nv2a: Rename zeta surface map 'int' to 'fixed'

This commit is contained in:
Matt Borgerson 2022-05-25 23:44:03 -07:00 committed by mborgerson
parent 7c5d8b6546
commit bb78ad0e2f
1 changed files with 2 additions and 2 deletions

View File

@ -355,7 +355,7 @@ static const SurfaceFormatInfo kelvin_surface_zeta_float_format_map[] = {
{4, GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_DEPTH_STENCIL_ATTACHMENT},
};
static const SurfaceFormatInfo kelvin_surface_zeta_int_format_map[] = {
static const SurfaceFormatInfo kelvin_surface_zeta_fixed_format_map[] = {
[NV097_SET_SURFACE_FORMAT_ZETA_Z16] =
{2, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_DEPTH_ATTACHMENT},
[NV097_SET_SURFACE_FORMAT_ZETA_Z24S8] =
@ -5704,7 +5704,7 @@ static void pgraph_populate_surface_binding_entry_sized(NV2AState *d,
ARRAY_SIZE(kelvin_surface_zeta_float_format_map));
const SurfaceFormatInfo *map =
pg->surface_shape.z_format ? kelvin_surface_zeta_float_format_map :
kelvin_surface_zeta_int_format_map;
kelvin_surface_zeta_fixed_format_map;
fmt = map[pg->surface_shape.zeta_format];
assert(!(pg->surface_shape.zeta_format ==
NV097_SET_SURFACE_FORMAT_ZETA_Z24S8 &&