-31 01:37:05 -07:00
Matt Borgerson
28092ad13b
nv2a/vk: Only include uniform attr definition when necessary
2024-12-31 01:37:05 -07:00
Matt Borgerson
567bc33a70
nv2a/glsl: Fix project2d usampler lookup
2024-12-31 01:37:05 -07:00
Matt Borgerson
017444b8a0
nv2a/glsl: Ensure sampler type matches texture dimensionality
2024-12-31 01:37:05 -07:00
Matt Borgerson
bc46a9303d
nv2a/vk: Add compute pipeline cache, scale workgroups
2024-12-31 01:37:05 -07:00
Matt Borgerson
8e5a77c45d
nv2a/vk: Fix missing scale in d32_sfloat_s8_uint pack
2024-12-31 01:37:05 -07:00
Matt Borgerson
ddc1a388e8
nv2a/vk: Add vertex memory offset fixme
2024-12-31 01:37:05 -07:00
mborgerson
334c6293fe
nv2a/vk: Fix swapped texture filters
2024-12-31 01:37:05 -07:00
mborgerson
ebe3ee155b
nv2a/vk: Fix compute descriptor pool size
2024-12-31 01:37:05 -07:00
Matt Borgerson
36e7cca1e9
nv2a/glsl: Initialize vars
2024-12-31 01:37:05 -07:00
Matt Borgerson
fc803fe375
nv2a/vk: Omit pipeline fragment shader when no color binding
2024-12-31 01:37:05 -07:00
Matt Borgerson
dd3bb50f11
nv2a/vk: Tighten renderpass dependencies
2024-12-31 01:37:05 -07:00
Matt Borgerson
a209df8aa5
nv2a/vk: Tighten a few layout transitions
2024-12-31 01:37:05 -07:00
Matt Borgerson
177dcc7559
nv2a/vk: Clear render_passes on finalization
2024-12-31 01:37:05 -07:00
Matt Borgerson
5119e3a365
nv2a/vk: Change display renderpass loadOp to don't care
2024-12-31 01:37:05 -07:00
Matt Borgerson
a562007f84
nv2a/vk: Enable synchronization validation
2024-12-31 01:37:05 -07:00
Matt Borgerson
c41853a3f3
nv2a/vk: Finish when queue is empty
2024-12-31 01:37:05 -07:00
Matt Borgerson
a2a193b4e3
nv2a/vk: Add assert_on_validation_msg option
2024-12-31 01:37:05 -07:00
Matt Borgerson
6bb96f607b
nv2a/vk: Add debug_shaders option
2024-12-31 01:37:05 -07:00
Matt Borgerson
bb0221af82
nv2a/vk: Target glslang to SPV 1.6
2024-12-31 01:37:05 -07:00
Matt Borgerson
c63cdc18de
nv2a/vk: Fix integer format border color
2024-12-31 01:37:05 -07:00
Matt Borgerson
b9e68a760b
nv2a/vk: Fix shadowmap readback in frag shader
2024-12-31 01:37:05 -07:00
Matt Borgerson
f08d4a89fb
nv2a/vk: Download any dirty surfaces covering vertex buffers
2024-12-31 01:37:05 -07:00
Matt Borgerson
ad0aec9adb
nv2a/vk: Move overlapping surface download logic to function
2024-12-31 01:37:05 -07:00
Matt Borgerson
da1e72a39a
nv2a/vk: Use additional descriptor sets in compute ops
2024-12-31 01:37:05 -07:00
Matt Borgerson
7018f379b3
nv2a/vk: Add debug helper function for inserting markers
2024-12-31 01:37:05 -07:00
Matt Borgerson
49ae576006
n2va/vk: Assert instead of exit() on validation error
2024-12-31 01:37:05 -07:00
Matt Borgerson
bb69e5cd2f
nv2a/vk: Finalize more display state
2024-12-31 01:37:05 -07:00
Matt Borgerson
7b37a94438
nv2a/vk: Finalize, simplify render passes
2024-12-31 01:37:05 -07:00
Matt Borgerson
e8a39d6f45
nv2a/vk: Use correct min,mag texture filters
2024-12-31 01:37:05 -07:00
Matt Borgerson
a80cfc8573
nv2a/vk: Don't call vkCmdBindVertexBuffers if 0 bindings
2024-12-31 01:37:05 -07:00
Matt Borgerson
497bac61c9
nv2a/vk: Ensure border color type matches format type
2024-12-31 01:37:05 -07:00
Matt Borgerson
2bb2084ece
nv2a/vk: Use textureLod in psh_append_shadowmap
2024-12-31 01:37:05 -07:00
Matt Borgerson
b0e3d00a5d
nv2a/vk: Drop fragment shader when only depth attachment is cleared
2024-12-31 01:37:05 -07:00
