mirror of https://github.com/xemu-project/xemu.git
nv2a/vk: Only include uniform attr definition when necessary
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@ -256,14 +256,16 @@ MString *pgraph_gen_vsh_glsl(const ShaderState *state, bool prefix_outputs)
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/* Return combined header + source */
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if (state->vulkan) {
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// FIXME: Optimize uniforms
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if (state->use_push_constants_for_uniform_attrs) {
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mstring_append_fmt(output,
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"layout(push_constant) uniform PushConstants {\n"
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" vec4 inlineValue[%d];\n"
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"};\n\n", num_uniform_attrs);
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} else {
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mstring_append_fmt(uniforms, " vec4 inlineValue[%d];\n",
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num_uniform_attrs);
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if (num_uniform_attrs > 0) {
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if (state->use_push_constants_for_uniform_attrs) {
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mstring_append_fmt(output,
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"layout(push_constant) uniform PushConstants {\n"
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" vec4 inlineValue[%d];\n"
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"};\n\n", num_uniform_attrs);
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} else {
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mstring_append_fmt(uniforms, " vec4 inlineValue[%d];\n",
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num_uniform_attrs);
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}
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}
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mstring_append_fmt(
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output,
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