nv2a: Minor cleanup

This commit is contained in:
Matt Borgerson 2022-06-15 16:37:24 -07:00 committed by mborgerson
parent 463c815a9b
commit d6abaca904
1 changed files with 10 additions and 27 deletions

View File

@ -2693,13 +2693,11 @@ static void pgraph_flush_draw(NV2AState *d)
assert(pg->shader_binding);
if (pg->draw_arrays_length) {
nv2a_profile_inc_counter(NV2A_PROF_DRAW_ARRAYS);
NV2A_GL_DPRINTF(false, "Draw Arrays");
nv2a_profile_inc_counter(NV2A_PROF_DRAW_ARRAYS);
assert(pg->inline_elements_length == 0);
assert(pg->inline_buffer_length == 0);
assert(pg->inline_array_length == 0);
assert(pg->inline_elements_length == 0);
pgraph_bind_vertex_attributes(d, pg->draw_arrays_min_start,
pg->draw_arrays_max_count - 1,
@ -2710,10 +2708,8 @@ static void pgraph_flush_draw(NV2AState *d)
pg->gl_draw_arrays_count,
pg->draw_arrays_length);
} else if (pg->inline_elements_length) {
nv2a_profile_inc_counter(NV2A_PROF_INLINE_ELEMENTS);
NV2A_GL_DPRINTF(false, "Inline Elements");
nv2a_profile_inc_counter(NV2A_PROF_INLINE_ELEMENTS);
assert(pg->inline_buffer_length == 0);
assert(pg->inline_array_length == 0);
@ -2753,12 +2749,9 @@ static void pgraph_flush_draw(NV2AState *d)
pg->inline_elements_length, GL_UNSIGNED_INT,
(void *)0);
} else if (pg->inline_buffer_length) {
nv2a_profile_inc_counter(NV2A_PROF_INLINE_BUFFERS);
NV2A_GL_DPRINTF(false, "Inline Buffer");
nv2a_profile_inc_counter(NV2A_PROF_INLINE_BUFFERS);
assert(pg->inline_array_length == 0);
assert(pg->inline_elements_length == 0);
if (pg->compressed_attrs) {
pg->compressed_attrs = 0;
@ -2788,12 +2781,8 @@ static void pgraph_flush_draw(NV2AState *d)
glDrawArrays(pg->shader_binding->gl_primitive_mode,
0, pg->inline_buffer_length);
} else if (pg->inline_array_length) {
nv2a_profile_inc_counter(NV2A_PROF_INLINE_ARRAYS);
NV2A_GL_DPRINTF(false, "Inline Array");
assert(pg->inline_buffer_length == 0);
assert(pg->inline_elements_length == 0);
nv2a_profile_inc_counter(NV2A_PROF_INLINE_ARRAYS);
unsigned int index_count = pgraph_bind_inline_array(d);
glDrawArrays(pg->shader_binding->gl_primitive_mode,
@ -3787,7 +3776,6 @@ static void pgraph_method_log(unsigned int subchannel,
static void pgraph_allocate_inline_buffer_vertices(PGRAPHState *pg,
unsigned int attr)
{
int i;
VertexAttribute *attribute = &pg->vertex_attributes[attr];
if (attribute->inline_buffer_populated || pg->inline_buffer_length == 0) {
@ -3796,26 +3784,21 @@ static void pgraph_allocate_inline_buffer_vertices(PGRAPHState *pg,
/* Now upload the previous attribute value */
attribute->inline_buffer_populated = true;
for (i = 0; i < pg->inline_buffer_length; i++) {
memcpy(&attribute->inline_buffer[i * 4],
attribute->inline_value,
for (int i = 0; i < pg->inline_buffer_length; i++) {
memcpy(&attribute->inline_buffer[i * 4], attribute->inline_value,
sizeof(float) * 4);
}
}
static void pgraph_finish_inline_buffer_vertex(PGRAPHState *pg)
{
int i;
assert(pg->inline_buffer_length < NV2A_MAX_BATCH_LENGTH);
for (i = 0; i < NV2A_VERTEXSHADER_ATTRIBUTES; i++) {
for (int i = 0; i < NV2A_VERTEXSHADER_ATTRIBUTES; i++) {
VertexAttribute *attribute = &pg->vertex_attributes[i];
if (attribute->inline_buffer_populated) {
memcpy(&attribute->inline_buffer[
pg->inline_buffer_length * 4],
attribute->inline_value,
sizeof(float) * 4);
memcpy(&attribute->inline_buffer[pg->inline_buffer_length * 4],
attribute->inline_value, sizeof(float) * 4);
}
}