Matt Borgerson
126a51724b
nv2a/vk: Finalize clear shaders
2024-12-31 01:37:05 -07:00
Matt Borgerson
f35d489203
nv2a/vk: Fix renderer debug messenger registration
2024-12-31 01:37:05 -07:00
Matt Borgerson
3f0a7e514d
nv2a/vk: Fix display dimensions
2024-12-31 01:37:05 -07:00
Matt Borgerson
9c43c0d702
nv2a/vk: Add barrier after compute to staging buffer copy
2024-12-31 01:37:05 -07:00
Matt Borgerson
89db9590f7
nv2a/vk: Flush vertex ram buffer, insert barrier
2024-12-31 01:37:05 -07:00
Matt Borgerson
9ab8549a4e
nv2a/vk: Insert barrier after staging buffer copies
2024-12-31 01:37:05 -07:00
Matt Borgerson
1a57d4ae94
nv2a/vk: Fix finish queue submission semaphore wait stage
2024-12-31 01:37:05 -07:00
Matt Borgerson
84c09c631c
nv2a/vk: Ensure error message is always set on instance failure
2024-12-31 01:37:05 -07:00
Matt Borgerson
0169caadd0
nv2a/vk: Fallback to UBO if maxPushConstantsSize is insufficient
2024-12-31 01:37:05 -07:00
Matt Borgerson
792ed56d58
nv2a: Block renderer finalization on display present
2024-12-31 01:37:05 -07:00
Matt Borgerson
25afb8603d
nv2a: Handle renderer init errors more gracefully
2024-12-31 01:37:05 -07:00
Matt Borgerson
c1bbe39f22
nv2a/gl: Rename some functions for clarity
2024-12-31 01:37:05 -07:00
Matt Borgerson
f3b6d50d99
nv2a: Merge renderer init, init_thread methods
2024-12-31 01:37:05 -07:00
Matt Borgerson
98fa394f84
nv2a: Add note about downloading dirty surfaces during flush
2024-12-31 01:37:05 -07:00
Matt Borgerson
6fd0f175b4
nv2a: Support switching renderers at runtime
2024-12-31 01:37:05 -07:00
Matt Borgerson
7b6b5f396c
nv2a/vk: Release report queue nodes at finalize
2024-12-31 01:37:05 -07:00
Matt Borgerson
3ccea5fa12
nv2a/vk: Release renderer state at finalize
2024-12-31 01:37:05 -07:00
Matt Borgerson
d6e8307950
nv2a/vk: Always provide early_context_init
2024-12-31 01:37:05 -07:00
Matt Borgerson
c4ac083d3d
nv2a/vk: Sync RAM buffer during renderer init
2024-12-31 01:37:05 -07:00
Matt Borgerson
71d00d2208
nv2a/vk: Ensure texture bindings exist before dirty check
2024-12-31 01:37:05 -07:00
Matt Borgerson
4bd0406797
nv2a/gl: Make sure vulkan is not set on ShaderState
2024-12-31 01:37:05 -07:00
Matt Borgerson
cd2278dd62
nv2a/gl: Ensure shader_binding exists before dirty check
2024-12-31 01:37:05 -07:00
Matt Borgerson
84dd112186
nv2a/gl: Improve renderer teardown
2024-12-31 01:37:05 -07:00
Matt Borgerson
c1eb48b62f
nv2a/vk: Fix snode->geometry init
2024-12-31 01:37:05 -07:00
Matt Borgerson
40526389f6
nv2a/vk: Clear bindings before tearing down cache
2024-12-31 01:37:05 -07:00
Matt Borgerson
6403c69326
nv2a/vk: Fix shader cache node init flag
2024-12-31 01:37:05 -07:00
Matt Borgerson
fadaf19cdd
nv2a/vk: Fix GArray free
2024-12-31 01:37:05 -07:00
Matt Borgerson
1973ed7f58
n2va/vk: Drop debug message
2024-12-31 01:37:05 -07:00
Matt Borgerson
27531ec1ca
nv2a: Wrap nv2a_vm_state_change direct renderer calls
2024-12-31 01:37:05 -07:00
Matt Borgerson
093e654725
nv2a: Wrap pfifo direct renderer calls
2024-12-31 01:37:05 -07:00
Matt Borgerson
2800b8d22a
meson: Move VMA options into meson config
2024-12-31 01:37:05 -07:00
Matt Borgerson
2bc8cb3050
nv2a/vk: Remove extraneous VK_NO_PROTOTYPES defn
2024-12-31 01:37:05 -07:00
Matt Borgerson
a5385803db
nv2a: Add Vulkan renderer
2024-12-31 01:37:05 -07:00
Fred Hallock
79441500fe
nv2a: Check supported line width
...
