mirror of https://github.com/xemu-project/xemu.git
nv2a/vk: Add debug_shaders option
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@ -136,6 +136,7 @@ display:
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default: OPENGL
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vulkan:
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validation_layers: bool
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debug_shaders: bool
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quality:
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surface_scale:
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type: integer
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@ -17,6 +17,7 @@
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* License along with this library; if not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ui/xemu-settings.h"
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#include "renderer.h"
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#include <assert.h>
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@ -206,14 +207,22 @@ GByteArray *pgraph_vk_compile_glsl_to_spv(glslang_stage_t stage,
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glslang_spv_options_t spv_options = {
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.validate = true,
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#if defined(CONFIG_RENDERDOC)
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.disable_optimizer = true,
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.generate_debug_info = true,
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.emit_nonsemantic_shader_debug_info = true,
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.emit_nonsemantic_shader_debug_source = true,
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#endif
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};
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if (g_config.display.vulkan.debug_shaders) {
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spv_options.disable_optimizer = true;
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spv_options.generate_debug_info = true;
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spv_options.emit_nonsemantic_shader_debug_info = true;
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spv_options.emit_nonsemantic_shader_debug_source = true;
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// XXX: Note emit_nonsemantic_shader_debug_source actually does nothing
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// as of 2024.07.25. To actually get glsl source embedded in spv, we
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// must do the following...
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//
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// ref: https://github.com/KhronosGroup/glslang/issues/3252
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glslang_program_add_source_text(program, input.stage, input.code,
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strlen(input.code));
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}
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glslang_program_SPIRV_generate_with_options(program, stage, &spv_options);
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const char *spirv_messages = glslang_program_SPIRV_get_messages(program);
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