* Added logic to check for the supported line width range before setting the line width to avoid errors.
I also moved the glLineWidth call so that it could be after the call to get the supported line width range for the desired line type.
* Moved the glLineWidth call outside the if/else
* Moved the code to query line GL_SMOOTH_LINE_WIDTH_RANGE and GL_ALIASED_LINE_WIDTH_RANGE to nv2a_gl_context_init(void) so that it's just called while OpenGL is being initialized.
* Removed the lineWidth local variable. It's simpler to just call glLineWidth in the if and else blocks
2024-11-23 11:49:01 +13:00
Fred Hallock
7f5176bc5f
nv2a: Scale line thickness by surface scale factor
2024-11-14 21:48:22 -07:00
Matt Borgerson
a8d8ef5484
nv2a: Drop unused ShaderState field material_alpha
2024-07-22 23:52:43 -07:00
Matt Borgerson
2be220df98
nv2a: Implement HILO texture modifier
2024-05-21 00:44:29 -07:00
Matt Borgerson
b3fc80b3a8
nv2a: Implement ZCLIP_MIN,MAX with gl_ClipDistance
2023-10-22 00:22:03 -07:00
Matt Borgerson
5fa08d20d6
nv2a: Scale Z by full depth range in inverse viewport transform
2023-10-22 00:22:03 -07:00
Matt Borgerson
de611d611b
nv2a: Left-align surface type in nv2a_pgraph_surface_target trace
2023-07-27 22:23:52 -07:00
Matt Borgerson
5c495db618
nv2a: Add [last_]surface_shape.clip_y to vmstate
2023-07-27 22:09:02 -07:00
Matt Borgerson
8da35b81a8
Merge remote-tracking branch 'origin/master' into sync/qemu-7.2.0
2023-07-15 17:24:01 -07:00
Erik Abair
7bfb7c8537
nv2a: Remove assert on TEXGEN_OBJECT_LINEAR
...
The behavior seems to match HW.
[Test](https://github.com/abaire/nxdk_pgraph_tests/blob/main/src/tests/texgen_tests.cpp#L22 )

Fixes #379
2023-07-09 21:19:43 -07:00
Erik Abair
22aaac801c
nv2a: Compile fix for DEBUG_NV2A enabled
2023-07-08 21:52:41 -07:00
Matt Borgerson
976319b391
Merge remote-tracking branch 'origin/master' into sync/qemu-7.2.0
2023-06-18 01:19:02 -07:00
mborgerson
129c48dd6e
ui: Blank screen when VGA SCREEN_OFF is set
2023-06-14 03:36:47 -07:00
Matt Borgerson
bb05a4f181
nv2a: Fix SET_ANTI_ALIASING_CONTROL
...
- Rename from SET_SMOOTHING_CONTROL
- Use correct register
2023-06-11 22:52:32 -07:00
Erik Abair
5cd1e3cbca
nv2a: (Probably partial) handling for `1D7C`
...
Implements handling for the unknown 0x1D7C command in order to match observed
behavior in the MS Dashboard and Tenchu: Return from Darkness.
Setting 1D7C's low bit appears to disable the line and poly smoothing commands.
Fixes #1162
[Test](https://github.com/abaire/nxdk_pgraph_tests/blob/main/src/tests/three_d_primitive_tests.cpp )
[HW Results](https://github.com/abaire/nxdk_pgraph_tests_golden_results/wiki/Results-3D_primitive )
2023-06-11 22:44:13 -07:00
Antonio Abbatangelo
546fe068de
nv2a: Ignore nop draws in SET_BEGIN_END_OP_END
2023-05-17 00:15:47 +08:00
Erik Abair
9723b435fb
nv2a: Make multiplication by 0 match HW behavior.
...
Fixes #1008
The nv2a returns 0 for anything multiplied by zero, including exceptional
values such as Inf and NaN. Desktop GPUs do not enforce this, leading to
conditions where NaNs wipe out calculations and lead to erroneous behavior.
[Test](https://github.com/abaire/nxdk_vsh_tests/blob/main/src/tests/americasarmyshader.cpp )
[HW Results](https://github.com/abaire/nxdk_vsh_tests_golden_results/wiki/Results-AmericasArmyShader )
2023-05-01 13:58:48 -07:00
wutno
065c74a00f
nv2a: Don't manually set NV_PFB_CFG0 reg
2023-03-06 14:02:41 -07:00
Matt Borgerson
b1a59ba2e9
nv2a: Add missing vga headers
2023-01-23 00:30:40 -07:00
Matt Borgerson
381ac7e72c
nv2a: Pass error_fatal to vga_common_init
2023-01-23 00:30:40 -07:00
Matt Borgerson
b135dd14ea
nv2a, mcpx: Drop minimum_version_id_old from vmsd
2023-01-23 00:30:40 -07:00
Matt Borgerson
a198f22981
include: Drop various qemu-common.h imports
2023-01-23 00:30:40 -07:00
Antonio Abbatangelo
27c99af5e3
nv2a: Set unpack alignment on surface upload
2023-01-05 13:22:18 -07:00
Antonio Abbatangelo
080022833d
nv2a: Cache shaders to disk
2022-09-10 12:52:51 -07:00
Erik Abair
f7b2acbb79
nv2a: Ensure SurfaceBinding.size can always fit surface
...
It is possible to specify a pitch that is smaller than the native size of a
surface (i.e., `pitch < width * bytes_per_pixel`). On hardware this is handled
gracefully, whereas in xemu it will cause buffer overruns when dealing with
swizzling/unswizzling.
Fixes #1152
[Test](https://github.com/abaire/nxdk_pgraph_tests/blob/main/src/tests/surface_pitch_tests.cpp )
[HW Results](https://github.com/abaire/nxdk_pgraph_tests_golden_results/wiki/Results-Surface_pitch )
Note that xemu's swizzling behavior still does not match HW with this change,
it just prevents the test from crashing.
2022-09-09 13:56:53 -07:00
Erik Abair
c2031108c5
nv2a: Cache texture attributes to avoid resetting unnecessarily
2022-07-25 10:44:38 -07:00
Erik Abair
5f306e749e
nv2a: Apply texture parameters when reusing textures
...
Fixes the edge case where a texture is reusable but has modified usage
parameters (e.g., `GL_TEXTURE_WRAP_S`). Prior to this change, texture
parameters would be cached permanently until the texture was recreated.
Fixes #1034
2022-07-25 10:44:38 -07:00
Erik Abair
c83b53e09d
nv2a: Handles depth borders in 3D bordered textures
...
3D textures with texture borders have 4 layers of border on either side of the
content layers in addition to the normal 4 pixel border per layer. This change
handles those extra depth layers in roughly the same way that the per-layer
border texels are handled.
Fixes #1171
[Test](https://github.com/abaire/nxdk_pgraph_tests/blob/main/src/tests/texture_border_tests.cpp )
[HW results](https://github.com/abaire/nxdk_pgraph_tests_golden_results/wiki/Results-Texture_border )
2022-07-25 10:02:15 -07:00
Erik Abair
248fc788c1
nv2a: Ignore pitch check for swizzled textures
2022-07-18 18:03:48 -07:00
Erik Abair
1e221e8da9
nv2a: Fallback to recreating texture on surface size mismatch.
...
There is no requirement that a surface and texture using the same VRAM address
match with respect to size (in particular pitch). This change prevents
incorrect reuse of a surface binding in the event that the texture size does
not match.
Fixes #1127
2022-07-18 11:33:53 -07:00
Erik Abair
ea0a906707
nv2a: Handle value in NV_PVIDEO_STOP writes
...
Interprets the value written to the `NV_PVIDEO_STOP` register in a manner more
consistent with hardware. Specifically, if the low bit of the value is not set,
the PVIDEO overlay should remain active.
Fixes #1049
[Test](https://github.com/abaire/nxdk_pgraph_tests/blob/main/src/tests/pvideo_tests.cpp )
Note that, as this is testing video behavior, this test is interactive and
the value passed to the final SetPvideoStop call needs to be mutated and the
behavior observed.
2022-07-18 11:14:15 -07:00
Erik Abair
f29c2ff42c
nv2a: Handle PVIDEO ds_dx and dt_dy registers
...
ds_dx and dt_dy describe how the PVIDEO content should be scaled to fit the
output area. Each is calculated via `((in - 1) << 20) / (out - 1)`, this
commit calculates the full frame scale (in / out) and applies that when
determining the texture coordinates for the overlay.
2022-07-18 10:59:08 -07:00
Erik Abair
9fd957d950
nv2a: Add hack for NV_PVIDEO_SIZE_IN sentinel
2022-07-18 10:59:08 -07:00
Erik Abair
a675666051
nv2a: Handle SIZE_IN > SIZE_OUT case
...
`NV_PVIDEO_SIZE_IN` is set to 0xFFFFFFFF during initialization and teardown
of the PVIDEO overlay. In some cases this can happen before the overlay is
explicitly stopped, leading to an assert. On hardware SIZE_IN values larger
than SIZE_OUT are capped (content is not scaled).
Fixes #330
[Test](https://github.com/abaire/nxdk_pgraph_tests/blob/main/src/tests/pvideo_tests.cpp )
2022-07-18 10:59:08 -07:00
Erik Abair
8d274e5f9a
nv2a: Match inv_w qualifier to attribute qualifier
...
Calculates both interpolated and flat shaded inv_w so that the appropriate
value may be used when undoing the perspective divide in the pixel shader.
2022-07-13 16:16:38 -07:00
Erik Abair
ae1a140ecb
nv2a: Fix missing flat qualifier for inv_w param
...
`vtx_inv_w` should also be flat, since interpolating it causes incorrect values
for the flat shaded colors.
Fixes #1179
[Test](https://github.com/abaire/nxdk_pgraph_tests/blob/main/src/tests/shade_model_tests.cpp )
[HW results](https://github.com/abaire/nxdk_pgraph_tests_golden_results/wiki/Results-Shade_model )
2022-07-13 16:16:38 -07:00
Erik Abair
6f878ede01
nv2a: Do not force oFog to 1.0
...
This code was added ~7 years ago in
[this commit](97be3f5986
)
From what I can see from the [HW test results](https://github.com/abaire/nxdk_pgraph_tests_golden_results/wiki/Results-Fog_coord_vec4 )
the behavior on nv2a is more subtle than the cited `NV_vertex_program`
documentation.
In practice the register more or less retains its value until it is explicitly
modified.[The test](4cff2b2ebe/src/tests/fog_tests.cpp (L432)
)
renders something with an explicitly set oFog.x, then renders again with a
shader that does not modify oFog.x but references it in the pixel shader. The
value carries over rather than being forced to 1.0.
Interestingly, this test is apparently not hermetic; running the other
vec4_coord test (that explictly set various components of oFog) lead to unusual
behavior where the fogging effect is not uniform across all vertices, despite
never being set. Even more interestingly, re-running the test once it's in this
state will often produce variations as to which vertices are apparently using
a stale/incorrect fog value.
2022-07-05 19:12:03 -07:00
Lynne
6a8a967438
nv2a/psh: fix shader compilation errors
...
dotSTR had an extra bracket at the end, and an incorrect
variable type.
2022-07-02 10:39:44 -07:00
Erik Abair
d06a0c22f1
nv2a: Fix incorrect use of bytes for GL_UNPACK_ROW_LENGTH
...
`GL_UNPACK_ROW_LENGTH` is supposed to set the length in pixels, but the DXT
path is setting it to bytes, causing it to read beyond the end of the texture.
[Reference](https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glPixelStore.xhtml )
Fixes #1002
[Test](https://github.com/abaire/nxdk_pgraph_tests/blob/main/src/tests/texture_format_dxt_tests.cpp )
[HW Results](https://github.com/abaire/nxdk_pgraph_tests_golden_results/wiki/Results-Texture_DXT )
2022-07-01 13:44:20 -07:00
mborgerson
db389b1508
nv2a: Fix missing emit_vertex param
2022-06-25 22:56:11 -07:00
Matt Borgerson
83e16c996d
nv2a: Store shading mode in CONTROL_3
2022-06-25 21:11:30 -07:00
Erik Abair
4132845336
nv2a: Implement SET_SHADE_MODEL
2022-06-25 20:39:55 -07:00
Erik Abair
0d84befb82
nv2a: Implement support for border textures
2022-06-25 18:08:55 -07:00
Matt Borgerson
be8b612186
nv2a: Set C numeric locale before shader gen
2022-06-25 15:34:26 -07:00
Erik Abair
b3abb982e8
nv2a_vsh_cpu: Fix incorrect ilu input handling due to mismerge
2022-06-24 23:47:36 -07:00
Erik Abair
f54b207812
nv2a: Handle invalid w in fixed function pipeline
2022-06-24 22:44:19 -07:00
Erik Abair
9d2d8691b5
nv2a: Implement NV097_LAUNCH_TRANSFORM_PROGRAM
2022-06-24 20:41:04 -07:00
Erik Abair
8043abc738
nv2a: Add CPU emulation of nv2a vertex shader
2022-06-24 20:34:57 -07:00
Erik Abair
cc21fbea78
nv2a: Stop passing ShaderState by value
2022-06-22 15:59:49 -07:00
Matt Borgerson
bb855d43da
nv2a: Reset all draw arrays tracking on expand
2022-06-20 18:54:21 -07:00
Erik Abair
baa7e914fb
nv2a: Fix assert in single DrawArray + ArrayElement case
2022-06-20 18:33:18 -07:00
Matt Borgerson
12134404df
nv2a: Refactor inline buffer clear, clear on draw flush
2022-06-15 17:30:05 -07:00
Matt Borgerson
84260dfc18
nv2a: Add begin/end sanity debug checks
2022-06-15 17:30:05 -07:00
Matt Borgerson
d8723e047b
nv2a: Store primitive mode in vmstate
2022-06-15 17:30:05 -07:00
Matt Borgerson
d6abaca904
nv2a: Minor cleanup
2022-06-15 17:30:05 -07:00
Matt Borgerson
463c815a9b
nv2a: Always clear inline vertex buffers on begin
2022-06-15 17:30:05 -07:00
Erik Abair
88409a92bf
nv2a: Fix intermixed use of DRAW_ARRAYS and ARRAY_ELEMENTx
...
Co-authored-by: Matt Borgerson <contact@mborgerson.com>
2022-06-15 13:13:51 -07:00
Erik Abair
daa2748a2f
nv2a: Gracefully ignore draws with no target bindings
2022-06-14 18:35:00 -07:00
Matt Borgerson
191f927517
nv2a: Store zclamp config to registers
2022-06-14 17:52:55 -07:00
Erik Abair
875c0659d6
nv2a: Implement gl_depth_clamp control
2022-06-14 17:05:21 -07:00
Mike Davis
c16db47bab
nv2a: Add RenderDoc support for Windows builds
2022-06-14 14:03:26 -07:00
Erik Abair
30829497d2
nv2a: Assert on unimplemented writable const register path
2022-06-10 16:28:04 -07:00
Erik Abair
5cb31da44b
nv2a: Increase DrawArrays buffer size
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Fixes #364
2022-06-09 22:28:28 -07:00
Erik Abair
30d3bb53b5
nv2a: Fix clip region at renderscales > 1
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Fixes #1054
2022-06-09 20:41:38 -07:00
Erik Abair
176b574403
nv2a: Fix oFog write behavior with non-x destination masks.
2022-06-03 14:38:16 -07:00
Erik Abair
8a97cec99f
nv2a: Implement z16 float shadow comparison
2022-06-03 13:50:36 -07:00
Erik Abair
84fa8dac3e
nv2a: Check for CPU-modifications to textures before reusing
2022-06-03 13:29:38 -07:00
Erik Abair
7d6da227ba
nv2a: Fix combiner single stage color+alpha interdependence
2022-05-30 16:04:12 -07:00
Erik Abair
9f6b9670d6
nv2a: Ignore excess inline array data
2022-05-28 15:08:22 -07:00
Erik Abair
8334f294df
nv2a: Do not set surface dirty if writes were disabled
2022-05-28 11:58:27 -07:00
Matt Borgerson
0cdcdde70c
nv2a: Emulate floating Z24S8 with fixed Z24S8
2022-05-25 23:51:05 -07:00
Matt Borgerson
bb78ad0e2f
nv2a: Rename zeta surface map 'int' to 'fixed'
2022-05-25 23:51:05 -07:00
Erik Abair
7c5d8b6546
nv2a: Implement shadow comparison for PROJECT2D mode
2022-05-25 14:38:32 -07:00
Erik Abair
9fe352c56c
nv2a: Migrate surface dbg messages to trace framework
2022-05-24 16:42:23 -07:00
Matt Borgerson
280a1bb6a1
nv2a: Support compressed 2D texture padding
2022-05-24 01:46:38 -07:00
Matt Borgerson
14748d9bbb
nv2a: Limit base, max mipmap level
2022-05-24 01:46:38 -07:00